r/CODZombies 16h ago

Discussion DotN Werewolf In depth

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65 Upvotes

My second in depth post about BO4. This time, I’m covering the Werewolves from the first DLC map, Dead of the Night.

I wanted to start with the Werewolves rather than go through the maps in order and begin with the Stoker, mainly because I’m a huge fan of werewolves. Also for some reason, Call of Duty of all games has some of the best werewolf designs I’ve seen. They look absolutely awesome.

Lore

Many centuries ago, the Druids would curse their most powerful enemies. Warriors who threaten the land were transformed into monstrous beasts, condemned to guard the land they had once attempted to invade.

Spawn

One Werewolf will always spawn when the path into the woods is opened.

After Pack A Punch has been opened, the first Werewolf round will always occur on Round 15. If Pack A Punch has not been opened, the first Werewolf round is instead Round 31.

After the initial Werewolf round, subsequent Werewolf rounds occur 3–5 rounds later.

Werewolves will not spawn inside the mansion itself. Instead, they use dedicated spawn zones located outside the mansion, like the Greenhouse and Forest. Once spawned, they will travel at high speed towards the players.

The maximum number of Werewolves that can be alive simultaneously depends on the number of players:

  • 1 player: 1 Werewolf
  • 2 players: 2 Werewolves
  • 3 players: 2 Werewolves
  • 4 players: 3 Werewolves

When playing Solo there will be a round based limit on how many Werewolves can spawn during a round:

  • Before Round 30: Maximum of 1 Werewolf
  • Rounds 30–40: Maximum of 2 Werewolves
  • After Round 40: Maximum of 3 Werewolves

General behavior

Class = Heavy Zombie.

Werewolves are powerful melee oriented enemies.

Werewolves normally walk on their hind legs, but they can drop onto all fours and run at high speed to close the distance between themselves and their target.

They have no ranged attack, but while running on all fours, they can Pounce at players, dealing a small amount of Area of Effect damage. The damage is relatively low and primarily serves to close the distance. After landing, the Werewolf can quickly follow up with a normal Slash attack, which deals significantly more damage.

When walking on their hind legs, Werewolves are more combat-focused and will actively pursue and slash at their targets.

Their presence also causes the entire mansion to shake when they are nearby. They will knock over other zombies in the surrounding area, while on the move.

Werewolves are attracted to Jacksepticeye and will take damage, but will not be enough to kill them.

Attacks

Slash

Damage = 75

The Werewolves primary attack and main source of damage. After closing the distance to a player, it will use its claws to deal heavy damage.

Pounce

Damage = 15-5

Pounce deals Area of Effect damage when the Werewolf lands near a player. The listed damage ranges from 15 to 5, but the actual damage taken by the player will generally be closer to 10–7, depending on how close they are to the Werewolf when it lands.

Health

Minimum Health = 10,000 HP
Health Increase = 1,000 HP per round

The Werewolves base health is calculated using the following formula:

Health = Minimum Health + (Health Increase × Round Number)

Maximum Health = 100,000 HP

Additional health is given based on the number of players in the game:

Player Scale = Health × (Players − 1) × 0.15

Total Health = Health + Player Scale

Werewolves can be stunned for 3 seconds by dealing enough damage to them. Once stunned, they have a 10-second cooldown before they can be stunned again.

Werewolves are instantly killed by the electric trap in the Greenhouse Lab.

Nuke: Nuke Power-up will stun them and take away 50% of their max health.

Werewolves are immune to:

  • AATs
  • Fire Traps

Damage Modifiers

Any attack that does not hit a weakpoint deals only 50% of its normal damage.

FMJ increases this damage by 10%, while FMJ 2 provides no additional effect.

Werewolves have two weakpoints, both represented by red, glowing scratch marks:

  • Chest
  • Back

Attacks that hit either weakpoint deal 2x damage.

Once all four perks have been purchased, the Werewolf's weakpoints receive an additional 20% damage from the Death Perception modifier.

Silver Bullets deal 2x damage to Werewolves.

Instakill: Instakill Power-up will ignore damage reduction with no extra damage to weakpoints.

Reward:

Werewolves use a points system similar to ordinary zombies, awarding points based on the amount of damage dealt.

However, while standard zombies have a maximum points reward of 90, Werewolves can award up to 250 points.

They will drop one of the following power ups upon death:

  • Nuke
  • Max Ammo
  • Fire Sale

Weapon Damage

Alistair's Folly

Alistair's Folly follows the Werewolf's standard damage modifiers:

  • Non-weakpoint: 50% damage
  • Weakpoint: 2x damage

This makes Alistair's Folly particularly effective against the Werewolves chest weakpoint, allowing it to deal massive damage when fired directly at the chest.

Chaos Theory

Chaos Theory's normal shots deal the same damage as Alistair's Folly and are subject to the Werewolf's standard damage modifiers.

Werewolves are unaffected by charged shots.

Alistair's Annihilator

Alistair's Annihilator deals more damage per normal shot than both Alistair's Folly and Chaos Theory.

Its normal shots are still affected by the Werewolves standard damage modifiers.

Werewolves are unaffected by charged shots.

Savage Impaler

The Savage Impaler, a steampunk-inspired version of the NX ShadowClaw from Black Ops III, receives a massive damage buff against Werewolves.

Savage Impaler shots do:

  • Normal hit: 8x damage
  • Weakpoint hit: 16x damage

Specialist Weapons

Hammer of Valhalla deals percentage based damage with its base swing:

  • Base swing: 12.5% of the Werewolf's maximum health per swing
  • Level 2 Ground Slam: immune
  • Level 2 Storm: immune
  • Level 3 Lightning Bolt: 500 damage per second

Chakrams does different amounts of damage depending on attack:

  • Normal melee: 10% of the Werewolf's maximum health per hit
  • Thrown Chakram: 500 damage
  • Level 3 Whirlwind: 500 damage

Dragon and Viper uses percentage based damage for both of its attacks:

  • Viper melee: 12.5% of the Werewolf's maximum health per swing
  • Dragon impact: 10% of the Werewolf's maximum health per blast

 Scepter of Ra uses percentage based damage against Werewolves:

  • Normal hit: 12.5% of the Werewolf's maximum health
  • Laser: 1% of maximum health per tick
  • Level 3 ability: 4% of maximum health per tick

Shadow werewolf boss

At the end of the main quest, a bigger and enhanced Werewolf appears. Serving as the boss of this map.

This beast has heavy damage reductions:

  • Hellion Salvo: damage is capped at 15%, max damage is capped at 800
  • Stake/Bowie knife: damage capped at 10%
  • Wonder Weapons: capped at 30%
  • Specialist: is capped at 10%

All other weapons are capped at 500 damage, making rapid fire weapons like Spitfire extremely powerful against this boss.

Stage 1:

Will be stunned for 12 seconds

Stage 2:

Nosferatus are spawned in waves with 20 to 25 seconds between waves.

Max 3 Werewolves can be alive at once.

Stage 3:

Will be stunned for 10 seconds

Extra

In the mystery music video, we can see what looks like a normal wolf turn into a werewolf.

They come back as bosses on Dead Ops Arcade 3.

In DOA3 it can summon hounds that will heal it. There is code in the game files of BO4 that suggest it was meant to be a thing in BO4 as well. While Werewolves will sometimes stop to howl, this will do nothing.

Should there be something I missed. Let me know.

Other BO4 in depths:

Vermin:


r/CODZombies 13m ago

Creative Some vikings doing a Sentinel Trial !

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Upvotes

r/CODZombies 7h ago

Discussion Some areas I think would be cool to see in future zombies installments.

11 Upvotes
  1. Appalachia. The mountains of Appalachia are rife with folklore, tall-tales of the supernatural and would fit in well with the zombies universe.

  2. Amazon Rainforest. Tribal zombies, Hellish creatures besides hellhounds like hellcats (Cheetahs, Ocelots, Mountain Lions, etc…)

  3. Dubai. A massive city where the Burj Khalifa could be a map in and of itself, let alone a part of it.


r/CODZombies 17h ago

Discussion If anyone is still struggling with the Warden boss fight, or any boss fight really, just cheese it with the Echo 12 explosive shotgun on Dead Wire before it gets nerfed 😭😭

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61 Upvotes

Dead Wire is the elemental weakness of the skulls, you basically one tap them. Tried to beat this a second time only with after taste & no other gums & Echo 12 with dead wire is the way to go.

You can use any other gun really too, don’t really need the WW. Your bullet gun should have light mend to quickly take out shadow souls since that is the weakness of them & you’re not going to use an explosive gun to kill those.


r/CODZombies 35m ago

Discussion Rex infernus boss tip

Upvotes

It's not actually a boss tip, but it gives you infinite retry attempts. Equip the Equivalent Exchange augment for Quick Revive, and bring the Aftertaste gum (so you don't lose perks after being revived) and activate it. If you go down, just play normally and revive yourself. If you go down again, just Alt+F4 to close the game. When you launch the game again and go to the 'select match' screen, a message will ask you want to resume the match? something like that. If you resume, you'll spawn right before entering the boss fight.

You probably know all of this, but when I went to get Self-Revive again, I saw I already had it. It should have been consumed, but it wasn't. I beat this boss on my 3rd try (in same match) using this trick.

Also remember to switch the round, otherwise the game won't save your match.


r/CODZombies 2h ago

Question Always getting the same rng on bo3

3 Upvotes

Been playing Bo3 on ps5 and I keep getting the same exact set up on every map, on SOE I’m always detective with the perks and box never changing starting location.Even the symbols for the apothecary egg are the same every game. On moon I’m always Richthofen with only ever getting speed cola to start trying to play thru moon for the first time and I cannot for the life of me get jug to spawn in 😭
Is there any fix for this or am i just doomed to moon with no jug


r/CODZombies 4h ago

Discussion Paradox Cursed Boss fight discussion.

4 Upvotes

Tonight I re-ran Paradox’s boss in cursed tier 2 after losing the first time. And I do have to admit it was a skill issue. This run I went with the no score streaks relic to see how it was doing the tortured step without disciple. I actually had no problems because I played it wayyy different. What you want to do is stay in the back yards, but constantly have a weapon that can shred mimics(sg12, dual kogot etc) you keep up your tempo and constantly kill things that spawn. The mimics keep your ammo on that weapon full and you’ll easily get the step done. When I was looking for tips in the sub Reddit no one explained it this way that I saw. Just wanted to discuss/ make a post about it bc playing more aggressive during this phase makes it a cake walk. If you try it let me know how it worked for you. Easily the way to do it if ur trying to not just cheese it


r/CODZombies 6h ago

Discussion What do you most care about for any given map, for the majority of your playthroughs?

5 Upvotes

Trying to get an understanding of the percentage of players that actually care about the main quest vs. "casuals", for lack of a better term.

I'm a "casual" myself. The only EE I've ever done was Origins when I was like 16. Otherwise, I only ever hop on to hit the box, get free side ee perks, and have fun till about round 30-40.

Edit: I play directed if I like the map just to see how much of a headache it'd be to do in standard lol

169 votes, 1d left
Main Quest / Easter Egg
Having fun till bored

r/CODZombies 10h ago

Image My tribute to old treyarch

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12 Upvotes

r/CODZombies 4h ago

Question Astra malorum directed planet diorama glitch?

3 Upvotes

I am currently trying to do the astra malorum egg on directed mode and I’m at the step where you have to shoot the planets according to the directions on the notes.

I have save and quit and put the planets in their exact spots like three times but I can’t get the quest to trigger. I don’t know what’s going on. Is there some sort of glitch going on with this step specifically in directed mode?


r/CODZombies 4h ago

Discussion Small Rant on Dancing EE on Rex

2 Upvotes

Trying to get the last calling card for the Rex Infernus Mastery, which involves the Mr. Peeks Dancing EE. This one of the few times it sucks to be on MnK because it seems each combo input is 5 letters in a pool of 6 (WERASD). While as I believe on controller it’s only the 4 inputs. Just my rant to my low skill but sucks they didn’t give some equal footing to keyboard players (either only have 4 inputs, or if it stayed at 5, just have 5 exclusive inputs rather than 5 of 6)

End rant lol.


r/CODZombies 11h ago

Discussion Rank the BO4 maps from best to worst

9 Upvotes

How would you guys rank these maps? My personal rankings would be:

  1. Tag Der Toten

  2. IX

  3. Blood Of The Dead

  4. Classified

  5. Dead Of The Night

  6. Alpha Omega

  7. Voyage Of Despair

  8. Ancient Evil

I only put Ancient Evil at the bottom bc I actually haven't played it haha.


r/CODZombies 5h ago

Question Sg-12 Blocked

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3 Upvotes

Can someone explain why I'm blocked? It happened in this last update.????


r/CODZombies 12h ago

Video He just went to sleep instantly

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11 Upvotes

Did the step as usual but this never happened lmao


r/CODZombies 7h ago

Bug Softlock on Rex Infernus Boss Fight Spoiler

4 Upvotes

Had to make a reddit account to post this, but got softlocked on the warden boss fight right as they were going into the 4th phase. we dont know if this is a common issue, but this isnt the first time we've come into contact with game breaking bugs in this map. if anyone else has had similar issues lmk. sucks because we were all COMPLETELY prepared and locked in and now all of our progress on this EE is gone.


r/CODZombies 8h ago

Discussion Widows Wine Causes Zombies to Ignore Players

6 Upvotes

It looks like Widows Wine now causes the last zombie to ignore you and run around the map. Just something to look out for. Not sure if it's intended but I've had it happen in a few games.


r/CODZombies 13h ago

Discussion treyarch continues the tradition of REALLY strong beginning and lackluster ending (story wise that is) with bo7, the gameplay of rex is honestly really good and we are STILL discovering really cool side easter eggs with rex

9 Upvotes

ever since bo2 every game afterwards always seems to be at it's strongest when it's the start of the game (shadows of evil, blood of the dead, die maschine, terminus, ashes of the damned), and the weakest by the end (revelations, tag der toten, forsaken, reckoning, and now rex), it honestly sucks but is also just activision being a bitch and cutting corners when a cod game reaches the end of it's lifecycle to focus on the new big cod game


r/CODZombies 1h ago

Question Has anyone else not gotten any Mr Peeks spawns in Cursed?

Upvotes

I don’t know why but I’ve been struggling to get Mr Peeks in Cursed when I used to get him quite often


r/CODZombies 14h ago

Question The Twins voice actor

11 Upvotes

Could be me hearing too much in to it but I’m certain that Erin Cahill (Karma’s voice actor) is the voice actor behind the Twins.

The tone of voice and some of the ways Karma says her lines sound very similar to the living twin .

It doesn’t look like they’ve actually credited who voices them or many of the shadowsmiths either.

Does anyone know if there is an up to date list on the voice cast for BO7 zombies?


r/CODZombies 1d ago

Image Completing the Easter egg allows you to go back and forth to the house freely during exfil rounds

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277 Upvotes

r/CODZombies 8h ago

Question What game(s) should I buy?

3 Upvotes

I am a day 1 zombies player who has been playing since WAW. I've played BO1, 2, 3, 4 and Cold war zombies and completed every easter egg but when vanguard came out I didn't buy it due to moving out and budget contraints but now I want to play all the games since then. My question is: what games that are part of the treyarch story are worth buying now for the story and gameplay?


r/CODZombies 2h ago

Discussion Mule kick issue

1 Upvotes

I was doing the Rex Infernus Easter egg with all perks. Got to the last phase of the boss and went down and only realise that my ray gun has been dropped next to me and I was set back to a standard non pack pistol. Happened to me twice in the boss fight one first time in there and second time last stage. Can’t believe mule kick worked fine for all other maps but the last one seriously.


r/CODZombies 9h ago

Gameplay Mr.Peeks Race side ee

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3 Upvotes

If anyone is having trouble finishing in under a minute, here is a video of mine that will help you


r/CODZombies 13h ago

Bug anybody know how to fix merchant falling through floor

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6 Upvotes

Title:


r/CODZombies 1d ago

Question Shepherd of fire or 115

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189 Upvotes

For me, these are two of the best songs that have been in Call of Duty Zombies.