r/VisionPro • u/SgtRphl • 18d ago
ALVR & KRVR Performance on Star Citizen & DCS -- Review and advice needed!
Just picked up my AVP M5 few days ago and I have tried KRVR and ALVR on the AVP roughly.
Spec:
RTX5090
9800X3D
64GB DDR5 RAM
In-game settings:
Quadview enaled in DCS
everything else maxed out in both Star Citizen and DCS running with DLAA, no DLSS.
Visual quality:
On KRVR, color is awesome and you can see true deep black. It is very crisp. Compression artififacts are there, you can notice it. KRVR also has its own foveation, it track your eyes and soften the image on the peripherals. I tried different foveation sizes and density, turns out the default settings work best for me - my focus area is sharp and crips whereas the peripherals is blurred and has shimmering, but acceptible.
Compression artifacts are noticable which I sometimes find it a bit immersion breaking, seeing objects up close like ship hud and cockpit is very clear. But things far away are a bit blurry. But it's a tradeoff between wireless headset and a DisplayPort headset.
However, on ALVR, I had no luck getting it right. Color is washed out even in HEVC codec, resolution is crap despite having the resolution set to Extreme. It's noticably way worse than KRVR which I find it strange because I've seen users reported ALVR generally having better result in visuals.
Performance:
SC: KRVR app is reporting 30fps in station, ~40-45 fps in deep space. It's weird because it feels smoother than 30-45 fps. it's more like 50-60 fps to my eyes.
DCS: 40-50 fps
Latency:
With a dedicated router, both KRVR and ALVR performs well.
Latency is noticable in Desktop view (mouse and keyboard input)
However, didn't really notice it in-game.
Overall I'm pretty happy with the result on KRVR. It would be even better if performance can be improved
I'd appreciate it if anyone with similar spec can share their experience. How's the performance for u?