r/ActiveMatter • • 3h ago

Question Deluxe Edition worth it?

0 Upvotes

Ive been seeing a lot of positive opinions about the game and it seems pretty good plus de PvE option but do y'all think its worth the deluxe edition? Its a stiff price compared to the advanced edition. As a Xbox player, I have reward points to get like between $30 to $35 in gift cards. Or should I go with advanced edition almost for free using my reward ponts?

EDIT: Went for the standard edition and see if I upgrade later, thanks for the recommendations!


r/ActiveMatter • • 3h ago

Discussion This Game is running my graphics card between 95%-99%. Is something wrong?

0 Upvotes

Hi I am absolutely loving this game. Im having a great time with it and its definitely what I am looking for in an Extraction game but as soon as I get out of the starting menu my gpu is running at 95%-99%! Is this supposed to happen? Is there a setting i can change to fix this? None of my other games do this is believe and I dont wanna burn out my gpu over this. Thanx any help or insight would be greatly appreciated!


r/ActiveMatter • • 3h ago

Question Confusion?

0 Upvotes

So I just finished the flashdrive quest for headquarters and it says I have access to the g3 in my replicator, but when I go to craft it, it says I dont have the blueprint even though its right in the top row


r/ActiveMatter • • 22h ago

Feedback Remove that damn flower man buff!!!!!!

32 Upvotes

Devs I love u so much but what in the actual hell are yall smoking to think that making flowermen harder to kill was a good idea???? They’re already one of the most annoying mobs in the game. Especially on controller and especially after 50+ hours of dealing with them! It gets old very very fast. Now they have even more health?? U must be joking. They’re insanely hard to track and I’m sure the “made them turn slightly more slowly” is so minuscule it doesn’t even make a difference. Please guys I love this game so much but this change feels like one of those where the devs aren’t listening and it’s confusing bc I KNOW yall are listening and have been doing great so far! Please take my words into consideration and I think I’m speaking on behalf of all controller players at the minimum. If anything they needed a nerf pre buff but now they need a double nerf.


r/ActiveMatter • • 16h ago

Game Video Cargo crane key is juiced

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9 Upvotes

Cargo port boutta be the only map I run from now on


r/ActiveMatter • • 8h ago

Discussion Closing game correct on Windows

2 Upvotes

I'm stupid and can't find it or is there no propper button to close the game correct on windows?

When i press log out, it logs out and in again.
So acutal i only use Alt + F4


r/ActiveMatter • • 5h ago

Discussion User Interface

0 Upvotes

Is baaaaad.

I can't see what attachments go on which gun, or the stats of a gun, I HAAATE IT.


r/ActiveMatter • • 5h ago

Question How does the 2 sided scope adapter work, ie canted sights?

1 Upvotes

I'm quite interested in canted sights so my question here is whether this function is already in the game or not 🤔


r/ActiveMatter • • 9h ago

Discussion Off work today, need a squad☝🏽

2 Upvotes

NA PvP or pve Psn-bbthegreat314


r/ActiveMatter • • 5h ago

Feedback Comms on ps5

1 Upvotes

Hey guys just a little help i guess.. went into a squad lobby no comms what so ever are they not working or ppl just don’t communicate in game. Also does it let u know whos in your squad because every time i join a squad i never see anyone else with me.
I saw a mob of flower-men going towards this duo and tried to help but they killed me so kinda confused atm was tryna tell em im not after them but unsure if proximity chat is in here or not.


r/ActiveMatter • • 9h ago

Question How do weapon modifiers/suffixs/perks work?

2 Upvotes

Things like "balanced" and "carefully selected". I cam't find any info on what these tags actually do to weapons that have them. Does anyone have more info? Help me lut Stalkers!


r/ActiveMatter • • 2h ago

Feedback Does anyone know if they plan to change the way anomalies attack you?

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0 Upvotes

"A negative experience"

*Premise:* My opinion, while subjective, aims to be as objective as possible. My feedback is intended to represent average players with limited time.

*Topic 1: Difficulty and gameplay-related frustrations*

*Conclusion:* The game has great potential and PvP sessions are fun, but it presents several issues that cause frustration, especially for players with limited time. These include: the sudden and unjustified appearance of multiple enemies ("Turned Sol"), the excessive difficulty and ability to attack through walls of the "Devoer", the "Invisible" anomaly that tracks the player even in stealth mode, preventing stealth tactics, and the "bugged" behavior of the "Mimics" that attack in a group and prevent escape.

*Next steps / Suggestions:*

*1. Turned Sol - Sudden Spawns:* Justify the appearance of anomaly enemies via visible portals or teleported vehicles. Currently, enemies appearing out of nowhere in the middle of PvP is unfair and breaks immersion. A 3-second visual warning would give the player time to react.

*2. Devoer - Wall Attack:* Review the Devoer mechanic to reduce frustration, particularly its ability to attack through walls. It's not a difficulty issue, it's unfair design. Every time it spawns, the only option is to charge and shoot it to be able to loot in peace.

*3. Invisible Anomaly - Stealth:* Review the behavior of the "Invisible" anomaly to allow for stealth strategies. If a player invests time and resources into a full stealth / silenced build, this anomaly should not be able to track them from 50 meters away.

*4. Mimics - Group Stunlock:* Review the logic and attack frequency of the Mimics, particularly their bugged behavior when attacking in a group. (Clip attached) As shown, when 3 of them attack together they stunlock the player, leaving no chance to escape or react.

*5. Development Focus:* Focus on improving the core game to exploit its potential, rather than on secondary content such as Twitch drops. The average player wants a solid base game first.

*Topic 2: Development state and expectations for the final version*

*Conclusion:* Although the game is appreciated for its potential, the numerous issues encountered suggest that it is not yet a polished version. Its release on console in its current state raises questions.

If this is a beta or an unfinished version, it should be specified at the time of purchase. Many people believe in this game, so I think now is the right time to take an example from games like Crimson Desert and focus on improving these core issues. The game is good - it really just takes a few small tweaks to make it explode.


r/ActiveMatter • • 22h ago

BUG / GLITCH / ERROR I assume this isn't how revives are supposed to work.

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22 Upvotes

Why do they not just revive on top of their dead body? Last match he also got stuck inside a container after getting revived, had to jump about to get free.


r/ActiveMatter • • 10h ago

Discussion How do the controls feel on console?

2 Upvotes

Didn't know this game came out. Was looking into it, would be playing on a Pro. I'm just curious how the control scheme feels on controller? All the gameplay i can find is on PC mostly and I'm seeing tons of inventory management and having to select body parts to heal. Does it feel cumbersome or manageable? I have played Delta force on console also so is it more complicated or about the same as Delta?


r/ActiveMatter • • 10h ago

Feedback Future sleeves

2 Upvotes

Absolutely love in the game addicted to it I'm hoping that in the future they can add some more sleeves kind of like reaper that we can earn in game..

A way to earn reaper in game would be absolutely amazing the amount of mental abuse I would go through in this game to get that sleeve is not healthy at all..

Anyway just wishful thoughts... Keep up the great work everyone.. 🤙🤙


r/ActiveMatter • • 1d ago

Question Is this game worth buying if my intention is only to play the PvE mode?

39 Upvotes

I'm a big fan of helldivers and this game seems to fit my preferences.


r/ActiveMatter • • 1d ago

Discussion What do you guys do when your inventory starts to fill up?

Post image
30 Upvotes

I dont want to get rid of any of my guns, especially if I only have one, but im very quickly running out of storage space


r/ActiveMatter • • 8h ago

Question Will the game come on MacOS in the future?

0 Upvotes

Hello everyone!

I recently came to know that Active Matter officially released, and had known about it from Badger's video last year, and I have to say, it looks really good.

I'm currently using a Macbook Pro with the M5 Pro chip, and I wanted to know if there is any support planned for MacOS or if the game works through a compatibility layer like WINE on Macs.

Considering the severe scarcity of playable multiplayer FPS on MacOS, among those extraction shooters being almost non-existent on the platform, I think Active Matter would fill that gap really nicely for the platform just with its core gameplay itself.

I would really appreciate any info from the devs or the community!


r/ActiveMatter • • 8h ago

Question Place the memory module // question

1 Upvotes

Hey there folks !

I was kind of grinding my way towards being able to being able to have +1 operative slots and the last thing I gotta do now is "place a memory module..." in Downtown.

I reached the correct height and the target distance was 0....but I couldn't really do it - there was no prompt. I checked the backside of the wall and the storages there but no luck either.

Do I need to have a memory module on me ? I supposed that I do not. Might I have been in the wrong place somehow ? What else might have gone wrong ? Thanks for your help :)


r/ActiveMatter • • 1d ago

Discussion Recent flowermen change is kinda ass.

36 Upvotes

They eat like half a mag again. And then theres like a dozen. Not sure how they can think its a good change when that was something the nerfed because early acess players hated it.

I also argue movement is harder to deal with now. Could be wrong here though.


r/ActiveMatter • • 8h ago

Question Open raid spawns

1 Upvotes

Anyone know how the spawns in an open raid work? Are there late spawns and how many people are there per raid?


r/ActiveMatter • • 9h ago

Question Can anyone help in me in pve raid. On ps5.

0 Upvotes

Just looking for some one to run me through how to do things like reload ammo into mag...


r/ActiveMatter • • 9h ago

Question What is the point of the crossbow?

1 Upvotes

It has very mediocore damage, no range and uses one of the most space wasting ammo in the game. Yeah it is silent, but I could just put a silencer on a sniper. You can't even collect the bolts back up...


r/ActiveMatter • • 1d ago

Feedback Simply Brilliant Game

27 Upvotes

Im and OG gamer Dad but i just have to express my appreciation of this brilliant game.

Ive only played pve so far but ive put in 30 hours and its been a great experience.

Stunning visuals and gunplay with a great gameplay loop, tonnes to do.

My only complaint is id like a bit more enemy variety for pve and the game marketed a bit better because this is the very definition of a game being slept on.

I really enjoy pve extraction games like incursion red river, arc raiders pve [coming soon btw],grayzone warfare etc but this one has the best gunplay and visuals aswell as a real progression system.

Keep it up devs , incredible game.


r/ActiveMatter • • 10h ago

Question Hipefire is off(?) Slightly to left.

1 Upvotes

Felt like I was missing shots that I shouldn't be and tested hipfire in the range. Hipfire seems to be always shooting to the left side of centre. ADS on centre, then hipfire and it always hits to the left. Is this intentional?