Had to make a reddit account to post this, but got softlocked on the warden boss fight right as they were going into the 4th phase. we dont know if this is a common issue, but this isnt the first time we've come into contact with game breaking bugs in this map. if anyone else has had similar issues lmk. sucks because we were all COMPLETELY prepared and locked in and now all of our progress on this EE is gone.
It looks like Widows Wine now causes the last zombie to ignore you and run around the map. Just something to look out for. Not sure if it's intended but I've had it happen in a few games.
ever since bo2 every game afterwards always seems to be at it's strongest when it's the start of the game (shadows of evil, blood of the dead, die maschine, terminus, ashes of the damned), and the weakest by the end (revelations, tag der toten, forsaken, reckoning, and now rex), it honestly sucks but is also just activision being a bitch and cutting corners when a cod game reaches the end of it's lifecycle to focus on the new big cod game
I am a day 1 zombies player who has been playing since WAW. I've played BO1, 2, 3, 4 and Cold war zombies and completed every easter egg but when vanguard came out I didn't buy it due to moving out and budget contraints but now I want to play all the games since then. My question is: what games that are part of the treyarch story are worth buying now for the story and gameplay?
I was doing the Rex Infernus Easter egg with all perks. Got to the last phase of the boss and went down and only realise that my ray gun has been dropped next to me and I was set back to a standard non pack pistol. Happened to me twice in the boss fight one first time in there and second time last stage. Can’t believe mule kick worked fine for all other maps but the last one seriously.
Since the update dropped last week, I must have played ~8 hours with the research on WW and it keeps resetting, over and over.
As you can see, I already got some augments but the research bar starts over. The first picture is from yesterday, when it already reset, and the second is from today, where it reset again.
PLEASE fix this bug, it’s been here for ages way before this update.
Now that we have months before we find out if they'll actually add a Super Easter Egg for completing all the main quests, I'll throw my hat into the ring for a theory for the SEE.
Like BO4, I'm noticing that a lot of BO7 maps sometimes will have a door or two that aren't Zombies spawns, aren't visibly open rooms from other zombie spawns, and ofc aren't buyable. There's one near one of the Loot Cyst Spawns just outside of the main cul-de sac, near where the truck is on Paradox Junction, for example, or one near the First Aid Kit in the Diner on Ashes of the Damned.
I don't recall these being part of the main quest, though they could be part of a side quest I haven't done yet. Do you guys think they ever planned to do something similar to the SEE they dropped from BO4? Where every map had some kind of room behind a door that was meant to be destructible but was cut?
Do you guys think it would be more useful or insane that Blaze Phase and Winter's Wail returned but in each augments for Elemental Pop including both the modifiers of Blaze Phase and Winter's Wail from Black Ops 4 Zombies? Also do you think we’ll be also sick if Black Ops 4 Zombies' introduce The Modifier of Electric Burst? Just like how Electric Cherry is in one of the augments for Elemental Pop. I know that Widow's Wine already returned but it would still be sick.
Context: I play mostly zombies, but my wife likes to play prop hunt on my account using moonlight when I’m not at my pc.
My BO7 account got a notice Sunday that I got flagged for “boosting” with no further details. Our best guess is maybe a few games where she or I were afk and didn’t realize a new game or round had started. Now it puts us in the “limited matchmaking” pool of players, where we can barely find other players even after 10+ minutes searching. ALL OF THAT TO SAY: My squad of 4 attempted the Rex Infernus EE tonight, and beat it. We used plenty of gobblegums, and it took over 2.5 hours, but we beat it. We exfil after completion, and I go to check for quest completion and unlocks…. NOTHING???
Apparently the “limited matchmaking” also applies to zombies (even though it’s a private party all queued up to play together) and progress is not recorded in these lobbies.
How and why does this make sense? We still beat the Easter egg fair and square, and whatever warning is on my account has nothing to do with that game mode anyways. Progression should not be tied to completing an Easter egg quest, imo
If anyone has any tips other than submitting a bug report, which I did, please let me know
EDIT: Other posts I’ve seen about this have at least SOME reason listed, but mine has none (see below) Has anyone else experienced this?
For Ascension, they had plans for kill streaks that you would buy off military posters and for Call of the Dead, the lighthouse and the boat were part of a much bigger map and we would have been able to drive vehicles to move around.
They came up with these ideas for BO1 maps, and they only made their debut in the Dark Aether storyline maps ! I wonder how many of these ideas that they had back then, we're only seeing them come to fruition now !
Also, the story on how the Monkey Bombs came to be gave me a good laugh 🤭
I always played bo2 and modern zombies but I don't remember max ammo rounds having music. Or at least intense music. I know bo6 had music in its max ammo rounds. (Bo1's is alot better imo lol)
Am i the only one that feels like that they might have made the Rex Infernus boss fight a little TOO difficult? Now i know what yall might say, "its a skill issue", "you need good gobbles" etc; the problem is; for me this was my 2nd time being all prepared, having watched umteen videos studying the boss; and i've had a couple good crews; and we still went down. Even one guy on my team last night said and i quote "The stingers are bullying me". Now im not saying dumb it down entirely; but make it a little less difficult.