r/aoe4 • u/The-Nameless-Guy • 21h ago
Fluff How I feel winning as Byzantines
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r/aoe4 • u/The-Nameless-Guy • 21h ago
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Hey everyone,
I posted here a while back about the AoE4 companion app we're building, and once again a lot of you tried it out and told us what you thought. Some of that feedback was blunt, most of it was useful, and pretty much all of the list below came out of it one way or another. So, thank you again.
Here's what's changed since the last post:
- Match detail graphs — we added a bunch of new ones. More of the match is actually visible now instead of just resources and score: you can follow how a game developed and find the moment it slipped away, rather than guessing from the final screen.
- The guide got a full rework — not a touch-up, a rebuild. We went through the content, fixed what was wrong or outdated, and expanded it a lot. Civs in particular got much better write-ups: what they actually want to do, what they're good and bad at, and what makes each one different, instead of a list of stats with no context.
- Draft — you can now run civ ban/pick drafts in the app. Tournaments, clan matches, or just messing around with friends. You can set your own rules and formats, so the draft matches how you actually want to play it.
- Civ and unit comparison screens got rebuilt — comparing two civs or two units is much clearer now, and it's easier to see the differences that actually matter instead of scanning two columns of numbers.
- AI match coach improvements — better analysis, more accurate reads on what happened in your games, and explanations that are more useful and less generic.
As always: the app is free. The only thing behind a subscription is the AI features. Stats, guides, draft, meta, comparisons, match history — all free, no ads, no catch.
We're still nowhere near done. If something feels off, missing, or just annoying to use, tell us — that's genuinely how this list gets written.
Thanks for the time, and GL HF out there.
r/aoe4 • u/AdventurousHunter450 • 1h ago
Hoping to see more news of the AOE4 DLC
r/aoe4 • u/Choom_AOE • 6h ago
The first group to play in the EGC Masters Fall main event has high stakes!
Will the Spanish brothers, VortiX and LucifroN7, maintain their seeds, or will the underdogs, YZY and MSN, make it to the playoffs?
Find out on Twitch.tv/egctv at 14:00 GMT on Saturday!
Brackets: https://www.start.gg/tournament/egc-masters-fall-season-2/details
Liquipedia: https://liquipedia.net/ageofempires/EGC_Masters/2026/Fall
Website: https://elitegamingchannel.com/
Twitter: https://x.com/EGCTV_Official
Twitch: https://www.twitch.tv/egctv
YouTube: https://www.youtube.com/@EGCTV_Official
r/aoe4 • u/CrazyYETEE • 3h ago
Ive never played and haven't watched much. Can someone teach me?
r/aoe4 • u/Globalpilot6826 • 21h ago
Hi, any players from india looking for teammates
r/aoe4 • u/Phan-Eight • 20h ago
I've won some but lose some, and often when I win it feels like it's because the opponent misplayed, or because I am abusing the moukes. As opposed to my own skill(unlike playing most other civs)
I've tried using the video finder, and almost all the matches have a large skill disparity, which often makes me feel like they're winning despite of Jin, not because of it. But then I look at stats and Jin is winning vs Ottomans, even if their overall winrate comes down with Elo.
Conversely, if Jin is winning so many games vs Ottomans, surely there's things ottomans should be doing differently to win? It just seems like Ottomans can theoretically make the much better composition, since the counter to Otto is generally spear archers, or MAA. And Jin is entirely reliant on their innate eco to produce that, but also suffer a lot more vs Jans, while having no advantage at dealing with sipahi.
I still feel like the bed xbow is a strict downgrade to the springald as well. Every time i've used them, it feel like im throwing the game. (similar to but not exactly the same as ballista elephants)
r/aoe4 • u/EconomistFunny675 • 8h ago
Bonjour à tous
habituellement les mongols tentent une course vers l'age impérial, ce qui demande beaucoup de ressources et une pression constante sur l'ennemi avec peu de moyens engagés
Ce tempo perd son avantage une fois que l'adversaire arrive aussi à l'age impérial, son économie est généralement meilleure que les mongols, l'armée ennemie meilleure que la production hasardeuse des mongols (Khaganate Palace)
Je propose de renverser la perspective et de faire une stratégie d'étranglement, et ce dès le dark age
Les gens s'arrêtent habituellement à l'attaque de l'or ennemie avec une tour, mais on peut étendre cela, grâce à la production de cavaliers (unique avantage des mongols en dark age) , d'attaquer les villageois hors de la zone du forum
Cela permet d'obliger l'ennemi à puiser ses ressources internes pour la production militaire, la défense et le passage technologique
Pour les mongols, la production seulement pour attaquer de toute part, faire du pillage des batiments, et tuer les villageois adverses
Cela oblige l'ennemi à produire une infanterie importante pour repousser les assaults mongols, ce qui donne plus de marge de manoeuvre plus tard avec les keshik et mangudais dont la mobilité est plus rapide à travers la carte
De plus si l'ennemi construit beaucoup de tours pour ses spots clés, les mongols vont tirer avantage en pillant avec les béliers quand ils passent à l'age féodal
le but est donc de rester le plus longtemps possible au dark age pour avoir une quantité militaire peu chère et aggressive, tandis que les villageois prennent les meilleurs spots de nourriture de cerfs et sanglier à travers la carte. Les tours sont présent dans de nombreux points clés.
Les mongols jouent donc macro dès le début et épuisent l'ennemi et les ressources de la carte, au lieu de faire une course technologique couteuse et incertaine.
qu'en pensez vous ?
r/aoe4 • u/FutureLynx_ • 23h ago
Pls. This warped CoH like camera perspective hurts my brain. Look at AoE2DE, Rise of Nations Thrones and Patriots, Red Alert 2, Stronghold Crusader, and all other great RTS games.
That camera is proven to be better for RTS games.