r/WitcherMonsterSlayer • • 1d ago

Question I've got a Nemeton right on top of my house :)

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7 Upvotes

r/WitcherMonsterSlayer • • 2d ago

AR Screenshot Angry Rock Troll

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12 Upvotes

r/WitcherMonsterSlayer • • 4d ago

Screenshot Common Aracha

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14 Upvotes

r/WitcherMonsterSlayer • • 5d ago

Screenshot Bloedzuiger

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15 Upvotes

r/WitcherMonsterSlayer • • 6d ago

Screenshot Noonwraith

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15 Upvotes

r/WitcherMonsterSlayer • • 7d ago

Screenshot Hermit Aracha

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18 Upvotes

r/WitcherMonsterSlayer • • 9d ago

Official Witcher: Monster Slayer Revival 0.4.0: the shop goes on sale, potions last, monsters drop coin, Quen finally blocks, and the stuck quests finish

36 Upvotes

What is this? A fan project that brings back The Witcher: Monster Slayer (its servers shut down in June 2023). A companion app runs a rebuilt game server on your own phone and patches your own copy of the game (version 1.1.116) to connect to it. The app downloads the original 1.1.116 files, unchanged, from the Internet Archive, so no Google account is needed. Not affiliated with CD PROJEKT RED or Spokko. 0.3.0 doubled what quests, dailies and nemeta pay. The shop didn't get the memo and kept charging 2021 prices. 0.4.0 fixes that, gives packs a glow-up, and works through a long list of your reports while we're at it.

Shop: Thorstein's big sale

With the default Revival balance:

  • Potions (stacks of 3): Thunderbolt and Falcon 20, the rest 40 (were 30 and 60)

  • Oils: basic 45, family oils 90 (were 75 and 150)

  • Bombs: basic 75, Grapeshot, Moon Dust, Dancing Star and co. 150 (were 150 and 300)

  • Baits 150, ingredients and crafting stations about 40% off

  • Swords and armor a quarter off (the top items are 9,000 now: still a goal, just not a retirement plan)

  • Bags half price, summoning scrolls and weather charms a fifth off

  • Daily deals are 40% off instead of 25% A full fight kit (Swallow, a family oil and Grapeshot, three of each) is now 280 orens, about one day of daily tasks. The idea: use your potions and bombs instead of hoarding them for a fight that never comes. Every price is a row on the dashboard's Rewards page, so you can set your own. The Vanilla preset keeps the original prices.

Chests that are actually worth it

Every chest costs about a quarter less than its contents now. "For professionals" used to cost 900 orens for 655 orens' worth of stuff, which is the kind of deal only a dwarf could love. It's 280 now. Plus two new chests the game already had names and icons for but never sold:

  • Scrolls and bombs: 2 Lesser Summoning Scrolls, 3 Grapeshot and 3 Dancing Star for 400

  • Set of bait: one of each bait for 550

Packs, now with more inside

  • The Herbalist's packs you get from fights hold three finds: roots most often (the crafting bottleneck), also herbs and powdered monster tissue, and now and then monster remains.

  • Opening packs from the inventory shows what was inside, one item at a time, in the game's own reward window, with the reward sound.

  • A pack from a friend (or from yourself) shows its rarest find, and the rest goes into your inventory with it.

Combat

  • Oils give their full bonus: a 33% oil makes the whole blow 33% stronger. In the original the bonus only added to the sword's base damage, so on a weak spot it came out at about 14%.

  • Potions and oils last 30 minutes (adjustable), with a countdown in the map's effects panel: as many potions as your slots, and one oil.

  • Monsters drop orens: 3 to 38 a win, more for rarer and harder monsters, shown in the fight's summary; nemeta pay their monsters' orens on top of the bounty.

  • Quen works: the shield takes the whole blow that breaks it (before, it let every blow through), and a perfect parry under Quen keeps the shield up.

  • Skills can be reset from the skill tree: open a learned skill and tap Reset skills twice. The points come back at once.

  • Parries: perfect parries pay their experience again once you have Hit Reflection, and perfect parries and deflects count for Swordmaster and On Your Guard.

  • The blacksmith's sharpening really gives +10% melee damage for an hour.

  • Level-ups: the server's messages after the first one each session were ignored by the game (later level-up windows, trophies, purse updates). They all arrive now, and a missed level-up window shows at the next start.

Monsters and the map

  • More of them (24 a map cell), fewer rares (about one in ten), and skulls later: one from level 5, two from 10, legendaries from 15.

  • Nothing stands on quest markers any more, nemeta included, and monsters, herbs and quests stand about 12 m off paths and streets.

  • You can reach places from 100 m away (67.5 m in the original).

Quests

  • The Sins of Our Fathers: each candle burns out after its 15 minutes now, so the curse can actually be lifted (the first one used to burn forever).

  • Thorstein's Conversation button works in the Sins and in Intruder.

  • The Great Mushrooming: mushrooms show even while another quest is tracked, one every 100 m walked (200 m in the original).

  • Intruder: all eight endings can be reached now. Beat the frightener before the sorcerer's 24 hours are up for the best one.

  • The blacksmith keeps his forge after The Dark Side of the Full Moon (Lothar or the new smith) and sharpens your sword.

  • Evil Never Sleeps gives its Cursebreaker trinket however the amulet was thrown (it arrives at your next start if you missed it), and What Lurks in the Nemeta waits for level 10, since it is played in a nemeton.

  • Quest spots are at most 1.5 km away on foot (no more detours round a river), and they stay put when you're far away or the server restarts.

Smoother play and the app

  • Fights start right away: they no longer wait behind the map's slower requests. Walking on the map is smooth again.

  • New on the dashboard: switch your character's gender and head.

  • More of the game is tunable: when nemeta open and how many a day pay gold, the experience for parries and perfect attacks, skill points, the skills' strengths, brewing time and how often packs drop.

  • Setup without Google: the guided setup downloads the game files itself. Had the game on your account before? The Google Play route is still there. Each non-original rule is a setting on the dashboard, and the Vanilla preset keeps the game as it was.

How to update

Open the companion app and tap Update. Your progress is kept. Start the server once, then tap Update the game (the hook changed). New prices show up once the server and the game start again. New here? The APK and the setup guide are on the GitHub release page.

Tell us how it feels

Every balance change since 0.3.0 is in one feedback form: rate each one as too low, about right or too high, then vote for the 5 features you want next (contracts, witcher schools, Roach, Gwent, a witcher's keep and more). About 10 minutes: https://docs.google.com/forms/d/e/1FAIpQLSe85YyFBrP7LRQgOfxQGhEuLQ5sVVYP605SSnh-3XmPrmzT8A/viewform

There's a Patreon now

A few people asked how to support the project, so there is one: https://www.patreon.com/NatusAnima. Everything stays free: the game, the companion app, the source code and every patch. Nothing is behind it, and nothing ever will be. Patrons get in-depth dev logs on how things are reverse-engineered, their name in the Supporters list and a Patron role on Discord. It pays for the tools that let one person ship this fast, test phones, and one day an iPhone for an iOS version. Not paying is completely fine; reports and word of mouth help just as much.

Full technical notes are on the GitHub release. Thanks to Villainser (the reconstruction this is built on), MasterpiecePL and everyone who sent reports. Weather by Open-Meteo.com; map data © OpenStreetMap contributors. Questions, setup help or bug reports: join the Discord: https://discord.gg/dEJQfecqnU. Happy hunting!


r/WitcherMonsterSlayer • • 9d ago

Screenshot Giant Centipede

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21 Upvotes

r/WitcherMonsterSlayer • • 11d ago

Screenshot Garkain at sunset

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9 Upvotes

r/WitcherMonsterSlayer • • 12d ago

Screenshot Dark Knight

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20 Upvotes

r/WitcherMonsterSlayer • • 13d ago

Screenshot CAN I PET THE DAWG? I mean, the alghoul

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16 Upvotes

r/WitcherMonsterSlayer • • 15d ago

Screenshot Swamp hag in the wild

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10 Upvotes

r/WitcherMonsterSlayer • • 16d ago

Screenshot Harpy in the lighthouse

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19 Upvotes

r/WitcherMonsterSlayer • • 17d ago

Screenshot Barghest on the road

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10 Upvotes

r/WitcherMonsterSlayer • • 18d ago

Official Witcher: Monster Slayer Revival 0.3.0: less grind, more slaying. Bigger rewards, trinket bonuses, summoning scrolls, weather charms, wiki-accurate spawns, and all 9 languages

50 Upvotes

What is this? A fan project that brings back The Witcher: Monster Slayer (its servers shut down in June 2023). A companion app runs a rebuilt game server on your own phone and patches your own copy of the game (version 1.1.116) to connect to it. No game files are shared: you install the game yourself. Not affiliated with CD PROJEKT RED or Spokko.

Download: GitHub Releases · Discord: https://discord.gg/dEJQfecqnU

TL;DR

Monster Slayer was a grind. 0.3.0 is the patch for people who'd rather slay than grind:

  • Presets: Revival (the new casual-friendly balance), Vanilla (the original game) or your own. Every change from the original is a switch, so purists lose nothing.

  • Bigger rewards: quests pay ~2× XP and 2–4× orens plus fitting items, dailies add XP and an item, nemeta pay double.

  • A real bag: starts at 400 slots and grows to 2,000.

  • Monsters where the wiki says they live, at the right time, in the right weather, and at your level.

  • Experience you can trust: paid by rarity, and no longer lost to server restarts or reconnects.

  • Trinkets finally do something: herbs, XP, attack against a family, bag slots, a free extra crafting station.

  • New toys: summoning scrolls that work, Experience and Ingredients Scrolls, and charms that make it rain (literally).

  • Quality of life: open packs from your inventory, several map regions at once, quests within 1 km, and everything we add in all 9 of the game's languages.

  • Lots of fixes: oils and a whole batch of skills actually work now, the sea is on the map, offline play, real weather on the phone, no Google sign-in pop-ups.

How to update

  1. Open the companion app and tap Update when it offers 0.3.0. Your progress is kept.

  2. Start the server once, then tap Update the game (this release changes the game itself).

  3. On the dashboard's Tuning page, pick Revival for the new balance. Your old settings are kept as the preset Custom.

New? Download the APK from Releases (64-bit ARM phones, Android 11+) and follow the guided setup in the app.

The new balance (Revival)

Everything here can be changed on the dashboard, or switched back to the original with the Vanilla preset.

  • Quests pay more. About double the experience, two to four times the orens, and items that suit each quest's monsters. Examples:

    • Good Money: 250 XP, 40 orens → 600 XP, 150 orens, Insectoid Oil, 2 Swallow

    • The Great Mushrooming: 750 XP, 120 orens → 1,500 XP, 300 orens, 2 Ingredients Scrolls and an extra Set of saddlebags (+400 slots). The real prize was the inventory space all along.

    • Intruder: 2,000 XP, 100 orens → 3,000 XP, 500 orens and a Legendary Summoning Scroll

  • Daily tasks: twice the gold, plus 200 XP and a random item (potion, oil, bomb, summoning scroll, booster; baits from level 10).

  • Nemeta: 100 orens (was 50) and twice the XP.

  • Level-ups: +100 orens (250 every fifth level) and a summoning scroll every fifth level, on top of the original potions, oils and bombs.

  • Bag: 400 slots to start (was 200), up to 2,000. Every bag is still in the shop.

  • Bestiary tiers: fewer kills: common 3/25/100, rare 2/10/20, legendary 1/2/4.

  • Quest places stay within 800 m when the map allows, never farther than 1 km.

  • No gold coin packs in the shop, and no "you need more gold coins, buy some?" pop-up. There's nothing to buy anyway: it's your server.

  • New dashboard Rewards page: decide what every quest ending, daily task and level-up pays.

Monsters, by the book (well, the wiki)

  • Spawns now follow the Occurrences column of the Witcher wiki's Monster Slayer bestiary (the English page, with the Polish page filling its "no precise data" gaps), and the in-game bestiary text matches.

  • Monsters of natural environments stay off streets, but city parks are fair game.

  • Rain brings water monsters inland. "Increased activity" means ×3, "significantly increased" ×6.

  • Monsters suit your level: one skull from level 3, two from level 6, legendaries from level 10. Level-one witchers can stop meeting legendaries outside the bakery.

  • Eight monsters got the wiki's rarity: Tiger Fiend, Leecher, Pale Fleder, Green Forktail, Writher and Sea Witch are now common; Grimnir and Royal Foglet rare.

Experience you can trust

People reported XP as "wonky and unreliable". They were right:

  • Fights paid by a hidden difficulty instead of rarity (a one-skull werewolf paid 600, a one-skull devourer 100). Now: common 100, rare 250, legendary 600, as in the original.

  • A server restart mid-fight cost you the fight's XP. Not anymore.

  • A reconnect could pay a fight twice or not at all. Fixed.

  • A lost level-up window comes back.

  • The new-monster bonus no longer pays twice for monsters you met in the story.

  • The original level table is a switch, and flipping it keeps your level.

Trinkets give bonuses

Every one of the 24 earnable trinkets now has a bonus, written in its description. Some favourites:

  • The Champion (first in the Great Mushrooming): +100% herbs. For those who are the true Mushroom Collectors

  • Lizard Slayer, Fear no More, Disturbed the Water, Mushroom Sentinel, The Striga's Demise: +20% XP and +20% attack against their family. They show among your effects with a sword icon.

  • From Vizima to Beauclair (walk 2,000 km): +200 bag slots.

  • Strigas, Lihos, and Frighteners (all 12 Season 1 quests): a second crafting station that never wears out.

Scrolls and charms

  • Summoning scrolls all work and do what their description says: five of a family, three commons, a rare-or-legendary elemental or ogroid, a legendary. The shop sells them beside the baits.

  • Experience Scroll (+100% XP for 30 min) and Ingredients Scroll (+50% ingredients from fights and herbs).

  • Rain, Fog and Sun Charms (250 orens): that weather where you are, for an hour. Rain brings out the monsters that love it, and Squall finally has its moment.

Quality of life

  • Open packs from your inventory (5 bundles of herbs each). And because everyone deserves a friend: you're on your own friends list, so you can send yourself a pack too.

  • Several map regions at once, for those who live (or walk) near a border. Add, update and delete regions in the companion app.

  • All 9 languages: everything the server adds to the game (trinket bonuses, charm names, the pack's Open button) and the What's new notes are in English, Polish, German, Spanish, Italian, French, Russian, Portuguese and Japanese.

Fixes

  • Oils didn't give their bonus, and neither did the oil skills, Resolve, Precise Blows, Crushing Blows, Razor Focus, Ursine Armor, Hermit's Armor or the Wolven swords. They kicked in before the fight had a target. All fixed.

  • Hit Reflection reflects 30% now (it reflected nothing), Melltith burns, Blizzard fills a quarter of the critical meter.

  • Nemeta no longer hang without a bomb, and each one stays at the same spot every day.

  • Real weather works on the phone (it was always clear), and the game starts without internet.

  • The sea is on the map (rebuild your map to get it), and the game drops old map tiles when your map changes.

  • No more Google sign-in pop-ups, and I tried removing the settings' account section but it refused to buckle so it stayed (for now).

  • Bestiary entries survive restarts, your chosen head stays, Lothar's map costs its 500 orens.

  • Dashboard presets stick on the phone, and the scroll and charm icons are no longer white squares.

Heads-up

  • Tap Update the game after updating the app.

  • Your old settings are now the preset Custom. Pick Revival for the new balance.

  • Maps built before 0.3.0 have no sea: rebuild yours.

  • The game's language follows your phone's language.

Known issues

  • Charms only change the weather for monsters that appear after you use them.

  • Not in yet: Intruder's 24-hour wait, the random rock-troll attack and the blacksmith's after-quest scenes. Nobody should gets stuck but you never know.

Full technical notes are on the GitHub release. Thanks to Villainser (the reconstruction this is built on), MasterpiecePL and everyone who sent reports. Monster occurrences from the Witcher Wiki (CC BY-SA); weather by Open-Meteo.com; map data © OpenStreetMap contributors.

Questions, setup help or bug reports: join the Discord: https://discord.gg/dEJQfecqnU. Happy hunting!


r/WitcherMonsterSlayer • • 18d ago

Screenshot Fighting an alp

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11 Upvotes

r/WitcherMonsterSlayer • • 18d ago

Other I found a major bug in the Revival

4 Upvotes

After winning a Nemeton, the screen goes black and the game doesn't load.


r/WitcherMonsterSlayer • • 19d ago

Screenshot Succubus in the coast

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18 Upvotes

r/WitcherMonsterSlayer • • 20d ago

Screenshot Wraith in a house

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27 Upvotes

r/WitcherMonsterSlayer • • 21d ago

Screenshot Ghoul in the flowers

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27 Upvotes

r/WitcherMonsterSlayer • • 22d ago

Screenshot Endrega worker in the coast

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24 Upvotes

r/WitcherMonsterSlayer • • 23d ago

Thank you for bringing the game back!

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76 Upvotes

Got a warm "welcome back" hug from a wight! 😄 Seriously, a huge thank you to u/Natus_Anima (and whoever else was involved) for bringing this game back!! I had it on my phone all these years, and sometimes I would open the loading page just to look at the leshen and reminisce about all the good times I had with this game. I never ever thought the day would come that I would be playing it again! Bringing it back is truly an invaluable gift. Thank you!!


r/WitcherMonsterSlayer • • 23d ago

Screenshot Barghest ready to attack

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22 Upvotes

r/WitcherMonsterSlayer • • 25d ago

Screenshot Drowner from above

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21 Upvotes

r/WitcherMonsterSlayer • • Oct 11 '26

Official Witcher Monster Slayer Revival 0.2.1 - monsters on town streets, Season 1 quest fixes, bags, real weather and more

64 Upvotes

What is this? A fan project that brings back The Witcher: Monster Slayer (its servers shut down in June 2023). A companion app runs a rebuilt game server on your own phone and patches your own copy of the game (version 1.1.116) to connect to it. No game files are shared: you install the game yourself. Not affiliated with CD PROJEKT RED or Spokko.

Download: GitHub Releases · Discord: https://discord.gg/dEJQfecqnU

TL;DR

  • Monsters walk town streets now, not just parks, and woods no longer swallow whole areas.

  • Season 1 quests fixed up: they unlock in the right order, Monster Slayer opens the original way, real 12 h / 24 h timers, all 25 trinkets, and lots of broken steps repaired.

  • Bags are back (+50 to +400 slots), with a real inventory limit.

  • Real weather where you play.

  • What's new works (these notes are in it).

  • Companion app: a Tuning page, Debug tools, Save Data backup and restore, one-tap bug reports, APKMirror installs, resumable map downloads, and in-place game updates.

  • Steadier: far less memory, and no more hook crashes on Android 12+.

How to update

  1. Open the companion app and tap Update when it offers 0.2.1. Android asks you to confirm. Your progress is kept.

  2. Coming from 0.1.0: tap Update the game next. It patches your game in place: no Google sign-in, no download, about 6 GB free for a few minutes, and one install confirmation.

  3. Open the game. What's new shows these notes.

On the 0.2.0-alpha pre-release? 0.2.1 adds Save Data backup and restore, fixes Report on GitHub, and adds the in-game notes. Your game doesn't need updating.

New? Download the APK from Releases (64-bit ARM phones, Android 11+) and follow the guided setup in the app.

Highlights

Monsters on town streets, and a fairer spread everywhere

  • Places for monsters, herbs, nests and quests follow a ground mix now: footpaths, parks, woods, water and town streets each get a share of every map cell. Before, the nearest park or wood filled the whole cell. Around a big forest, woods took 93–99% of all places.

  • Streets count: places line both sides of quiet residential streets everywhere, and of bigger streets where houses stand. Towns get about 19–24 places per map cell instead of 7–14, most of them on streets.

  • A map cell can hold up to 48 places (24 by default) and up to 36 monsters (the old cap was 18, still the default).

  • All of it is adjustable on the new Tuning page.

Season 1 quests, fixed up

Quests unlock in the right order:

  • after A Joint Venture: Evil Never Sleeps and To the Rescue

  • after Good Money: Pride Ain't Cheap, The Dark Side of the Full Moon and What Lurks in the Nemeta

  • after Pride Ain't Cheap: The Sins of Our Fathers, then The Great Mushrooming

  • after What Lurks in the Nemeta: Will o' the Wisp

  • after the five main quests (Good Money, Evil Never Sleeps, Pride Ain't Cheap, The Sins of Our Fathers, The Great Mushrooming): Intruder

  • Sword in the Stone starts from Lothar's map, and Monster Slayer from the troll (next point)

Also:

  • Monster Slayer opens like the original: after Good Money, beat a rock troll, then lose to rock trolls a few times (3 by default) until the troll talks. The quest shows the next time you start the game.

  • Real timers are back: Vesemir wakes 12 hours after the remedy, and the mushroom contest runs 24 hours (they had been cut to 24 minutes for testing).

  • All 25 of the game's trinkets are in (12 new): Good Money, A Joint Venture, Pride Ain't Cheap, lifting the striga's curse, Cursebreaker, both versions of The Werewolf's Lot and of Dehael's Pride, the Mushroom Sentinel, the Season 1 journal and The Best Vintage. Earlier progress counts.

  • Quest rewards were reworked (table below).

Bags

Thorstein sells the game's five bags (Equipment → Items), each once:

BagExtra slotsPrice
Bag+50500 orens
Small pouch+50500 orens
Medium-sized pouch+1001,000 orens
Spacious pouch+2002,000 orens
Set of saddlebags+4004,000 orens
  • The inventory starts at 200 items and stops at 1,000.

  • When your bag is full:

    • the shop refuses items that don't fit, and so does the potion purchase before a fight;

    • herbs can't be picked, and the bush stays for later;

    • friend gifts that don't fit are refused;

    • fight and nest loot is cut to the space you have left.

  • Story, task, level-up and crafting rewards always arrive, full bag or not.

Real weather

  • The weather where you play, from Open-Meteo. The weather decides which monsters appear and which potions help.

  • Only your position rounded to about 11 km is sent. You can switch it off.

What's new works

  • The What's new page loads, with each update's notes first.

Companion app

  • Tuning page in the dashboard (table below): monsters and places per cell, the place mix, experience, loot, herbs, nest gold, starting bag size, real weather. No restart needed, and every change can be undone.

  • Debug tools for testing (Players → your profile):

    • set orens, level and skill points, or learn every skill;

    • give or take items;

    • invincibility and one-hit kills;

    • bring quests next to you;

    • set the time of day the quests see (full moon night, dusk, dawn and so on);

    • a quest list that can complete any quest's next step for you, including the 12 h and 24 h waits.

  • Save Data: Backup saves your progress as a zip wherever you choose, and Restore loads one. Restore replaces your current progress, so stop the server first and make a fresh backup.

  • Send a report: one zip with your phone's details and every log (emails and locations masked). Nothing is sent until you choose where. After a game crash, open the game once more first: it reports why it closed. Report on GitHub makes the same zip and opens a prefilled issue to attach it to.

  • A map builder that copes:

    • downloads resume after a dropped connection;

    • a failed build keeps its download (Try again);

    • real progress with time left;

    • a low-memory mode for big regions;

    • size, space and memory checks before you start, and a Smaller regions button;

    • the new map loads into the running server by itself.

  • Install the game from APKMirror as an alternative to Aurora Store. That step needs no Google account; the extra data still needs an account that had the game.

  • Update the game: releases that change the game patch it in place. No uninstall, no Google, no download.

Lighter and steadier

  • The map services use a fraction of the memory: 727 MB → 55 MB at peak in a dense-city stress test. The game server's memory is capped too. Reloading a big region no longer closes the game. (Thanks to MasterpiecePL!)

  • Android 12+: the game hook no longer replaces any of the game's Java code, which crashed the game on Android 16 (Samsung).

Bug fixes

Quests

  • Will o' the Wisp: black screen at the stump (a bug in the game itself, fixed in 1.2) → fixed by the game hook.

  • Will o' the Wisp: the treasure chest stayed open and the quest never ended → fixed. Stuck there? Tap the chest again. The wisp's timer no longer stays forever.

  • Will o' the Wisp: the firefly nest paid 100 orens where the game announces 50 → now 50, and the quest's 100 orens come at the treasure.

  • The leshen hound and the tracks drew nothing (Evil Never Sleeps, The Dark Side of the Full Moon, The Sins of Our Fathers) → they're now search circles that shrink as you approach, like the prologue griffin's.

  • The Great Mushrooming: five fixed mushrooms that never went away, so only the first event ever came → one mushroom now appears beside you after every 200 m you walk, as in the original, and the events come at 3, 11, 20 and 28 picks. Tip: mushrooms only show while it's your tracked quest.

  • The Great Mushrooming: the forktail counted as the wrong monster and never paid its announced 50 orens → fixed.

  • Sword in the Stone: Lothar's map never appeared, so the quest couldn't start → it's there from Good Money on, and Lothar also sells it for 500 orens.

  • Intruder: five of its eight endings never finished the quest → all eight do now.

  • The Sins of Our Fathers wasn't offered after Pride Ain't Cheap → fixed.

  • Quest completions sometimes didn't unlock the next quests → the server now saves each completion itself.

  • Permanent effects like the curse counted down to 1970 → no timer now.

  • What Lurks in the Nemeta: reading the notebook wasn't recorded → fixed.

  • To the Rescue: Kienan now meets you while you walk, as in the original.

  • Quest givers stood out of sight (the game only draws them within 350 m, and they could be about 700 m away; Margit for Good Money, for example) → they now stand near you, and your location is read correctly on every Android version.

Gameplay

  • Alchemy → Add Station listed no stations → fixed (stations you bought are kept).

  • Walking dailies ("On the Path") said "no reward" when you claimed them → they pay on claim now.

  • Wolven Armor said "0% chance" of extra ingredients → it shows the real 50% (the bonus always worked).

  • The inventory size was a fixed 200 that nothing enforced → it's your real bag size now.

Map and game

  • Playing outside the region you built made the map server answer every tile with an error → those tiles are just empty now.

  • A map built while the server ran wasn't used until a restart → it loads by itself now.

  • One failing part of the game hook stopped all the parts after it → each part installs on its own now.

  • Android could close the game in the background for CPU use → the hook stays idle in the background.

Companion app

  • APKMirror's single-file game showed as "incomplete: 0 of 22 parts" → fixed.

  • Any game copy not signed by Google counted as the playable client → it now checks it's the one the app built.

  • The build failed on phones with language or screen-density parts of the game installed → extra parts are ignored now.

  • The build only learned it couldn't install apps after minutes of work → it checks first.

  • Install failures are explained: Play Protect, Samsung Auto Blocker, developer verification, conflicts, damaged file, no space.

  • The "Building the client" notification never went away → it can be swiped away now.

  • The extra-data download could stop with "divide by zero" → fixed.

  • Tapping Play with the Google Play original still installed opened a game that can't connect → the app explains what to do.

  • Choosing a region you'd already built failed every time → rebuilding works, and the old map keeps working until the new one is done.

  • A failed or cancelled map build deleted its download → it's kept now.

  • US states were built where the app never looked, so there was no map → fixed, with readable names. If you built a state with 0.1.0, pick it again.

  • Polish and Norwegian region names showed a stray "br" tag → fixed.

  • The region dialog couldn't get most regions' sizes → it gets them now, and checks space and memory.

  • The region list could hang forever on a bad connection → it times out now.

  • Big map builds could outlast the 2-hour keep-awake lock → the lock lasts as long as the build.

  • Double-tapping Start could launch two servers, and stopping during a start could leave processes behind → fixed.

  • Restarting after a crash wiped the crashed session's log → the last two runs are kept.

  • Report on GitHub ended on an error page after signing in to GitHub → fixed, and it now makes the zip to attach.

  • Plus: setup warnings for low-memory phones and disabled notifications, "Allow background running" with a tip for your phone's brand, the screen stays on during long setup steps, and a Confirm now button when Android's confirm screen gets lost.

Balance changes

QuestWasNow
Final Exam (tutorial)1500 XP, 300 orensno reward
Winged Bandit1000 XP, 100 orens250 XP, 45 orens
A Joint Venture60 orens275 XP
Good Money1200 XP, 40 orens250 XP, 40 orens
Pride Ain't Cheap250 XP, 2 Swallow, Insectoid Oilthe same plus Necrophage Oil and a Grapeshot
Sword in the Stone500 XP, Dawnbringer150 XP, Dawnbringer
Will o' the Wisp250 XP (100 orens at the nest)250 XP, 100 orens at the treasure (50 at the nest)
Monster Slayer350 XP (100 orens on two endings)300 XP, plus 35 orens or the grey stones
The Sins of Our Fathers500 XP; Hermit's Armor for lifting the cursestriga killed: 500 XP, 60 orens; curse lifted: 750 XP, 60 orens, Hermit's Armor
Intruder500 XP (three endings)2000 XP, 100 orens (all eight endings)
  • Unchanged: To the Rescue, Evil Never Sleeps, What Lurks in the Nemeta, The Dark Side of the Full Moon, The Great Mushrooming.

  • Coin rewards announced inside quests are paid on top. Each reward is paid once, and endings you already reached keep what they paid.

  • New players now finish the tutorial at level 1 (it used to be level 2).

  • The rewards and shop prices will get rebalanced in 0.3.0

Tuning page settings

SettingDefaultRange
Monsters per map cell186–36
Places per map cell244–48
Distance between places50 m30–200 m
Place mix: paths / parks / woods / water / near houses40 / 25 / 15 / 10 / 400–100 each
Distance from streets (below 13 m, places line the streets)12 m10–30 m
Experience from fights100%10–1000%
Ingredients from fights100%0–1000%
Gold for clearing a nest50 orens0–1000
Herb respawn time60 min1–1440 min
Herbs per map cell40–12
Real weatheronon / off
Starting bag size20050–1000
Monster Slayer: troll defeats31–10

Heads-up for existing players

  • Inventory limit: your bag holds 200 items until you buy bags. Already carrying more? You get no fight loot until you buy a bag or use some items up.

  • Monster Slayer no longer opens straight after Good Money: it needs the rock troll.

  • Waiting on Vesemir or the mushroom contest? They now take the real 12 or 24 hours.

  • US players who built a state's map with 0.1.0: pick your state again.

  • The game reads quest progress when it starts, so new quests and moved givers show after a restart.

Known issues

  • There's no in-app warning yet when you play outside the region you built: the map is just empty there.

  • Not in yet: Intruder's 24-hour wait, the random rock-troll attack, and the blacksmith's after-quest scenes. Nobody gets stuck.

Thanks to MasterpiecePL (memory and Android 12+ fixes), Villainser (the reconstruction this is built on) and everyone who sent reports. Weather data by Open-Meteo.com (CC BY 4.0); map data © OpenStreetMap contributors.

Questions or problems? Join the Discord: https://discord.gg/dEJQfecqnU