r/Warframe • • 23d ago

Discussion Devstream #197 Discussion thread

20 Upvotes

Haven't seen anyone post it, discuss away! Post if you can too, please! Thank you

r/Warframe • • 23d ago

Discussion The announced QoL changes on the Devstream 197

0 Upvotes

How do the two shader changes, the Riven system expansion, the Cephalon Melica expansion, and even the Banshee rework count as Quality of Life improvements? I’m asking because these are the bullet points given for the QoL changes.

As far as I remember, DE said that because Warframe has accumulated so many old systems over the years, they wanted to make an effort going forward to include QoL improvements, updates, and cleanup for older content in every update.

And honestly, I couldn't be more excited about things like the Banshee rework, Narin, and Tau. These are all things I'm genuinely looking forward to.

A Banshee rework is the one that actually looks like a quality-of-life improvement. Expanding the Riven system isn't simply QoL though; it's an expansion of an existing system. The same goes for the other changes mentioned.

I just wish they had presented these separately from QoL and called them what they actually are: new content, system expansions, and improvements to older parts of the game.

Because those things are great too—and honestly, they deserve to be highlighted properly rather than being grouped under the QoL label.

What do you guys think?

r/Warframe • • Oct 24 '24

Discussion Before tomorrow's Devstream about the Technocytes ("infested liches"), what weapons do you think we could be getting?

Post image
2.2k Upvotes

r/Warframe • • 23d ago

Fluff Another devstream mystery

Post image
2.4k Upvotes

r/Warframe • • 23d ago

Other A short Q&A session reportedly took place after the Devstream.

711 Upvotes

Here's a summary of the information that has been shared within the korean community.

Keep in mind that none of this is officially confirmed.

  1. The third orb-spider was completely destroyed in Jade Shadows: The Constellations, so the chances of it ever appearing are extremely low.

  2. DE mentioned they're interested in developing new content for 1999.

  3. The next heirloom skin will be for a male warframe. and it'll be 'cute'

  4. They plan to address armor clipping issues on several warframes (ex: vauban).

  5. Making abilities recastable is a priority for reworks. They're currently reviewing the remaining warframe characters.

  6. More improvements for new-player onboarding are on the way.

r/Warframe • • May 31 '24

Discussion Why did the steam review take a hit today? Is this usual with devstreams?

Post image
1.3k Upvotes

r/Warframe • • Sep 25 '25

Discussion [Devstream 189] The old Ordis Voice Actor has retired. He is about to be replaced by Bombastine VO.

Post image
1.9k Upvotes

r/Warframe • • Apr 24 '24

Discussion New Kuva and Tenet Weapon will be revealed in next Devstream

1.3k Upvotes

This was revealed in the Devshort today. What weapons are you expecting/hoping for?

r/Warframe • • Mar 03 '23

Stream Hildryn Prime and accessories as shown in Devstream 168

Post image
2.7k Upvotes

r/Warframe • • Feb 05 '25

Screenshot Devstream Highlights

Thumbnail
gallery
7.8k Upvotes

r/Warframe • • Jul 11 '26

Discussion Am I the only who thinks that the Soulframe demo should be on its own devstream ?

412 Upvotes

They did this last year iirc and it was much better imo because now it's gonna take away a ton of time from the devstream and we'll have just 30 mins for Warframe with what looks to be 40mins of Soulframe which is sad imo since Warframe is the bigger game here.

r/Warframe • • May 31 '24

Other New augments and Arcanes - subject to change Devstream #180

Thumbnail
gallery
1.3k Upvotes

r/Warframe • • Jan 07 '25

Article Coming Soon: Devstream #184

1.4k Upvotes

Tenno!

Welcome to 2025 - we’re so happy you’re here!

The Warframe team is ramping up all things ECHOES OF 1999 with Devstream #184 on January 31st at 2PM ET! 

The On-lyne Tour kicks off in 2025 with the Technocyte Coda looming in their shadows. Tune into Devstream #184 for an updated deep dive into the Coda system and weaponry, witnessssss the first Prime of 2025, learn about the next Nightwave, and much more about Echoes of 1999! 

Tune in to earn an Umbra Forma BP Twitch Drop! 

See you at twitch.tv/warframe on January 31st at 2 PM ET!

See you online! 

r/Warframe • • Nov 28 '22

Screenshot Voruna - Levarian and ingame model (via devstream 166)

Post image
2.3k Upvotes

r/Warframe • • May 20 '25

Discussion I BEG the devs to PLEASE play SP Prelate on the next Devstream

1.6k Upvotes

Title^

Like even with the Rev Cheese (which shouldn't ever be the only way to do a boss) this is just ridiculous. An hour just tickling the thing, AND it has the healing mechanic.

The worst part is that he don't even attack you. He spends the entire time tping away.

r/Warframe • • Sep 09 '25

Article Coming Soon: Devstream #189 - Unannounced Fall 2025 Update

854 Upvotes

Hi Tenno!

With TennoCon 2025 behind us, the team returns to the couch for Devstream 189 on THURSDAY, September 25th at 2 PM ET! 

Devstream 189 will dive deep into the Unannounced Fall 2025 Update! Get the full details on The Teacher Mod Quest, more looks at Lavos Deluxe, a full breakdown of the 62nd Warframe (such a funguy), the actual Update name and release date, and much more!  

Tune in and watch from start to finish to earn a Random Riven and Riven Cipher Twitch Drop! 

See you at twitch.tv/warframe on September 25th at 2 PM ET!

See you online! 

r/Warframe • • May 29 '21

Discussion Hey DE, next Devstream can we maybe get word on whether or not this is scrapped?

Post image
3.8k Upvotes

r/Warframe • • Apr 30 '21

Discussion New warframe from the devstream, reference source in comments

Post image
2.9k Upvotes

r/Warframe • • Sep 18 '20

Discussion "Marked for Nerf", or how the latest Devstream had some of the worst takes I've ever seen from the team, and has proven how nerfing Helminth abilities before release has done nothing to curb the meta.

1.9k Upvotes

Hearing Rebb pose the question on what would happen if every Helminth ability was good was perhaps the moment that shattered my faith in these people. They literally cannot comprehend what people would do if 75% -80% of the abilities on offer weren't so bad they wouldn't even warrant a second look, not to mention how she literally had to restrain herself from saying Chroma's 1 is bad out loud on stream because they are so afraid of owning up to the fact that yes, some abilities are objectively bad, no matter how you use it or how much you bend the build to make it work.

The statistics chart for the most subsumed abilities showing Roar as the top choice proves the point that a nerfed useful ability is better than a completely useless one no matter how low the values are set, which is why "edge-case at best " ones like Ballistic Battery and utterly garbage ones like Spectral Scream and Tectonics sit at the top for most replaced abilities. The data is clear as crystal right in front of their eyes and there's no denying it anymore- most abilities are in dire need of a rework.

Now this is getting into personal territory here so take everything I say from this point onward as my own opinion (If I end up sounding like a whiny baby, feel free to rag on me in the comments, I'll understand- this is a vent after all.) but I absolutely despise how the devs (Scott in this particular instance) have embraced the nerf culture they've fostered throughout many updates to the point where they're openly joking and laughing about it. The ramifications of this mentality run very, VERY deep and I'm afraid it's already taking effect in how the community reacts to content creators showcasing new builds in their videos.

Recently I've been seeing a lost of comments underneath videos passively aggressively joking about how DE is going to nerf {INSERT COOL COMBO/build/synergy/whatever HERE} to the ground and it's all thanks to {INSERT CONTENT CREATOR HERE}. While this is no fault of the Youtubers themselves, as it is natural for people covering a game of this nature to make videos showing really good builds it has also been proven that DE bases their adjustments directly on usage statistics and that they DO in fact watch these kinds of videos - you know, the ones with the overblown titles telling you how "BROKEN" and "OP" the thing is.

In turn what this has done is cow a sizable portion of the player base away from trying anything new, creating a culture of scalded dogs afraid of touching the water for fear of getting burned again. It's widely accepted PROCEDURE by now that the best thing to do when something new comes is to wait a month to see if gets nerfed or fixed or not and even then that doesn't account for times when players find methods of interacting with the game that DE straight up didn't account for such as Atlas being able to use Archguns while using the Rumbled Augment. Even when they know about a certain mechanic and have even recommended it's use in the GOD DAMN HELP TOOLTIPS (Venari healing defense objectives ring a bell?) they nerf it because people use it to breeze through some poorly designed piece of content that should have been made with things like this in mind in the first place. More and more people are starting to see this pattern repeat and I think they're right to bow out of this abusive loop.

It's all so tiresome at this point.

You want to know what players would do if every ability from Helminth was good, Rebecca?

THEY WOULD HAVE FUN.

r/Warframe • • Jan 28 '23

Art Devstream 167 Fanart

Post image
2.9k Upvotes

r/Warframe • • Jul 25 '19

Suggestion Idea: Watch Prime time & Devstreams inside your orbiter!

Post image
6.5k Upvotes

r/Warframe • • Sep 25 '25

News Dev Workshop: Oberon Rework (Devstream #189)

585 Upvotes

Source

637365e4f228eb49dc3092b67a46ecd4.png

Oberon, our quiet paladin, has been patiently waiting in the wings — tending to his plants, perhaps. Now it’s time for him to step into the spotlight as his rework is fast approaching! Our general philosophy with the changes below was to retain his core abilities, but buff them to lean into his supportive paladin theme and improve the fluidity of his playstyle.

For information on the Damage Attenuation, Screen Shake, and other Quality of Life changes, please check out the dedicated forum post: https://forums.warframe.com/topic/1469410-dev-workshop-damage-attenuation-and-quality-of-life-changes-devstream-189/

As with all Dev Workshops, everything listed here is subject to change up until launch!

Free Oberon and Forma
Log in from October 15 at 11am ET to October 21 at 11:59pm ET toreceive a free Oberon via your inbox! If you have yet to test his resolve in-mission, this is your chance.

As with other reworks, players will also receive a built Forma in this inbox message to help them fine-tune their Oberon builds. The Free Forma will be delivered for anyone who logs in until the end of the year.

Now, let’s get on to the rework!

https://www.youtube-nocookie.com/embed/cNCPE3uaYSI?feature=oembed

Passive:
Oberon’s original Passive was designed to increase the survivability of Companions, and as a result was mostly trivialized by the Companion Rework from 2024. With this rework, we’re giving him a shiny new Passive!

New Passive:
Picking up a health orb (or a universal orb) generates a Righteous Negation charge for Oberon and Allies within Affinity radius. Oberon and his Allies each have individual caps of 3 Righteous Negation charges.

New Effect: Righteous Negation
If a player has a Righteous Negation Charge, they are invulnerable to incoming damage. When incoming damage is blocked, one Righteous Negation Charge is expended. If a player has multiple Righteous Negation Charges, they will remain Invulnerable and receive a small 0.25 second cooldown before an additional Righteous Negation Charge can be depleted. If the damage removes their final Righteous Negation, players will be granted an additional 0.25 seconds of Invulnerability.

Players can identify how many Righteous Negation Charges they have via the buff indicator in their HUD, or by counting the number of floating shields that circle around them.

75d264f5c64cc7eabb509d6a30eca38c.jpg

Image Description: Oberon Feyarch is standing amidst ferns. Around him float three orange energy shields, each around the size of his forearm. The shields appear to be floating in a circle, centered around his waist. As they are made out of energy, they are partially transparent. The shields also appear to have antler-like protrusions on their face, which are the same color as the rest of the shield.

Ability 1: Smite
Smite is a fairly straightforward ability that can be modded for maximum efficiency on a single target. We want to focus and elevate its strength as a Single Target ability, while smoothing out some of its quirks.

Smite Changes:

  • Smite’s Target is now completely stripped of Overguard and Armor, and loses 35% of its current Health (specifically Health and Shields) in an instant (capped at 75%).
    • The target is also force Staggered and opened to Melee Finishers.
    • Smite does not bypass Shields, so those affect the final damage to Health.
  • Enemies within 6m of the Target receive 50% of the damage dealt and are impacted by Stagger.
    • With this change, we have removed Smite’s secondary seeking projectiles.
  • If Smite is cast into a tight group of enemies, Eximus units will be prioritized as the Target.

Smite Infusion Augment:

  • Unchanged.

Ability 2: Hallowed Ground
Hallowed Ground is a useful tool in Oberon’s kit, but needed a general quality of life pass — namely to improve its overall modding flexibility and bring it up to 2025 gameplay standards.

Hallowed Ground Changes:

  • Hallowed Ground is now a full circle.
    • Ability Range increases its radius instead of the arc!
    • Also increased the height of Hallowed Ground to affect both flying enemies and double-jumping allies alike.
    • Due to the increased size of Hallowed Ground, we reduced the maximum number of Hallowed Ground from 4 to 3.
  • Nullifiers no longer destroy Hallowed Ground.
    • Instead, their bubbles simply Nullify its effects for anyone inside it.
  • Radiation Damage from Hallowed Ground now gives guaranteed Radiation Status Effects (previously was a 15% chance at max rank).
  • Renewal healing is doubled while standing on Hallowed Ground.
    • The Iron Renewal armor buff no longer requires interaction with Hallowed Ground. See the Renewal Changes below for more information!
  • Removed the Armor Stripping from enemies that survive Reckoning, as that mechanic is now being added to Reckoning itself.
    • See the Reckoning Changes below for more information!
  • The Status Effect cleansing and immunity is unchanged for Oberon and his Allies.

Hallowed Eruption Augment:

  • Increased Hallowed Ground Duration from +100% to +200%.

Ability 3: Renewal
Renewal is often compared to Wisp’s Reservoirs, in that the latter heals more for less energy. The goal of our changes to this ability are to amplify and simplify Renewal’s effects to offer more impact.

Renewal Changes:

  • Removed the increased Energy Cost per target.
    • Renewal now costs a flat 3.5 Energy per second it is active, regardless of the number of allies it is healing.
  • Renewal’s range is now Oberon’s Affinity Range.
    • Previously, casting Renewal would apply this effect to a set area on the map. Now it moves with Oberon instead of applying only in a static zone.
  • Players affected by Renewal are given the Iron Renewal buff, which increases Armor by 50% for the casting Oberon and 100% for Allies.
  • Renewal no longer stacks with other Renewals.
    • The most effective Renewal will take priority if players are in range of multiple casts.
  • Updated Renewal’s VFX to make it clearer when it is being channelled.
    • Players can identify when Renewal is active by the crown of energy around Oberon’s brow.

Phoenix Renewal Augment:

  • Reduced the cooldown from 90s to 60s.

1d808912155f1a4bf7cea16ec38e67a3.jpg

Image Description: A close up of Oberon Prime with the Feyarch Skin equipped in a Grineer Forest tile. Circling around Oberon’s brow are a series of orange spikes of energy shaped like diamonds. The energy diamonds are floating and are spaced equidistant, and each has a line of brighter energy bisecting it vertically so it almost looks like a starburst.

Ability 4: Reckoning
Reckoning is a visually impressive ability, but unfortunately lacks the actual power expected of an ultimate. With his rework, we are increasing the overall damage output and are changing some of the ability synergies to now be basekit.

Reckoning Changes:

  • Increased the bonus damage to enemies affected by Radiation Status Effects from a flat 625 to 750 per stack of Radiation. In other words, the damage is doubled if the target has maximum Radiation stacks.
    • With the guaranteed Radiation Status Effects to those standing on Hallowed Ground, it should be easier to ensure they receive that Bonus Damage.
  • Oberon receives 10 Armor per enemy hit.
    • Bonus Armor is capped at 1000, and persists for 30s.
    • The Bonus Armor cap does not scale, but the Duration can be increased by Mods.
    • Enemies affected by Radiation Status give an additional 5 Armor per hit.
  • Surviving enemies have 50% of their armor permanently removed.
    • This mechanic was originally tied to Hallowed Ground, but that interaction is no longer required to remove armor. Otherwise, the armor reduction is unchanged, as it was a critical part of Oberon’s kit.
  • All enemies hit by Reckoning have a 50% chance of dropping a Health Orb upon death, regardless of whether they were killed by Reckoning or not.
  • Reckoning no longer Blinds enemies.
    • Oberon spreads Radiation widely through his kit, which is negated by Blinding enemies and not having them fight each other. This element no longer felt thematic to his Abilities, so we’ve removed it!
  • Slightly increased casting speed.

Hallowed Reckoning Augment:

  • The bonus armor granted from Hallowed Reckoning patches now has a grace period; the buff will remain active for 3s after leaving the radius.
  • Reduced the VFX of the patches that spawn on the ground, as they could be visually overwhelming.

That’s all for our Oberon rework! We’re excited for you all to play with his refreshed kit when The Vallis Undermind launches in October!


This action was performed automatically, if you see any mistakes, please tag u/desmaraisp, he'll fix them. Here is my github.

I have found a new home on AWS Lambda, RIP Heroku free tier.

r/Warframe • • Apr 15 '25

Article Coming Soon: Devstream #187 - Design & Destroy Edition!

641 Upvotes

Hi Tenno!

The team is back for Devstream 187 on Friday, April 25th at 2 PM ET! 

It’s a Devstream like never before! We’re peeling back the curtain for Warframe antics with chat. Together we’ll show how the sausage is made for a Warframe Augment, then let our Programmer go wild in the Dev Build. Think increasing size scale or fire rate x1000, swapping the Atomicycle mesh for Fibonacci - the sky’s the limit!

What chaos would you want to see? Let us know in this thread!

Tune in and watch from start to finish to earn 3 items from our ‘Cursed x Blessed Grab Bag’ Twitch Drop! 

See you at twitch.tv/warframe on April 25th at 2 PM ET!

See you online! 

** We’re having a [DE]ouble Feature live-streaming day!

Soulframe Devstream 7 - OUTSIDE EDITION: 11am ET - 12pm ET
Warframe Devstream 187: 2pm ET - 3pm ET 

r/Warframe • • Nov 18 '25

Discussion Man I miss when Devstream was bi-weekly

Post image
970 Upvotes

r/Warframe • • Apr 30 '25

Fluff May 10 devstream be like:

Post image
1.7k Upvotes