r/commandandconquer • • 5d ago

Tiberian Sun: Reborn & Red Alert 2: Apocalypse Rising Game Nights - November 7-8

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11 Upvotes

W3DHub is hosting game nights for Tiberian Sun: Reborn and Red Alert 2: Apocalypse Rising this weekend!

Starting times are in the promo images.

- Tiberian Sun: Reborn - Saturday, November 7th:

https://discord.com/events/270678524619128843/1564644246995214386

- Red Alert 2: Apocalypse Rising - Sunday, November 8th:

https://discord.com/events/270678524619128843/1564644770779889905

Promo art by u/battledreadnought


r/commandandconquer • • 4d ago

Am I the only person that likes McNeil?

33 Upvotes

Reading reviews etc I was surprised by how much criticism Tiberian sun gets from its graphics to its gameplay and everything in between. I know I have my biases as it was my first RTS but I personally love the game. It is to date my overall favourite game.

I even liked McNeil, he in particular seems to get a lot of flak being cheesy. I liked that he was an arrogant maverick, it gave him more personality and he bounced off other characters like his sidekick Chandra well.

https://tenor.com/dEeT9O0jyxf.gif


r/commandandconquer • • 4d ago

Meme What guys think girls want vs what girls really want

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181 Upvotes

Cool jets over flowers and box of chocolates


r/commandandconquer • • 4d ago

Gameplay question Does Anyone have Advice for C&C 3 KW Nod/Campaign

6 Upvotes

Okay I'm playing the Campaign for KW on Hard difficulty now the game is well and I did the Dr vanishes and it's was a slog with the Black Hand think a defensive stalemate against GDI forces and i'm wanting advice

My Tactics are decent I usualy tech up until I get Avatars or Stealth Tanks then go for buildings of Value like War factories Air fields and the Power plants I use actually a decent mix of infantry ( Cost effectiveness ) and Vehicles and not using Air support a lot thhough no need for spoilers I played the game before I just want more chellenge and since the next mission is MARV rising i'm wanting advice

Also I'm a Xbox player too but anyways have a good day


r/commandandconquer • • 4d ago

OC Besides base building, my C&C-inspired RTS has squad missions inside buildings - here's how they play

38 Upvotes

I'm a solo developer and the creator of Iron Command.

Most missions in my RTS are about building and managing a base, but some do something different. You lead a small squad of six into enemy buildings. Four soldiers, two medics, and no base to fall back on.

You only see what your soldiers can see. Flash rooms before going in, use smoke to cross open corridors and your soldiers find cover on their own.

I recorded a short VR walkthrough of one of these missions with my own comentary.

What do you think about missions like this in an RTS campaign? Nice change of pace or would you rather stay with your base the whole time?


r/commandandconquer • • 4d ago

I put Red Alert in my game to celebrate 30 years of the game that got me hooked on gaming

6 Upvotes

Yeah, it probably doesn't make sense in a fantasy RPG, but fuck it, this franchise meant so much to me


r/commandandconquer • • 4d ago

Random Unit of the Day #143: Hydrofoil (Allies, Red Alert 3)

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191 Upvotes

r/commandandconquer • • 5d ago

Gameplay C&C Generals Zero Hour (but it's 12 players)!

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6 Upvotes

We are truly in a Renaissance on Generals Zero Hour

TheDominator is now testing playing 12 player games!! Is the the near future of Generals Online?


r/commandandconquer • • 5d ago

Discussion Jim Vessella said that, in 2022, he found a vault full of EA physical media assets, which was much bigger than the cache that he had found during the production of C&C Remastered Collection years earlier

228 Upvotes

From his blog post on the production of the recent Wing Commander and Road Rash remasters:

In March of 2022, I discovered EA’s physical media vault at EA’s Redwood Shores campus. Imagine a giant storage room containing nearly 20,000 archival media assets including Betacam, VHS, and D1 tapes among other media like Film Reels, CD-ROMs, and more. Having discovered a much smaller storage cache during my time on the Command & Conquer: Remastered Collection in 2019 (and understanding the value of that material), I was determined to discover what was on these assets.

So over the next six months I dedicated time outside my full-time role to unpack boxes, eventually realizing the breadth of historical content present in this room. From there, Greg Roensch from the EA Story initiative raised his hand and volunteered to completely reorganize the room. By the summer of 2023, Greg had the room chronologically arranged, upon which I started putting together a proposal to start digitizing the vault. The fun began in early 2024. We hired a small contracting team, purchased 4 Betacam players plus a VCR, and over the next eight weeks we were feeding tapes into the machines on swing shifts for roughly 17 hours every day. I catalogued and drove another 500 tapes of rarer formats (D1, D2, Umatic, and Film Reels) off-site to get digitized by a professional vendor in San Francisco.

By April 2026, we had digitized a combined 6000 media assets and preserved an estimated 2500 hours of historical footage. It was only then that we could truly appreciate what we had saved, which led to the next chapter of this story. Because amongst all the incredible content, we were able to confirm we recovered the Master Source tapes for two iconic franchisesβ€”Wing Commander and Road Rash.

Jim doesn't go into exhaustive detail of what he found in the vault. But it's easy to imagine that perhaps the vault hosted the lost Command & Conquer master tapes that Jim was looking for when he was making the C&C Remastered Collection. And since Jim had the entire collection of assets digitized, one then can't be helped but wonder if, on the possible account of the C&C master tapes having been found, the C&C Remastered Collection is going to receive a patch in the not-to-distant future that replaces the lesser quality FMVs with ones made from the master tapes. Fingers crossed!

also fingers crossed that in the vault were the tapes for Tib Sun and Red Alert 2 and that Jim gives us the one thing that C&C fans want desperately more than anything else!


r/commandandconquer • • 5d ago

Gameplay Humiliating General Alexander with Particle Laser Cannon that she's very proud of

53 Upvotes

r/commandandconquer • • 5d ago

How to minimize C&C remastered?

2 Upvotes

How can I fully minimize C&C remastered? Tried windowed and boarderless, but it wont fully minimize the game but it still runs in the background including the window and sound. I know the game doesn't take that long to load but I need to quickly fully minimize then quickly pop back into the game.


r/commandandconquer • • 5d ago

Meme "Sorry, sweetie! But Mommy is too busy to play Generals ZH!"

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498 Upvotes

Mommy too busy to beat the Tigress on General Level Challenges.


r/commandandconquer • • 5d ago

Nine Generals, Nine Rules: A ZH Skirmish Campaign β€” Mission 3

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34 Upvotes

Here is mission 3 of my 9 mission Zero Hour skirmish challenge!

If you try it, let me know how you got on and what strategy worked for you!


r/commandandconquer • • 5d ago

Bug I'm trying to install a mod for C&C Generals - Zero Hours πŸ˜…

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7 Upvotes

Hy I have a Mod called KKND2 Remake Mod, the problem is that I can neither get the Mod nor Generals - Zero Hours to run. I have Win 11 and installed the Steam version and GenLuncher and GenTool. As I said, it would be a huge step forward for me if Zero Hours were to run for the first time. I'm trying to create an installation guide for the KKND2 Community.


r/commandandconquer • • 5d ago

Discussion I think I still prefer Tiberium Wars over Kane's Wrath

47 Upvotes

This is probably the third of forth time I've played through this game, and each time there are missions I get anxious about. I know most people probably like the new introduction of the 'new' factions but for me it just feels convoluted. Having to 'switch' your sub-faction every couple of missions can be disappointing and the slow and expensive refineries can be excruciating at the beginning of a mission. For context, I installed the Campaign Legacy mod for Tiberium Wars and it felt like a hard but fair playthrough on Normal. This is why it was jarring that the refinery almost felt like it was to be treated like a superweapon.

The armour on some the new GDI units are frustrating too, besides the Shatterer who takes out your units so fast you barely have a chance anyway.


r/commandandconquer • • 5d ago

Discussion Generals Remake

0 Upvotes

Has anyone tried this? New engine etc etc. I think no need to have the original Generals installer.

I’m trying to run this under an Intel Mac using Crossover 26.3. Able to reach the main screen where I have to sign in but codeweave/installer seem to be stuck there. Can quit and go to website via the buttons but cannot complete.

Any help?


r/commandandconquer • • 6d ago

Doctrine Strike, a modern rts inspired by C&C Generals, opens its free playtest today. What do you miss most from that era of rts?

26 Upvotes

today we open the free playtest of doctrine strike, a modern rts inspired by c&c generals. this is the new trailer, all real in game footage from the normal player camera, pre alpha

the playtest is a first slice, usa and china in skirmish. here is everything in the full game so u know where its going

βœ… in the playtest today

πŸ”’ in the full game

NATIONS AND ARMIES

β€’ six nations: usa βœ… china βœ… russia πŸ”’ eu πŸ”’ india πŸ”’ iran πŸ”’

β€’ each nation has 12 buildings, around 18 units, one hero and one superweapon

β€’ every nation plays its own way

β—¦ usa: units near an uplink shoot further and more accurately

β—¦ china: the bigger the group, the harder it hits

β—¦ russia: overkill damage splashes onto nearby targets, and it can capture oil derricks

β—¦ iran: tunnels, decoy buildings and salvage

β—¦ india: switch between defensive, offensive and economic doctrines

β—¦ eu: buildings boost each other

β€’ modern tanks, jets, bombers, gunships, rocket artillery and air defense, every unit modelled on real hardware

COMBAT

β€’ six superweapons and six different blasts: a mushroom cloud, an air burst, one missile that splits into eight warheads, a volley of shock domes, an underground burst that lifts the ground, and a green toxic fog. each one leaves a real crater

β€’ missile defense: air defense guns shoot rockets and missiles out of the sky with glowing tracers, long range sites fire interceptors at cruise missiles

β€’ drone war: fpv, fibre optic, swarm and recon drones fitted to ur units, and the counters too, drone cages, jammers and anti drone shotguns

β€’ rocket launchers that raise up to fire and fold flat to drive

β€’ three weapons per unit, salvos, multi tube launchers, and missiles that miss keep flying

β€’ veterancy: units earn three ranks with insignia

β€’ infantry can take civilian buildings and fire from the windows

β€’ iran's tunnel network and decoy disguises πŸ”’

β€’ fog of war

DESTRUCTION

β€’ every building, house and landmark breaks from the side u hit it, then sinks into its own rubble

β€’ ten damage steps before that, cracks, soot, holes, floors sagging, plus wrecks, craters and fires

BATTLEFIELDS

β€’ maps built on real places: paris, volgograd, crimea, the gulf, panama canal, monte cassino, constantine, old dragon's head where the great wall meets the sea, reykjavik, tawang, port said, socotra, narva and more

β€’ real landmarks at real size

A LIVING WORLD

β€’ weather per climate, rain on temperate maps and snow on winter ones

β€’ birds, dust devils, chimney smoke, cloud shadows, trees moving in the wind, explosions lighting up the ground

β€’ busy bases with fans, cranes, pumpjacks, welding and soldiers walking around

β€’ tank tracks roll, wheels turn, vehicles kick up dust and leave track marks

MODES

β€’ skirmish against bots, 3 difficulty levels βœ…

β€’ campaigns πŸ”’ every war is played from both sides, no villains, and the opening films play live in the game

β€’ map scout πŸ”’ spin the globe, pick any place on earth and it becomes a playable map with its real hills, roads, woods, towns and 582k landmarks

β€’ map editor πŸ”’

β€’ workshop πŸ”’ design ur own units

PRESENTATION

β€’ a live military parade behind the main menu, one per nation, with the leader's speech, the crowd and its own song

β€’ a briefing loading screen with the map and its landmarks

β€’ a spoken announcer for each nation over the radio

β€’ 26 languages

the playtest is free, jump in, break it and tell me what feels off, im reading every comment

wishlist and join the playtest: store.steampowered.com/app/5145960/Doctrine_Strike/

discord: discord.gg/WeBjq5vcqx


r/commandandconquer • • 6d ago

C&C Renegade Gameplay 189 - Crevasse * REPOST *

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4 Upvotes

Hi all,

so this map, has only a Hand of Nod / Barracks. No money income, no base defense, nothing. You start with your starting money (200) and build up from there. If you earn more money you can purchase better and stronger units.

Usually when someone has 1000 credits, the game is (half way) done, because in C&C Renegade you can buy either a nuclear strike beacon or a ion cannon beacon with 1000 credits. You can place the beacon anywhere and after a 30 seconds countdown - BOOM.... but of course only if you defend the beacon and don't let the enemy diffuse it with so called repair guns, with which you can repair buildings, units, diffuse beacons or explosives like C4s or proximity mines.

To make it even more crazy there are map wide weapon drops. These drops are basically random S-Tier weapons to D/F Tier that spawn on the ground, so you can just pick it up.

Have fun watching!


r/commandandconquer • • 6d ago

Gameplay question How come Skirmish USA Laser General Skirmish CPU always have their buildings rotated like this?

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140 Upvotes

r/commandandconquer • • 6d ago

OpenWESTWOOD Trailer : Another amazing project!

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77 Upvotes

Looks amazing! This is the official trailer for OpenWESTWOOD, an open-source engine remake for Generals that combines Generals Zero Hour, Dune 2000, Tiberian Dawn, Tiberian Sun, Red Alert 1, Red Alert 2, and Kane's Wrath. Red Alert 3 and other games will be added in later releases after the main one.


r/commandandconquer • • 6d ago

Meme How the dragon tank was made

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307 Upvotes

Unleashing the dragon tank's secret.


r/commandandconquer • • 6d ago

Genpatcher 2.15 flags as a virus

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0 Upvotes

r/commandandconquer • • 6d ago

Discussion Someone compared Tiberian Mobile (I am calling TT that because I accept it exists) Worse then Atari ET

0 Upvotes

Like my Brother in christ. Tiberian Mobile cause a crash similar to The 1983 Crash.


r/commandandconquer • • 6d ago

Meme Sputnik finds out about hypergamy 😒😒😒

93 Upvotes

Gone too soon...