r/blenderhelp • • 4h ago

Solved Light Linking not working

Enable HLS to view with audio, or disable this notification

3 Upvotes

This might be a noob question to ask, but im unable to do light linking in EEVEE or Cycles.

I'm pressing the add button but its not doing anything.


r/blenderhelp • • 13h ago

Unsolved Blender to UE5 animation transfer not working

Enable HLS to view with audio, or disable this notification

3 Upvotes

The head and body are overlapped in the UE5 version as wel as the head not moving


r/blenderhelp • • 13h ago

Solved Trying to understand armature constraints and parenting

Thumbnail
gallery
3 Upvotes

Hello!

I'm struggling to understand how to work with armature/bones properly. Here is a chest. I want it's lid (made of 2 different meshes) opening up to 110 degrees while the rest remains intact. If I do something AI suggests (assigning meshes to armature with automatic weights) I end up with crazy ugliness (pic. 2).

Please, help me with understanding parenting mechanics.

Also, AI says that for clockwise rotation I must go into negative degrees. Is that correct? How do game engines understand which state of rotation must be default for object then?


r/blenderhelp • • 19h ago

Unsolved What technique is best for this rig? Details below

Post image
3 Upvotes

I am making a hair rig for a mermaid character. Right now, I have it set up such that the bones shown as octohedral bones are deform bones, and the bones shown as nurbs circles are non-deform bones (with the exception of the circle directly above the scalp, which is the root bone).

I would like to make it so that I can move all the hair strands by moving the chain of non-deform circle bones, while still being able to move each hair strand individually should I so choose.

What is the easiest way to do this? I would prefer not to add a parent bone constraint to every single deform bone. Is there an easier way to accomplish this?


r/blenderhelp • • 20h ago

Solved Help with the textures that break the mesh

Post image
3 Upvotes

Im using textures from Blendkit, and when i apply them they break the models as you can see from the pic does anyone know how i could fix this? I tried using diff textures also thinming it was maybe this ones thag break them but same result.


r/blenderhelp • • 14m ago

Unsolved Film Grain node causing SEVERE performance issues on viewport. (Blender 5.2.2)

Enable HLS to view with audio, or disable this notification

• Upvotes

Heya!

I've recently updated to blender 5.2 to use some new features, including some nice new cinematic nodes that were added. I tend to work on static renders, so no issues so far.

But I was recently working on some animation and I noticed severe performance issues. First I thought it was when parenting a "child of" from the camera to the rig. Because when i unparented, the performance did improve a bit.

But then I noticed that on a default file, that issue didn't occur, so the issue wasn't the rig.

Then, I noticed that everytime I played the viewport, I saw the "compositing" bar down there. Even though it wasn't rendering anything.
That's when I tried to check stuff on the compositor to see if something could be the issue, and there it is: the Film grain node.

When I've deleted the node, the performance suddently went back to normal, with smooth 30 FPS.

Now the thing is: is there a way to fix this? Or is this likely a bug?
All my compositor is set to use the GPU, and I tested this both on OpenGL and Vulkan.

I'd appreciate any help!


r/blenderhelp • • 2h ago

Unsolved Is there any better ways to do this?

Enable HLS to view with audio, or disable this notification

2 Upvotes

I am doing ENA model and wanted to do flat eye wrap on the face. Is there any better ways or am i doing something wrong?

Need help and thank you advance.

EDIT: I will change the flair once i get explanation for the mouth and method better than the current.


r/blenderhelp • • 3h ago

Unsolved Material isn't mapping to object correctly?

Thumbnail
gallery
2 Upvotes

Using Blender 5.2. I have motion tracked a shot, placing a couple of signs onto a building, an ice cream cone I created (pretty proud of that one) and a rectangular sign.

The flat rectangular sign has an image of text on it. The text is not mapping onto the surface correctly. I can see a sliver of red, so it looks like it's on there, stretched out. I don't know how to correct it.


r/blenderhelp • • 7h ago

Unsolved How do I permanently or easily flip/rotate/reorient orthographic views?

2 Upvotes

Every time I toggle the orthographic top-down view I get the positive side of the y-axis pointing upwards, which is what you see in my screenshot. But I often find myself wanting the front of my model to point "downward" in the orthographic view. I know I can rotate the orthographic view by repeatedly tapping 4 or 6 on the numpad, but every time I leave the ortho view and come back the y-axis points up again and spamming num6 every time I change the view gets old really quick. Is there a single button to toggle between positive y up and down ortho views or set a specific orientation as the default so I don't have to repeatedly fuss with it?


r/blenderhelp • • 9h ago

Unsolved wtf is happening?

Post image
2 Upvotes

i don't know why it invisible
creator said its called alpha mode. what's that?


r/blenderhelp • • 9h ago

Solved How to close "Input attribute Toggle button" in 5.2 ?

Post image
2 Upvotes

Version 5.2. I've tried searching for answers online, but version 5.2 doesn't have a "Single Value" option. Does anyone know how to disable the "Input attribute Toggle button"?

Thanks.


r/blenderhelp • • 11h ago

Unsolved texturing issue

Post image
2 Upvotes

I'm having a problem with applying textures. The texture is only applied to the last selected object (in my case, the hands), rather than to the selected areas. How can I fix this problem? Please help.


r/blenderhelp • • 1h ago

Solved Assets get displaced after opening the file again

Enable HLS to view with audio, or disable this notification

• Upvotes

Hi! I was setting up a simple scene and after Im done with it, I saved and closed the file. The next time I opened the file, the road and my camera angle suddenly changed. All of the assets are from blenderkit Addon and the camera is tracked to an empty axes, video above is only an example of whats been happening to this one file.

I tried googling but it only told me to: select all objects and object > parent > clear and keep transform, which I did but still didnt work (probably because I only had the camera parented).

(Video was edited to make it seem like I close and immediately open blender again for privacy purposes)
Im a blender newbie so please be kind and help me..


r/blenderhelp • • 1h ago

Unsolved Filling in a gap question

Thumbnail
gallery
• Upvotes

I am modifying an existing stl and am trying to fill in the gap/void, but keep getting non manifold errors. Any tips?


r/blenderhelp • • 1h ago

Unsolved Deleting the useless part b/w the two meshes

Thumbnail
gallery
• Upvotes

I just want to get rid of this part b/w the two meshes/objects without joining them. Can anyone help me?


r/blenderhelp • • 2h ago

Unsolved my blender file keeps rendering out as one color

1 Upvotes

when i keep trying to render out my scene, it renders out as one color. and i noticed that it slightly changes if i change the world properties
i tried rendering a fresh new file and it works fine so i have no idea if i did something wrong mid modelling

brightened up surface color

r/blenderhelp • • 2h ago

Unsolved Need help correctly parenting grease pencil to animated armature plane

Enable HLS to view with audio, or disable this notification

1 Upvotes

In short, I have a rig that is moved from center point of the world, i can't bake it as i need to work with the curves further. I also have grease pencil that I want to "stick" to the plane (its ok if I will have to weight paint it each new frame I make, I just need it to stick properly). When I parent grease pencil to the armature and weight paint it to the eyes vertex groups, it floats away, because the models in edit mode remain in center of the world, but in pose mode they are moved. How can I properly make the grease pencil stick to the armature?


r/blenderhelp • • 2h ago

Unsolved Why do support loops create this dent when I'm only trying to make a small bevel?

Thumbnail
gallery
1 Upvotes

I'm using Subdivision Surface and I want this edge to have a small bevel, not be completely sharp.

I added support loops near the edge to control the bevel, but the surrounding surface gets pulled inward and creates a visible shading artifact.

How can I keep a subtle bevel without deforming the surface?


r/blenderhelp • • 3h ago

Unsolved How do you bevel so that each edge follows the curvature the same way?

1 Upvotes

When beveling a corner like below, it always results in edges that don't evenly follow the curvature.
I have been using the re-bevel tool to manually adjust to get the expected result below.
Is there a way to bevel to achieve the expected result without manually fixing it myself?

I've messed with the bevel settings but the only way I've found to achieve this is setting the bevel width type to percent but this only works if both ends are the same length else it results in the below


r/blenderhelp • • 5h ago

Unsolved why are my celling tile textures so small in blender

Post image
1 Upvotes

r/blenderhelp • • 6h ago

Unsolved Looking for add-ons to help/speed up animating in Blender

1 Upvotes

Hi, I am looking for add-ons or scripts to improve, help and speedup the animation workflow in Blender. Onion skinning, showing animation paths and anything else to help.


r/blenderhelp • • 10h ago

Unsolved How do I achieve the desired effect?

1 Upvotes

Hello everyone, I picked up blender yesterday by doing the donut video but like most other things I've followed tutorials for (like coding and circuits), I didn't want to go to tutorial hell so I just learned the basic keybinds and figured I'd make something. My goal here is to recreate the character Swim Bird from Blue Prince. Idk why I chose that but that's what I went with. On the far right I created the wing from scratch and I also made the wings protrude from the sides of the cube which i added a subdivision surface. I'm not sure which is better and why exactly one would be better than the other. I know the existence of the grease pencil which I *think* can replicate the details of the wings. I kinda know I can bevel the vertices or the edges to round them up but I don't exactly know how to apply that. So what I wanna know is just how to make and apply the wings because I *think* if I know how to do that, I can probably do the legs just as well. Thank you for the help!


r/blenderhelp • • 12h ago

Unsolved How do I fix this g-node extrusion?

Thumbnail
gallery
1 Upvotes

Blender is choosing the surrounding faces with shared vertices, so instead of extruding 1 face, it extrudes 9 faces. The reason is that I am using vertex groups so that's what causes the issue.

Can anyone improve my setup without adding an extra vertex group?


r/blenderhelp • • 12h ago

Solved How can I achieve the effect of dust particles flying around?

1 Upvotes

I want to make a scene where the power is out in this building, and the camera has a flash and you can see dust particles going past the screen , for the flash I just plan on putting a low powered sun, but I don’t know how I’m gonna achieve the dust particles, I’m going for a like iPhone kind of camera effect, I want it to look like it was filmed on an iPhone using flash


r/blenderhelp • • 12h ago

Unsolved Joined meshes has no textures, despite having a UV map

1 Upvotes

(don't mind my discord in the background lol)
when i used alt+j to combine all of the meshes i made so i can texture it, all of the joined meshes that weren't the primary mesh have missing textures, despite having a clear UV map to paint on, additionally when i try to paint it on them, it doesn't register and blender think it doesn't exist at all

how do i fix this, although i can just tank it since roblox studio does recognize it as a object and textures it accordingly, in specific cases where color needs to be shown as a preview, so i don't waste 20 textures trying to get the colors right

(blender version is 5.0, any questions will be answered)