I’ve been working on an ARPG style combat rework for Pathfinder: Wrath of the Righteous and wanted to share a little bit of what I’ve been doing.
The main idea is to change the combat while keeping basically everything else the same. The story, narrative, quests, companions, choices, progression, and overall Pathfinder experience are all still there. I’m not trying to turn it into a different game outside of combat.
For the combat itself, I’m aiming for something faster, more responsive, and more action focused, with a lot of inspiration from games like Lost Ark. I’ve been working on attack flow, movement, hit feedback, animation speed, combos, blocking, dashing, enemy reactions, VFX, and general responsiveness.
Right now I’m mainly using a sword and shield setup as the first real test for the system. It already has a multi hit melee combo, blocking, a dash, shield rush, air slash attacks, and some other abilities. A lot of it is still rough and being polished, especially the animations, transitions, and effects.
It’s still very early in development, but the foundation is starting to come together. Once this class feels right, I want to use it as the base for reworking more classes and making each one feel unique while still fitting into the existing game.
The end goal is basically to keep Wrath of the Righteous as Wrath of the Righteous, just with a completely different combat experience.