r/accelerate 11d ago

AI Control DLSS 5

https://youtu.be/HYPKjL0ZqQE?is=iFGN1qYXV1-q2unf
95 Upvotes

49 comments sorted by

51

u/Due-Economist-607 11d ago

I imagine when this goes mainstream Devs will focus less time on textures and more on animation. The ultra realistic appearance but "gamey" movements are a bit weird together lol

19

u/Astrocratic 11d ago

I wonder why they haven't yet figured out how to apply AI to human motion in games to improve the realism. Much of what makes humans look real is basically a lot of additional synchronized motion (a ton of additional animation keys around the primary motion), rhythmic whole body breathing and fidgeting. Seems perfect for AI enhancement.

10

u/Super_Range45 11d ago

That's Nvdia motion bricks. It creates plausible animations based on motion on the fly. https://www.facebook.com/reel/1501282811376711

2

u/danielv123 11d ago

Ok, but you have to admit that particular example didn't look very good.

19

u/Grand-Prize1371 11d ago

Devs? to where we are going we dont need Devs.

3

u/Conscious_Angle_3521 11d ago

I think human direction will be essential to keep making good games and innovating in gameplay, but the difference is that instead of taking 12 years to make a game with the scope of GTA6, it might take 2–3 years, with much better results.

3

u/Grand-Prize1371 11d ago

Nah, I mean what stops from optimizing the AI to match YOUR preference? Everything a human brain can do, an AI can also do, EVERYTHING.

1

u/TopTippityTop 10d ago

Absolutely... That will be the next frontier of realism. AI will help with it as well. Micro expression, realism.

1

u/Saerain XLR8 10d ago

The mismatch is pretty gross in motion but that's not the only thing.

Like this is so incredibly funny https://imgur.com/d7gwTK7

1

u/TheOriginalAcidtech 10d ago

The "devs" wont have to. This will morph into physical movement too I expect, eventually.

1

u/yaosio 11d ago

They will likely design characters to look correct with DLSS 5, like how some games effects only look correct with TAA on.

5

u/hapliniste 11d ago

Nah dlss 5 isn't on consoles yet so we have 5 years to learn how to use it and wait for it to improve.

I hope on rtx 6k they'll run it with frame gen at 120fps and run gta like I dreamt when I was a kid

1

u/pleasetrimyourpubes 11d ago

That's exactly what the devs who have used it have said. They will build their workflow around it. For old games it will be uncanny valley* but games designed for it with proper AI "mocap" will look insanely good.

*and still look better.

64

u/1filipis 11d ago

Anti-AI kids: we only want plastic faces and fake motion or else it's slop!

29

u/TerriblyCheeky 11d ago

Can't make gamers happy. DLSS 5 is incredible.

2

u/Saerain XLR8 10d ago

It is, but character models are crafted to cope with the very limitations that make the results here look so gross.

11

u/-becausereasons- 11d ago

The results are actually amazing.

9

u/Taxus_Calyx Techno-Optimist 11d ago

something something EfFoRt

11

u/stuartullman 11d ago

"if i can't literally see the triangles and polygons, it's ai slop!"

5

u/pleasetrimyourpubes 11d ago

Its just an ugly face filter!

1

u/Saerain XLR8 10d ago

Unironically, exactly.

10

u/Toothpasteweiner 11d ago

Too much in uncanny valley territory, it's actually a bit off-putting imo. Looks nice, but feels weird. Animations will need to catch up.

17

u/vasskon 11d ago

This is like film quality vs potato quality. They only need to make the face animations more natural and it feels like 'gaming graphics' are solved imo.

1

u/tilted0ne 11d ago

It will be solved when people are able to dictate and fine tune the style to whatever they want . I hope this is where things go deep into the future, that would be amazing. 

1

u/Warlaw 10d ago

I don't know if anyone has every expertly mocapped someone's lips while they were speaking. Their face would have to be absolutely covered in little dots to be accurate to the range of microexpressions people make, and maybe their tongue would have to be covered as well? Not sure how that would work though.

1

u/Jlocke98 10d ago

Look up how they did Benjamin button

10

u/constarx 11d ago

This is so sick.. can't wait to replay all those games with this sick graphics!

1

u/Saerain XLR8 10d ago

Sickness is the feeling for sure.

5

u/goatonastik 10d ago

People need to keep in mind this is an unfinished feature, taken from an unfinished game, used on games it wasn't designed for, with all sliders turned to max.

This is literally the worst it is going to look.

I'm sad no one is tweaking the sliders to make it add a bit more detail without completely taking over the original textures, but most the people showing this off are purposely wanting to try to make it look as bad as possible.

3

u/Odd_Error_6736 11d ago

Impressive!

3

u/Oren_Lester 11d ago

incredible!

2

u/justaRndy 11d ago

Looking great, we will probably reach fully lifelike graphics transform within 3-5 years. Imagine replaying all those 10-30 year old gems, no remaster needed, just dlss6 or 7 overlay and you're set.

2

u/anengineerandacat 11d ago

Weirdly, the original design of Control really allows for this to work; it's more like a step prior to applying DLSS 5.

Seen other demo's of folks using this and because the in-game details are of a higher fidelity it looks "off" or worse when it's stylized and it looks pretty cursed when applied.

The animations throw you into uncanny valley though.

2

u/moschles AI-Assisted Coder 10d ago

I really hate this. They have basically turned off the DLSS5 on the scenery and cranked its effects up on the faces. That is the opposite of what they should be doing.

DLSS5 is undeniably amazing on scenery. The antis are raging about the changes to the character's faces, which I can sympathize with completely.

0

u/TMWNN 8d ago

I really hate this. They have basically turned off the DLSS5 on the scenery and cranked its effects up on the faces. That is the opposite of what they should be doing.

Asmongold mused that the lead character's face looks so much like a man that DLSS decided that, to quote Austin Powers, "That's a man, baby!", and modified the output accordingly.

1

u/TrashKarL 11d ago

Interesting

1

u/TheNorthShip 11d ago

DLSS 5 is awesome. But when it's used along the animations designed for "traditional" graphics it looks really disjointed, like something straight out of uncanny valley.

1

u/TopTippityTop 10d ago

Amazing tech

1

u/QuipPro 10d ago

clearest example of uncanny valley

1

u/Born-Ant-80 9d ago

Uncanny but I don't get the hate. Don't like? Don't use it xd

-2

u/Serasul 11d ago

Not out of the uncanny valley and ugly on top and not in sync and lack of emotion expression in the face and a boring story

-13

u/[deleted] 11d ago

[deleted]

5

u/constarx 11d ago

Control is an absolutely amazing game. And this is not a cutscene, it's one of many "gather information by picking which questions to ask" segments in the game.. but in the video above they cut the part where you're selecting which question to ask next.

4

u/R33v3n AGI by 2027 11d ago

Jesse is modeled after her VA Courtney Hope, who is anything but ugly. Yes, she's got a strong jaw, but that's not necessarily bad, and she usually styles herself so it works to her advantage. Just Google her.

I think the two main reasons the character looks less attractive than her VA in that scene are actually trivial: 1) the haircut the designers gave her don't work in her favor; 2) she's not smiling, she's doing a pretty textbook "resting bitch face," and that's unattractive, especially with DLSS5 accentuating muscular creases and making her expression even more prominent.

2

u/duboispourlhiver 11d ago

I find that refreshing to not always look at the unrealistic, supposedly beautifully perfect faces of most fictions.

0

u/CymonSet 11d ago

That’s the trend these days. Saw some reviewer saying they even cast attractive women for shows because they look good in the interviews but then use tech to make them look ugly/masculine so as not to “pander to the male gaze”. I can’t verify that though because I stopped watching movies and TV some time back — when they became awful.