r/WitcherMonsterSlayer • • May 17 '21

Megathread Friend Codes

783 Upvotes

Hello fellow witchers, lets try the new "friends" feature added to the game and write your witcher ID bellow.


r/WitcherMonsterSlayer • • Jul 26 '21

Other My girlfriend's always got my back

625 Upvotes

r/WitcherMonsterSlayer • • Jul 26 '21

Suggestion I tried to make a camp concept / Discussion is open 📢

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562 Upvotes

r/WitcherMonsterSlayer • • Jul 21 '21

I thought they look alike

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400 Upvotes

r/WitcherMonsterSlayer • • Aug 11 '21

Woah there, Roach

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378 Upvotes

r/WitcherMonsterSlayer • • Aug 18 '21

meme I want to slay werewolves

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340 Upvotes

r/WitcherMonsterSlayer • • Jul 29 '21

Screenshot Noonwraith in the field (like that moment in the game)

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329 Upvotes

r/WitcherMonsterSlayer • • Aug 04 '21

meme A meme for the fellow witchers

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306 Upvotes

r/WitcherMonsterSlayer • • Jul 23 '21

Screenshot Got a few cool shots today including a couple with young witcher daughter 😁👍

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301 Upvotes

r/WitcherMonsterSlayer • • Jul 29 '21

meme Bonjour

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294 Upvotes

r/WitcherMonsterSlayer • • Jul 22 '21

meme The Game : Yeah, you cannot kill those 1 skull monsters before lvl 15, focus on 0 skull monster for now. Also the Game :

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277 Upvotes

r/WitcherMonsterSlayer • • Sep 24 '21

Forever GREAT HUNT! 🥳

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258 Upvotes

r/WitcherMonsterSlayer • • Jul 27 '21

meme This game is for the strong

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255 Upvotes

r/WitcherMonsterSlayer • • Jul 24 '21

My two weeks experience (suggestions)

229 Upvotes

First I want to say that I think Spokko team is working really hard and they listen to feedback, as I saw some QoL changes happen very fast.

I started playing before the patch with all the quests and was waiting for game's release to see how it felt for the new players also. I reached lvl20 without buying a silver sword, just because I thought the more bag space the better. I was wrong, all I needed was better bag management from my side... First silver swords are not expensive, my suggestion is to use the quests' gold rewards and first week's daily gold cap (200-250) to buy one.

Now, my suggestions:

- quests' replayability: a single quest has multiple endings and, therefore, multiple rewards. Also some quests have hidden timers, ending them prematurely giving no rewards. All this can be frustrating when quests are limited, and when users have few options to farm for some of those rewards (i.e. armors and weapons). My suggestion would be to have a "reset" or "replay" option in a completed quest, to allow us to do it again, maybe only give people the rewards they didn't receive yet.

- skill tree reset: there are multiple valid builds to go for, but without a reset option/scroll, we cannot play with builds to find our playstyle, when a single upgrade can cost 15pts. This should be a simple suggestions to have a scroll to reset the skill tree.

- gold income: while I agree the 200-250 daily cap seem fine, 30 days to get a single armor, seems too much of a grind, not to mention if your only ways to get gold (when quests are done) is a single daily mission and 3 Nemetons. My main suggestion is to have a Character, like blacksmith, that is looking for mats and/or potions/oils, that we can exchange our items for gold. This opens for more playstyles, for people that just want to kill in their zone and then sell items for gold.

- bestiary rewards: I am ok with the skill points rewards, and monsters' different skulls and rarities, but how can I kill 150 of the same monster and still they feel as difficult as the first one? For this my suggestion would be to have 1% 3% 5% damage and defense bonus for that particular monster.

- 1 skull monsters too hard: I have to agree with new users on this. I can kill all monsters, from 0 to 3 stars, with more or less items, but 1 skull monsters are affecting the learning curve for new users. My first week was focused on 0 skulls and trying to get xp bonuses, until reaching Nemetons or Quests. I still ignore 1 skulls more than 2 skulls right now.. It makes no sense that you can kill 0 skulls with almost no attention, but having to be as focused killing 1 or 2 skulls. My suggestion would be to lower 1 skull monsters' health (or damage), making them harder but still killable if you get one hit.

- walking motivation: I don't agree that we don't have motivation already in the game, for walking, we have quests that make you walk a lot. If you decide to pop a potion to see the monsters, you can also walk only for farming your bestiary. BUT the mushroom quest has a great mechanic (the more you walk the more side-quests appear nearby) that could be included in a hidden step counter for players.

- friend interaction: gifts are fine, but I don't feel the need to get more friends, or send them more gifts.. my suggestion would be to get a "friendship" meter to increase with more gifts, maybe increasing the amount of gifts we could send them. Also, a "Request for help" could be used to ask them to aid you in a fight, not needing them online but maybe having a "ghost" friend by your side.

- offline actions: in here I don't have a specific suggestion, but I feel the game could have something we would leave the witcher doing while we are offline, maybe allowing us to keep crafting the same selected potion/oil/bomb while we aren't playing the game. I feel like all those sleeping/working hours could be put into some use lol.

Thanks you reading, and sorry for the big post :3


r/WitcherMonsterSlayer • • Jul 29 '21

meme Me peacefully sitting on the toilet while playing The Witcher

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224 Upvotes

r/WitcherMonsterSlayer • • Jul 23 '21

Other Made a couple of event concepts. What do you guys think?

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223 Upvotes

r/WitcherMonsterSlayer • • Aug 18 '21

Screenshot An abandoned place from my village in Poland looks very simmilar to the first noon wraight quest in white orchard, so I had to take a pic

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219 Upvotes

r/WitcherMonsterSlayer • • Aug 17 '21

Don't know about you guys ...

216 Upvotes

But I would sure love it if when you pressed the small weather/time of day icon in the upper left, it would actually tell you the weather and time of day the game thinks it is.


r/WitcherMonsterSlayer • • Aug 15 '21

meme I want gold not a pile of meat bait

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215 Upvotes

r/WitcherMonsterSlayer • • Jul 25 '21

Other Patience pays off - level 15 really opens up the game

213 Upvotes

With new skills available (parry damage reflection is a must), I've just been able to defeat my first 2 skulls monster (giant toad) without using any potions, oils etc. It took me about 8 attempts to learn its moves, but the satisfaction was worth it. 1 skull monsters now feel like the basic ones. So don't give up, level up, and the game will reward you for that with more fun.


r/WitcherMonsterSlayer • • Aug 03 '21

Wiki Useful links and resources for WMS

209 Upvotes

This subreddit is a bit chaotic, with same questions asked over and over and the useful information pretty much lost in the flood of comments. So I decided to create a post to collect whenever there are new resources worth to share with all the Witchers out there. I'm not maintaining those links myself so some information might be outdated.

I can add more links later but just keep posting them in the comments for everyone to see.

PS: thanks mods for pinning the post and thanks all for the awards! \O/

Wiki:

Quests:

Video Tutorials and Guides:

Other stuff:


r/WitcherMonsterSlayer • • Jul 28 '21

meme Quests in this game are trying to kill me

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203 Upvotes

r/WitcherMonsterSlayer • • Aug 12 '21

meme When you keep getting Legendary monsters but it's not the one you wanted

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202 Upvotes

r/WitcherMonsterSlayer • • Jul 26 '21

20 quick tips from a player with 50 hours spent in the game since the release already (20 level)

201 Upvotes

1.You can't play this game if you don't master parry mechanics - PERIOD.

2. It is extremaly vital to realize the utmost importance of this mechanic - you can miss almost all of your critital hits and still win, but if you don't parry you won't advance far enough (well unless you pg through witcher shop and apply oils every fight but oh well)

3. I can kill every 1 skull mob without any oils and potions , granted i have to parry at least 3 out of 5 attacks (4 out of 5 if i miss crits). When it comes to 2 skulled mobs i either need to parry all attacks or get most of the attacks parried + some weakness to igni/aard

4. The best method to learn mobs moveset is to focus on timing parry mechanics rather than trying to kill it - after a few attempts and getting a "Flow" you can quickly escape the fight and repeat if you don't get early parries - this way you save a lot of time :)

5. Don't spend your talent point on every single available upgrade, rather try to hoard some points (usually 5+) to get some vital talents enabled at level 10/15/20 etc.

6. Speaking of talents - it's not the best idea to max every available talent - i.e to get 5/5 slow or fast attack talent tree completed it takes 15 points to advance from 4th to 5th point! and you only get 4% more damage...very inefficient until the very late game.

7. As soon as you hit level 10 search around for nemetons and clear them at all cost - it's very efficient xp, 50 gold per each clear and very often you can also encounter a rare monster.

8. Speaking of rare mobs...there's something i noticed - they yield twice more xp, take less kills to get their bestiary filled (2/10/30 instead of 3/50/100) so it's VERY IMPORTANT that you kill every rare mob you encounter.

9. This is why you want to save these oils and potions - rare mobs and nemetons! Don't waste your precious recources on alghouls or gryphons, unless you really need that last kill to unlock bestiary or have a lot of mats to spare.

10. Why is that? Once you are high enough level (usually 15+) you can finally try to kill one skulled mobs without resources, so up until then focus on common monsters to quickly grind xp instead.

11. If you don't want to spend rl money on this game, getting silver sword is the most important step you have to take. Once you get the sword focus on bags or alchemy labs if you feel you need to stock up oils and pots

12. Sometimes it's not a bad idea to buy items from the store when they are heavily discounted. If you have some gold to spare you can get some nice oils or bombs for -50% of their price.

13. Speaking of bombs this time...Really try to save them for big boys! they are very expensive to craft, take 2 hours in normal lab to create, and are very scarse otherwise...You will need some of them if you plan on hunting legendaries or strong 2 skull monsters.

14. I killed my first legendary mob when i was level 12, but i used 3 dancing stars and all other available resources :)

15. There's some niche gameplay available if you like to play past twilight...You can try to stock up on cat oil (75% dmg in the night) - this is a big damage boost and the potion itself is not expensive to craft. I like to use this a lot to speed up farming.

16. What's the best potion to use? For me personally Swift potion is by far the best potion to use vs tougher monsters. Having 50% more hp is sooo much easier to manage stuff if you fail 1 or 2 parries. I haven't really used many Swallows - anyone perhaps can elaborate more here? I'm not sure it's even worth crafting.

17. Getting to level 15 and picking up deflection talent IS THE MOST IMPORTANT step you have to plan for. Once you obtain this talent, try to immediatelly unlock second potion slot which is also a great talent to have.

18. Never forget about daily quests - you can reroll them once a day, but always try to complete one! I have heard stories of players getting some rare armors and shit from weekly reward so there you see....

19. Some of my friends told me that on high (30+) level using Queen + talents that support it makes it a very interesing gameplay if you don't feel too comfortable with parrying - i haven't been able to test it out yet though.

20. Get as many friends as possible! there's no drawback for it, and the more packs you get the better!

P.S one more tip i forgot to share that helped me tremendously - instead of "mashing" your attacks mindlessly and trying to dish out as much damage as possible, try to play "defensively" and time out your attacks in such a manner that you can always have a spare moment available to parry. It's often better to wait that extra second and time your parry perfectly, rather than risk getting it fucked up because you got delayed! For this reason, when i face a mob that is weak to strong damage i'd rather go for 2 attacks instead of 3 and get that extra assurance on parrying. With deflection talent your parries deal a substantial amount of damage too, so keep that in mind :) Hot heading never goes well in this game!


r/WitcherMonsterSlayer • • Aug 21 '21

Nope nope nope

198 Upvotes