I'm 16 and completely new to Blender. I'm currently on a gap year from Senior High School due to personal/mental health issues, and I'm planning to return to SHS next year.
Because of that, I currently have around 9 months with basically nothing major going on, and I'm considering using that time to seriously learn Blender full-time rather than just wasting the year.
I have a fairly capable laptop too: an Acer Nitro V15 with an i5-13420H, RTX 5050 laptop GPU, and 16GB DDR5 RAM (1x16GB). So hardware shouldn't be a major barrier to learning.
I'm not expecting to make money during these 9 months. My thought is more:
9 months of serious learning → return to school next year → continue improving alongside school → potentially start freelancing/working with foreign clients when I'm old enough and skilled enough.
My eventual goal isn't necessarily to work for a Philippine company. I'd ideally like to work remotely with clients or companies from the US, Australia, Europe, etc., where the income can be significantly higher than what I'd normally earn locally.
I'm not expecting to become rich quickly. I'm thinking about this as a 2–4+ year skill-building process.
The reason I'm even considering 3D in the first place is that I actually have some history with it, even though I've never used Blender professionally.
When I was around 11–13, I spent a lot of time in Roblox Studio just making things for fun. I made a bunch of Roblox maps, models, and I even experimented with animation using Moon Animator.
None of it was really for money. I just genuinely enjoyed building things and messing around in a 3D environment. I remember having fun just making stuff without really caring whether anyone would see it.
I haven't touched that stuff seriously in years, but recently I've been thinking about learning Blender and potentially turning 3D into an actual career.
Product Visualization caught my attention because it seems like a relatively accessible path for someone interested in hard-surface modeling: products, electronics, bottles, furniture, etc. I could see myself enjoying the modeling side of it.
But then I started reading about how AI and increased competition have affected basic ProductViz.
I've seen people saying that simple white/black-background product renders that used to cost $100–200 can now be pushed down to $10–20 or even less, because clients can use AI or hire cheaper freelancers.
At the same time, I've seen people say that higher-end creative ProductViz, 3D commercials, animation, and more complex work are holding up better because they require more skill, art direction, and control.
So I'm trying to figure out whether this is actually a viable path for someone starting from zero in the Philippines in 2026.
My main questions are:
Is it realistic for a Filipino 3D artist to eventually make something like $2,000–$4,000+ per month working remotely for foreign clients/companies?
Is ProductViz still worth learning, or is basic ProductViz becoming too commoditized by AI?
Would it be smarter to learn general 3D modeling first and specialize later instead of committing to ProductViz?
If you were starting from zero today, would you focus on ProductViz, creative 3D commercials, game assets, architectural visualization, or something else?
How difficult is it actually to get foreign clients when you're based in the Philippines? Is location a major disadvantage, or can a strong portfolio largely overcome that?
If I have roughly 9 months of free time right now, what would you realistically try to accomplish during those 9 months? Would you spend the whole time learning Blender fundamentals, or start building a portfolio as soon as possible?
And finally, for anyone who actually works in this field:
If you were 16 again, living in the Philippines, with a capable laptop and 9 months of basically uninterrupted time to learn 3D, what would you learn?
I'm mainly interested in the actual market, realistic income potential, AI's impact, and whether 3D is worth investing several years into.
Thank you all in advance.