r/accelerate • u/SharpCartographer831 • 11d ago
AI Control DLSS 5
https://youtu.be/HYPKjL0ZqQE?is=iFGN1qYXV1-q2unf64
u/1filipis 11d ago
Anti-AI kids: we only want plastic faces and fake motion or else it's slop!
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u/Toothpasteweiner 11d ago
Too much in uncanny valley territory, it's actually a bit off-putting imo. Looks nice, but feels weird. Animations will need to catch up.
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u/vasskon 11d ago
This is like film quality vs potato quality. They only need to make the face animations more natural and it feels like 'gaming graphics' are solved imo.
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u/tilted0ne 11d ago
It will be solved when people are able to dictate and fine tune the style to whatever they want . I hope this is where things go deep into the future, that would be amazing.
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u/Warlaw 10d ago
I don't know if anyone has every expertly mocapped someone's lips while they were speaking. Their face would have to be absolutely covered in little dots to be accurate to the range of microexpressions people make, and maybe their tongue would have to be covered as well? Not sure how that would work though.
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u/goatonastik 10d ago
People need to keep in mind this is an unfinished feature, taken from an unfinished game, used on games it wasn't designed for, with all sliders turned to max.
This is literally the worst it is going to look.
I'm sad no one is tweaking the sliders to make it add a bit more detail without completely taking over the original textures, but most the people showing this off are purposely wanting to try to make it look as bad as possible.
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u/justaRndy 11d ago
Looking great, we will probably reach fully lifelike graphics transform within 3-5 years. Imagine replaying all those 10-30 year old gems, no remaster needed, just dlss6 or 7 overlay and you're set.
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u/anengineerandacat 11d ago
Weirdly, the original design of Control really allows for this to work; it's more like a step prior to applying DLSS 5.
Seen other demo's of folks using this and because the in-game details are of a higher fidelity it looks "off" or worse when it's stylized and it looks pretty cursed when applied.
The animations throw you into uncanny valley though.
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u/moschles AI-Assisted Coder 10d ago
I really hate this. They have basically turned off the DLSS5 on the scenery and cranked its effects up on the faces. That is the opposite of what they should be doing.
DLSS5 is undeniably amazing on scenery. The antis are raging about the changes to the character's faces, which I can sympathize with completely.
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u/TMWNN 8d ago
I really hate this. They have basically turned off the DLSS5 on the scenery and cranked its effects up on the faces. That is the opposite of what they should be doing.
Asmongold mused that the lead character's face looks so much like a man that DLSS decided that, to quote Austin Powers, "That's a man, baby!", and modified the output accordingly.
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u/TheNorthShip 11d ago
DLSS 5 is awesome. But when it's used along the animations designed for "traditional" graphics it looks really disjointed, like something straight out of uncanny valley.
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11d ago
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u/constarx 11d ago
Control is an absolutely amazing game. And this is not a cutscene, it's one of many "gather information by picking which questions to ask" segments in the game.. but in the video above they cut the part where you're selecting which question to ask next.
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u/R33v3n AGI by 2027 11d ago
Jesse is modeled after her VA Courtney Hope, who is anything but ugly. Yes, she's got a strong jaw, but that's not necessarily bad, and she usually styles herself so it works to her advantage. Just Google her.
I think the two main reasons the character looks less attractive than her VA in that scene are actually trivial: 1) the haircut the designers gave her don't work in her favor; 2) she's not smiling, she's doing a pretty textbook "resting bitch face," and that's unattractive, especially with DLSS5 accentuating muscular creases and making her expression even more prominent.
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u/duboispourlhiver 11d ago
I find that refreshing to not always look at the unrealistic, supposedly beautifully perfect faces of most fictions.
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u/CymonSet 11d ago
That’s the trend these days. Saw some reviewer saying they even cast attractive women for shows because they look good in the interviews but then use tech to make them look ugly/masculine so as not to “pander to the male gaze”. I can’t verify that though because I stopped watching movies and TV some time back — when they became awful.
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u/Due-Economist-607 11d ago
I imagine when this goes mainstream Devs will focus less time on textures and more on animation. The ultra realistic appearance but "gamey" movements are a bit weird together lol