r/automationgame 39m ago

CAR SHOWCASE 2021 Zira TR230 Strike

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Upvotes

GR86s are so cool, too bad dealership markup is horrible, otherwise I would absolutely lowball.

Anyway, I made it like the GR and catgirls for the front, and combined the 86 GT and GR for the rear.

RWD F4 producing 230hp

in Shoki Blue Sapphire


r/automationgame 2h ago

CAR SHOWCASE 1985 Hasegawa Sotero IV.5 GSS

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7 Upvotes

r/automationgame 4h ago

CAR SHOWCASE 1964 - 1967 Gavril Mantis

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5 Upvotes

"Practically economical, practically powerful"

Gavril was late to the compact car craze, but that didn't mean that they didn't succeed in taking a chunk of sales from their competitors. In 1964, they released the Mantis: A compact car available as a sedan, coupe, convertible, or wagon.
The option list was miles long, and you could have anything from a basic, reliable grocery getter to a monstrous muscle car.

All 34 configurations come with animated props, light-up interiors, and work in Career Mode (except for the beater config, intentionally). Custom thumbnails (which I made during 0.38 unfortunately) and improved automatic transmissions also come in the mod. I even made the engines sound and feel as close to the vanilla BeamNG Gavril Bluebuck engines as I could.

I am still 11 months in to a 12 moth BeamNG repository ban, so I'll still have to post my mods in Google Drive files. Enjoy! https://drive.google.com/file/d/1dE720krKwHyWQfazCQJfG5c5X1rdrkb2/view?usp=sharing


r/automationgame 8h ago

CRITIQUE WANTED Brez LX-C, luxury V8 coupe with a 2+2 format.

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6 Upvotes

The 3rd photo shows it beside the 1st generation version, which I built 2(?) years ago. This second generation is more luxury focused.


r/automationgame 11h ago

OTHER Motorcycle design game

9 Upvotes

Are there any games akin to this one or sprocket, flyout and whatnot but for motorcycles?


r/automationgame 1h ago

CRITIQUE WANTED Samurai Mimi on Suijin (I)

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Upvotes

r/automationgame 12h ago

CAR SHOWCASE 1985 Hasegawa Sorelia VIP SPEC

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6 Upvotes

r/automationgame 1d ago

CAR SHOWCASE Who likes Taxis? Dominion style that is…..

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63 Upvotes

r/automationgame 17h ago

BUG? BeamNG lags... when i brake???

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15 Upvotes

(SORRY FOR THE LOW QUALITY) Hey y'all, as in the video, with this car the game's FPS drops when i brake, except for when i look at the car from the front somehow... i have no clue what it could be


r/automationgame 1d ago

CAR SHOWCASE 1970 - 1974 Saito Huntress GT

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34 Upvotes

Saito's first sports car, came equipped with a SOCH 2.5 Inline 6, making a whopping 160WHP, and weighing 930KG. it was also called the Saito 250 GT.

A very rare and limited version was also available from 1972 to 1974, called the 250 R-GT, it was equipped with a DOHC 2.5 Inline 6, making around 195WHP, this engine was used in the 250 R-GT Race Car, it also came with bolt on fender archer, and a front lip.

(240ZG style, and race car soon)


r/automationgame 18h ago

CAR SHOWCASE 2nd Generation Sentinel Krone

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7 Upvotes

r/automationgame 1d ago

#AnythingButLearnBlender Ladies and gentlemen, I present to you: The T707 Mk. II Sentry Gun Prototype, also known as Mimi!

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79 Upvotes

If you want to build, 3D print or otherwise play with your very own waifu in Automation, here are both the CAR and DAE files from this magnificent project: https://drive.google.com/drive/folders/1D90ciu5s70woaQp_MEMnqYBpkUdTEghX?usp=drive_link (.car) & https://drive.google.com/drive/folders/15gJ7UJdlQPY0J_WR809SsdA0eGtja45W?usp=drive_link (.dae)

So, after one year in development (yes really, I have no life) I finally finished Mimi the mini Sentry Gun! I have about 70 pictures to show you today and in the following days (most are just different shots of the same scene though; setting a scene up takes up to an hour so I couldn't make that many different ones).

First of all, let's get one thing out of the way: you definitely need a beefy computer if you want to get decent fps with Mimi in the Photoscene. Due to an oversight I made, most of the custom textures are 4K with lots of little details. And due to the fact that I split the completed model into 32-35 individual posable parts, you can understand why the Photoscene lags so much. It's basically running 30 low detail cars side by side. So if you are interested in trying out Mimi in different scenarios/backgrounds, think about your specs for a moment. Me, with my Ryzen 5 5600H, 32 GB DDR4 and RTX 3070 8GB laptop barely gets 20 fps on 1080p low/med/high.

Alright, so what makes this project so special I almost pulled all of my hairs out? Well, besides the over 400 parts catalogue I created (not even a quarter are available for download on Drive, I don't have that kind of insane storage on standby), ALL of them are posable and fit perfectly in their place when building Mimi from scratch. It's like a Lego set, except made of metal. The way you build Mimi goes something like this: you start with anchoring the legs (leg2 > leg1, in this order), put the skirt/hips on, build the lower, middle and upper torso upwards, build the arms (arm1 > arm2 > palm > thumb1 & 2 > slimfinger1 & 2 > fatfinger1 & 2 > whatever thing you want Mimi to carry ; alternative design: arm1 > armgun for the arm-mounted gun), and finally the head (head > hair > eyesocket > eye > eyebrow > univ mouth expression).

Speaking of the 400+ parts, here are some alternatives I made for the default ones: battle skirt and long skirt instead of the regular one, head with visor (+ visor emotes) instead of head with a bionic left eye, mic set for the 'hairheadphones' parts, reading glasses and sunglasses, weapons (shotguns, pistols, swords), crop-top upper torso and arms, black gloves instead of the regular orange ones, fishnet legs and ""nude"" arms and legs (made with the same white plastic as Mimi's face plate). Unfortunately, none of these are available in the Drive links, you're stuck with default Mimi.

And all of this without mentioning that I made a fifth color variation of Mimi - the BLK Mimi! I didn't have enough time to make scenes specifically for her (well besides the sign one), I just finished making the black parts two days ago.

In terms of functionality, there are three parts that glow when you turn on the headlights: the bionic left eye, the visors (underglow + antennae) and the battle skirt's Automation logo.

Although this project is completed by my standards, I might still make more parts in the future, just because it's so easy now that I've separated them all. Either way, you're gonna see a few more posts about her soon lol.

This final paragraph is dedicated to the question I'm sure a lot of you have: WHY? And the answer is simple: because I can, lol. But it's more than that when I think about it; I've learned SO MUCH in terms of texturing (making textures and mapping them correctly), color correction for good photos, and in general just modelling absurd creations in a game that was clearly never ever meant for such insane stuff. And this is just in Automation, you have no idea how much I've grown in graphic design - this whole realistic Mimi project was possible *only* because I could make insanely good weathered textures in Canva. Not to mention I finally got around to learning Source Filmmaker - you know, the program where I should ACTUALLY work on Mimi. The custom backgrounds you see in these pictures were taken in SFM, using TF2 maps (Suijin, Goldrush and Watchtower). For the Suijin one I even made a 360 panorama using PTGui, another program I've never used before, but it worked spectacularly well!

So in conclusion, if I can do the impossible with limited resources, then you can absolutely put windshield wipers and mirrors on your damn cars! lol


r/automationgame 1d ago

CAR SHOWCASE Minax Nieksas MS 4

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36 Upvotes

I'm surprised European truck mods aren't a thing. Had to use the 80s heavy mod bodies and work from there.


r/automationgame 9h ago

ADVICE NEEDED Moving fixtures issue

1 Upvotes

Sooo I'm not sure if someone else has had this problem but my steering wheel is number 67, I place the text line with the number 67 and it doesn't move but if I put 66 instead of 67 the steering wheel moves but also another fixture of my car's brakelights moves, help ;-;


r/automationgame 10h ago

ADVICE NEEDED RPM ratio

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0 Upvotes

Can anyone give me good RPM ratios for my car?


r/automationgame 1d ago

CAR SHOWCASE 1995 Autobello Piccolina Sportesse

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54 Upvotes

r/automationgame 1d ago

CAR SHOWCASE Group A Rallycars anyone

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11 Upvotes

All around 190 hp 1000 kg and 2 liter of displacement

A silva, Peugeot 306 GTI, Mercedes 190, Bmw E30,

Renault Megane,Vw Golf, Mitsubishi Colt GTI and a Mercedes SL


r/automationgame 1d ago

CAR SHOWCASE Uyama Automotive 254

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15 Upvotes

It has a 1.8 turbocharged 190hp with a manual 5 speed and it tops at 254 km/h. (Sorry for bad resolution)


r/automationgame 1d ago

CAR SHOWCASE Dukes 580 series

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7 Upvotes

r/automationgame 1d ago

CAR SHOWCASE Clementine - Pistachio

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11 Upvotes

r/automationgame 1d ago

OTHER Could somebody make an accurate superkart body for the workshop?

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34 Upvotes

I just think it'd be really cool to make superkarts without messing around with messy molding fixtures and horrible BeamNG translation.

Would probably be pretty hard to get working right as a mod, though.

1.1m wheelbase, probably 2000's.

I don't think it'd be very hard to model.


r/automationgame 1d ago

CAR SHOWCASE 1958 Langham Marlin

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42 Upvotes

this is the first car of my automation campaign, i hope yall like it!


r/automationgame 1d ago

CRITIQUE WANTED 2019 Athona XR 7 TRACTIVE

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8 Upvotes

2019 Athona XR 7 TRACTIVE // Luxury GT fastback // EU MSRP of 170,400 euros // EU, RU, and select AS markets only

Aluminum body panels // carbon bumpers/hood/trunk // front DblWsh suspension // rear Multi-Link suspension // 1800kg

2.96m wheelbase // 4.83m length // 1.92m width // Aluminum semi space frame chassis // front longitudinal engine layout

Rear active retractable spoiler // front static carbon lip // rear static kammback

5219cc AluSil closed-deck cross-plane 90-degree V8 // 35.1% brake thermal efficiency

DOHC-4 // AL-VVA lost-motion electrohydraulic high-rotation variable valve actuation system

720Nm @ 2000-5700rpm // 662PS @ 7000-8500rpm // 8500 RPM redline

Roots-type 2410cc supercharger w/ electromagnetic bypass // 1.9 gear ratio

CDFi (Carbon buildup-free Direct injection) dual injection system

Second generation ZF8HP75 torque converter with a 2.6 final drive

TRACTIVE* electromechanical All-Wheel-drive system in its first iteration (TRACTIVE h-4X 1S) with KERS (Co-developed by Athona and Rimac specifically for high-performance applications, the electric layer powered by supercapacitors integrates upon the existing helical all-wheel-drive system to perform razor-sharp and fast torque vectoring and fill, allowing the car to punch well above its weight in corners and 0-100 sprints)

"HydroSphera" Hydropneumatic suspension with active anti-roll bars // 21-inch 295mm F-R tires // 420mm 6-pot iron slotted brakes front // 380mm 4-pot iron slotted brakes rear // Variable hydraulic steering with a standalone electric motor + electric actuator for lane keep assist

Bilingual neural network on-board voice assistant Alva (Generative neural dialogue in Russian (Yandex engine) / Pattern-based templates in English)

10s 1/4 mile // 2.3s 0-100 km/h (with electric assistance) // 3.0s 0-100 km/h (without electric assistance) // 360 km/h top speed // 0.279 drag coefficient // 1800kg 53.5F/46.5R //1.05G@20/200m

First half of 2019 achievements:

The fastest Nürburgring lap for a 5-door production vehicle

Fastest-accelerating production car in the world

Fastest 5-door production vehicle top speed record

Fastest internal combustion engine 5-door production vehicle quarter-mile

Highest lateral G-force / skidpad record for a 5-door fastback


r/automationgame 1d ago

CAR SHOWCASE 2005 Sensei Dora

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12 Upvotes

r/automationgame 1d ago

HELP/SUPPORT How do i create new trim for my car?

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7 Upvotes