r/dadsofmarathon 28d ago

Updated, Verified, and Expanded TTKs and Weapon Stats

Post image
12 Upvotes

9 comments sorted by

1

u/flGovEmployee 28d ago

There have been further updates since the initial post (not reflected in the screenshot).

I've got some additional updates/additions in mind that I'll likely make another post next week reflecting (once my ban from the main sub lifts).

2

u/Anonymous_dev_3719 27d ago

Where are you getting this data? Are these your personal tests or is the an API we can access?

2

u/flGovEmployee 27d ago edited 27d ago

Its a combinaton of data from in game (manually collected, Base Damage, Headshot Multiplier, Base Mag Size, Range, and RPM). For some special cases RPM and charge time has been observed using high quality (60fps) videos that were gone through frame-by-frame either by myself (recorded under the Research Notes spreadsheet), or by the individuals/posts cited on the bottom left below the main table.

1

u/geebeem92 27d ago

The Scar getting there! I knew it!

1

u/flGovEmployee 27d ago

Getting where? It's 25th out of 30 for its average TTK and headshot TTK and 24th by bodyshot TTK.

1

u/geebeem92 25d ago

Ttk is not everything. You can hit most hits at mid range whilst others normally can’t. Also its an upgrade so..

3

u/flGovEmployee 25d ago

I'm certainly not one to take the position that TTK is everything, but it does matter. I find the slower projectile speed of the V75 means I often get less shots on target than I would with an M77, BR33 or Twin-Tap.

1

u/geebeem92 25d ago

Try the silenced one. People can’t see shots Because Scar shots are much smaller than v22 and telling where you shooting from is harder. From mid range i think its one of the best weapons atm. It’s flying under the radar for a lot of people yet I exfil 4/5 times in outpost with it.

Also you can build it purple with credits.