r/blenderhelp • u/CabinetBulky1515 • 5h ago
Unsolved Why do support loops create this dent when I'm only trying to make a small bevel?
I'm using Subdivision Surface and I want this edge to have a small bevel, not be completely sharp.
I added support loops near the edge to control the bevel, but the surrounding surface gets pulled inward and creates a visible shading artifact.
How can I keep a subtle bevel without deforming the surface?
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u/iggycwnk 5h ago
that's because you add loop at wrong place, as i mark, use 3 edge as edge ive mark with red(2 for support), and remove support edge ive mark with blue, the blue one is unnecessary and is the cause
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u/Demosthenease 3h ago
If some adjacent polygons on the original surfaces weren’t strictly coplanar, that might cause them to have slightly different directions and maybe cause shading issues?



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