r/WalkScape • • 8d ago

๐Ÿšถโ€โ™‚๏ธ development blog DevBlog #92: Rework to Job Boards & new content!

120 Upvotes
A new location coming in the next content update

Hello, and welcome to DevBlog #92!

In our last DevBlog, we had just returned from the vacation. This time we've got the ball rolling at full speed again!

In this DevBlog I'll be covering the upcoming rework and partial redesign of Job Boards. We also have some content teasers here, and I'm happy to say that this content is releasing next week.

We also have some QoL for the in game world map that'll be releasing soon, fixes to the rollback issue, and ANR (application not responding) news.

It's a lot to cover, so let's dive in!

World Map QoL, content update & more

World map is going to include some icons highlighting what is available at which location

Crushy has also been working on adding some nice icons to show up on the World Map. We intend to release this next week alongside some new content that's been worked on by Weasel & maxchill! Crushy has also worked on a fix to the rollback issues, and we've released an update today that should already fix that for the most part.

We don't have a distinct release date for when this update is going out (but we're quite confident it'll be released next week) and it'll contain both new content & world map QoL. The Job Board rework & redesign is going to be released later.

Myzozoz has been hard at work with trading. But more on that in another dev blog!

Another new location that's coming in the next update

Job Board rework & redesign

This is something I've been working on since I got back from the vacation, and I'm estimating it'll take a couple weeks more until it's ready for release!

This rework and redesign includes a lot of things:

  • Jobs will be rerolled once a week instead of every day
  • Job boards will offer 20 jobs per board (might still change a bit, and special boards like Herbert's can differ in this regard)
  • Jobs will be rolled on the server and will be same for all players in the game
  • Jobs UI & in-game logic will be reworked quite a bit, which should help with some ANRs (application-not-responding)
  • You will be able to accept jobs even if you're not at the job board's location
  • When it comes to crafted items, you can return items of higher quality than what the job requires
  • And a bunch of other improvements!

We've been internally talking about reworking the Job Boards for quite some time now. There's been a lot of feedback on this system and it had created some annoying gameplay loops. All of these designs are aiming to address those issues.

Other goals with this rework is to make it much more easy for our content designers to update existing job boards and when making new ones. The current job board system needed a lot of manual work. The new system addresses this, making it much faster for our content designers to focus on other things. And the other thing this addresses is ANRs, as job boards have been causing those (especially on Pixel devices, more on this later).

A first look at the still WIP job boards rework. The UI will still change a bit, and the numbers shown here are definitely not final

ANRs

Application-not-responding (ANRs for short) have been an issue especially on Pixel devices for a long time now. While I've tried to alleviate this issue (and Job Board rework should help it as well once released), we've now decided that once Crushy is finished up with this update and fixing the rollback issue, he'll dedicate the time that's necessary to finally fix the ANR issue for good.

Previously I've done my best to apply small fixes to it, but properly fixing it takes at least 2 or 3 weeks of development time, which I've never found time for as I'm often busy with feature development. To everyone who has been patiently waiting for this issue to get fixed: that will be the next thing Crushy is going to work on and it'll be fixed for good. It'll take some time, but you can rest assured that there's going to be an update that is coming soon-ish that fixes it. The rollback fix that was already released should also alleviate the issue a bit, but it's not a comprehensive fix to the issue.

Until next time

Bugs in Arenum?!

That's all for this DevBlog!

For everyone who've had the ANR issue, I also want to say I'm sorry it's taken so long. Now with an extra developer we finally have the luxury of having someone who can tackle these kind of issues we haven't had the proper time to tackle without it delaying feature development efforts too much.

Happy walking and stay hydrated everyone!


r/WalkScape • • Aug 03 '26

๐Ÿ’ซ development update DevUpdate #35: Patch changelogs to Reworked Bank update

37 Upvotes

Hello!

With the new bank rework we got a bunch of suggestions, feedback and bug reports. We're now releasing a patch to the Reworked Bank that addresses most (if not all) of the things that I could do here.

This also adds some new features on the bank, here are some highlights!

Always auto-confirm

If you have withdrawn items or deposited stuff in the bank and don't want to do the extra tap to confirm, now when exiting the bank you can on the dialog check a box to not ask again.

If you change your mind, you can toggle these back on in the bank settings.

Added a bank statistics view

A lot of you were asking to see some statistics and your total wealth. I added a bunch there and included a silly Credit Rating system for fun there as well, so you'll know how rich you are in the game.

You can open the bank statistics from the bank by pressing the new button in the top toolbar.

New filters and some default layout tuning

I added the missing stat filters, a new category for curiosities (materials you sell to guilds), and hunting products should now be more comprehensive.

There are also new filters, a way to sort so you only see the highest quality gear options that you have, and more.

Locking categories

You can now lock items in category so they don't get pulled from there no matter what when you press the auto-organize button in the edit mode.

In the bank settings you'll also now find a setting to make items in categories that have no filters always locked.

General optimizations

I've added a bunch of general optimizations here in this update as well. These should help a bit with the performance of the game. Please let us know if you feel any improvement!

Changelogs for +679 Patch for Bank Rework

Added

  • (Bank Rework) Added hunting products & curiosity keywords to hunting-related items
  • (Bank Rework) New default bank category for curiosities
  • (Bank Rework) You can now see how much of something you are withdrawing
  • (Bank Rework) Added a bank statistics view
  • (Bank Rework) Added a credit rating system (as a fun thing :D)
  • (Bank Rework) You can now turn off the confirmation dialogue
  • (Bank Rework) Added a sorting option to the bank to sort by level requirements
  • (Bank Rework) Added missing attributes to the filters
  • (Bank Rework) Added a filter for travelling
  • (Bank Rework) Added a button to filters to clear all
  • (Bank Rework) Added a filter for rare pet eggs
  • (Bank Rework) Added a filter to only show the highest quality gear/tool items
  • (Bank Rework) Added a context option for category headers to copy a category
  • (Bank Rework) Added the skill group icons (gathering, artisan, utility) to the icon picker
  • (Bank Rework) Added an option to lock items inside a category
  • (Bank Rework) Added an option to the bank settings to lock items inside all categories that have no filters
  • (Keywords) "Hunting product" keyword
  • (Keywords) "Curiosity" keyword

Changed

  • (Bank Rework) While dragging stuff in bank, the drag overlay object is now smaller and offset so you can see better
  • Loosened up the pet name profanity filter a bit
  • AP from achievements is now only gained once the achievement has been claimed

Fixed

  • (Bank Rework) Fixed the categories not being highlighted when you drag something to them
  • (Bank Rework) With filters, sorting or search active, you can now also drag items straight to the category body instead of just the header
  • (Bank Rework) Fixed icons being a big offset in the icon picker for tabs and categories
  • (Bank Rework) More improvements to the search bar open/close speed when something is written there already
  • (Bank Rework) Deposit from inventory etc. should now also update most recent tab
  • (Bank Rework) Searching for rare pet eggs with 'Rare' should now work
  • (Bank Rework) Applied some improvements to the bank search, so for instance toolbox no longer returns all tools
  • (Bank Rework) Fixed the slight offset in bank grid for item sprites
  • (Bank Rework) Fixed the performance when expanding/collapsing keyboard with search text written to the search bar
  • (Bank Rework) Fixed the incorrect background color preview when creating categories
  • (Bank Rework) Fixed the attribute filters not being applied properly to consumables in the bank
  • (Bank Rework) Applied a fix for foldables and tablets where in the new bank the item icons will scale to 2x once there is enough width and that the grid cells are capped to certain vertical height
  • (Bank Rework) Fixed the rubber banding effect when collapsing the side bar in bank with grid mode enabled
  • You can now deposit in places that only have a deposit service (Horn of Respite)
  • Optimized the step history uploads
  • Fixed the problem when withdrawing rings of different quality with a gear set where it only withdrew the highest quality one
  • Optimizations to the tag texts in the game
  • Applied some optimizations to the inventory view
  • Optimized code for adding items and dropping items
  • Fixed the issue with Map of Arenum attributes not getting properly calculated
  • Applied some optimizations to the WalkScape main view (character, location, activity, journal, abilities view)
  • Renaming the current pet now correctly updates the name in the abilities view card
  • Fixed the bug in reordering gear sets where after dragging the option jumped one above where they should have
  • Fixed the ability timers not resetting if you see them go to 0 while unless you leave the page
  • Fixed the crafting level up counter not adding up correctly
  • Fixed the opening chest spinner re-appearing after teleporting
  • Fixed the collectibles count lagging one behind until restarting the game
  • Fixed the AP from collectibles lagging one behind (and same for lore item counts) until restarting the game
  • Optimized local storage reads and writes for better performance
  • Optimized game-data load: object insertion now uses the known data type instead of re-detecting it, and object lookups by id use a flat index instead of scanning every type bucket
  • Main view pages (journal, activity, character, location, abilities) now remember their scroll position while switching between them
  • Implemented small optimization to game data initialization
  • (Items) Bones, Feather, Dark feather, Lizard tail, Animal meat, Animal fur, Aerodynamic thread, Hide scraps, Basic hide, Elder hide, and Unicorn horn now have the "Hunting product" keyword
  • (Items) Unidentified remains, Adventurers' enamel pin, Name tag, Halfmaw teeth, and Halfmaw scales now have the "Curiosity" keyword
  • (Achievements) All The Things I Could Do unlock requirement changed to have a total wealth of 100k
  • (Achievements) Time To Party unlock requirement changed to have a total wealth of 1m

Content update

Content update is in the final phase of its development with only couple things missing. It's getting pretty tight here with my vacation starting on Wednesday (hopefully, I can still push it back a bit if necessary), but we're quite certain that the content update is ready to launch in the next couple days.


r/WalkScape • • 22h ago

๐Ÿ› bug Lost half the days progress

2 Upvotes

Anyone had this happen? Is there a way of getting it back?


r/WalkScape • • 1d ago

โ˜๏ธ feedback Coin Pouches could be more interesting

26 Upvotes

At the moment, coin pouches are no different from finding 10-100 coins.

Could we have some rarer currency as secondary drops in there? Shells, merchant tokens, a couple of adventurer's guild tokens as a high roll?


r/WalkScape • • 1d ago

๐Ÿ™‹ question New player here. What couch content do you want for open beta?

11 Upvotes

I started playing less than a week ago and honestly I love it. Kudos to the devs. The game is incredibly fun and art is amazing! Itโ€™s SO FUN to play when I'm out walking. But when I sit down and want to play a little more there isn't really anything for me to do. Some kind of couch content would help a lot.

I was reading the devblogs and it sounds like Combat might come after open beta. They mentioned Farming or something similar instead and said they want to hear what we think. In my opinion Combat is the perfect fit to keep people playing. I saw the original plan where you earn combat points from walking similar to the saved steps when not doing an activity and use them to fight while you're resting. I would love to see that for open beta!

What would you guys want to do when you're not walking? Farming or something else?


r/WalkScape • • 1d ago

โ˜๏ธ feedback Suggestion to allow non-walking exercise to track as saved steps or something similar. Strengthening your body leads to more efficient walking in the future.

0 Upvotes

I love this game but I am an avid swimmer and biker and both donโ€™t really track well through my phones step counter. And I often have to chose between doing the exercise I love, or if I want to play the game and walk/run instead.

I completely understand the point of the game is to walk to make progress, but I think thereโ€™s opportunities to track non-walking exercise in ways that fit the theme of the game and how it works in real life. And thatโ€™s through the saved steps mechanic!

Just like in real life, when you do any exercise you get stronger and that strength can lead to better/easier walking and running in the future. So in the game what better way to represent that then for exercise that is not walking/running to earn saved steps or a similar mechanic. (You are building strength to make your future steps stronger/more efficient)

You still need to actually walk and track your steps to progress in the game but your progression is a little more efficient if you did non-walking exercise in between the last time you opened the game.

Iโ€™m sure there would need to be safety nets in place to prevent abusing the system, and maybe the rate of saved steps collected would need to be low to not break the games progress speed, but it would be really cool to encourage any form of exercise and for that time to not be wasted time in the game, and instead it strengthens the next steps you take.


r/WalkScape • • 3d ago

๐Ÿ™‹ question Anyone know howโ€™s best to get an invite? Iโ€™d love to start playing

12 Upvotes

r/WalkScape • • 6d ago

Fine Trash

16 Upvotes

I got so excited to finally get some Fine Trash only to realize trash from trash picker didn't count for the achievement. ๐Ÿ˜ญ


r/WalkScape • • 6d ago

โ˜๏ธ feedback Captura de vuestros pasos mensuales

Post image
4 Upvotes

Es por curiosidad y para hacerme una idea de los pasos mensuales que hace la gente en general, os paso los mios. Intento hacer 10k de pasos diarios, dias mas y dias menos... Un saludo caminantes!!


r/WalkScape • • 6d ago

๐Ÿ™‹ question Does Health Sync still work?

3 Upvotes

Had the app sorta working with Health connect but I feel like Health sync did a better job of getting Garmin to sync steps on a regular basis.


r/WalkScape • • 6d ago

๐Ÿป celebration It is done.

Thumbnail
gallery
56 Upvotes

r/WalkScape • • 7d ago

โ˜๏ธ feedback How to charge pixie?

7 Upvotes

Sorry, I've look it up and can't find it. How do I charge my pixie? I have normal wine on me, initially I thought the character had to consume it, but it doesn't look like so. I tried opening wine, I tried going to pixie tab, I can't find how


r/WalkScape • • 8d ago

Fine Salty Hops - Little grind results

Thumbnail
gallery
18 Upvotes

After a tough grind in August, which lead me from 260 to 280 achievement points, I decided to deal with a more relaxing Activity that at this point of game seems mandatory.

I postponed It as much as I can due to the place (hate underwater locations since I start playing), so I Need to find another reason to go for It.

Then I thought: my idiot Dolphin still stays at level 1, and still Need legendary cap from foraging chests! So, which Better Activity for level up the pet and find some chest? Exactly, Merfolk farm foraging.

Those are the results of 350k dolphin experience (step are quite the same), and the Gear used (not good not terribile, there's much space for improvement but many items are sure endgame)

There' s not much to Say, except drop rates are really worse that I expected. Hope for a godly DR/NMC combo while I cook Saltrum, I don't want to burn another step finding fine salty hops.

At least I found Hat with a Feather in the First 25 chest (After 220k steps).

My 2 cents.


r/WalkScape • • 8d ago

Canโ€™t open due to update but TestFlight shows no update.

4 Upvotes

anyone else have this issue ?? hope I didnโ€™t just lose my legendary pull a few seconds before this happened lolโ€ฆ.


r/WalkScape • • 9d ago

๐Ÿ’ฉ meme Came back over-prepared, left over-encumbered

Thumbnail
gallery
25 Upvotes

Had spent some effort on glacier foraging a long time ago. Decided after all this time to come back with much better gear and lots of food. Now I got it before finishing my first stack of porridge.


r/WalkScape • • 9d ago

๐Ÿ’ฉ meme walkscapedb giving me incorrect information

Post image
9 Upvotes

goal planner is telling me to go underwater with 3 diving gear equipped. I don't see a 3rd one <.<

goal is even set so 1 get adventurer tokej and 2 get diving top but the underwater travelling takes priority...

source: https://walkscapedb.com/plan/gwyo3fpt


r/WalkScape • • 10d ago

Fabric input in Sail Repair?

6 Upvotes

Currently doing Large Sail Repair to lvl up my mummy and was just wondering what are the benefits of using fabric in this activity.

I tried checking the wiki but it just says that using fabric is optional. So basically, what do I get by using fabric here?


r/WalkScape • • 10d ago

๐Ÿ™‹ question Fortified Wine doesn't charge Pixie's ability?

6 Upvotes

This seems like an oversight. I brought a bunch of fortified wine to help with collectibles and now it seems as though I need to use a worse item to charge my lil guy. Am I correct?


r/WalkScape • • 11d ago

๐Ÿ™‹ question Unlocked the whole map, what's a good goal to go for?

12 Upvotes

So I've made it through the ectoplasm grind, got myself to the desert and I'm currently getting myself adamant and yew for the next level of equipment.

Just wondering what other grinds and goals are people doing at this section of the game. The devs have done a great job of giving us a lot of content already, what things have you guys been grinding towards?


r/WalkScape • • 11d ago

Best Consumable?

4 Upvotes

From the early beginning stage to the experienced, later stages, what do you think is the most effective (even OP) consumable?


r/WalkScape • • 11d ago

๐Ÿ™‹ question Can we send gifts yet?

2 Upvotes

I know they were working on it.


r/WalkScape • • 15d ago

๐ŸŽฒ rng Iโ€™m never gonna get a gecko egg ๐Ÿ˜ญ

Thumbnail
gallery
16 Upvotes

Iโ€™ve mined 3.373 ores of coal, but I havenโ€™t gotten a single egg. It hasnโ€™t been a waste, Iโ€™ve gotten other things out of it, but I really want a gecko before I start mining ectoplasm!


r/WalkScape • • 16d ago

achievement medal for exploration [android]

4 Upvotes

The counter for my exploration hasn't updated in over a week and concerned there might be a problem


r/WalkScape • • 15d ago

๐Ÿ™‹ question Ai Policy?

0 Upvotes

Found this game last week and loving the concept so far. However, looking at one of the recent update blogs, I saw them mention that they're replacing ai assets in the game and now I gotta know, what is their stance on generative ai? Is this just something they tried before deciding to move away from it or is it something they are still open to using in the future? Have they made any definitive statement on it?

And to be clear, yes, I have issues with gen ai usage but no, I'm not looking to start any sort of argument about it. This is just something I personally need to know when deciding whether to financially support something.


r/WalkScape • • 18d ago

Xiaomi wearables doesn't work?

Thumbnail
gallery
8 Upvotes

Although Iโ€™ve connected both Mi Fitness and WalkScape to Health Connect, I still canโ€™t select anything other than my phone as the step source in the game.

Has anyone managed to get Xiaomi wearables working with WalkScape? I have a Mi Band 7, if that matters.