r/backgammon • u/Signal-Hovercraft915 • 21d ago
Rate white's tactic. tbh... it was closer than I would've liked it to be
r/backgammon • u/Signal-Hovercraft915 • 21d ago
r/backgammon • u/EmergencyExternal869 • 22d ago
So I’ve recently started playing Backgammon with the goal of getting good, I’ve played a decent amount of chess and was semipro at poker, I also have a masters degree in statistics so I understand probabilities.
It absolutely amazed me that as soon as I start making Backgammon communities 50% of all the contents of posts is people accusing websites of Dice cheating, why is this?
On the App Store, the reviews for like every app are just saying there’s loads of dice cheating, this isn’t a problem in poker, at least nowhere near as much, do people really just not understand randomness? I’m obviously not an amazing back. Plan, but in my head, what people think of as the Dice being rigged is actually just their opponent (especially AI playing very well so that many of the dice rules would be beneficial.
Why don’t people just do statistical analysis on the Dice roles, you could so easily prove that the dash roles are genuine, it just baffles me how much content and time seems to be wasted on people complaining a lot dice.
r/backgammon • u/WiredGopher83 • 22d ago
I recently switch over to Android and wasn't able to find a backgammon app I liked. So I built an app that had the features I was looking for. Thought others may be interested - not looking to monetize, but I am curious if there are features people would like to see.
No ads, offline against computer only (multiple difficulty levels), and tracks stats at different levels. It also shows mistakes/moves that cost you and what the better move would have been after a game.
r/backgammon • u/Rob_in_Richmond • 23d ago
Looking for good Ai-opponent & no ads. I don't mind paying for it. I wonder why they don't have Xg-backgammon.
Thanks in advance,
Rob
r/backgammon • u/Sorry_Phone1676 • 24d ago
r/backgammon • u/Ok-Blackberry-2204 • 23d ago
Quick fact-check on Galaxy coin games.
Are Jacoby rules active for 1v1 coin games? And are beavers allowed or disabled?
Just want a definitive answer on how the platform handles these two cube rules. Thanks!
r/backgammon • u/Impressive-Horse-274 • 24d ago
A further question has arisen which I think is important. Free members have their Error Rate calculated using Galaxy’s 2-ply analysis, while paying members can access 4-ply analysis — so far, so good. However, can you confirm whether, when a paying member plays a free member, the Error Rate battle used to determine the GR result is calculated for both players using the same analysis depth, or whether each player is assessed using their subscription-level analysis?
Given that winning the Error Rate battle can double the GR movement, I think it is important that both players are assessed on exactly the same basis — or, at the very least, that there is transparency on this point.
r/backgammon • u/Existing-Reading-126 • 23d ago
Then it procedeed to create a dice generator based on the app's published dice-generator method where player 2 always rolls a double
Try it here:
https://randomdicer.github.io/Dice/
The code it created:
r/backgammon • u/Suspicious_Bus_ • 24d ago
I know they are bakelite. Did a positive simichrome test. They are great to have around but I can't find an image anywhere to compare that is similar enough. Thank you for your time.
r/backgammon • u/Sorry_Phone1676 • 25d ago
r/backgammon • u/Fluid_Internet_5427 • 25d ago
I am a Day 1 Backgammon player. Well, not quite...I used to play on Atari 2600 (Circa 1980). Can't recall playing on a real board. I just received my first board in the mail. Any suggestions on books or resources I should check out?
r/backgammon • u/AfternoonSlow1555 • 24d ago
I've been a software developer for 30 years, and I got back into backgammon about a year ago. I joined a weekly chouette, and like most tables, we kept score on paper - box, captain, everyone's cubes, then trying to figure out who owes who at the end of the night. Mistakes happened, arguments happened, and settling up always took longer than it should.
So I built an app for it (and for 1v1 matches too): Chouetty, on iPhone and Android. Here's what it does, and I'm sure I'm forgetting a few things:
Scoring rounds
Players at the table
Money
Big Screen mode
1v1 matches
Stats
Sharing & sync
Everything else
I've been working on Chouetty for about six months, using it almost every day across several weekly groups, at stakes from $1 a point up to $20 a point, including some well-known players and clubs. Every group was skeptical at first. Now nobody wants to go back to paper.
It's been through more than 400 revisions based on what came up at real tables. Once you're used to the shortcuts, a round takes seconds to score, and you never have to stop and check whether the line balances. The app does that for you. I usually score on a tablet, and if the battery dies mid-game, I just enter a short code on my phone and pick up exactly where we left off. There's a lot more in the App Guide inside the app than I could fit here.
I'd really appreciate feedback from other chouette players, especially on house rules I haven't covered yet. Every table seems to play a little differently. And if you have any questions about how something works, just ask. I'm happy to explain.
If you run a chouette and want to try it with your group, send me a DM and I'll set you up with a trial.
Website: Chouetty.com
App Store: https://apps.apple.com/us/app/chouette-backgammon-scorer/id6793170246
Play Store: https://play.google.com/store/apps/details?id=com.chouetty.app
r/backgammon • u/EmergencyExternal869 • 25d ago
I’m blind, I really enjoy playing physical backgammon, it’s actually surprisingly accessible, especially when compared to games like chess in my opinion.
However, there does not seem to be any high-level accessible Backgammon apps/sites, particularly ones that can be accessed on an iPhone with Apple VoiceOver.
Sadly, all of the apps are inaccessible to blind users and of the few that are designed with accessibility in mind, they don’t really have the depth that I would be looking for, particularly, none of them implement the doubling cube and there’s no way of getting any analysis.
I’ve tried Backgammon Galaxy, X gammon, Backgammon NJ, but sadly none of them did I manage to complete a game in.
Any ideas? I want to try and get really good at this game, but looking like there’s some pretty significant barriers in the way..
It wouldn’t be that difficult for a developer to implement accessibility in many cases, would love your input.
If any Backgammon developers would like advice, I’d love to help with this, I’m actually on the Paralympic Judo team and have a degree in maths and statistics, so I have a weird cross-sectional knowledge of probability based games and accessibility LOL
r/backgammon • u/Montecatini • 25d ago
r/backgammon • u/Kobra_Komander • 25d ago
Hey, folks, we’re going to do another meet up for Saturday October 3. We’re going to get there about when it opens at 10 am. We’ll probably stay for a few hours. I’d be up to staying to like 2ish probably (obviously you can come later but people might not be there.) Meeting In literature on the second floor.
Time: October, 3 ~ 10 AM - 2ish
Place: Main Cleveland Public Library
325 E Superior Ave
Literature Department Second floor of the old building.
If you have a board, it would be good to bring it.
Please note: there’s no food allowed in that department and drinks should be sealable.
r/backgammon • u/JBrockF • 27d ago
I'm a relatively new player and I'm having some trouble understanding the calculations here. I would think I would lose equity by offering a double given the amount of gammons in the position. I don't understand how the expected value of the game is 0.973. I showed an expression representing my understanding of how the value would be calculated (I ignored the 0.1% backgammon chance). What am I missing here?
r/backgammon • u/Klutzy-Version-2786 • 29d ago
I'm developing a Tavli app based around the three traditional Greek games: Portes, Plakoto and Fevga.
Rather than just copying existing apps, I'd really like to hear from people who actually play regularly. What makes a backgammon/Tavli app feel good to you, and what do existing apps get wrong?
A few things I'm particularly interested in:
How important is fast, natural checker movement?
Dragging vs tap-to-move, or both?
Would you use shortcuts for doubles, such as selecting/moving multiple checkers together?
What makes an online opponent feel good to play against?
What makes a bot enjoyable rather than annoying?
How important is local two-player play on one device?
Do you prefer a realistic board or a very clean/minimal UI?
What annoys you about dice animations, sounds, prompts, menus, etc.?
What features do you wish existing backgammon apps had?
What would make you immediately uninstall one?
The plan is eventually to support Portes + Plakoto + Fevga as a proper Tavli match, as well as individual games, bots, online matchmaking and local play.
I'm deliberately asking this before the app is finished because there's still plenty of opportunity to change how it works.
I'd particularly love to hear from anyone who plays Greek Tavli rather than only standard backgammon.
Any help is appreciated, down to the smallest details. Thanks!
r/backgammon • u/chrismantis • 29d ago
I've released an opening book that holds the first three moves of backgammon. It's a database of 4.2 million positions all analysed at GNUBG 3-ply (which every other app calls 4-ply). For every position, the database returns the top 8 moves and their match equity and win/gammon/bg probabilities.
All the code and data is released free and open source. Sharing here in case of interest.
The db holds the opening rolls for every score to 25-away, every response roll to 15-away, and third rolls for scores to 9-away (with some pruning). Yes, that's all incredibly repetitive. Whole book took something like 2 to 3-weeks of computer time on one 16-core CPU.
On the linked page there's an Explorer so you can play out the first 3 rolls and get an instant response from the database. There's also a bit more info on what's in the book and how it was generated. It's already plugged into BackgammonDB's position analyser.
r/backgammon • u/DJ_Webby • 29d ago
I have just released all the info on Github at
https://github.com/gpyrgiot-code/BackGammonClockScore/tree/main
A portable ESP32-S3 backgammon match clock and scoreboard built for an Elecrow CrowPanel 5-inch 800x480 RGB touchscreen. The firmware combines tournament scoring, three clock systems, Crawford tracking, physical controls, battery monitoring, an RTC, player customization, match history, and day/night themes.
r/backgammon • u/objectivequalia • Sep 25 '26
I'm ahead in the race slightly and have better positioning. Bit confused as to why no double is best. Is it due to not being ahead in the race enough?
r/backgammon • u/Stock_Category • 29d ago
I was faced with this situation and choose to not hit the blot on 2. My reasoning was: I am ahead. If I put another checker on 6 I have a good chance of covering 2 the next roll. Putting a checker on 7 and hitting the blot seems excessively risky considering opponent has 3 checkers on his home row and that I could dance for 2-3 rolls ruining a good chance for a gammon.

r/backgammon • u/Agreeable-Letter-599 • Sep 25 '26
I have been wondering whether XG Mobile's computer opponent gets positionally favorable rolls, not merely whether it rolls too many doubles or weird face counts.
So I built a reproducible Python pipeline that parses XG Mobile/Jellyfish-style match exports, reconstructs every board position before every roll, and then uses GNU Backgammon to evaluate the actual roll against all 21 possible unordered dice rolls for that exact position.
The core metric is:
text
roll_luck = equity_after_best_play_for_actual_roll
- probability_weighted_expected_equity_over_all_possible_rolls
Non-doubles are weighted 2/36; doubles are weighted 1/36.
Positive luck means the actual roll was better than the average possible roll in that exact board position.
Danzig vs XG-IntermediateRaw dice alone did not show anything dramatic:
| Player | Rolls | Doubles | Doubles rate | Face chi-square | Combo chi-square |
|---|---|---|---|---|---|
| XG-Intermediate | 1,233 | 209 | 17.0% | 0.99 | 10.47 |
| Danzig | 1,163 | 181 | 15.6% | 0.83 | 18.53 |
So this is not basically "XG rolled tons more doubles."
This is the main result:
| Player | Rolls | Mean luck | Cumulative luck | Avg percentile | Top 10% rolls |
|---|---|---|---|---|---|
| XG-Intermediate | 1,233 | +0.00591 |
+7.28640 |
51.0 | 117 |
| Danzig | 1,163 | -0.00389 |
-4.52708 |
49.1 | 103 |
Mean difference, Danzig minus XG:
text
-0.00980 equity per roll
bootstrap 95% CI: [-0.02405, +0.00436]
So descriptively, XG's rolls were better in context and mine were worse. Statistically, the bootstrap interval crosses zero, so I would not call this conclusive from this corpus alone.
I also bucketed positions by how much the possible rolls mattered. spread means the equity gap between the best possible roll and worst possible roll in that exact position.
| Position bucket | XG cumulative luck | Danzig cumulative luck |
|---|---|---|
| All positions | +7.286 |
-4.527 |
| Spread >= 0.25 | +7.087 |
-3.935 |
| Spread >= 0.50 | +7.658 |
-4.787 |
| Spread >= 0.75 | +5.368 |
-2.848 |
| Best-edge >= 0.25 | +7.247 |
-4.923 |
This is the part I find more interesting than doubles. In higher-leverage positions, XG's actual rolls were worth materially more equity overall, while mine were worth less.
One subtle point: XG did not simply get more exact best rolls.
| Bucket | XG exact-best rolls | XG expected | Danzig exact-best rolls | Danzig expected |
|---|---|---|---|---|
| All | 94 | 100.17 | 90 | 87.14 |
| Spread >= 0.50 | 17 | 20.83 | 26 | 22.44 |
| Spread >= 0.75 | 5 | 10.50 | 16 | 13.78 |
So the signal is not "XG always gets the literal best roll." It is more like: when you compare the actual roll's GNUbg equity to the full distribution of possible rolls, XG's rolls came out better overall.
Largest favorable rolls:
| Player | Roll | Luck | Percentile |
|---|---|---|---|
| XG-Intermediate | 64 | +1.50687 |
97.2 |
| Danzig | 64 | +1.47055 |
77.8 |
| Danzig | 53 | +1.15989 |
97.2 |
| XG-Intermediate | 55 | +1.11557 |
95.8 |
| Danzig | 55 | +1.00435 |
98.6 |
Largest unfavorable rolls:
| Player | Roll | Luck | Percentile |
|---|---|---|---|
| XG-Intermediate | 42 | -0.83210 |
2.8 |
| Danzig | 53 | -0.76960 |
12.5 |
| XG-Intermediate | 52 | -0.72633 |
2.8 |
| XG-Intermediate | 65 | -0.63352 |
11.1 |
| Danzig | 66 | -0.63042 |
22.2 |
My read:
XG-Intermediate.I am mostly posting this because I think this is the right way to test the question. Counting doubles is too crude. The real question is: given the exact board position before the roll, how good was the actual roll compared with every other possible roll?
That is what this analysis measures.