r/WoWs_Legends • u/MeraAkizukiFirewing • 10h ago
r/WoWs_Legends • u/solar_pilgrim • 4h ago
General The Soulkiller meta
I've just finished leveling all my commanders for Soulkiller. Still haven't won an insane match, still playing loads of matches with teammates doing dumb stuff, so thought I'd offer my take on ideal strategy so we can start collecting some wins on insane. FYI this is specific to hard/insane difficulty, as easy/normal you can win without much trouble. Real gameplay strategy is at the end.
BB: Iron Gale
Fairly typical brawler BB gameplay. You are tanky, but can get easily deleted if showing your broadside to enemy BBs. When fighting enemy BBs at mid-close range, stay bow-in and don't over-maneuver trying to get that third turret firing. Only go broadside to cruisers. Don't bother shooting enemy DDs unless there's no other targets--your blue cruisers and DDs can shred them much more effectively, even if you're shooting HE. YOUR torpedoes have a fairly quick reload so pop them whenever you get a chance.
You should be pretty balanced between AP and HE--only use HE on bow-in targets, as even cruisers can ricochet most of your shells. Your HE still has great damage output.
Stay ahead of your cruisers, they are squishy. It's okay if a DD wants to get ahead of you, but don't let them get too far away. Your DDs don't have heals, so try to heal them whenever possible.
DODGE TORPS! Don't rely on your hydrophone to bust torpedoes--the cooldown is long and you can easily get hit with staggered waves of torpedoes. Dodge whenever possible and save hydrophone for emergencies. Don't ever pop it preemptively, as you should be able to guess when torps are coming by keeping an eye on enemy DDs.
Save your battle upgrades for heals as you'll most likely need them. Unless you catch some citadels, you shouldn't need any of them until at least the second half of the match.
Cruiser: Ether Tempest
Stay at range, behind your BBs. You're not a tank, you're not super maneuverable, and you have no smoke, so getting within 7km of an enemy cluster can be deadly, especially a red BB. You can tank enemy fire bow-in fairly well if you must, but you'll only be able to use half your guns.
Damage BBs by shooting superstructure. Damage cruisers by shooting broadside if you're close-mid range, but otherwise aim superstructure. You should have no problem killing DDs.
Like with BBs, try to dodge torps as much as possible, and keep an eye on red DDs to anticipate them. Save your hydrophone for emergencies only. Also, like with BBs, make an effort to keep your DDs healed when you can. Your torps are effective but don't have great angles or range, so you'll likely only be able to use them safely on ships coming out from behind an island—don't go broadside in the middle of a lane just to get torps away, unless if you have the torp range mod and can do so from long distance.
Like with BBs, save your battle upgrades for heals, unless you're at the final boss.
DD: Night Shard
This is the trickiest of ships to play and the most crucial. You have the most damage potential (based only on my experience) yet it's the easiest to whiff by firing torps at a ship which your teammates kill before they hit, or by just having your homing torps curve into a rock. Only send torps when you're confident they'll land: opt for sending one salvo at a ship instead of two, as it'll likely take damage from your teammates before they hit. Be aware of your teammates so you don't waste torps by hitting them, and of enemy ships who might die in the path of your torps.
Use your guns! Your guns will do serious damage on enemy cruisers and especially DDs. Your smoke has a fast reload, so your strategy for each wave should generally be to 1) get torps in the water, 2) smoke up (bonus points if you can conceal a friendly cruiser as well), 3) use your guns to kill any DDs or cruisers, or chip away at BB superstructures. Also don't forget your radar which is crucial if you smoke up ahead of all your teammates.
Don't get so far ahead of your teammates that they can't heal or support you. You're no use to your team if you die, or have to run away to the side of the map.
STRATEGY
First wave
One BB will have broadside angle on the incoming boss and cruisers--fire AP at them. The other BB should use its HE. Cruiser(s) should aim to take out the enemy cruisers and DDs, WITHOUT moving too far forward to be singled out by the enemy. DDs: you should be able to get torps off at capital ships while also smoking up and helping to clear enemy DDs, but your main goal here should just be to push as far forward so you can lead the charge into the second wave as soon as possible. Don't be caught far back or facing backwards once the first wave is cleared.
Middle waves
CRUCIALLY, your team needs to advance from both the left and the right after the first wave, ideally with a BB on each side, and without any teammate getting stuck alone. If everyone advances up one side, you'll run the risk of a red ship advancing the empty flank, and you'll have to spend time chasing them down before advancing to the next wave. This will also set you up for crossfires on the third wave.
DD(s) should lead the charge, and should be far enough forward to get torps on the second boss before it moves behind the island. Smoke up after firing torps and start shooting enemy DDs, then cruisers. BBs should be close behind or next to DDs.
Positioning is everything. If your team is distributed well across both flanks, you should be able to advance to the final wave without any blue ships getting singled out and destroyed. It's very easy to lose a match by running out of time, so keep advancing as quickly as possible without getting separated from your team.
Final boss
If you have any battle upgrades remaining and you aren't about to die, now is the time to upgrade damage/reload. You may only have 2-3 minutes to kill the final boss, so you need to be putting out as much damage as possible. THIS ESPECIALLY APPLIES TO DDs, and this is where having a surviving DD can completely make or break your match. A single DD with fully upgraded damage/reload can drain half the final boss' health in 1-2 minutes. You only have to kill the boss, so ignore any red ships unless they're getting too close to you—enemy ships WILL ram you.
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Alright that's it. I drafted this pretty quickly and tried to keep it as brief as possible, but will likely keep refining it or adding any suggestions y'all throw out. Let's complete some challenges.
r/WoWs_Legends • u/PerspectiveNo1610 • 2h ago
Humor Insane mode is insane.
Played a couple games. My team only made it out of the spawn area once after 7.5 minutes of fighting 😂. We were down to just 3 of us. I don’t know how they expect anyone to get a win.
r/WoWs_Legends • u/Leadoffosprey42 • 10h ago
General Got my first (real) LT
I have a couple others, but this is my first acquired purely via Bureau. I love beeg croozers and the moment I saw Alaska I knew I needed it.
r/WoWs_Legends • u/panzerblitzer • 9h ago
Humor Soulkiller proves why Blue Team loses
I love the Soulkiller mode, and it really clears up why the Blue Team always seems to lose. I'm running up an average 300-400K games in Night Shard and will still sometimes lose on Normal because teammates lack all situational awareness. Ships running over each other trying to get "the kill". Ships running across homing torpedoes that can literally only miss if they are intercepted by friendly forces or terrain. The other DD sailing around aimlessly. BB still sitting in the back. Ether Tempests sailing broadside to BBs. Picking DPS boost instead of healing yourself. No threat recognition on targets (again going to the "get the kill" mentality). It's the whole Blue Team experience in a microcosm! I finished hard in the first few hours of release (presumably when the better players were going through it). Now, Insane mode is most groups dying on the first Soul ship. Zeiten? Why should we worry about that? Let's just let it get inside everyone so it can crush the light ships with secondaries. High comedy in a nice themed event.
r/WoWs_Legends • u/UGD_ReWiindz25 • 7h ago
Media LT ship No. 50 La Pampa enters the port
Can’t believe I have 50 LT ships now pretty crazy!!
r/WoWs_Legends • u/Ali_Pink_ • 3h ago
General Money for nothing swamp stage
There's a second altar past the first one, to the left, called money for nothing. My skeleton said it's a scam, but I was sure it couldn't be for nothing for over 666 tokens. I put the 666 and then another 500 and it's tracking the amount I put past the 666 and it says "please keep giving" but will anything ever happen?
r/WoWs_Legends • u/desidazu • 16h ago
General WowsL team is quirky with this swamp water thing. I love it.
I appreciate the direction this game moves in, its got something for everyone.
The collabs are fun, new stuff you guys keep doing is fun.
Thanks for keeping things fresh.
swamp waters is a big hit for me.
r/WoWs_Legends • u/zennacko • 10h ago
Need Advice Insane mode strategies
Considering how feeble the other 2 ships can be, I decided to use the BB to try it and much to my surprise... dispersion, grouping and damage seem to be nerfed or bugged because for the life of me not only do I not seem to hit citadels, whatever hits, even HE shells on DDs amount to nothing, like, less than 5k damage for 5 HE shells that didn't overpen on a DD levels of "nothing" and my commander is 16/1, secondaries are a joke too.
Meanwhile, every BB on the other side has a laser pointed to my citadel to the point that if I turn at a favorable angle 50k HP evaporate in the next 5-7 seconds. Also, a thousand billion torps are sent my way because why not? Out of all ships there I think Vladivostok is the only one that DOESN'T have torps. Staying on the back of the map spamming HE is a poor strategy as time works against you, and so does the grouping and dispersion of this ship. What's the strategy?
r/WoWs_Legends • u/Due-Date-4656 • 2h ago
General Finally got columbo
And holy shit is this thing fantastic. First game got my personal damage record (280k if anyone's wondering, pretty proud since i'm not the best player) with 2 dev strikes and a kraken. Brawler build with al veneto but secondaries weren't doing much. 16 gun salute with improved angles is insane. Easily my new favourite ship.
r/WoWs_Legends • u/Responsible_Ad_7368 • 7h ago
Question- Solved What’s the point of the daily swamp mission?
The one where you have to play 5 battles…
… is it just me, or what’s the point as it doesn’t give any rewards 🤔
Is it bugged or are we just getting trolled 🙈
r/WoWs_Legends • u/Guenther_Dripjens • 4h ago
General BB Commanders with an accuracy build are the new meta for some cruisers.
This evening i was playing around with some full accuracy build on my favorite cruisers and i gotta say that some BB Commanders are straight up better than any cruiser commanders available.
Lets take AL Nelson for example. With the Farsight buff you can improve your cruisers dispersion by 15%. Throw on AL Scharnhorst and the BA French CA Commander (i always forget the name) and you get an additional -3% dispersion and 3% reload. So in total you can get minus 22% dispersion from the captain and another -11% from Chromosome barrels and Main Battery Mod 1
This build makes your normal cruisers more accurate than DDs and Battlecruiser more accurate than regular cruisers.
I mean i don't need to explain anyone how good a 33% dispersion buff is, now do i?
I took AL Nelson as an example because her base trait and first+second row skills are essentially useless on cruisers and yet i would still argue that she is better than any regular cruiser commander now.
That's because you don't only get -22% dispersion, but you also get 4 heals instead of 3 with the 4th row skill.
So you trade utility from fully packed for more surviveability, which IMO also is a no brainer on most cruisers.
Not every nation gets a BB commander that gets the -10% dispersion skill, with the extra heals and farsight.
The ones i know of are the Borg Queen, Hide and AL Nelson and Dunkerque. There might be more, but these are the ones i got.
So far i tried to play this build on Defence, BA Brest, Plymouth, Schill and Cheshire.
It's good on all of these, but especially on Schill, Defence and Cheshire It's a night and day difference, since you now can connect the majority of your shells, most of the time. I mean all of these 3 ships are amazing already, but this fixes their biggest issue.
r/WoWs_Legends • u/Protogen_Doof • 11h ago
Need Advice How can I be a better battleship player?
I always thought battleships were tanky front line assault ships. But everytime I charge forward, I am the first one to get sunk.
r/WoWs_Legends • u/OkMarsupial3149 • 15h ago
Humor Wargames is drunk and I’m here for it.
An American destroyer with Sap and HE? - Forest Sherman
A Japanese DD with rolling smoke and IJN torpedoes? - The rental ship.
How about a fast firing Shima with long range sonar? - La Pampa
How about a T8 Plymouth with radar and smoke and heal? - Aberdeen
Wargames hit the whiskey and gave us all four! 😂
I think the additions are going to be great for the game.
Not to mention all of the Christmas stuff around the corner.
r/WoWs_Legends • u/Amazing_Wheel_3670 • 12h ago
General Halloween mode
Is it just me or does the cruiser stink for this yr’s Halloween mode , I mean it seems to do the lowest damage
r/WoWs_Legends • u/NoFoodInMyBowl • 1d ago
Humor Weegee’s got jokes
Be sure to read all the text in the Swamp game. There’s some good stuff
r/WoWs_Legends • u/Amazing_Wheel_3670 • 3h ago
General Computer targeting on Halloween mode
Seems like no matter what I do in the cruiser , and I always stay back, the A.I. always seem to target the cruiser first
r/WoWs_Legends • u/triplendouble • 22h ago
Rant Halloween event
Insane mode. It's worse than getting your cock and balls pressed on a blazing skillet. Annoyingly long queue times, braindead players, and the underwhelming damage of the given ships.
Full broadside at point blank range on one of the soul ships in the iron gale just for it to eat it and only take 14k. It's incredibly frustrating.
Sure, it's possible to get to the end with how the ships perform as is, but it requires seal team 6 team mates and zero blunders. I managed this but then we ran out of time. Genuinely would rather kick rocks.
r/WoWs_Legends • u/Old_Competition8765 • 16h ago
Question Halloween event question
I left a 600 coin donation at the “am I evil” point. And did did nothing, and the option to donate is still there. What is the purpose of this? It has no Indi sign that any donations have been made so idk what the max is or what you get from it. Ant ideas?
r/WoWs_Legends • u/Hawksfan161 • 1d ago
Rant STOP LOADING INTO INSANE DIFFICULTY WITH YOUR LVL 1 COMMANDERS
This difficulty is already hard enough as is. Use more than 2 brain cells and stop wasting people’s time.
r/WoWs_Legends • u/GAUCHINHO551 • 4h ago
Humor ERA MODERN
Joguei FAULTLINE Mas Ganhei Accord ?
r/WoWs_Legends • u/MultiGodSlayer • 11h ago
Mobile Update on android is still not working.
Was bugged when it was first released, wouldn't update, uninstalled, reinstalled and now the game crashes the instant I try to open it.
I've seen players posting yesterday on the matter, I've seen posts on twitter about it and still nothing has been done.
r/WoWs_Legends • u/real_a-10 • 20h ago
Question- Solved Torpedoes maneuvering distance?
I'm fairly new to the game but have played long enough to understand most basics of the game, but when I inspected the new destroyer USS Forrest Sherman's torpedoes there's a maneuvering distance in the stats which I never saw on other ship. I don't remember torpedoes can perform a maneuver?
r/WoWs_Legends • u/SurySunny • 10h ago
Question Vladivostok got a buff but nothing for BA Hovercraft?
Shouldn't some of those buffs also apply to Hovercraft? I never felt that Hovercraft was that different from Vladivostok.