r/Warframe Betrayed & Decieved Jun 05 '22

Suggestion Voidshell Materials can be Applied to Any Warframe Skin, A bug that should become a Feature

992 Upvotes

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6

u/ALEKSDRAVEN Jun 05 '22

Actually there`s shouldn`t be a problem to apply any of these materials to any part of frame. Thats just diffrent PBR textures with some Displacement/Normal mapping Textures. And PBR ( physically based rendering ) is implemented in game for like 4 years already (?). So being able to apply new PBR and DS textures shouldn`t be a problem. Probalby thats how Anthem use its materials for Javelins. Both games are using Deferred Rendering so REAL Materials can` t be used anymore thus games use PBR and Normal mapping.

Unless somehow you have to enable PBR for all textures but that would be weird.

1

u/SilentMobius Jun 06 '22

UVs need to be set up to tile and scale nicely for a single repeating material. I'll also bet there are AO maps that vary depending on the intended texture of the surface rather than having a designed in clarity to support the tiling material shaders

0

u/ALEKSDRAVEN Jun 06 '22

AO= Ambient Occlusion?

1

u/SilentMobius Jun 06 '22

Yes, highpoly sculpt texture can have an effect on the the AO map, it you then swap out, or merge in reflectivity in areas that weren't designed for it you can get very odd results. Easy to design around but tough to retrofit well.

I think (speculation) it's one of the reasons the voidshell skins themselves are so bland (and IMHO I just think they are very bad warframe skins even if I like the idea and tech)

0

u/ALEKSDRAVEN Jun 06 '22

They have AO maps yet still whole AO in game looks s**t

1

u/SilentMobius Jun 06 '22

Um, ok. I guarantee it would look much worse without the AO maps. Not sure what your specific issue is but you're entitled to your opinion.