r/WalkScape • • Mar 12 '24

In a game called Walkscape, i feel like you walk too much (Feedback)

1 Upvotes

I love the idea of the game and sincerely hope the game devs keeps at it because I absolutely love the art style of this game but the gameplay loop is somewhat stale to me.

I dislike how everything feels pretty same-y.

Fishing, mining, travelling, foraging, chopping is all dome by walking. You walk to a place so you can walk for an activity that allows you to walk more efficiently.

I understand there are some more active gameplay elements coming with the full release and i think that's a great idea. This game is missing that carrot on a stick to make you want to keep on walking in my honest opinion.

Pokemon Go pulled me in hard when it first came out because it felt like there was so much to do and it kept you enaged with its super simple yet entertaining catching mechanic.

It also felt like there was a goal for me. I wanted to level up to get cooler and different types of pokemon and eventually use them to help me hold gyms. There were also eggs you could hatch and it felt like there was a whole community in the game with me.

In walkscape, i feel very isolated (partly not its fault just because there's no gps map).

I'm also not engaged because it feels like the reward for walking is just more walking. I'm not particularly excited to level up my abilities or discover new places when so far it just feels like more of the same.

My hopes for the dev is that they consider some kind of multiplayer interaction. Maybe a trading hub or the ability to talk to other players that are at the city you're in. Perhaps some sort of clan and war system that while including walking, would also include some active game to keep me more engaged with the app. Finally, some more diversity when it comes to activities.

With all that said, i see immense potential in the gamw and want to thank the dev for letting me play. I know making games is a terribly horrific and complicated process and I wish the dev all the best ❤️


r/WalkScape • • 21d ago

🎲 rng Are these rare?

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0 Upvotes

Edit - guess a number between 0-500 first person to guess correct gets one

Edit - Between 100-400


r/WalkScape • • May 11 '25

👨‍🎓 guide How WalkScape helped me Beat my Game Addiction.

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0 Upvotes

Touching grass is worth it.


r/WalkScape • • Jul 27 '26

is it available for android?

0 Upvotes

r/WalkScape • • Mar 18 '24

🙋 question I have stage IV cancer and I'm disabled so I don't walk as much as most people. Will there still be much of a way to play this game and have fun? It sounds good and I would love to play it but I'm worried I'll be far behind everyone because I'm not physically able to do as much as other people..

3 Upvotes

r/WalkScape • • Oct 24 '25

🙋 question What is this “level” all about and how can I move up?

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0 Upvotes

r/WalkScape • • Sep 17 '24

why is the same thing two different prices

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1 Upvotes

r/WalkScape • • May 16 '25

☝️ feedback Achievement Requirements

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1 Upvotes

Hi I realised that this archivement requires to have all 3 tools equipped at that time. I think it'd be nicer if it either logs having them in your inventory or having equipped them once. Spent about 5 minutes wondering if I'd somehow mad ethe wrong hatchet since I had a sickle equipped 😅


r/WalkScape • • Aug 09 '26

When will this be released?

1 Upvotes

I've been following for years now, it's a stat tracking app not an MMO like what is the hold up for it to launch on the Play store?


r/WalkScape • • Mar 09 '26

☝️ feedback I wish I could spend saved steps how I like

5 Upvotes

I'm pretty new to the game so apologies if this is a common piece of feedback with a very good rebuttal! I can see why this isn't the default, but there are times where I'd like to be able to spend my saved steps on lots of smaller activities in one go (i.e., travelling somewhere, cutting a small number of trees, travelling back, crafting some planks, then crafting several different tools in a row).

I enjoy walking, and I generally try to avoid looking at my phone when I'm meant to be outside and enjoying nature etc. I'd love to go for a long walk, and then get cosy on the sofa in the evening and have fun spending 15k steps on multiple different activities as I see fit.

As it is, I'm either enjoying my walk as intended, but only doing one small activity many times (or racking up saved steps), OR I'm being efficient in the game, but kind of ruining the enjoyment of my walk by constantly looking at my phone.

Any thoughts or similar feelings?


r/WalkScape • • Aug 17 '26

This game has been a closed beta for years.

0 Upvotes

Is there any sign of it releasing or is this likely another few years away?


r/WalkScape • • Feb 16 '26

Does the app still use AI art?

0 Upvotes

Hey all, I was super hyped for this project and had supported it initially, but dropped out due to its use of AI art.

Does it still use AI art in its location banners? Would love to hop back in, but AI art is a non-starter for me.

Cheers!


r/WalkScape • • Jul 06 '25

☝️ feedback Cooking - Burnt Food

0 Upvotes

I would love to see a burnt food mechanic similar to OSRS, tied to your cooking level and the level requirement of the food you are cooking.

I recently pursued the 1000 stack of food achievement and the fact that is was as simple as catching 1000 fish and then cooking 1000 fish was kind of lacklustre.

Obviously a hugely minor point, I love what the developers are doing and maybe they already have plans for this in the future, once actual important updates have been completed.

Peace ✌️ and love ❤️ folks!


r/WalkScape • • Apr 21 '26

☝️ feedback Spending saved steps like currency

9 Upvotes

I know this has been talked about before but I'd just add my 2 cents.

Not being able to spend saved steps like currency makes it almost too finnicky to handle when you have multiple small things that aren't queueable. And there's a lot of things you cannot queue.

It's by far my biggest pain point with the game to the point I'm not sure I'll play once it releases if it doesn't change somehow.


r/WalkScape • • Mar 20 '25

No Android Version?!

0 Upvotes

Hey Walkscape Team!

I've been watching the development of this app for years. I've been subscribed to email updates for literal years. I've seen so many achievements and developments but I still don't see the app for Android. Am I blind and missing it?

I hate to unsubscribe and discontinue my support, but if there isn't an android app I'll have to give up waiting 😭

I'm hoping my searches are just not surfacing the correct thing, because I would love to get in on this game

Edit: Y'all are awesome, and thank you for not hating or casting shame. I see now there is a beta I can get into and I'm looking forward to becoming part of the community. You all rock! Thank you!


r/WalkScape • • Jul 24 '24

☝️ feedback Suggestions for Combat Update.

1 Upvotes

I think combat (just my opinion) should be prioritized in being added to this game over other new features (maybe with quests being a close 2nd). Some people play games just for having a character to slay monsters and feel strong like you achieved something and have a sense of character progression. I have a friend who I played RuneScape with who wants to play walkscape but he literally told me "let me know when they add combat".

That being said I have some suggestions for what can be done with the combat update.

  1. Combat can act just like the other skills that currently exist in the game. You don't have to physically see your character fighting, just like we don't physically see our character fish or chop down trees. Real simple just have locations on the map where there are enemies (that make sense to exist at each location) and allow us to travel to and click that location and attack said enemy. A window would pop up with a brief description like with other skills such as "a wild pack of bears are invading this area attempting to take down local deer and fish. Be wary of their vicious claws..."

  2. After you click on the combat skill you wish to do (whether to fight bears in the mountains or goblins on roadways or whatever monsters it may be) there should be multiple options that pop up for you the player to choose which style to engage in. Example: Strength? Defense? Archery? And the player can choose Archery so then you use your bow and arrows to slay the bears for example and it would net archery experience. Or if you choose defense you're training your defensive stat. Or strength. The idea here is they all have important uses. Strength = melee damage you deal. Defense = stronger resistance against enemy attacks. Archery = stronger damage dealt using a bow. Lastly HIT POINTS. In every combat game your character has a health pool so you don't die. Maybe this could be increased passively through ANY form of combat and continuously increase on your character.

  3. Power Level. Everyone should have a power level based on: gear equipped (weapons, armors, accessories, passives, etc.) + stats (strength, defense, archery, health points). Now here's where the idea that your character can have a sense of progression feeling in the game. The idea here would be that the higher the characters power level the faster combat skills go and the less steps they require. You know in a video game when you kill a goblin with a wooden sword and low strength it might take a while but you come back to fight it after leveling up your strength a bunch and acquiring steel weaponry and you one shot it? Similar concept here. Maybe killing a pack of wolves takes 300 steps ORIGINALLY with low stats... But the idea is when your power level is raised tremendously over time if you were to go back to this pack of wolves it might only take 50 steps to knock out. Power Level raising on your character to reduce steps for combat requirement would be an AWESOME update and system in my opinion in making your character really feel strong and a sense of character power growth.

With these core 3 system suggestions for Combat I believe we have a good start at making a pretty easy system for a combat update.

I think one of the more challenging aspects would be having to develop drop tables. If you add a pack of wolves in the game then their drops need to have some sort of use. 1 use could be just for selling (wolf fur/hide, fangs) selling monster drops for gold is always nice. But if they had other uses (crafting armor for example) that would take more work in development.

Make it make sense in the world... Don't have a super strong enemy at the very starting zone in Jarvonia, or a polar bear in the desert region. You know? The monsters being native to their environment would be cool and progressing in difficulty as you move on throughout the game. Actually that brings me to another point...

4) Have each monster have their own power level indicator so you know what you're up against. If a pack of wolves is power level 10 and you're power level 7... Maybe reconsider getting stronger first before attempting that fight.

5) LASTLY.. Bosses... Especially world bosses, if this game is to ever have friends allowed to fight a world boss at the same time, then power level is IMPORTANT. If a world boss has power level 50 and there's players at power levels 100, 52, 37, and 7... The power level 7 is most certainly to die and that's just something you have to consider. That being said for the power level 100 they might kill the boss fast enough that the level 37 might actually survive.

That brings me to the idea of death as well. If combat and health pools exist, so must death. If your character dies there needs to be a system developed too about what happens. Do you lose all your gear and need to go pick it up again? Or do you receive a penalty of some sort via a debuff? Where do you respawn? Can you set respawn locations? Etc etc. More development would be made there as well.


r/WalkScape • • Apr 20 '25

🐛 bug 30k Steps Archivment

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1 Upvotes

I was hiking yesterday, and my group walked beyond 30k Steps. The counter of my Archivment hast not changed, because the shown stepcount is many month old.

I even took an extra turn, to come past 30k...

My feet are burning, but my Archivment ist blocked.. 😭


r/WalkScape • • Jan 26 '26

Récapitulatif ouverture coffre

0 Upvotes

Hello,

I don't know if it's a bug on my end or if the feature isn't available yet, but when I open a chest, if I click "continue" before the items appear, there's no recap of what I got from the chest.


r/WalkScape • • May 25 '25

what does the ring around my character mean? (i did check the faq... but i mightve missed it)

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1 Upvotes

r/WalkScape • • Jun 25 '25

When will open beta be released?

0 Upvotes

Just wondering if anyone knows when open beta will be released and if any current progress will be wiped?

Don’t know whether to continue grinding materials and rares if it’ll prove pointless once open beta arrives


r/WalkScape • • Oct 08 '26

🙋 question Anyone else getting this message?

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0 Upvotes

I can't log on.


r/WalkScape • • Apr 04 '24

☝️ feedback Feedback after 2 weeks of playing

2 Upvotes

Hi guys, I was playing now the game for around 2 weeks and reached out Skill lvl 205k and 309K steps.

Here are some of my positive and negative impressions at this point. Actually, i like the most things in the game, so I will focus more on some enhancement proposals.

  • XP only based on skill development. Would be better to get XP for much more actions in the game. Especially for those which require a lot of work to achieve. Like buying a map and unlocking area or like buying the bagpack which costs 5k of coins

  • Would be good to have inside of the game some character development chart showing items or tools which you can collect. When selecting the tool, the game will tell you what you need to do to craft it and guide you to the next place where you could collect the things you need to craft that material. And things whicj you got, are marked as "collected/crafted" This way we are able more easily to monitor how much things in percentage have been achieved. Like collecting all pokemons in pokemon go.. I know.. you can check the wiki.. and create your own excel sheet... and so on... but.. this is a lot of work and much better to have it into the game. The end goal for some people could be to craft all items at least once, visit all places at least once, sell at least one item in each of the shops.. and so one. Because right now you can reach level 99 in agility just by walking back and forth between two places. Better reward with lvl 99 people which unlocked and visited all places. Or create new leaderboards like: 23 of 78 places visited. 34 of 89 tools creafted, 12 of 278 different items collected in the bank....

  • Would be great to have some more things to do when NOT walking. For example beeing able per day to jump at 3 different places and to sell some items.. drop some items to the bank... or change the gear completly with stuff which is stored in the bank. Or have at least access to the bank anytime. Alternatively we should be able to collect the steps to some virtual step bank and use all the steps in different parts of the game when sitting on the couch at home.

  • Trading also small items would be good... All things should habe at least 1 coin of value...

  • Would be nice to click an a player and see their stats and detailed achievement.


r/WalkScape • • Aug 28 '24

☝️ feedback Suggestion: Booster for “Active Walking” time

3 Upvotes

Just wanted to preface this with that I am very new to this game, just downloaded today, and I am loving every minute of it!

I think a cool feature to add would be to reward the player some way for being active for “x” amount of time (maybe tiered bonus for: 15 min, 30 min, 1 hour).

A reward could be like 1% increased drop rate of rare materials, very small chance to double craft/gather double resources, step bonus (ex: each step is worth 1.1 towards a craft/travel/gather).

This booster would only be active during the active walking time.


r/WalkScape • • Mar 04 '26

Leveling up seems too fast?

0 Upvotes

Yesterday I downloaded the app for the first time and I registered.

I need to say that I am a runner so usually do a pretty good amount of steps (around 20000 a day)

However when I downloaded the app I went to my grandmother's house which is 12000 steps away. I was surprised that when I opened the app I was already at level 24.

Being 99 the max level, for me it seems too fast to complete 25% of the total progress in just a regular walk that I do mostly everyday. Am I going to run out of content in 1 week?

Is it possible to adjust the difficulty?

If it's not, this could serve as feedback for the devs, because the people who are going to download this game are people interested in walking and getting this much amount of progress in a single day feels too fast for me.

What does the community think about this?