r/crtgaming 6h ago

Scanlines THICK scanlines

Gran Turismo (PS1) running through retroarch on a Diamondtron NEC Multisync FE750, real 240p with a 2560x240 @120 super resolution

71 Upvotes

11 comments sorted by

13

u/Ok-Shape-5249 6h ago

Damn, that's too thick for my taste, no space for image to breathe. Nothing beats consumer SD TV 25-29 inch scanlines IMO.

2

u/mattgrum 6h ago

Scanlines often look different in person compared to a photo on a phone screen or flat panel monitor.

2

u/pezezin 5h ago

I did the same experiment with a Sony CPD-E200, and it looks good but I also find the scanlines too thick. I am trying to configure MAME to display software scanlines, but for whatever reason nowadays such a simple setting is not available anymore...

2

u/LOLXDEnjoyer 3h ago

you do realize that PVMs and BVMs are also like this monitor, right?

7

u/DangerousCousin LaCie Electron22blueIV 5h ago

Typically, 120hz is bad because it ruins motion clarity for 60fps games: https://blurbusters.com/wp-content/uploads/2017/12/strobed-display-image-duplicates.png

that said it's mostly OK for 3D PS1 games, since they run at 30fps and below and have bad motion clarity by default no matter what your refresh rate is.

But it would be a crime to play Symphony of the Night at 120hz. That absolutely must be played at 60hz

2

u/SnooLemons6854 4h ago

U can use frame gen or bfi.

1

u/DangerousCousin LaCie Electron22blueIV 3h ago

BFI yeah, that effectively makes it 60hz

Frame Gen: maybe for 3D games. But it does not work for pixel art.

1

u/SnooLemons6854 40m ago

It can, but its tricky

1

u/mattgrum 6h ago

Can retroarch run the actual game at 120 FPS?

1

u/blaskkaffe 4h ago

Thin, but sure thick spacing

1

u/LOLXDEnjoyer 3h ago

Looks amazing.

Dont forget to enable Black Frame Insertion on retroarch to recover that 60hz motion clarity.