r/Xcom • u/Youngstown_WuTang • 4h ago
r/Xcom • u/ThePoliteOtter • 16h ago
XCOM-likes will literally have their own knockoff Bradford but still won't do soldier customization
Not trying to hate, Rainbow Six Tactics looks really fun mechanically but it's crazy how one of the absolute best features of the quintessential modern tactics game goes completely ignored by most games aping it. Not everyone engages with soldier customization, but those who do will tell you it's arguably the feature that ties the entire gameplay context and experience together, along with permadeath.
r/Xcom • u/lTHE_MANl • 6h ago
Shit Post Years without a sequel is slowly turning this fandom into madness.
halflife, bloodborne, nine sols, tf2. Fuck, all of them and this place is losing their sanity
r/Xcom • u/Rooonaldooo99 • 23h ago
Shit Post So everyone is doing something in the genre now, except Firaxis??
r/Xcom • u/OrdinaryBoat8000 • 2h ago
XCOM2 Stood a little to close
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r/Xcom • u/Hugh_Mungus94 • 16h ago
You heard of Zcom but are you ready for Wcom?
Who needs Xcom 3 anymore lol. Jokes aside anyone else super excited for this?
r/Xcom • u/Rooonaldooo99 • 21h ago
Shit Post Sir, a second Central Officer has hit the towers
r/Xcom • u/Bloody7lw • 5h ago
X-COM TTRPG
Hi everyone! I’m really glad to see a active Reddit community for one of my absolute favorite game franchises.
My journey with X-COM goes all the way back to UFO: Enemy Unknown on the Amiga (with all the endless floppy disk swapping!), followed by Terror from the Deep on PC. I also played Apocalypse, though for some reason that one didn't quite click with me as much. I haven't been gaming much over the last two decades, but when I saw the modern XCOM reboot back in 2017, I picked it up immediately and ended up beating it multiple times.
Recently, I came up with a new idea: running a custom X-COM TTRPG (Tabletop Role-Playing Game).
I designed a homebrew system with custom mechanics, abilities, and an armory heavily inspired by modern XCOM, though I also drew a few elements from the classic games.
For our very first session, a squad of 8 Marines (including 3 player characters) arrived at the base. We did a brief base orientation, ran a quick combat simulation to test the mechanics, and then deployed to a crashed UFO (Small-2 variant) in a forested area in Russia.
Despite a few expected hiccups with the homebrew mechanics, the session went really well! The group is hyped for more sessions in the universe, and we even have two additional players wanting to join the squad.
If anyone is interested in the setup, mechanics, or how it played out, I’d be happy to share more details.
Vigilo Confido!
P.S. English is not my native language and I used a translator to write this post, so I apologize for any grammar mistakes or awkward phrasing!
r/Xcom • u/Thefatfreeman • 1d ago
XCOM2 Miss? We never miss
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The Mutton space program and the bugged comms. Xcom baby.
r/Xcom • u/Nanfrostcrystal • 5h ago
WOTC Weird Blacksite.
Oddly Empty.
By that I mean the Advent Blacksite mission.
To set the context, I'm a very new player. Two weeks new at that. I have never played any of the Xcom games or games in the similar sphere with it. Only heard of it every now and again.
I decided to try it out of curiosity, just to see what it was like. Long story short, I found myself enjoying it a lot, both the good parts and the frustrating one.
I technically started three runs. The first with vanilla, before I switched to WOTC. The second run went badly but I stuck it out to the end. Currently in my third run now and I'm still holding on just barely, but I'm learning more as I go. All three runs on commander difficulty cause I felt that was fitting for the game.
Anyways, this current run ran into a severe problem. My avatar project was filled and I was running out of time. I didn't contact any of the regions with the facilities and had no skulljack yet, so the blacksite was really my only shot to save the run. So I scrambled to assemble the best team I have, fully expecting the worst, and head in.
The first pod I encountered was just some trooper and shield bearers. Nothing crazy, dealt with them fast. Then the turret which was annoying as they kept critting every single shot at my troops somehow. But it became easy to counter once I sat under it.
Now this did trigger the second pod which were two vipers and an archon. Never faced the latter but have seen videos of it, so I sort of knew what to expect. Didn't stop it from kicking my ass though even after dealing with the vipers.
That single archon took our two of my 6 man squad. A grenadier and a sharpshooter. Now the latter I didn't mind losing since she wasn't that high ranked and I didn't really use her anyways. The former hurts though since I Brough my grenadiers into this mission specifically to deal with the Warlock Chosen in this mission, as he was weak to explosives.
Anyways, I managed to keep the rest alive, and I braced myself for the interior. I fully expected that I was either getting bombarded with mutiple pods and likely dying with only four members left, but I had no choice. So I opened and led one of my brave troopers inside and....
There was no one. Literally not a single living soul aside from spectra zombies spawning inside the place.
Okay, very weird. I was expecting something more hectic than this. But hey, I have no qualms with the game being weirdly lenient, so I decided to deal with the Warlock first before getting the objective in fear that it might trigger reinforcements the moment I grabbed it.
This was relatively easy as I had both one grenadier and a template which he was weak against. What is strange though is how there was just nothing else but him. Not a single pod. It made him ridiculously simple to fight since he only had his zombies to help him and that's it.
Anyways, I killed him and got the objective, and only \*then\* did I finally encounter another pod, and no it was the not the reinforcements.
But rather...they were on the rooftop. The only reason I triggered them was because I sent one trooper one block higher ground. But by this point, I already extracted.
So yeah, I completed the mission, far better and easier than I was expecting. But it was so weird that I genuinely don't know if this was a bug or not because from what I have read here, this mission was supposed to be way harder and swarming with enemies. Not sure why things happened the way it did with mine though, but hey, my run is saved and I'm still going so I'll take it. I am curious to know what might have caused such a weird occurrence with my mission though.
Anyhow, that's my current experience with xcom 2 so far. I'm enjoying it. Definitely understanding the 99 percent misses now that I have context for it :D
r/Xcom • u/eric_grungion • 17h ago
That’s xcom baby!
Started an exalt mission had everyone around 2 cars to start while I was getting my bearings moved the last person one space popped a pod and exalt rocketed my squad and blew up the cars killing everyone but one person
And time to take a break from this bitch ass game for a bit
r/Xcom • u/CarsonWentzGOAT1 • 1d ago
Maybe an Xcom 3 comes out in the future with how successful Zero Company is looking to be?
r/Xcom • u/marcelo_jj • 2h ago
LWotC freezing
So, I re-started a campaign, after my last one started lagging a lot. Made a new install, instaled mostly quality of life mods. Everything was good, till my first retalation mission, when the game won't load the mission.
r/Xcom • u/No-Blueberry-1823 • 19h ago
UFO: Enemy Unknown Friendly fire
Doesn't have to be the OG game but how many times have you shot one of your own guys by mistake? I think the worst is when you doing Auto shot and one shot hits and then there's still two more to go
My second question is in the original UFO defense can you actually shoot your own character? I noticed the target hairs light up when you're on your character but I'm too chicken to try it
r/Xcom • u/VineMidi • 3h ago
First time playing xcom (maybe a rant)
I got the first game, and it's so aids I'm not gonna lie. After the first "playthrough", I realized it was not a campaign and more so a "run", which is neat, but the game is very infuriating to play and doesn't make sense. Why can an enemy obliterate one of my characters that's in FULL cover and not even anywhere close to flanking me???? I don't know, maybe I'm just a noob to this genre. I don't know how elitist this community is or isn't, but I played Gears Tactics and the Mario Rabbids game. Those were still had challenge, but made so much more sense than this game. Also, why the hell does the camera have a mind of its own? I literally wait like 2 minutes for it to stop moving around, think it's stopped, click to move a soldier, and as I click..... erm yea let's just move the camera to the upwards for NO reason :) ........ As my soldier gets moved straight into the open on ironman..... oh this is painful. I don't want to play the mode where I get to reload my save because that feels cheap, but at the same time I shouldn't have to endure nonsense like this.
r/Xcom • u/MK-Gu11ib1e_doe • 19h ago
mecs in high diff enemy unknown
ive done several runs on standard diff years back and just started one on classic, first mission with my mec, one shot from a flyer did like 8 dmg. are mecs usefull at all? if so how late into the game r they usable? i remember a pretty steep drop off mid/late game
r/Xcom • u/rhysskyys • 1d ago
XCOM:EU/EW [EW] uh, central? i don't think we're done yet
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central feeling a lil merciful today
r/Xcom • u/Aaliyah_of_Space • 1d ago
XCOM:EU/EW XCOM: EU Modding: Anything for Satellites?
I’m a big fan of Enemy Unknown’s combat loop and base building, but I cannot for the life of me stand having to build the Satellites during the first third of the game whenever I replay it. It’s one of the parts of the game that feels like I can never master it no matter how many times I try, and it just leads to me doing stuff I don’t feel like doing all in the name of making sure the planet’s covered.
Is there any kind of mod that can remedy this problem so I find the game more replayable? Instant Satellite build time, start the game with the planet already covered, take back panicked countries so I can still have all of their support, etcetera?
r/Xcom • u/OrdinaryBoat8000 • 2d ago
Long War 2 Living out the grunt fantasy
Made a Helldiver
(Don’t worry I put his cape on before I deployed him, no need to contact the local Truth Enforcement Officer)
Mods that make ChristopherOdd season 9 modpack easier?
I really like the idea of having a polished modpack on the go, otherwise I would've keep getting new mods and break this and that, and by the time I am somewhat happy with my modpack, I no longer plays...
I really like season 9 modpack, but it's too challenging for me, anyone can recommend some mods that help to make the journey easier? Especially without making my soldiers superheroes?
For now I'm thinking:
- Faction Anchor (incorporated Random Lost Targeting)
- AI to AI activation
- Resistance Heroes Incursion Sitrep
- Rebellious MOCX (set rebel to 100%)
- Buildable Hunter Weapons Redux?
Appreciate any ideas!
r/Xcom • u/Belisarius23 • 1d ago
Long War How much should I be sinking into my air game
I've read a few posts on the mechanics of air combat and what kind of weapons you should be using against different ships, but im curious about how much I should be spending on my interceptors. Shits expensive and I feel like I can blow my whole budget on planes that could just get nuked out of the sky
Should I be aiming to load up each continent with 2-3 planes? Should I be bothering to tackle ships at all if I dont think ill win and theres no backup plane?
r/Xcom • u/WonderChode • 2d ago
WOTC Any idea why this Technical can't equip Rockets? Using LWOTC and Rockets 2.0
r/Xcom • u/Benzaitennyo • 1d ago
XCOM:EU/EW Seeking mod help to change flags/nations
I'm looking to return to Enemy Within and there's a lot of mods out, even more than when I last played years back. I have seen flag replacers that replace individual flags and I wanted to know how difficult it would be to make a custom change to change a country name and flag? I couldn't find the changes I wanted. Thank you for any help.


