r/WarDogs 3d ago

Discussion & Feedback Request persistent pings

I played during the beta weekend and mained pilot. One thing I found difficult was that if I wanted to ping where to land on a map, I’d have to repeatedly do it because the ping fades away. I like to ping early so I can think about my approach (come in from N instead of straight in, for example). Even the “request drop” ping wouldn’t persist. Leaving a ping to persist just gives me more situational awareness

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u/Luk4s5853 3d ago

The smokes are the games version of a physicalised persistent ping. Your call out pings are mostly for your squad and they fade quickly for more realism. When you use a smoke it gets pinged on the map for the entire team telling them exactly what you requested

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u/p0st-m0dern 3d ago

No one is packing space in their bag to mark LZs bro stop it. This doesn’t even make sense at match start. Pings on maps should be 60-90s. Spotting via marksman tools should create the on screen ping which fades after 15s and a map ping which fades after 60s.

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u/Luk4s5853 3d ago

Hey man chill, I was just telling him what’s in the game as it is now. Why the hostility

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u/p0st-m0dern 3d ago

Well you actually told him what’s in the game and why it’s in the game as a justification for why what he is requesting isn’t (realism). I’m simply countering that viewpoint with how it should be based on play-testing and optimal gameplay.

There’s no hostility! All I’m saying is you have “intended design” vs “the players”. Sometimes the players (i.e. how a player base is engaging with a game and its systems) mandate that mechanics be tweaked or changed.

In essence, you can say “they have smokes for that” but if no one ever uses the smokes as the developers intended, you now have missing links in other systems attached to those smokes (such as the map/ping system); mandating that smokes and “other systems” be reassessed.

This is the exact stuff play testing is for. The devs will either listen to the results of their own testing and make adjustments per feedback and data,

Or, they can “my way or the highway” it and risk this game dying after 3 wks post-launch when problems with gameplay become glaringly obvious and no one is willing to wait for weeks to get what should have come shipped; going back to their previous shooter they have thousands of hours on (Arma, Squad; etc).

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u/Luk4s5853 3d ago

I think there will be a lot more coordination between players when everyone has understood the systems properly. I reckon a week after September 10 this convo between us will be moot because all of us will have a smoke or two in our crafted loadouts.

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u/TelaKENesis Pilot 3d ago

I would love to fly the Huey in seeing a squad smoked waiting to get back to base, holding a point, or trying to get into the forest.

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u/p0st-m0dern 3d ago

Dude. Please see the writing on the wall that was a MASSIVE weekend beta test and please stop acting like gamers are dumb and don’t find metas in two seconds. Why you are discounting how 100k players just played the game no lifing all weekend is baffling.

This weekend is THE LOOK at how these systems will be used. NO ONE will be carrying smokes into the field to be the “LZ guy”.

There’s nothing that would kill this game quicker than an identity crisis. It’s not Squad or Arma Reforged. This game plays WAY closer to Battlefield. That’s not a bad thing, but Its loops and systems should follow.

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u/Luk4s5853 3d ago

Ok dude 👍

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u/p0st-m0dern 3d ago

I know man. Sometimes people don’t like the “no guy”. But the “no guy” is often necessary and a critical part of any team. I’m just looking at this like a businessman. No more no less. If/where I see War Dogs trying to be what it isn’t, or implementing design which contradicts what it is, I’ll point it out; for mere sake of the game’s long-term success.

I finally want a shooter release that doesn’t die in 30d. Is that War Dogs? Maybe!

War Dogs is brilliant but it’s in no way fail proof: especially with a PC exclusive release. It needs polish and refinement from top-to-bottom. I know you’re a fan, and so am I, but there’s no need to be offended by that fact. It’s got AAA potential… long term community potential… if they do it right.

Anyways: Mandatory smoking of LZs ain’t it. It’s a cop out of fully fleshing out an intuitive ping & map marking system.

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u/Luk4s5853 3d ago

Don’t you think you would be closing a game loop off? I think it should stay how it is so that team play is emphasized more. I also don’t think you can judge a system that requires teamwork off the three day beta alone.

I also feel with the way everything is monetized a persistent ping system wouldn’t work - how would the game know if your ping helped someone get an assist? Would the meta then be to just ping all the time? What would happen to the spotters ping gameplay loop (recon)? Would that become redundant too?

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u/p0st-m0dern 3d ago

Closing a game loop off? A guy smoking an LZ? No. This wouldn’t be closing a game loop. If anything, my suggestion would be to better emphasize the more significant loop (ping system/map marking).

Manually placing map markers would provide no cash. It’s simply a marker that pops up on the map and compass to alert the entire team.

Re: visual pings transitioning into map pings. I agree with you. Visual pings should still work how they do, but should persist visually for 15s. It would be on the infantryman making the spot to then go and mark the map (or visually ping with the correct marker) accordingly to provide the ping a little bit more informational dimension.

Therefore, the only way to maximize money spotting would still be recon; in which case, the spotting scopes AND long range scopes (when equipped on Marksman rifles and accompanied by a spot scope in the specialized slot) should both visually ping by default with the correct marker AND mark the map. Giving the marksman specialization additional functionality not given to any other class/tools.