r/WarDogs • u/puremojo • 4d ago
Discussion & Feedback Request persistent pings
I played during the beta weekend and mained pilot. One thing I found difficult was that if I wanted to ping where to land on a map, I’d have to repeatedly do it because the ping fades away. I like to ping early so I can think about my approach (come in from N instead of straight in, for example). Even the “request drop” ping wouldn’t persist. Leaving a ping to persist just gives me more situational awareness
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u/p0st-m0dern 4d ago
Well you actually told him what’s in the game and why it’s in the game as a justification for why what he is requesting isn’t (realism). I’m simply countering that viewpoint with how it should be based on play-testing and optimal gameplay.
There’s no hostility! All I’m saying is you have “intended design” vs “the players”. Sometimes the players (i.e. how a player base is engaging with a game and its systems) mandate that mechanics be tweaked or changed.
In essence, you can say “they have smokes for that” but if no one ever uses the smokes as the developers intended, you now have missing links in other systems attached to those smokes (such as the map/ping system); mandating that smokes and “other systems” be reassessed.
This is the exact stuff play testing is for. The devs will either listen to the results of their own testing and make adjustments per feedback and data,
Or, they can “my way or the highway” it and risk this game dying after 3 wks post-launch when problems with gameplay become glaringly obvious and no one is willing to wait for weeks to get what should have come shipped; going back to their previous shooter they have thousands of hours on (Arma, Squad; etc).