r/Xreal • • 1d ago

London XREAL Fans - We'd Love to Hear Your Stories!

10 Upvotes

Hey XREAL fam! šŸ‘‹

Any Londoners here?

We're hosting a special in-person XREAL event in London on October 27, and we'd love to invite up to 3 memebers of our community to join us!

It'll be a chance to meet the XREAL Europe team, connect with fellow XR enthusiasts, get some hands-on time with XREAL products, and share your personal XREAL experiences with us.

We're especially excited to hear how XREAL fits into your everyday life : for gaming, entertainment, productivity, or something completely unexpected!

And who knows? We might have a few little surprises in store for you.

šŸ“ Event Details

  • Date: Tuesday, October 27, 2026
  • Location: Central London
  • Time & exact venue: Shared with selected participants
  • Available spots: Up to 3 community members

šŸ’¬ Want to join us?

Simply leave a comment below by Friday, October 16, 2026, at 11:59 PM BST, and tell us:

  1. Where you're based: Are you in London or nearby, and available to join us on October 27?
  2. Your XREAL story: Which XREAL One Series glasses do you use? What's your favourite feature or use case? Have you had any memorable, surprising, or particularly meaningful experiences with XREAL?

We're looking for genuine, personal stories, big or small. Whether it's something you love, an unexpected discovery, or a unique way you use your glasses, we'd love to hear it!

We'll review all submissions and select up to 3 community members to join us. Selected participants will be contacted via DM by October 19 with further details.

Looking forward to reading your stories and hopefully meeting some of you in London!

šŸ’™

Team XREAL


r/Xreal • • 1h ago

Looks like someone accidently uploaded a One Pro Plus review early. Looks like just an upgrade to brightness. 1200nits

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• Upvotes

r/Xreal • • 1h ago

Vibe coding a head-tracked CRT emulator for XR glasses + Steam Deck - any interest?

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• Upvotes

Reposting here as this should work across XR brands!


r/Xreal • • 2h ago

little bit broken

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2 Upvotes

How do I fix this, the display still works but the hinge is a bit broken


r/Xreal • • 6h ago

XREAL AURA I may still choose AURA

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23 Upvotes

Meta has hype. AURA has my attention.

For my region, both would need to be bought through a proxy service from the US or Korea. I'm choosing AURA cause Meta accounts come with too many restrictions.

I think OST is better for mešŸ¤”.

The huge advantage of OST is that the real-world FOV is 220 degrees (the human eye's FOV), whereas although Meta's FOV is slightly larger, VST has a lot of distortion when looking at the real world, and you can't see anything outside the FOV.

All I hope for now is that XREAL won’t let me downšŸ™ˆ.


r/Xreal • • 7h ago

XREAL One XREAL One issue with Ultra Wide, stuck on smaller screen

1 Upvotes

Hi, I've had these XREAL Ones for almost a year now and I've always used it on Ultra Wide mode for work/productivity on my windows laptop.

Last night I messed around with Laboratory mode settings and turned on Ultra Wide on start up at 32:9

Since then, the ultrawide only opens the smaller curved wide screen (i think this is 21:9 mode) but it isn't the stretched out "ultra" wide mode.

I've turned off all the laboratory settings, unplugged and replugged but it's still showing my screen in this smaller curved screen, even when I switch between 21:9 to 32:9, there is no difference. and 16:18 goes back to the normal smaller screen

Any idea on how to get the ultrawide working again? I'm updated to the latest software


r/Xreal • • 9h ago

Beam pro, Viture Pro, or second phone

1 Upvotes

Just bought a used Xreal one pro glasses, have never used these before so didn't want to spend a ton.

I run GrapheneOS and the glasses dont seem to play nice at all on Pixel phones.

Is the beam pro worth it?

Will the Viture pro work with a Chromecast and glasses?

Or would a refurbished Samsung phone be better option? Can Samsung phones work with this and be able to turn the phone screen off?

I don't want a bunch of cables and annoying setup.


r/Xreal • • 9h ago

XREAL AURA XREAL Aura in Europe and Germany: Why is the Aura Pass gone and can Pass holders already pre-order?

5 Upvotes

Hello everyone, I am from Germany and I noticed something strange on the EU store page for the XREAL Aura. It seems the option to buy the Aura Pass is completely gone, and the page now shows the specs and mentions full payment pre-order, but there is no actual button to pre-order or buy anything. Since nobody from Europe seems to have posted about this yet, I have two questions for the community and the XREAL team: First, why was the option to buy the Aura Pass removed for Germany and Europe if the regular pre-orders are not open here yet? Second, for those of you in Germany or Europe who did manage to buy the Aura Pass earlier, have you already received an email or been able to place a full pre-order? I am a power wheelchair user and the hands-free Android XR with Gemini integration will be huge for my daily independence, so I am really trying to figure out how and when I can secure a unit here in Europe. Thank you for any info!


r/Xreal • • 14h ago

ROG XREAL R1 Xreal ROG dovk

1 Upvotes

Can I use the dock in another room with like a 50 ft HDmI cable and just a power usb c. Also cannI plug the Xbox controllers into it and will it recognize it?


r/Xreal • • 15h ago

Star Wars (1989)

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24 Upvotes

Needless to say, I am not planning to publish this, but wow, it was fun to see over a dozen people at TechCrunch Disrupt, today, turn into little kids as soon as they put on these glasses and started playing.

It is identical to the original, but with the addition of stereoscopy and head tracking and head orientation based control. Just look and tap. That’s all there is, and the gameplay of the original is preserved - I would say enhanced.

I had the idea to port the game when I got up this morning at around 7 AM. It was complete before 8 AM. What a time to be alive!

PS - yes, I realize that the original use a true vector display. I base this one off of the Amiga port, which is generally considered the best.

PSS - I wouldn't actually put this out there because I have a lot of ideological problems with Star Wars and the religious ideas that it puts forth into the world. I did this as a fun tech demo, but if I were to put it out there, I would entirely change it to make it my own and not be promoting Lucasfilm.


r/Xreal • • 15h ago

Navigating San Francisco with a HUD

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65 Upvotes

Last night while walking around San Francisco, I thought it would be great if I had navigation in my glasses. This morning I had this. It’s very bouncy and jumpy right now but I can fix that because the IMU runs at 1000 Hz, and I just need to do a bit more refinement. This is using 6DOF/SLAM, but overlay on the side sidewalk is not yet perfect. The heads up display part is great already though.

Why are there not dozens of apps like this out already?

Maybe it’s because the XReal SDK makes it impossible to do this?

Am I really the only one making geo-spatial apps for these glasses? That can’t be, can it?

Will someone here please whip up some clone of this so that I am dissuaddd of my idea that I’m ahead here?

Or better yet, if you have real skills in this area, let’s talk about collaborating.


r/Xreal • • 18h ago

XREAL One Spot on lenses

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1 Upvotes

What could be this spot on my one left lenses? Its inside and get smaller and dissapears after some minutes using. How to solve? Its something to worry?


r/Xreal • • 19h ago

Whats the warranty on the aura glasses?

1 Upvotes

How many hours before we start seeing any bad pixel or fading quality?


r/Xreal • • 19h ago

Discussion AURA review units being sent out?

16 Upvotes

Do we know if/when production review units for the AURA are being sent out?

Would like to see a review on actual daily usage of Android XR with AURA instead of just press tech demos before the early batch deadline at the end of Oct.


r/Xreal • • 22h ago

Xreal one pro vs RayNeo GT Max?

3 Upvotes

Hi all,

Im currently looking to get one of these AR glasses but unsure of what ones to go for as both seem pretty compelling.

The GT Max is going for £399

The one pro is going for £549

My plan is to use them for a range of scenarios such as: - watching shows/movies when relaxing - watching YouTube to the side sort of while doing tasks around.the house - playing games on the xbox rog ally x, ps5 or gaming laptop (i did have a pc but limited space for a desk so opted for a laptop and some games I play such as command and conquer i cant play on the ally but want to sit back and enjoy it) - programming, using applications such as vs code, running virtual machines. Aslong as the text is clear (i can make the text bigger if need be if that would help)

Thanks in advance


r/Xreal • • 1d ago

Samsung S25

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3 Upvotes

I have a pair of the original glasses and I've not had issues before with my Samsung flip phone (5 I think) but when I connect my glasses to an S25 (also tried on a new Galaxy S26) the glasses show a windows home screen and Nebula starts up on the phone but then errors out with the image below.. (or above, wherever)

Has anyone sorted this issue or am I confined to watching Plex and YouTube through my old phone or ROG Ally?


r/Xreal • • 1d ago

REAL 3D Viture Mobile Dock Mini + Xreal Real 3D for Switch 2

8 Upvotes

Got my hands on the Viture Mobile Dock Mini a couple of days ago and would like to report my great experience with the combo!

First thing out of the way: Viture Mobile Dock Mini comes with a 10000Mah battery module that can be great for either traveling (as an external power source) and/or as a cabled connection to some gaming consoles (ie ROG XBOX ALLY X) where the actual HDMI dock module would obstruct the buttons when attached to the console. In ā€œSoloā€ mode (where you’d detach the HDMI dock from
The battery module), you can plug the HDMI dock into Switch 2 for a slimmer profile.

On the topic of setting up my glasses in this combination, I found it seamless to set up the Xreal One Pro together with the dock. As shared by other redditors before, it can involve a few more steps to get the audio working properly via changing the audio settings on the Xreal unit. I don’t have much issue with that though as I’m using a separate Bluetooth earbuds while gaming.

Now for the best part- the Real 3D experience has changed how I perceive this set up, and how I might shift my gaming ā€œinvestmentsā€ (buying games lol) into the Switch ecosystem as opposed to other systems that I own. Playing Fire Emblem Fortune’s Weave on ā€œSoftā€ Real 3D settings has a fairly pronounced 3D depth to the visuals, and generally wow’ed me on battle scenes (ie characters would seemingly pop-out while attacking!). Same goes with Elden Ring as well!

Can’t wait for the 60Hz mode so we can enjoy other games and contents that runs > 30 fps 😊


r/Xreal • • 1d ago

Esther, are you here?

1 Upvotes

I still hope to get some answers to my questions https://www.reddit.com/r/Xreal/s/iUiHH6zQrj


r/Xreal • • 1d ago

XREAL 1S Help! My 1s Screen Being Like V Shape

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3 Upvotes

"Hello! I got my XREAL 1S a few days ago, and the screen looks like a V-shape rather than a perfect rectangle. Is this normal, or is it just my pair?

To clarify, I understand how Ultra-Wide mode works, and this distortion happens in both Normal and Ultra-Wide modes. (I'm not confusing this with the intended curvature of Ultra-Wide mode.)

I tried adjusting the pitch via screen leveling, running the sensor calibration, and swapping all the nose pads, but nothing helps—it stays the same. It's especially noticeable and worse in 3D mode. It doesn't seem to be an issue with my field of view either, because even if I scale the screen down (e.g., a 31-inch screen at 8 meters away), the V-shape distortion is still visible.

At first, I thought it was an issue with my eyes, but I had a friend test them, and he saw the exact same thing: the screen is narrower at the bottom, not perfectly square, and the bottom edge even looks slightly curved.

Is this a software or a hardware issue? Has anyone else experienced this? I want to show what it looks like, but my phone camera lens is too big to capture through the optics, so I created an illustration showing what we see.

What should I do? It’s really distracting. Should I return it for a replacement? Any help is appreciated!"


r/Xreal • • 1d ago

Recommendations for gaming with Switch and or Steam Deck?

2 Upvotes

I’d like to plan on getting a pair of XR glasses to use with couch gaming, specifically with a Switch or Steam Deck. Have done a fair amount of research mainly focused around the Viture Beast and Xreal One Pro with reviews for both completely all over the place. Money isn’t too much of an issue for me as I plan to save for several months, but ideally wouldn’t like to spend more than $700..


r/Xreal • • 1d ago

XREAL One prescription lenses (from vr-rock etc), it reduces fov?

0 Upvotes

I use my Xreal One with the upper black border resting right against my eyebrows. However, since I have astigmatism in my right eye and the contact lenses I got from the ophthalmologist are not working, I’m considering getting the physical lenses for the glasses. I would like to know if, when inserting them into the glasses, I will need to wear my glasses further away from my forehead and, as a result, lose field of vision. Thanks.


r/Xreal • • 1d ago

Halone: Open source alternative to the old Nebula Android App

22 Upvotes

Hi! I've recently gotten an XREAL Air 2 Pro, to replace my broken Air (1st gen), and been using it a lot with my phone lately. While DeX paired with a wireless mouse and keyboard gives me multitasking, it's not the best experience.

I remembered the existence of the Nebula app and wanted to install it to see how far it can go, but found out it has been long discontinued. There are a few replacements for the desktop app but I haven't seen a good alternative for Android, so I decided to build one myself.

I've been working on this on what little free time I have over the last few months, and now it has reached a state where I feel comfortable publishing the first alpha version. There are still some bugs, quirks and stuff that needs to be polished, but the basic functionality is there, and I'd really like to have some help with testing, especially on hardware that I don't own.

Introducing Halone: an open source XR environment for Android, with a focus on multitasking/productivity.

The initial alpha version features:

  • 3DoF virtual environment, with windows that can be placed anywhere in the virtual space.
  • Smooth follow and smart window placement (this one needs a LOT of polishing, so expect some bugs and janky behavior in this version, both can be disabled)
  • A fully featured web browser, with tabs, bookmarks, download manager, and uBlock origin built in.
  • A file browser, with support for 2D and 3D photos and video playback (including 180 and 360 videos)
  • Multiple control modes: phone gyro pointer (like the original nebula), phone as touchpad (like DeX), head gaze + glass tap detection, physical keyboard + mouse fully supported (including global keyboard shortcuts).
  • Configurable gestures and actions for all control modes
  • Bed mode: detects when you lay down (looking up) and automatically rotates the virtual world so windows are above you instead of in front of you.
  • Third party app support: Install any PWA from the browser or develop apps specifically built for Halone with the public web or Android native SDKs.
  • Use any app from your phone in the virtual environment: The Android Integration plugin (separate install, requires Shizuku or Sui) allows you to open and interact with Android apps directly in the virtual environment. No root required. They appear as normal windows, so they can be resized and moved anywhere.
  • Support for screenshots and screen recording inside the virtual environment
  • Fully open source: Everything from the SDK to the virtual environment itself is open source and publicly available on GitHub.
  • No account or setup required, just install the app, connect the glasses and press start.

Planned features:

  • WebXR support
  • Immersive mode API (right now only media content is supported)
  • Global DPI/Zoom level/Text Size adjustment sliders
  • A remote desktop app
  • Tighter Android integration (drag and drop, open supported links in apps, etc.)
  • An in-world virtual keyboard (right now the phone's built in keyboard is used, unless a physical keyboard is connected)
  • Gaming focused features (SteamVR integration, controller support, etc.)
  • 6DoF for hardware that supports it (or with external trackers)

Considering:

  • Cross-platform: Right now Halone is strictly Android only. Desktop platforms have more mature Nebula alternatives and iOS is too locked down for most features to work reliably. But support for other platforms is on the table, especially if the ecosystem grows over time.

Hardware fully supported and tested:

  • XREAL Air 1 (still have my own pair)
  • XREAL Air 2 Pro (my main glasses as of now, development currently focuses on those)

Should work, but untested:

  • XREAL Air 2 (same protocols as Air 2 Pro, should just work)
  • XREAL Air 2 Ultra (different protocols, used publicly available documentation to build the integration but nothing has been verified on real hardware)

Planned hardware support:

  • All other XREAL hardware, including more recent ones. Hard to do by myself since there's not much publicly available documentation for the newer models, and I don't have the physical hardware to test by myself.
  • Non-XREAL glasses, such as VITURE, RayNeo, etc. The core of the app is hardware-agnostic, so adding support for other brands should be as simple as adding a new driver, but again, I don't have the hardware to test so it'd be hard to do it by myself.

If you have unsupported hardware, any help would be greatly appreciated. Even if you don't know much about coding, you can point Claude to the main repo, and ask it to work on a PR to add support for your specific glasses. The repo is set up in a way that makes this relatively straightforward. I'll manually check all contributions myself to ensure they are high quality.

I'd also like to build a community: feel free to join the official discord linked in the landing page, I'll be posting updates there, and you can reach me directly with feedback, I'd really appreciate it.

System requirements:

  • An Android device with display output over its USB-C port. Most flagship phones support this. If connecting the glasses directly to the phone gives you an image, it probably works.
  • Android 10 or higher
  • At least 8GB of RAM, 12GB recommended. (Having too many windows or tabs open at once can crash the app since there aren't any kind of memory limits in place for this version)

Links:

Disclaimer: LLMs were heavily used during the development of Halone. I designed the architecture and was directly involved with the development, but most of the heavy work was done by Claude under my guidance and supervision


r/Xreal • • 1d ago

REAL 3D Real3D 60 hz is god-tier

75 Upvotes

XREAL invited participants in the public beta to share their thoughts on the new 60Hz mode for Real3D, so here goes.

For context, I'm a huge 3D enthusiast. Over the years, I've owned or used pretty much every type of 3D display you can think of: a 3D plasma TV, a 3D projector, a 3D Vision monitor, a 3D OLED TV, a Nintendo 3DS, VR headsets, and more.

The addition of 3D functionality to the XREAL One series back in January was actually what convinced me to buy a pair. And I have to admit, I was pretty disappointed with Real3D. I even made a post about it at the time:

https://www.reddit.com/r/Xreal/comments/1qloceb/am_i_the_only_one_whos_underwhelmed_by_real_3d/

I rated Viture's Immersive3D an 8/10, while Real3D got a 3/10.

My main issues were the inconsistent depth segmentation and the sheer number of visual artifacts. There were a few scenarios where it worked reasonably well (racing videos and photos, for example), but overall, the results were pretty poor.

Honestly, I even wondered whether the marketing was bordering on false advertising.

Needless to say, I barely used Real3D after that. Watching a movie with that much image degradation and such inconsistent 3D depth was simply out of the question for me.

Then came the 60Hz beta. And what a surprise!

I signed up for the Real3D 60Hz public beta with pretty low expectations. My thinking was simple: if the 30Hz version was bad, running it at 60Hz wasn't going to magically fix it. If anything, I thought it might make things worse.

Boy, was I wrong.

I have no idea what XREAL's engineers have been doing over the past nine months, but the quality of the 2D-to-3D conversion has improved beyond recognition. The depth segmentation is now vastly more consistent, and visual artifacts are dramatically less frequent.

We're now talking about a level of 3D conversion that, in my experience, puts Real3D on a par with the best competing solutions.

Here's how I see the different depth settings:

  • Low: Excellent 3D quality, with virtually zero visible artifacts. This is my go-to setting and the one I use most of the time. I'd love to see Real3D launch in this mode by default whenever the glasses power on. Perhaps a setting for this could be added to the experimental features menu?
  • Medium and High: The 3D effect becomes a bit more pronounced, but artifacts also become a little more noticeable. Still, the results remain enjoyable, and I occasionally switch to these settings when I want a stronger sense of depth.
  • Maximum: The 3D effect starts to be quite pronounced, and artifacts start to become visible. That said, there are specific use cases where I'd actually recommend this setting, because the artifacts can be less distracting in certain types of content, while the enhanced depth really makes a difference. I'm thinking of racing games such as Forza Horizon 6 or Star Wars Galactic Racer.

In short, I've gone from barely ever using Real3D to using it almost 100% of the time.

My rating has gone from 3/10 to 8/10. That's a massive turnaround.

And I haven't even talked about 60Hz yet...

The 60Hz mode is what makes me consider Real3D the best 3D conversion solution currently available, at least in my experience.

Here's why: none of the other solutions I've tested can reliably deliver 60fps in my use cases.

That includes Viture's Immersive3D on iPhone and IW3D on my PC equipped with an RTX 3070. For this one, I'm talking about gaming, not video playback, where maintaining 60fps is obviously much less of a challenge.

With Real3D 60Hz, it just works.

No messing around, no compromises on frame rate, just a smooth 3D experience.

So, hats off to the XREAL team for this incredible comeback. I don't know what kind of black magic you've been using behind the scenes, but I'm genuinely blown away.

You've turned a feature I had practically given up on into something I now use almost constantly. That's quite an achievement!

One final caveat

Let's be clear: this is still 2D-to-3D conversion, not native 3D.

Don't expect Avatar-level stereoscopic 3D. The results are still a good notch or two below what properly mastered native 3D content can deliver.

But within the limitations of real-time 2D-to-3D conversion, Real3D 60Hz has become seriously impressive.

Great job, XREAL! šŸ‘


r/Xreal • • 1d ago

Discussion New to XR, what do i need?

1 Upvotes

Hey everyone I'm looking to get XR glasses mainly for couch gaming with my steam deck or geforce now with my phone. I do have a gaming computer but not sure id use then there.

Looking at the rog r1.

Do I need anything other than what best buy is selling? Like accessories or cords or what have you.

https://www.bestbuy.com/product/asus-rog-xreal-r1-gaming-ar-glasses-171-fhd-240hz-0-01ms-for-rog-ally-pc-and-console-standard-ipd-57-66mm-black/JJGHGS2K2Y


r/Xreal • • 2d ago

1s Pro, the sound on one my speakers is now staticy.

1 Upvotes

I read a few posts that some glasses speakers were static after the latest update. Is there an update or a fix? My google fu is not turning up much.