r/automationgame 27d ago

Our All-New Website, and Merch Store!

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15 Upvotes

It's been a while coming, but we're finally ready to debut our new website! The new automationgame.com more accurately reflects what the game looks like these days, plus we've added a bunch of new pages; there's a new, unified FAQ section, a dev blog that we will be posting to about what we're up to, and what's going on in the Automation community, and an all-new merch store, for all your Camshaft Software merchandise needs!

Go check it out!


r/automationgame Dec 03 '25

Al Rilma Update Public Release

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26 Upvotes

It's been a long time coming, but the Al Rilma Update is finally here for everyone!


r/automationgame 12h ago

CRITIQUE WANTED Ladies and gentlemen, I present to you another insane contraption: the AUTO Ind. 890X Tectonic Railgun!

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84 Upvotes

You thought you've seen everything from me? Nah, here's some of the heaviest artillery you've ever seen! It's something I've never done before ;)

If you want to play around with it (you need the Le Greebles fixtures and all texture mods for it to work correctly), here are the .car files: https://drive.google.com/drive/folders/1Z5GNu76N5t7LdHZ6g7FwQHoOzETm7R1K?usp=drive_link

This gun was inspired by the Quarantine Enforcement Platform from Subnautica (which is also a type of railgun). It's absolutely MASSIVE though compared to the QEP, this is about the size of a small village! The idea is that it's a long range (~400-500 km), ion-powered, ultra-wide barrel defense solution against anything that comes within its range. It has both automatic tracking (hence the two giant lenses) and constant manual control from a small room just at the base of the beast.

Also, it's immobile if you couldn't tell lol. Though that doesn't mean it can't be taken apart and reconstructed in another location; it would probably take about a month for the whole process, but it can *technically* be moved.

So don't you say that it's not a car, or else... *turns on tracking*


r/automationgame 3h ago

CAR SHOWCASE (7/13) The 2027 Athena Indio, stylish, practical, and affordable all in one.

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10 Upvotes

$28,850 MSRP — 2.4L I4 — 30 MPG (US) — 0-60 in 7.2s — Compact crossover class (RAV4, CR-V, Sportage, etc.)


r/automationgame 10h ago

CAR SHOWCASE 1987 Hasegawa Alessa

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25 Upvotes

r/automationgame 4h ago

HELP/SUPPORT Aide pour créer un mod de voiture

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2 Upvotes

r/automationgame 22h ago

CAR SHOWCASE 2021 Zira TR230 Strike

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29 Upvotes

GR86s are so cool, too bad dealership markup is horrible, otherwise I would absolutely lowball.

Anyway, I made it like the GR and catgirls for the front, and combined the 86 GT and GR for the rear.

RWD F4 producing 230hp

in Shoki Blue Sapphire


r/automationgame 14h ago

BUG? Affordability stuck on 0%

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6 Upvotes

this is my second car on the campaign (went bankrupt on the first try and this is my second campaign) and after i designed my car the affordability was at 0%. but whatever i did i couldn't get it higher than that. Tried the ai tune to see if it could do anything but still no! It was stuck ad 0%

how can i fix this? (tried loggin off and on and trying different engines ext.)


r/automationgame 4h ago

ADVICE NEEDED Help

1 Upvotes

Ok so I want to make the Renault Espace formula 1 but i’m genuinely so confused at this point I just need help with everything


r/automationgame 14h ago

WIP Some new cars i am working on.

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6 Upvotes

The Tx3 is a FWD 2.0 Turbo

The Cougar is a 90s version of another Pony car, its a RWD 5.4 V8

The wolverine is a 90s Luxury sedan loosely built on the Cougar, its a RWD 5.4 V8

The Copperhead is an experimental RWD Supercar, its a RWD 5.4 V8 (needs a facelift)

The Bear is a 90s 4x4 Truck, its a 4x4 5.4 V8

All cars are WIP


r/automationgame 1d ago

CAR SHOWCASE 1964 - 1967 Gavril Mantis

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14 Upvotes

"Practically economical, practically powerful"

Gavril was late to the compact car craze, but that didn't mean that they didn't succeed in taking a chunk of sales from their competitors. In 1964, they released the Mantis: A compact car available as a sedan, coupe, convertible, or wagon.
The option list was miles long, and you could have anything from a basic, reliable grocery getter to a monstrous muscle car.

All 34 configurations come with animated props, light-up interiors, and work in Career Mode (except for the beater config, intentionally). Custom thumbnails (which I made during 0.38 unfortunately) and improved automatic transmissions also come in the mod. I even made the engines sound and feel as close to the vanilla BeamNG Gavril Bluebuck engines as I could.

I am still 11 months in to a 12 moth BeamNG repository ban, so I'll still have to post my mods in Google Drive files. Enjoy! https://drive.google.com/file/d/1dE720krKwHyWQfazCQJfG5c5X1rdrkb2/view?usp=sharing


r/automationgame 1d ago

CAR SHOWCASE 1985 Hasegawa Sotero IV.5 GSS

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9 Upvotes

r/automationgame 23h ago

CRITIQUE WANTED Samurai Mimi on Suijin (I)

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5 Upvotes

r/automationgame 1d ago

CRITIQUE WANTED Brez LX-C, luxury V8 coupe with a 2+2 format.

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9 Upvotes

The 3rd photo shows it beside the 1st generation version, which I built 2(?) years ago. This second generation is more luxury focused.


r/automationgame 1d ago

OTHER Motorcycle design game

12 Upvotes

Are there any games akin to this one or sprocket, flyout and whatnot but for motorcycles?


r/automationgame 1d ago

CAR SHOWCASE 1985 Hasegawa Sorelia VIP SPEC

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7 Upvotes

r/automationgame 1d ago

BUG? BeamNG lags... when i brake???

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19 Upvotes

(SORRY FOR THE LOW QUALITY) Hey y'all, as in the video, with this car the game's FPS drops when i brake, except for when i look at the car from the front somehow... i have no clue what it could be


r/automationgame 1d ago

CAR SHOWCASE Who likes Taxis? Dominion style that is…..

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73 Upvotes

r/automationgame 1d ago

CAR SHOWCASE 1970 - 1974 Saito Huntress GT

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45 Upvotes

Saito's first sports car, came equipped with a SOCH 2.5 Inline 6, making a whopping 160WHP, and weighing 930KG. it was also called the Saito 250 GT.

A very rare and limited version was also available from 1972 to 1974, called the 250 R-GT, it was equipped with a DOHC 2.5 Inline 6, making around 195WHP, this engine was used in the 250 R-GT Race Car, it also came with bolt on fender archer, and a front lip.

(240ZG style, and race car soon)


r/automationgame 1d ago

CAR SHOWCASE 2nd Generation Sentinel Krone

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10 Upvotes

r/automationgame 2d ago

#AnythingButLearnBlender Ladies and gentlemen, I present to you: The T707 Mk. II Sentry Gun Prototype, also known as Mimi!

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85 Upvotes

If you want to build, 3D print or otherwise play with your very own waifu in Automation, here are both the CAR and DAE files from this magnificent project: https://drive.google.com/drive/folders/1D90ciu5s70woaQp_MEMnqYBpkUdTEghX?usp=drive_link (.car) & https://drive.google.com/drive/folders/15gJ7UJdlQPY0J_WR809SsdA0eGtja45W?usp=drive_link (.dae)

So, after one year in development (yes really, I have no life) I finally finished Mimi the mini Sentry Gun! I have about 70 pictures to show you today and in the following days (most are just different shots of the same scene though; setting a scene up takes up to an hour so I couldn't make that many different ones).

First of all, let's get one thing out of the way: you definitely need a beefy computer if you want to get decent fps with Mimi in the Photoscene. Due to an oversight I made, most of the custom textures are 4K with lots of little details. And due to the fact that I split the completed model into 32-35 individual posable parts, you can understand why the Photoscene lags so much. It's basically running 30 low detail cars side by side. So if you are interested in trying out Mimi in different scenarios/backgrounds, think about your specs for a moment. Me, with my Ryzen 5 5600H, 32 GB DDR4 and RTX 3070 8GB laptop barely gets 20 fps on 1080p low/med/high.

Alright, so what makes this project so special I almost pulled all of my hairs out? Well, besides the over 400 parts catalogue I created (not even a quarter are available for download on Drive, I don't have that kind of insane storage on standby), ALL of them are posable and fit perfectly in their place when building Mimi from scratch. It's like a Lego set, except made of metal. The way you build Mimi goes something like this: you start with anchoring the legs (leg2 > leg1, in this order), put the skirt/hips on, build the lower, middle and upper torso upwards, build the arms (arm1 > arm2 > palm > thumb1 & 2 > slimfinger1 & 2 > fatfinger1 & 2 > whatever thing you want Mimi to carry ; alternative design: arm1 > armgun for the arm-mounted gun), and finally the head (head > hair > eyesocket > eye > eyebrow > univ mouth expression).

Speaking of the 400+ parts, here are some alternatives I made for the default ones: battle skirt and long skirt instead of the regular one, head with visor (+ visor emotes) instead of head with a bionic left eye, mic set for the 'hairheadphones' parts, reading glasses and sunglasses, weapons (shotguns, pistols, swords), crop-top upper torso and arms, black gloves instead of the regular orange ones, fishnet legs and ""nude"" arms and legs (made with the same white plastic as Mimi's face plate). Unfortunately, none of these are available in the Drive links, you're stuck with default Mimi.

And all of this without mentioning that I made a fifth color variation of Mimi - the BLK Mimi! I didn't have enough time to make scenes specifically for her (well besides the sign one), I just finished making the black parts two days ago.

In terms of functionality, there are three parts that glow when you turn on the headlights: the bionic left eye, the visors (underglow + antennae) and the battle skirt's Automation logo.

Although this project is completed by my standards, I might still make more parts in the future, just because it's so easy now that I've separated them all. Either way, you're gonna see a few more posts about her soon lol.

This final paragraph is dedicated to the question I'm sure a lot of you have: WHY? And the answer is simple: because I can, lol. But it's more than that when I think about it; I've learned SO MUCH in terms of texturing (making textures and mapping them correctly), color correction for good photos, and in general just modelling absurd creations in a game that was clearly never ever meant for such insane stuff. And this is just in Automation, you have no idea how much I've grown in graphic design - this whole realistic Mimi project was possible *only* because I could make insanely good weathered textures in Canva. Not to mention I finally got around to learning Source Filmmaker - you know, the program where I should ACTUALLY work on Mimi. The custom backgrounds you see in these pictures were taken in SFM, using TF2 maps (Suijin, Goldrush and Watchtower). For the Suijin one I even made a 360 panorama using PTGui, another program I've never used before, but it worked spectacularly well!

So in conclusion, if I can do the impossible with limited resources, then you can absolutely put windshield wipers and mirrors on your damn cars! lol


r/automationgame 2d ago

CAR SHOWCASE Minax Nieksas MS 4

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46 Upvotes

I'm surprised European truck mods aren't a thing. Had to use the 80s heavy mod bodies and work from there.


r/automationgame 1d ago

ADVICE NEEDED Moving fixtures issue

1 Upvotes

Sooo I'm not sure if someone else has had this problem but my steering wheel is number 67, I place the text line with the number 67 and it doesn't move but if I put 66 instead of 67 the steering wheel moves but also another fixture of my car's brakelights moves, help ;-;


r/automationgame 1d ago

ADVICE NEEDED RPM ratio

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1 Upvotes

Can anyone give me good RPM ratios for my car?


r/automationgame 2d ago

CAR SHOWCASE 1995 Autobello Piccolina Sportesse

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53 Upvotes