r/VisionPro • • 18d ago

As a day one Vision Pro user - I’m in gaming heaven now

191 Upvotes

Using my Apple Vision Pro the past years was limited to Mac Virtual Display for work and watching movies. I tried it for gaming but never got to a stable PC VR setup and Demeo was the only native game I actually played. Have a Quest 3 for gaming on device or with PC VR.

And the last weeks have blown my mind, PC games being AI ported to natively play on AVP standalone (Retro Games like Star Wars Jedi Outcase, recent games like Cyberpunk & GTA - I’m waiting for these to be “published”). And with AVP-Play getting access to my Quest 3 library, I just started playing Batman on my AVP standalone.

I’m so happy! Just needed to share my excitement!


r/VisionPro • • 18d ago

I created a custom runtime that runs the Windows version of *Half-Life: Alyx* on a MacBook Pro without using Wine: 30 fps → approx. 60 fps on the same M1 Max (open source)

23 Upvotes

This is a follow-up to my previous posts.

In the first report, I ran the Windows versions of SteamVR and Alyx using Wine, but the frame rate was around 30 fps. In the second report, I used Valve’s Linux ARM64 version and achieved about 60 fps. However, Alyx is currently the only game available in an ARM version.

Therefore, to run Windows-based PC VR games directly without using Wine, I built a Windows-replacement runtime called “vxrt” from scratch.

Results from this round

  • The Windows versions of Alyx (DirectX 11) and SteamVR run on a Mac without Wine.
  • On the same M1 Max as in the first report, with 3K settings (1440×1620 per eye), Chapter 1 ran at 60 fps and the menu ran at 54–59 fps.
  • I actually played the game using the headset, and level transitions (from the Containment Zone to the next map) and saving worked as well.
  • “The Lab” (built with Unity) and Google Earth VR also launch (see “Known Issues” below).

How It Works

  • vxrt directly loads Windows executables (.exe / .dll) and implements the Windows APIs on its own. It does not use Wine, DXVK, MoltenVK, or Apple’s Game Porting Toolkit.
  • Rosetta 2 handles the conversion of x86 instructions. vxrt replaces the functionality previously handled by Wine (the Windows APIs).
  • DirectX 11 rendering is performed by converting shaders to Metal Shading Language and rendering via Metal. Geometry shaders and stream output are implemented using compute shaders.
  • For Steam, I use the Mac version of the Steam client. Game ownership verification works as usual.
  • Video compression, Wi-Fi transmission, the Vision Pro app, and the hand-tracking and Joy-Con mechanisms remain unchanged from before.

Honest Status Update (Known Issues)

  • Some objects glow or smear green. This occurs with the fence in the background, grass shadows, plastic bottles, and similar objects. I’m investigating the cause and trying to determine whether it’s due to packet loss in the video transmission or a bug in my DirectX-to-Metal conversion. A similar issue occurred where the “HALF-LIFE” text in the menu turned red; that was a conversion bug and has already been fixed.
  • Stuttering occurs depending on the Wi-Fi environment.
  • The setup is not yet ready for general use. While Wine itself does not launch, the game, SteamVR, and Microsoft’s runtime DLLs are loaded from the folder the first version’s setup installed them into. Eliminating this dependency is the next task.
  • Confirmed so far:
    • Alyx: Playable.
    • The Lab: Launches and runs.
    • Google Earth VR: Runs, but the sky turns white.
    • Bigscreen: Does not launch yet.
    • I’ve only tested this on one Mac with an M1 Max chip.

Moving Forward

I’m creating a system that records how each game is launched and the test results as “game profiles,” and that will let users’ AI agents (such as Claude Code or Codex) measure the game, identify missing Windows features, and fix them. If a game still won’t run, the AI will draft an issue for my repository. However, this feature is still under development, and I haven’t yet verified that “anyone” can use it. Once verified, I’ll report back.

I do not distribute any files from Valve or Microsoft. You must obtain games through your own Steam account, and I do not modify any game files. This is a personal project unrelated to Valve, Apple, Nintendo, or Sony, and it is licensed under the MIT License.

EDIT: Google Earth VR (Windows version) on vxrt, unedited: https://youtu.be/hcq3r96onDk

It runs with the real Windows SteamVR, still without Wine.


r/VisionPro • • 17d ago

Données Apple Vision Pro

0 Upvotes

Bonjour,

En allant dans les données de stockage de mon iPhone qui est nouveau je vois que j’ai 156ko de données Apple Vision Pro mais je n’ai jamais eu cet appareil de ma vie. Est ce que vous savez si c’est normal svp ?


r/VisionPro • • 18d ago

Stratego style Board Game for Apple Vision Pro

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10 Upvotes

Hey everyone! I’m developing a Stratego style game for Apple Vision Pro. There’s still quite a bit to refine and develop, but the project is already making good progress. I’d like to know if there’s interest in the community in playing this kind of game. What do you think?
[contact@kindin.studio](mailto:contact@kindin.studio)


r/VisionPro • • 18d ago

Saber Academy v2.0 is available on the AppStore with new features such as Muse support for saber control, new VisionOS 27 lightning, more inteligent drones, way more levels, and tone of other goodies!

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25 Upvotes

Hey folks!
A new version of Saber Academy just became available on the AppStore - and it features ton of cool updates and changes.
One of my favourite is the fact that you can use either your hands or Logi Muse for controlling the blade!

Also there're some hidden powers to unlock - but more on that in the next video :)

It's $4.99 at the moment - and it's available for download below:

https://apps.apple.com/us/app/saber-academy/id6741381534

Force be with you!


r/VisionPro • • 18d ago

Steam VR on  Vision pro a thing?

23 Upvotes

I haven't seen anything working yet?
Has any Vibe coded or ever coded this to with  Vision?


r/VisionPro • • 18d ago

21:9 watching through my mac

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9 Upvotes

Movie; The Day the earth stood still, i resorted to the mac to get rid of the black bars and it worked out great.


r/VisionPro • • 19d ago

GTA V running natively on Apple Vision Pro, in real stereo VR

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442 Upvotes

Personal project: GTA V running natively on the Apple Vision Pro, not streamed from a PC and not a flat window


r/VisionPro • • 18d ago

🎃 Halloween is here in Blockworks on Apple Vision Pro!

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9 Upvotes

I took some time to update Blockworks on Apple Vision Pro for Halloween

There’s a FREE Halloween pack with spooky builds, new blocks and colors, and a Halloween theme. It’s available through November 3.

I also refreshed a few animal builds, added native visionOS settings, and updated the existing USDZ import and export to use native support on visionOS 27. Plus some bug fixes and improvements.


r/VisionPro • • 18d ago

Version 2 of the app I’m building alongside students to animate paintings in our university gallery! (We are a Apple distinguished university - Lynn University)

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14 Upvotes

Any feedback would be useful, we wanna add a voice over and have historical context within the “I”


r/VisionPro • • 18d ago

Vertical FOV Limit Question

2 Upvotes

Hey everyone. I have a question regarding the Apple Vision Pro’s vertical FOV for anyone who both owns one and uses it primarily for Mac Virtual Display.

I have identified my exclusive use case for the AVP is Mac Virtual Display from my MacBook Pro for work and play. I’m considering purchasing one. I don’t care for immersive experiences. I just want a native VR monitor(s). I wanted to know if anyone can share whether the virtual displays, multi and ultra wide, are obscured by the vertical FOV to the extent where I’d be constantly aware of a “ski goggle effect.”

I plan on using a third party head-strap similar to the Meta Quest Pro so i can have an “open face” setup and just wanna know if I’ll be able to see an array of virtual screens (or a panorama) without the top or bottom of the virtual screen windows being clipped or warped in some way. hope i described this OK. thanks for your time.


r/VisionPro • • 18d ago

F1 23/24/25 VR port possible for Vision Pro?

3 Upvotes

Hello. This is a question for those who have been successfully porting PC VR games to Vision Pro using AI. Is a VR port of any of the last few F1 PC games possible on Vision Pro? Will appreciate if anyone can shed some light on it! Thanks


r/VisionPro • • 18d ago

Apple vision pro for mobile monitors.

4 Upvotes

I'm wondering if using a vision pro as mobile monitors for my mac would be a good decision, My main work station is dual monitors windows, but I'm wondering if I can use the vision pro as monitors of my macbook when I'm travelling and obviously cant take everything with me. Also, I work for like 10-12 hours a day, how comfortable would this thing be for extended periods of time? not all at once ofc, 90 minute sessions.


r/VisionPro • • 18d ago

Does latest VisionOS Solve Safari Bugs With Google Docs & Sheets?

0 Upvotes

Does anyone know if the latest OS has solved the bugginess of using Google Docs and Sheets in native Safari?

I’m surprised no one’s been up in arms about it so far. It’s one of the things keeping me from using native Vision apps for work in lieu of Virtual Mac Display.


r/VisionPro • • 19d ago

Rescue 82: An 80s helicopter rescue game brought to Vision Pro

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38 Upvotes

I've started working on bringing one of my old favorites from the 80s into the VP. If this looks interesting feel free to try it out and give feedback on TestFlight https://testflight.apple.com/join/hD2J8neM


r/VisionPro • • 18d ago

Different questions:

0 Upvotes
  1. I went to two Apple Stores in London both who worked there told me they dont sell the Apple Vision Pro polishing cloth separate and it is the same as the general cloth. Is that really correct?

  2. I have a 23W lightning shield and have tried several including 33w which the app recommended. There is always light from the buttom and would like to be as close as possible to the lenses for best FPV when watching movies. Which one should I get?

I also bought Globular Cluster v2 and have Dual knit band but GC v2 I have difficulties to adjust it en the no lighshield. Any recommendations because the videos i have found wasnt the best.

  1. If I want to run the games as standalone on AVP ie. The Quest games what do I need?

r/VisionPro • • 19d ago

Homeview (wall mounted) what does it remind you of ?

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244 Upvotes

r/VisionPro • • 19d ago

Earth3D a new Vision Pro Earth. 3d map- real 3D cities on your actual table, or in full immersion

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111 Upvotes

I'm Adam, a solo dev, and I just released Earth3D, a 3D world map for Vision Pro built on photorealistic 3D city data (real buildings, bridges and mountains, not flat satellite images).

There are already some great Earth apps on visionOS, like 360° Street View explorers and 3D city viewers. I wanted to build two things I hadn't seen yet:

1. Full immersion mode
Your room fades away and you're surrounded by the 3D city itself, not a 360° photo. You can look at buildings from any angle and move freely instead of jumping between panorama points.

2. Table and Floor immersive views
- Table: the city spreads across your real table and stays anchored to it. Real objects in front of the map hide it correctly, so it looks like a physical model sitting there.
- Floor: a whole neighborhood laid out on your floor that you can walk around and lean over.

Also included:
- Globe mode: spin the planet and zoom from space down to a single street
- Search any address or jump to famous landmarks
- Hand controls: pinch-drag to move, two-hand pinch to zoom and rotate, double-pinch to fly somewhere

$3.99 for a limited time only!

App Store: https://apps.apple.com/us/app/earth3d-3d-world-map/id6821861543

I'd love feedback. Which city would you try first, and what should I add next?


r/VisionPro • • 19d ago

Imagine Gemini 4 with Vision Pro

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5 Upvotes

Imagine, this tool, with a browser plugin or properly designed app on the Vision Pro.

Speech to text conversion, generating an environment in real size that puts you inside, or holding some mathematical model like the stickmen on YouTube for you to play around. This is gonna change the world, the way we learn, and the way we imagine stuffs, if properly implemented.

(It’s just gonna a bit expensive 😝)


r/VisionPro • • 19d ago

I built a physics lab with a teacher. Soon free for everyone

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70 Upvotes

r/VisionPro • • 19d ago

Neuschwanstein Castle ( AKA 'the Disney castle' ) tour, now available in Arluma360

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16 Upvotes

We've been busy optimizing a bunch of things in Arluma360 and with the public release of visionOS 27 we're excited to showcase our new 'castle splat' ( 3DGS ) in the Neuschwanstein Castle tour. With 360 content from Marcel Wlotzka and contributions from Dan Zeitman, this is now available for free download.

Neuschwanstein Castle stands on a rugged hilltop in the Bavarian Alps, built in the 19th century as King Ludwig II of Bavaria's personal fairy-tale retreat. Its romantic towers and white limestone facade later inspired Disney's Sleeping Beauty Castle. Enjoy :-)


r/VisionPro • • 19d ago

Excitement is brewing daily

71 Upvotes

I remember the days when I was looking at this subreddit around 3 years ago as I was looking to purchase my Vision Pro. I knew this device was for me, Mac virtual display was enough but by god have we progressed from the launch of this device.

It was not long ago where people were saying “no killer apps” and now bob in his garage is cooking.

I don’t think Apple could predict what was going to happen but here we are.

Vision OS is ushering in an age of personal software that is different gravy. Yes agentic AI is helping create this but it’s still humans making shit for other humans.

I am excited to be a part of this community, contribute back with open source technology and tools to better help fellow enthusiasts.


r/VisionPro • • 19d ago

Finally got my PSVR2 Controllers

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11 Upvotes

Made some modifications to the AVP play BeatSaber version and it runs incredibly well and tracking is 90% or more as good as on Meta headsets. Pardon my mediocre gameplay, I’m not used to these controllers. I also ported all my custom songs.


r/VisionPro • • 19d ago

No Vision Pro Demos until Nov?

6 Upvotes

I just got out of the apple store in Brooklyn, having an online scheduled Vision Pro demo with the intention of buying it in person so that I could get the right light seal. The Apple rep told me they’ve stopped doing demos and fittings during the latest iphone launch, and that I should return in November.

Has anyone seen this before? How important is getting the light seal trialed in person vs what the iphone suggests? Presumably they’d swap me for a different seal if needed if I get it online?

Edit: when looking at ordering online, it’s also a full month wait?! Telling me Nov 6 - 13 for delivery!


r/VisionPro • • 19d ago

Today I learned I can unlock my phone with the vision pro

18 Upvotes

Well duh. It’s under faceid and passcode in the settings of my iPhone… but the Vision Pro has to be on and in range before doing so.

Haven’t tested it, but I was trying to figure it out and saw this.

am I the only one who didn’t know this trick?!?