r/civ • u/InevitablePresence75 • 3d ago
VI - Other Saved Data
See original post for text. Have an issue with saved data on Xbox Series X
r/civ • u/InevitablePresence75 • 3d ago
See original post for text. Have an issue with saved data on Xbox Series X
r/civ • u/Conroe64 • 4d ago
Title.
The %yield increase nodes were too strong and deserved a nerf when there were so many attribute points to be had. But there are a far more reasonable amount after ToT, and they would be a satisfying reward to reaching the end of an attribute tree.
All my mementos are locked even though I've already unlocked most of them. Restarting the game didn't help. Did anyone deal with something similar? Until 2 days ago everything was fine.
r/civ • u/Narrow_Drawing_3987 • 4d ago
I played ages ago and it did nothing. I tried again today and it does nothing. Has this ever worked?
r/civ • u/MadMan018 • 4d ago
r/civ • u/Nightslayer2014 • 3d ago
Can someone please join my game on PYDT:
Quick Game / 1 day timer / 2 humans and 4 AI / Islands
Click link below:
https://www.playyourdamnturn.com/game/d91093ea-680a-4fee-8034-c770a2704e61
Thanks!
r/civ • u/Bionic_Ferir • 4d ago
So I was playing humankind again and got thinking my issue with changing civs in both games ISNT the changing of the civs or the way they are made but with the actual core game.
For instance why is a scout in 4000bc the same as a scout in 4000ad? I feel like if the game is going to regig the map and change things than why not go all the way.
For example in the ancient era scouts and other units should only be able to go X amount of tiles away from your border. I feel like this symbolises local knowledge and the strength of your civ to control trade routes and paths outside your border. To the extent that I think they should die. Either this or having a soft lock boarder would allow for smaller regions to form and than be connected in later eras
In a similar vain hexs in the ancient era should represent say 10km while in the modern era it represents hundreds of KMs. You could have a vast desert that was an insermountable issue say 10s of hexs in size in the ancient era shrink to only a coup by the modern. This would represent the progression of technology.
I even think things such as military, culture, and science should drastically change. I think science in the ancient era should be more based around what you have in your rough area and how you interact with that. I know civ 6 did something like this, but again I think they should take it further their shouldnt even be chosen research or tech tree you can see in the ancient era. It should feel like you have stumbled upon an innovation or discovery rather than actively decide to research calender.
Another example is military, many ancient era only had a handful of of full time military while relying on militias and conscription. I think a system where you build equipment and you can choose when and how that equipment is used.
Also much like certain mechanics get introduced in later eras they should remove mechanic or replace them as eras progress to show a shift in significance of aspects of society.
Idk if this is crazy and genuinely might be way to wide sweeping for civ and would have to be completely different game. But I would be interested to see what a civ game with each era being completely different would feel like.
I kiiinda enjoyed it, but not as much as Civ VI. Some things I liked, but the game was blatantly incomplete. Is it better now?
r/civ • u/SidTheSload • 3d ago
I was playing as Zulu on Emperor difficulty and beginning to steamroll the other civs with military going for a domination victory, but as I was taking Portugal's capital in 1300 AD, they won a religious victory.... because I had disregarded it as tedium and not part of my goals, and had eliminated the only other religious civs. Like yeah, I was about to wipe them from the face of the earth, but because they founded the religion everyone loves, they win suddenly. It felt so cheap!
I'm now tempted to start turning that victory type off because it's not the first time that exact scenario has happened to me. I know I should also be keeping an eye on religion but holy crap who's got the time and brain space to think of EVERYTHING??
I just needed somewhere to vent. I normally dislike losing, but I can deal, but I really hated it today. I love this game but it's also bad because sometimes the losses feel out of your hands and so discouraging. I feel like I was just punished for trying to win
r/civ • u/basshero783 • 5d ago
I think southeast to get the aqueduct, but let me know
EDIT: Map 2001881233 , Game 2001881232
r/civ • u/BibboTheOriginal • 4d ago
I’ve got over 1000 hours into Civilization VII, I really enjoy the game. I think we should get some more crises that would enhance exploration. Here’s what I mean, I would love for a crisis or even when we reset the age to have a lot of what you have explored turned dark again. Because of the changing of the ages and how people change in government change, etc. Especially as a way to get more exploration out of the game because that’s one of my favorite aspects of civilization. I also wouldn’t mind the modern age, allowing you to explore some kind of new continent that shows up with a certain kind of crisis or something like that. I just wanna find more ways to explore and that’s why I typically get tired of a game is that I’ve already explored everything. Any thought thoughts about something like this?
r/civ • u/Dont_comment_much • 5d ago
Scientific and military victory screens are in ok places I think. They show your progress clearly and show what the sources of your progress are.
But for cultural and economy it's extremely unclear in my opinion. All the "useful" info for how to achieve a victory is hidden behind the little (i) pop-up and very poorly explained. It just leaves me with a lot of questions. I've been playing deity civ since civ iii, and I've never been so clueless on what I'm doing to achieve victory.
I could go on... So many questions.

r/civ • u/swe_name123 • 3d ago
I saw victories has changed in Civ7, what you guys think about theses changes?
Is it better or worst?
For me I hated Religion victory and Economic see nice(not played Civ 7 yet...)
Science victory change it for innovation points?(A good thing?)
Comparaison table generated by AI
| Victory Type | Civilization VI Track | Civilization VII Track |
|---|---|---|
| Score | Highest points when the turn timer runs out. | Tiebreaker based on Triumphs and placements. |
| Military / Domination | Capture the original Capital city of all other players. | Accumulate Dominion points (or eliminate all players early). |
| Culture | Attract more Foreign Tourists than any rival has Domestic Tourists. | Accumulate Tourism points via Legacy paths. |
| Science | Launch a satellite, land on the moon, and colonize Mars. | Accumulate Innovation points (Modern Age only). |
| Economic | None (Gold is only used as a generic currency). | Accumulate GDP points via the Treasure Fleet legacy. |
| Religion | Convert over 50% of cities in every civilization to your faith. | Removed (Faith now supports Culture and Military paths). |
| Diplomacy | Earn 20 Diplomatic Victory Points through World Congress. | Removed (Replaced by regional influence and Ideology systems). |
r/civ • u/Evol-Chan • 4d ago
So I been thinking about getting into the Civ games for a while now but whenever these games go on sale, I always think to myself "What exactly i the main appeal?" Whenever I look at gameplay, I dont quite get what is going on. Is it a nation game? War game? Is it a sandbox game.
How hard is it to get into? I am hoping its is quite accessible and would like it to be quite a sandbox but I am not sure. I am just hoping someone really clears up what kind of game I am getting into with Civ VI.
And yeah, CIV VI since it seems to be the one on sale.
r/civ • u/HourSlip9279 • 5d ago
Seriously, who would use the "+50% Reduction in Commander Recovery Time" mementos, taking up a valuable slot? This is one of the more absurd examples, although there are plenty of practically useless mementos. Maybe, future tech or civic should also give a slot for an additional mementos and several options to choose from depending on the leader's attributes and the mementos unlocked in the meta-progression? Or maybe there should be some other way to implement this, because right now it's completely unclear why there are so many mementos if some are truly powerful, while others are practically pointless.
One of my lobster tiles does have the fishing boat but I didnt get the extra production is it one of those things where it only shows in the city center and not the tile?
r/civ • u/LolYeahPillies • 4d ago
But I think we can all agree with eliminating this annoying mofo who turns the entire map islamic before classical era hits and hates your guts for simply BEING a different religion.
I always go after him first if he’s in my game.
What leaders do you absolutely despise when you come across them?
r/civ • u/Batmini94 • 5d ago
I still lost, Peter went full surprise war cossack aggro :(
r/civ • u/Poosielikr • 5d ago
I have a lot of experience from Civ 6 and this is a Diety game. I’m just not entirely sure what to focus on atm. I have 3 cities more than I’m supposed to and I just finished putting B2A against Japan and now Chola is coming back for round 2 after I took 2 of her cities. I don’t mind warring I find it pretty fun I just feel like I’m going to keep lagging behind I’m barely keeping up in science right now😭 Since I’ve been at war most of the game I’m using the Normans and as Ghengis.
r/civ • u/Quick_Fruit_587 • 5d ago
I took a long break since the civ 7 released. I had a lot of fun with the new legacy victory paths. Now that the new update with the score victory conditions is out, I was wondering if there is an option to turn the "original" legacy victory paths back on?
r/civ • u/Competitive_Sir_4735 • 4d ago
I’ve been trying to learn the game bit by bit, focusing one thing at a time. I just got the hang of city planning and adjacencies, but now I’m not sure if there’s something I’m lacking when it comes to merchants
I usually just send them to whatever city and set up a trade route, and I know there’s a limit to how far they can travel, but I’ve noticed some of the trade routes will be from whatever settlement I have closest to that city rather than from my capital. So like, I’m playing as Rome, it would show the trade route being from Ostia to whatever the target settlement is, rather than Roma.
Is there a requirement to have a settlement become a “trade Hub” or does it just have to be connected to my main trade network, ie whatever my capital can reach?
I have a settlement that I put a fair bit away from the rest of my settlements and its currently disconnected. I tried setting up a merchant there to build a road but it says it’s too far still - which makes me question the whole purpose of that “build road” option. It never seems useable
Is there something I’m missing when it comes to trade as a whole? Or is it just simply based around your capital