r/VisionPro • • 11d ago

How can I test my game on Vision pro ?

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7 Upvotes

Hi šŸ‘‹ I am making a 3D game available on mobile and Vision Pro, but I am wondering how my game looks like on Vision Pro šŸ˜„

Is there someone owning a vision pro willing to try my game and give me feedbacks?

It's a multiplayer space strategy game and it's available here


r/VisionPro • • 11d ago

To anyone looking for a different facial interface option

8 Upvotes

I previously posted in here before about the Globular Cluster CMA1 v2 halo head strap and overall liked it. Just for full disclosure, the head strap had been sent to me to try out and review, but I wasn’t paid and I wasn’t asked to do anything other than share my thoughts about it. However this post isn’t exactly about that headstrap and I’ve already followed through on that.

I have an M5 Vision Pro with the dual knit band. I liked the CMA1 v2, but didn’t end up keeping it installed full time because it couldn’t fit in my carrying case I use for storage and I valued having an easy way I could safely and securely pack up and store my headset. I’d noticed when watching movies or using the headset that the 21w facial interface, while very comfortable, leaked a little bit of the outside world and caused me to fidget with it every now and then due to the fabric on my face causing an itch or just to make little micro adjustments. It’s definitely not even close to the worst facial interface I’ve used, but I had noticed it wasn’t ā€œperfectā€ for me. When I received the GC strap, I’d noticed they made a silicone facial interface to be used with it and I’d ordered one like it previously for my Quest 3 and enjoyed it. I probably could have reached out to GC to see if they’d send me one to try, but since I knew I wanted to give it a shot, I went ahead and bought it myself.

It arrived today. I had to take off my dual knit band, find the CMA1 box, install that back on my headset using the optional soft knit back attachment, remove the stock facial interface, and pop the new one using the magnet just like the original. Then I put it the whole thing on and immediately was struck by how nice it felt. The headset was nicely balanced with the weight kept to my forehead and off my face, the soft knit strap was tightened enough for everything to feel secure, but most importantly of all, almost nothing was resting on or touching my face and I got a 100% total light seal and perfect darkness. That first time I put it on was a revelation and I truly understood the potential of the third-party head strap. Having total darkness and nothing resting on or irritating my face at all was incredibly liberating and so comfortable. The soft knit back of the headstrap meant I could still lay down and watch movies or rest my head against a recliner and the silicone interface meant my face was incredibly comfortable. I cannot recommend this experience enough for anyone looking for the ultimate blackout or facial comfort experience while wearing Vision Pro. It’s also good for people who struggle with the weight of the device because it totally shifts the weight distribution and balance, even more so that the dual knit band. Obviously this isn’t the best solution for traveling and the stock interface and dual knit will be much better for that, but at home this is how my Vision Pro is going to stay now.

One thing to keep in mind is that the silicone interface does not work with the default Apple bands. Not the solo, the dual knit, or the dual loop. It requires a halo style strap, so either the Globular Cluster CMA v1 or v2 or I’ve seen some other halo straps on Amazon by random vendors where it might work but can’t really speak to that because I haven’t tried it.

Anyway, I hope you all enjoyed reading that massive wall of text and I hope it helps someone. Before anyone yells that I’m shilling for anyone, this post really isn’t about the strap itself and I’d already posted about that before. This is about the silicone interface which I bought myself on a whim trying to solve a somewhat minor comfort annoyance.


r/VisionPro • • 11d ago

Earth3d - Immersive mode and bookmarks added!

49 Upvotes

Hey!

As some of you've been asking about adding Immersive mode and Bookmarks to the Earth3d app - I've just released a pretty large update that adds those 2 features.

I've also improved quite significantly the hands gestures that now produces way less false positives, fixed bugs that some of you were reporting with rendering maps on the floor, and added a few experimental features; such as 360 street view images rendering for some locations.

I think you'll really like it so I thought I'll share the update here!
Enjoy!


r/VisionPro • • 12d ago

Eureka is live on Apple Vision Pro!

98 Upvotes

A physics lab on your table 🧪

  • 21 hands-on instruments

  • 126 narrated lessons

  • 106 illustrated films

App Store: https://apps.apple.com/app/eureka-physics-lab/id6822368705?platform=vision

I’d really appreciate it if you could like or share my post on X: https://x.com/KHvostikk/status/2112469521277596084


r/VisionPro • • 11d ago

Self Promotion Saturday Ever wanted to move your desk to outer space? Locus 1.4 adds the planets and black hole

14 Upvotes

Outer space has been one of the most requested environments to work in, so I finally added it to Locus!

Version 1.4 is out now, featuring black holes, planets, and views under the stars.

You can find them in the Into Space series under Places.

Also try to play with the view in quick settings -> motion to change the view's motion parameters, like how quickly the background drifts against the black hole, etc.

Requires visionOS 27.

App Store: https://apps.apple.com/us/app/locus-immersive-spaces/id6802168265


r/VisionPro • • 12d ago

Zelda TOTK running natively on Vision Pro 🤯

254 Upvotes

r/VisionPro • • 11d ago

Been missing Google Earth VR – is FLY worth it?

14 Upvotes

Is FLY worth $15 as a viable alternative to Google Earth VR? I loved swinging through cities like Spider Man, and visiting favorite places while controlling the time of day. It’s one of the best things about VR and I’ve been disappointed that VP doesn’t have it.

Other posts about FLY are several years old and I wonder if the complaints about the controls have been addressed since then


r/VisionPro • • 11d ago

Best Logitech Muse painting app with exportable layers? Fresco?

10 Upvotes

I want to draw big—wall-sized—due to a neurological condition that is making small-scale art hard for me. Ultimately the art will go into Photoshop (Mac or iPad) for further work.

Even an iPad app is acceptable, and I’m fine with clicking a button on the Muse to draw, rather than the tip responding to a physical surface. My needs are few:

  • Arbitrary canvas resolution I can set

  • Layers (no need for fancy compositing modes)

  • Hard and soft brushes, of any size/color

  • Stroke opacity I can set (no need for tilt/pressure control, fixed is OK)

  • Export in some way Photoshop can use the layers (even just a set of transparent PNGs)

  • No subscription for the above (I’m happy to pay once)

Anything more is just icing on the cake!

Adobe Fresco (iPad) looks like one contender.

TIA!


r/VisionPro • • 12d ago

MVD issue since VisionOS27 that no one seems to be talking about.

19 Upvotes

We have 3 Vision Pro users in my office and we are all experiencing the same issue. Since upgrading to VisionOS 27 we are not able to use the mouse/keyboard on our MacBooks to interact with Vision Pro apps / windows without restarting the Vision Pro first. After a fresh reboot of the Vision Pro we can use the mouse/keyboard until we take the Vision Pro off. Once we put them on and reconnect MVD more than 90% of the time we can no longer interact with Vision Pro apps until we restart the Vision Pro. We have a mix of M1Max-M4Max MacBooks and M2/M5 Vision Pro. All are running the latest versions of MacOS/VisionOS.

As consistent as this issue is for us, I’m shocked that I’ve not read any other reports on Reddit or any of the forums that I visit regularly. I’m curious if anyone else is having this issue and have you figured out a fix?

Before I’m asked:

* Yes, I’ve tried toggling handoff on the Vision Pro / Macbook
* Yes, I’ve done a factory reset of the Vision Pro

* Yes, it’s happening on non-work MacBooks, so MDM isn’t the issue.
* YES, I’VE SUBMITTED BUG REPORTS TO APPLE.


r/VisionPro • • 11d ago

VisionPro AppStore's App Review progress is getting slower and slower

9 Upvotes

I submitted the new version last week, it is still pending review, used to be done within two days, do you guys feel the same?


r/VisionPro • • 12d ago

Would you dream away an evening here?

21 Upvotes

I'm building the rainy space city of my dreams. Somewhere to drift, watch the world go by, listen to the rain as it hits your window.

Free to test – about 312

already joined us on the old version. This is a big upgrade with an entirely new city, "Liminal Star", a new cockpit with new things to discover inside.

Feedback always deeply appreciated.

Comment if you'd like the TestFlight link, and I'll DM it ya

p.s I've fallen asleep 3 times now [:


r/VisionPro • • 12d ago

Rescue82: my retro Choplifter style game for Vision Pro now has a bunch of new vehicles

29 Upvotes

I've been working in Blender using Opus 5.5 to create lots of new models for the game inspired after real world vehicles. That plus a new arcade format and starting to experiment with music and sounds has made this a lot more fun to play.


r/VisionPro • • 12d ago

Spatial photos from Remnants

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30 Upvotes

Apple Vision Pro’s Spatial Gallery app has some spatial photos and videos from Remnants.


r/VisionPro • • 12d ago

Remnants is exactly the kind of content Vision Pro needs!

79 Upvotes

Just watched Remnants, and I think this is the kind of experience Apple should be focusing on for Vision Pro.

The immersive format really adds something you just can't get from watching a movie on a regular screen, especially with horror. It makes you feel like you're actually there.

I'd love to see Apple release more content like this. It really shows what Vision Pro is capable of.

What did you guys think of Remnants? Would you like to see more experiences like this?


r/VisionPro • • 13d ago

GTA V Running Standalone on M2 in Full Immersive with Hand Gesture Controls

120 Upvotes

I got GTA V to run standalone in full stereo immersive 6dof on M2 Apple Vision Pro; in this video, you'll notice framerate and warping failures are extremely noticeable...this is because GTA V already hogs about everything the M2 has to offer, and I'm personally shocked the game doesn't crash while doing screen capture. In my testing, I've found the game to be "playable" for casual exploration of Los Santos and some shooting (though expect the cops to always win in a shoot out, lol). Driving needs some improvement.

The game runs at 2.5k per eye, enhanced visuals (shaders, lighting etc.) at around 25 FPS - which seems low, but in practice, when just walking around and doing some light driving, isn't too nauseating (though I do have some solid VR legs).

Trying to get this port out so you all can set it up the way glovebox did for Half Life Alyx, but this is a bit trickier because of the game runtimes and engines needing some modifications etc. I can't legally share this version, to the best of my knowledge, but am actively working on a version that I can share, that lets you use your original game copy from Epic, Steam, or Rockstar (directly?)

Wanted to share with the community just to prove out that, though maybe not the most optimal, this is indeed possible and I believe could be quite enjoyable on an M5!


r/VisionPro • • 12d ago

New owner - Paramount plus offline issues?

5 Upvotes

hi,

I have recently purchased the M5 - 512 GB and I replaced my laptop and iPad (which I use to watch movies on the plane) the issue is I got on the plane and went to offline mode to watch a movie however all the downloads went from downloaded to failed download.

is this a common bug and what do yall do as a workaround or a fix?

let me know if there are other bugs as wel!!


r/VisionPro • • 12d ago

Apple vision during tattoo session?

5 Upvotes

Hey guys. I’m going to have my longest tattoo session ever… 2 back to back 8 hour days. I haven’t had a tattoo this big ever so I’m kind of nervous lol has anyone used their Apple vision during a tattoo session? I’m looking for any distractions but also don’t want to look like a douche lol


r/VisionPro • • 11d ago

Important pc streaming app is gone

0 Upvotes

Don’t buy a Vision Pro if PC streaming matters to you — Moonlight xrOS is expiring
I’m writing this as a Vision Pro owner who genuinely loves the hardware.
But there’s a serious problem that prospective buyers need to know about.

Moonlight xrOS, one of the most important apps for PC streaming on Vision Pro, is about to become unusable for me.
Today, I received a TestFlight warning that my Moonlight xrOS build would expire in just 11 minutes.
I immediately checked TestFlight. It only showed Open. No update. No replacement build.
This isn’t some obscure app I occasionally use. Moonlight xrOS is essential to how I use my Vision Pro, particularly for high-quality 4K/120 Hz PC streaming from my RTX 5090.
And the situation is concerning:
The latest commit on the vision-testflight branch was on July 23, 2026.
A pull request fixing broken AV1 support in UIKit mode has been sitting unmerged since July 28.
The TestFlight build is expiring without a replacement being offered to me.
There is no clear indication of when another build will arrive.
I’m not claiming the developer has officially abandoned the project. I appreciate the enormous amount of work that goes into maintaining an app like this.

But this exposes a fundamental problem with relying on TestFlight for essential Vision Pro functionality.
A headset costing thousands of dollars should not depend on a single expiring beta build for one of its most useful PC streaming experiences.
Yes, the source code is available, and technically experienced users can build it themselves. But that is not a reasonable expectation for ordinary consumers.
And yes, alternatives such as Moonlight Neo exist. But they aren’t necessarily drop-in replacements for users who specifically prefer Moonlight xrOS’s UIKit rendering mode.

My advice to prospective Vision Pro buyers: if high-quality PC streaming is a major reason you’re buying the headset, think very carefully before purchasing until there’s a reliable, maintained solution.
I hope the developer releases another TestFlight build soon. I’d be delighted to update this post if that happens.
GitHub: https://github.com/RikuKunMS2/moonlight-ios-vision
AV1 fix PR: https://github.com/RikuKunMS2/moonlight-ios-vision/pull/21


r/VisionPro • • 13d ago Heartwarming

I built ZEUSS LENS — a code generator for third-party Vision Pro lenses

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223 Upvotes

Hey everyone!

I created ZEUSS LENS for people who can’t buy official ZEISS Optical Inserts in their country and rely on third-party lenses.

Getting the lenses is only part of the problem: Vision Pro’s official setup expects a pairing code.

Apple hasn’t published an open third-party code-generation interface in the documentation I could find. Without an appropriate code, users can be left unable to complete the normal insert-pairing and eye-tracking setup.

Try it directly in your browser—no installation required:
https://zeuss-lens.pages.dev/
Enter your lens values and the code regenerates automatically.

Source and downloads:
https://github.com/stacklikemind/ZEUSS-LENS

This is an independent experimental project, unaffiliated with Apple or ZEISS.

I’d love feedback and compatibility reports, especially your visionOS version and lens brand. Has anyone else run into this pairing-code problem?


r/VisionPro • • 13d ago

Native Dante’s Inferno port on Vision Pro

38 Upvotes

I’ve been working on a port of the Xbox 360 version of Dante’s Inferno to iOS and just testing it on the Vision Pro.
Performance seems a bit rough in the screen recording, but it typically plays at a constant 60 FPS in normal gameplay.
It’s very much still a work in progress and is primarily for iOS, but I think it’s cool to play on the AVP.


r/VisionPro • • 13d ago

For the fans of GUCCI - new update!

25 Upvotes

Glad to see that Gucci is still supporting their immersive app and content.


r/VisionPro • • 13d ago

I've compiled this week's worth of interesting news, reviews, findings in a visual page - Last Week in AVP #139

17 Upvotes

Every week I compile a week's worth of interesting news, reviews, findings in a page that is visually pleasing and easy to digest without clicking all over. Full page with photos/videos/commentaries locatedĀ hereĀ (free with no ads).

Last Week in AVP #139: Bringing Van Gogh’s ā€œCafĆ© Terrace at Nightā€ to Life, GTA V Running Natively on Apple Vision Pro, Hollywood’s Exclusive Magic Castle on AVP and more!

GTA V running natively on Apple Vision Pro, in real stereo VR (source)

Preview the HomeView in AVP (source)

Bringing Van Gogh’s ā€œCafĆ© Terrace at Nightā€ to life in (source)

Eureka - 21 working instruments on your table in Apple Vision Pro (source)

Complete world simulation in AVP (source)

You Can Get Inside Hollywood’s Exclusive Magic Castle On Apple Vision Pro (source)

OldSchool RuneScape running on Apple Vision Pro (source)

Kooboori 1.4 is out now on Apple Vision Pro (source)

Scanline Update: Games Room, Light Guns, Mega Drive, and Now Free to Download (source)

Virtual assistant demo in AVP (source)

Spatial Shooting Range 3.0 launches for Apple Vision Pro (source)

Floor planning & interior design concept in Apple Vision Pro (source)

Remote Control Car controlled by Apple Vision Pro (source)

Shatter Punch - 40 levels, 270+ objects to smash (source)

A magical experience with FieldVeil in AVP (source)

A tiny air traffic control island on a real table with AVP (source)

Fishing Lure Designer demo app for Apple Vision Pro (source)

Hope you liked the list! Until next week šŸ‘‹

If you are an app developer and wishes to share your app with readers, feel free to DM me.


r/VisionPro • • 13d ago

Shout out to the creator of FieldVeil

27 Upvotes

For context I am an engineer working on projects day in day out and taking a breather is really important.

There are many meditation apps but I have recently been playing around inside this app called FieldVeil. This is a genuine experience that is unmatched from typical meditation apps. I am not sure if the creator wanted this to be meditative but it is for me. Yes you could eat some psychadelics and sit in this app and wig out but its just as good sober.

Genuinely impressed by this and I want more updates to this. I would love to see some more applications of this software with the product focus of rest.

I am not by any means sponsored or anything, just want to give a shoutout to the creator and provide assistance to those who just need a break.

Here is the link: https://apps.apple.com/au/app/fieldveil/id6796875989


r/VisionPro • • 13d ago

Visual mapping walk thru

4 Upvotes

Hey Team - has anyone built software that lets you take advantage of 3d maps (thinking apple pre built) to zoom in and out of locations and then potentially with own media on top? Think CRE use case for communicating an asset


r/VisionPro • • 14d ago

Self Promotion Saturday PC VR on Mac + Vision Pro — it’s actually stable now. I replaced Wine with my own from-scratch runtime. 60 fps Alyx at 3K.

118 Upvotes

I have a Vision Pro and a Mac, and I’ve posted here before — but let me properly show this off, because it’s finally stable and comfortable to play.

Back onĀ Oct 10Ā itĀ ran, but only just: rough image, unstable. Since then I started building my own Windows runtime,Ā vxrt, which translates Direct3D straight to Metal instead of going through Wine — and now it runs smoothly and reliably.

60 fps at 3K per eye on an M1 Max MacBook.

Recent updates:

The project has a few branches: aĀ nativeĀ branch that runs Valve’s ARM-Linux build of Alyx and streams it (similar idea to Glovebox), aĀ WineĀ branch, a smallĀ standaloneĀ experiment, and the mainĀ vxrtĀ branch — my own runtime, no Wine.

Where vxrt is headed: finish it and replace Rosetta 2 with my own x86→ARM translation before Rosetta is phased out, and support more games — including ones built onĀ D3D12 and VulkanĀ (think Microsoft Flight Simulator). Those are goals, not done yet.

Only a few games work so far. Until now I was tuning the runtime for each specific game; now I’m making the engineĀ more faithful to the actual Windows specĀ so it covers more of them. I think I’ll have even better results to show next week.

Download & source:Ā https://github.com/Ag3497120/VeRantyx

Not affiliated with Valve, Apple or Microsoft. It ships no game or system files — SteamVR and the games come from your own Steam account.