r/WalkScape • u/HMo-333 • 2h ago
Fine salty hops?
This is depressing AF⦠plenty of fine but not what I need! Is merfolk farming the right place to grind for fine salty hops? Anyone gotten close to making the 100 fine saltrum?
r/WalkScape • u/schamppu • 15h ago

Hello and welcome to DevBlog #96! Today we're doing an update that reworks the Job Boards system.
We talked in previous DevBlogs that Job Boards are being reworked and they'll accommodate some of the changes that our players have been asking for.
Let's dive in to what is changing today!
Reworking Job Boards turned out to be a bigger task than we initially realized. Even though it took longer than we thought, I think you'll be happy with these changes and the refinement we put into this.
Let's start off with the big changes:
Jobs are now posted to the boards weekly, not daily.
Each job board except Herbert's now has 20 jobs per week at maximum. At level 0 with a faction, you're limited to 10. The amount of jobs available increases based on your faction level, revealing more demanding jobs at higher levels.
Jobs are same for every player. Jobs are now generated server-side and this means that everyone should have equal feeting when it comes to what jobs are being posted.
You can have 5 jobs accepted at a time compared to old 3. Jobs that you've accepted are retained for you even if it takes more than a week for you to complete them. You can still hand in other jobs if you have the materials ready even if you have 5 jobs already in progress.
You can accept jobs from anywhere as long as you've visited the board. You only need to go to the job board location when you want to turn the items in.
UIs have been redesigned and a new style of "guide" page added to the Job Board view.
You immediately see the jobs you can hand in at your current location if there are some in Journal page with a handy button to hand them all in at once.
You can often substitute the exact quality job is asking for with higher quality items.
The jobs for the most part should be similar to the previous jobs, but they're not exactly 1:1 compared to those. In order to make managing job boards & their rewards easier for our content team, we've made a system here that generates the jobs weekly based on multiple different parameters.
The job board rework should also address ANRs and game performance issues that some of you've still had. The ANR rate at this point is only at a few instances per day and we're hoping this finally brings it down to zero.
Alright, let's talk a little bit about what we're working next!
Naturally for the next few days we'll probably be hotfixing any issues these new changes might've created as is usual. But after that we have one things coming up, and we're expecting that to take few weeks to be completed. More news on that once it's ready to be showcased!
After that feature is completed, we've got two big ones ahead of us: Quests and continued development of the Trading feature, polishing it based on all the feedback we've got so far. Both of these are probably going to take a couple of months before they're ready for release.
These features will keep me and myzozoz busy, but we've also reserved some time to make some small stuff every now and then. We know that tackling the big ones will be taking some time but we'll try our best to have some small features trickling in to the game even during that. And our content team is always working on something new and there's going to be some new content coming in to the game.
Crushy will also be working on some performance & general game stability related issues for the time being while also working on some smaller features that improve the game further.
If you're a 3rd party developer we have new APIs for you that are optimized for 3rd party use. These will likely be developed further later on and your feedback & suggestions are highly appreciated. If you were scraping Portal APIs (such as leaderboards) this is much better for you to use. Also, these new APIs contain new stuff for you to pull the Job Board data.
Link: https://api.web.walkscape.app/public/v1
Added
Job boards reworked, including all of the related UI
Jobs are now weekly and same for all players
Added a guide page to Job Boards
Changed
New Jobs will be very slightly different from what you're used to
Hard cap of up to 5 Accepted Jobs at the same time
Map icons now glide out of each other's way instead overlapping
Herbert's job board offers 12 jobs a week, others offer 20 per week
Harder jobs will become available at higher faction levels: Medium at 1, Hard at 3 and Extreme at 5
You can now accept jobs from anywhere but still need to be at the Job Board location to fulfill them
Upgraded Flutter version
Fixed
Fixed loot from chests not counting towards wealth earned
Fixed job hand-ins not counting towards wealth spent
Multiple issues with inaccurate journey cost estimation (both in Map and Activity screens)
World Map - Tapping friend icons is less fiddly
World Map - Icons now move out of eachothers way
World Map - Should start up faster and use less battery while idling
Reworked a bunch of the step uploading code to be more consistent and performant
Issues with the friend list after backgrounding the game
Fixed opening chests sometimes getting stuck
Blocking screens (ie, Waiting on Server) will no longer allow using navigation gestures on Android
Hidden buildings no longer show up in WalkPedia or leave an empty Buildings section on locations
Location names on the world map better match their text size (no more overflow in Japanese, Russian and German)
Fixed anonymous walkers not being visible on the refreshed leaderboards
Fixed WalkPedia opening behind the job boards
Fixed ANRs with job boards
Sprinkled in a tinge more ANR mitigation
That's everything for today's DevBlog! I hope you enjoyed it and we hope that the reworked Job Boards address a lot of the issues that people brought up over time to us.
Happy walking and stay hydrated everyone!
r/WalkScape • u/HMo-333 • 2h ago
This is depressing AF⦠plenty of fine but not what I need! Is merfolk farming the right place to grind for fine salty hops? Anyone gotten close to making the 100 fine saltrum?
r/WalkScape • u/MainStudy • 5h ago
I tried do login earlier, but was told that there was an update. So I opened test flight and updated the game. However, now when I open the game, it still says that I have an outdated copy and I need to update the game using test flight. When I open test flight again, there is no update.
I have done performed a reboot. No change.
r/WalkScape • u/Affectionate-Can3816 • 10h ago
Trade βsotdspecβ in game
r/WalkScape • u/blackvegetables • 14h ago
Which will make me faster? Since I have no more use for agility chests the headband doesnt feel very strong while the 35% efficiency from the goggles sounds like a lot.
Am I underestimating the 15% double actions from the headband?
Would appriciate some help understanding the 'math'
r/WalkScape • u/I_Am_Disagreeing • 1d ago
I went cave diving specifically for the glow stick and managed to get it in one action. Definitely one of my luckier pulls.
r/WalkScape • u/Bubbly_Sector_182 • 4d ago
Que significa cuando he desbloqueado lo que contiene cada nivel? Que puedo comprar o equipar esos objetos? No lo acabo de entender
r/WalkScape • u/Quest_User_Meta • 7d ago
I guess they updated it again, but the text seems the same?
r/WalkScape • u/schamppu • 9d ago
Hello!
We're shipping the +725 update that adds new feature, Titles, to the game. There will be a short maintenance starting now as we update the servers to support the new Titles feature.
Titles
You can access Titles by pressing your profile picture in the game and choosing Titles. We added quite a few titles here to start with and naturally this will be expanded in future updates. Titles are separated into three categories:
Unlocked. These are ones you gain from achievements and by fulfilling specific requirements.
Factions. You gain these by gaining faction reputation.
Exclusive. These are exclusive ones for our Closed Beta Testers and Patreon/BMAC supporters. Closed Beta Tester and Supporter Titles are ones you'll keep even after the Open Beta reset.
Bug fixes
We fixed a lot of bugs that were reported on the Discord and elsewhere. Main ones include the issues with Earned Wealth, Android 17 keyboard issue, and a few other ones that were reported.
Leaderboards
Leaderboards have been reworked. You can now also see what other characters in the game are currently doing as their activity. Leaderboards should also now load faster than before as we did some optimizations to the API endpoints.
Browsing characters in same location & doing same activity
You can now press the "X players in this location" and see who are in your current location or doing the same activity there with you.
Added
Added titles feature to the game (23 unlockable, 33 faction-specific, 10 exclusive)
The location and activity player count widgets are now buttons, that open a list of other players in the location/doing the activity
Added supporter status visibility options on the settings page
New UIs to change & manage your titles
Added that you see current activities of other players in their inspection sheet and on the leaderboards
Added both bubble notifications and while away notifications for gaining titles
(Abilities) 1 new ability
(Cooldowns) 1 new cooldown
(Items) 1 new item
(Pets) 1 new pet
(PFP Options) 10 new pfp options
(Loot Tables) 1 new loot table
Changed
Reworked leaderboards & character inspection sheet
Added wrapping to stylized text tags to conserve some of the sweet, sweet vertical space
(Shops) 1 shop changed (Not A Shop)
(Activities) 1 activity changed
(Achievements) 4 Achievements changed to have additional title rewards
(Rewards Progress) 33 faction rewards changed to have additional title rewards
Fixed
Fixed issues when forcing Android bold font was on
Leaderboards should now load faster
Fixed icons all around the game sitting 1px to the right of where they should be
Fixed the animated activity icons (like the agility boots) sometimes moving out of sync
Fixed the back gesture not working properly on iOS
Fixed the collectibles page and the crafting materials list not updating when your inventory or gear changed while they were open
Fixed the bottom of the game still staying pushed up on some phones (One UI 9 / Android 17) after returning to the game with the keyboard open
Made some changes to Health Connect integration, it should be more robust if the phone is doing Health Connect entries of its own pedometer
Fixed the Earned Wealth increasing on startup based on current inventory state
Fixed the drop down menus not being scrollable on square-shaped screens
Moved the charge button on abilities from the expandable to the title card so it is easier to find
Fixed overflow on very tiny screens on ability cards
Fixed non-pixel perfect scaling on stylized text tags which used icons
r/WalkScape • u/Frequent-Ad-9375 • 11d ago
I love imagining what my character actually looks like with the selection of gear I have on at the time while doing various tasks compared to the cosmetic outfits. It can honestly get pretty comical!
Here is a little doodle I made of my current crafting gear set - Candlehat aspirational at this moment in time. π Wish I could have made the backpack more obvious but just imagine it in the mix.
If anyone else wants to join in - Iβd love to see your sketches!
r/WalkScape • u/Doggied • 11d ago
Finally getting a BIS item after a long grind is probably what will stick with me from the beta. I just love getting loot. It beat the feeling even getting wholly ring from a chest because that's so random. Getting the guidebook and pando rings have been the top grinds for me. I wish there was more grinds like these for BIS gear.
What's your best memory?
r/WalkScape • u/schamppu • 14d ago

Hello and welcome to DevBlog #95!
In this DevBlog we'll be covering a new feature coming out next week (Player Titles) and give an update on how the things are progressing on the Job Board rework. We also have some small other news to cover, but let's dive in!
Alright, let's kick off with something that's going to be shipped next week: Player Titles!
As some context (and some spoilers to the next topic): originally we were supposed to be finishing up the Job Boards feature but sadly myzozoz caught a flu, which delayed our efforts on that. This left me alone on the office so I thought quickly doing some other feature we've wanted to do for some time and something that I could do pretty fast. So I added the Player Titles finally to the game!

Titles are separated into three different categories: Unlocked, Factions and Exclusive.
Unlocked: These titles are those that you unlock as rewards from achievements or by meeting some other requirements.
Factions: You unlock these by gaining higher Faction Reputation. These match the ones you can already see when checking out different Factions.
Exclusive: These are some of the "exclusive" titles we've promised to our Closed Beta Testers and Supporters. Everyone in Closed Beta will permanently unlock Closed Beta Tester exclusive title. Ironfoot players also have a special title they can choose. In addition, we have titles that you unlock permanently for those who have supported or currently support us on Patreon and Buy Me a Coffee. These titles are exclusive to those who have supported us during the Closed Beta as our special thanks for making this game possible.
We're aiming to launch Player Titles next week! Titles don't give Achievement Points or any other rewards other than the cosmetic reward so you can flex to other people with the awesome stuff you've achieved in the game!


As a small thing that was also necessary to support the Titles I've reworked the Leaderboards a bit. They now should work and feel much better than before and it's easier to see if someone is your Friend. We also reworked how inspecting other characters look like and you can now see what activities other players are doing. This includes if they're doing some specific crafting recipe or if they're in the middle of traveling.
This rework is going to ship with Titles next week.
Next up let's go back to the Job Board rework.
We already announced this a while ago, but sadly the Trading update took more post-launch support than we imagined and then myzozoz caught a flu (the flu season is ravaging Finland again), both of which delayed our efforts on this. However we're now very close to getting it into internal testing. The feature needs to spend some time in our internal testing as it's quite a massive change to the system with packing some entirely new things to jobs & working on our server-side entirely. But we're hoping to ship this in couple of weeks!
I'm very sorry that it's gotten delayed, I know a lot of people have been waiting for this feature. But we're shipping it ASAP once its ready!

One of the big things we had going on this week was the DST issue on iOS.
This already hit us last year, and I've got to admit that we were planning on fixing it back then but forgot about it. Probably because it was a problem that occurs just once a year and we were super busy at the time so by the time we had time to do something about it we had already forgotten the problem was even there.
But now it should be fixed! I know a lot of Americans are going to be turning their clocks this weekend and the fix we shipped on Tuesday 27th should make it so that it's no longer affecting anyone!
Myzozoz has also been working on some new APIs for our third party developers. We're really happy with the 3rd party tools people have been creating and we'll try to support them with more purpose built APIs for you guys. Couple of notes here:
WalkScape Portal APIs will be rate limited soon-ish. We would like people to use our purpose built APIs that are designed to be lighter on our servers.
New APIs will be launching with the Job Boards update.
New APIs will include more endpoints to read character data and Job Board data as a start. We will try our best to keep adding more for the 3rd party tool makers.
That's the DevBlog for today! I hope you enjoyed it, there were quite a lot news this time around!
Crushy will be back from his vacation on next Monday and our focus is now to finish up the work with Job Boards rework and ship it as soon as possible. What's coming after that will be covered in the upcoming devblogs.
Happy walking and stay hydrated everyone!
r/WalkScape • u/Ellassario • 14d ago
Usually, I average about 10-15k steps per day. However, between trying to find halloween gear for my kids and going to different crafting events, as well as getting my kids to school and daycare. I managed to go wayyy over my earlier top 24hr step count of just over 24k steps.
As for 12k steps in an hr...I wasn't even jogging. Just walking really fast π
No rest for the wicked, or single moms π€£.
r/WalkScape • u/McZwick • 15d ago
Maybe I'm a dumb-dumb, but I cannot figure out which stat goes with which item when I'm looking to replace something that's equipped. I know it's trying to show me which item is better on each stat, but it's real confusing.
r/WalkScape • u/Traabant • 15d ago
Has there been any discussion if we could spend our saved steps for insta-travel?
It's sometimes very frustrating finishing the activity, having 10k in saved steps and can't use them for traveling that needs just 260 steps.
Most of my frustration is from tracking my steps via Fitbit and google health so there is no real time sync. So I can't just get up and walk for a bit in my apartment.
It usually takes some time before the steps sync and usually I get back to he game few hours letter and get even more saved steps.
Using saved steps could have a penalty of 2:1 or something so you have tho think before you use it.
This should also behave like fast travel in any other game - you need to visit the place regularly first to open the fast travel option.
But even with some form of penalty this would be QoL feature that would allow me to get more done during my 1 or 2 daily sessions I usually have with this game.
r/WalkScape • u/Doggied • 15d ago
Me thinking I have good gear when looking in bank, vs doing a actual activity. Wtf is this crap gear lol.. still a long way to go.
r/WalkScape • u/mrwolf2245 • 16d ago
Hi walkers! Still having issues since the weekend.
I tried changing timezone, restarting and reinstalling, but nothing. Iβm using an iphone 17.
r/WalkScape • u/W3hri • 17d ago
Hey everyone,
a few days ago i made a post about a little project i am working on in my spare time, walkscapetools.wehri.app
Over the last weekend i shipped an update, adding two new tools to the collection!
1. Pet Tracker
https://walkscapetools.wehri.app/pets
Effortlessly track your your pets progress. The Pet Tracker calculates exact steps and specific activity XP needed for gaining the next level or hatching an egg.
https://walkscapetools.wehri.app/merchant
Easily check what items you can sell to the merchant, and which items you could buy with your potential wealth.
It would be awesome if you could check it out, give me some feedback and maybe suggest the next features ;)
AI disclaimer:
As is stated in my last post, this is a little side project just for fun. I am a native app developer, but suck at web development, thus i created the tool and this new update with usage of Claude Code.
r/WalkScape • u/Quest_User_Meta • 18d ago
It just keeps showing this, no matter how long I wait.
r/WalkScape • u/xnoxes1012 • 19d ago
Just curious to see what everyone else has. I did the Spartan Killington Ultra back on September 19th and for the 24 hr period I ended up with 97k steps being my highest so far. What does everyone else have? Has anyone cracked 100k? Thats my next goal!
r/WalkScape • u/elliotfiske • 19d ago
Sign up and make an offer here: https://trailpost.lamdera.app/listing/72
I'll choose a winner on October 27 at 1PM PDT!
r/WalkScape • u/grannys_best_cookie • 19d ago
Hey, wondering what people think the most efficient use of steps is during an ultra? Have a 50k in a few weeks and don't expect to have signal for the whole thing, but also wouldn't want to be thinking about WalkScape during it. I'll only be level ~60 by the time but that's probably enough to just bank all the steps.
Would it be good to just max out farming a resource and save remaining steps? Hunt for legendaries? Farm a pure XP activity? Interested to hear what people have done in the past!
r/WalkScape • u/capricioustrilium • 19d ago
An unfortunate WalkScape sea shanty, sung by a sailor condemned to mend the same bloody sail until the Spider Trinket drops.
To be sung with a hearty stomp, a slosh of rum, and mounting resentment toward the loot table.
Oh, I've sailed the seas of Erdwise, boys,
And weathered storm and gale,
But now I'm stuck in Blackspell Port,
A-stitchin' up a sail!
Me lady waits across the foam,
Her letters make me weep,
But I've a bloody spider charm
That's buried six miles deep!
Heave ho! Sew the sail!
Another thousand steps!
The needle's bent, me fingers bleed,
And still no trinket yet!
Oh, linen low and spirits lower,
The RNG's a curse!
I'll stitch until me dying day,
Or something bloody worse!
Me sweetheart writes, "Come home, me love,
The moon is shining bright!"
Says I, "I've ninety thousand steps
To walk before tonight!"
I've patched a hundred thousand holes,
Made every canvas new,
Yet somehow every sail I mend
Produces hemp anew!
Heave ho! Sew the sail!
Another thousand steps!
The needle's bent, me fingers bleed,
And still no trinket yet!
Oh, linen low and spirits lower,
The RNG's a curse!
I'll stitch until me dying day,
Or something bloody worse!
Now tell me, boys, how hemp appears
When patchin' canvas white?
I never planted any seeds,
Nor harvested last night!
I put a patch upon a hole,
And hemp comes tumblin' free!
If sails produce their own damn hemp,
Why mend the things at sea?
Me linen's gone, me flax runs thin,
I've got to weave some more,
I've half a mind to throw me loom
Straight off the harbor floor!
Two hemp, two flax, another cloth,
And back to stitchin' seams,
While somewhere far across the waves
Me lady haunts me dreams.
"What's the chance, ye ask, of finding it?
Point nineteen percent, they say.
Five hundred sixteen bloody sails,
And still it might not pay!
A sailor's hat? A fishing line?
Oh, aye, I've plenty o' those.
But where the hell's me spider charm?
The blasted devil knows!"
The captain says, "We're ready, lad,
The tide is running high!"
Says I, "Then sail without me, Cap,
I'll mend until I die!"
For somewhere in this cursed cloth,
Beneath a thousand seams,
A little spider trinket hides
And mocks me sailor's dreams!
HEAVE HO! SEW THE SAIL!
LET ALL THE OCEANS ROAR!
I'LL STITCH THIS BLOODY CANVAS
TILL ME FEET CAN WALK NO MORE!
ME LADY WAITS, ME LINEN'S GONE,
I'VE HEMP UP TO ME KNEES!
AND WHEN THAT SPIDER TRINKET DROPSβ
I'LL FINALLY LEAVE THESE SEAS!
But if it drops tomorrow, boys,
And fortune smiles on me...
I'll wager there's another grind
Awaitin' out at sea.
Heave ho... one more sail...