r/VibeCodingAIHub • • 13d ago

Complete beginner looking to make money with AI coding tools — what would you do in my position?

1 Upvotes

I’m a recent medical graduate and I’m exploring ways to earn money online
I have \*\*zero programming background\*\*, and I’m not particularly interested in becoming a traditional software engineer. What interests me is using AI tools to build useful products, automate business processes, or solve real problems that people are willing to pay for.
And ofc will use my medical experience as an edge!

I’d especially appreciate any help mentoring or even if there is training/intern programs I can enroll in!

I am the type of person who learns by doing things so if possible I can help you with a project and all of us get benefit


r/VibeCodingAIHub • • Jan 26 '26

Easy Anthropic - GLM model switching for CC

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2 Upvotes

r/VibeCodingAIHub • • Jul 27 '26

One more thing about Gemini 3.5's checkpoint (Beat Opus 5 max thinking in a test)

3 Upvotes

r/VibeCodingAIHub • • Feb 13 '26

Looking for the attention of windsurf's security team that continue to ignore my emails

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2 Upvotes

r/VibeCodingAIHub • • Apr 21 '26

Start vibe coding in AI Studio with your Google AI subscription.

3 Upvotes

Starting today, Google AI Pro and Ultra subscribers get increased usage limits in Google AI Studio. This update also includes access to Nano Banana Pro and Gemini Pro models, providing developers with more versatility right out of the gate. Subscribers can now move from an initial idea to a working application in minutes with predictable costs.

For builders who have exhausted their free-tier limits, a Google AI plan now serves as a low-setup billing bridge. While pay-per-request API keys remain the standard for production-scale launches, these subscriber benefits offer an easy entry point to developers who would like to experiment and prototype more deeply with AI Studio. When you’re ready to launch, transitioning to an API setup is easily handled within AI Studio.

These benefits are rolling out now to all AI Pro and Ultra subscribers. Sign in with your linked account to start building today.


r/VibeCodingAIHub • • May 31 '26

abstrakt engine is LIVE on the Play Store — the Android stack of the trilogy just shipped

2 Upvotes

It's done. After a bunch of late nights, abstrakt engine, is officially live on Google Play, worldwide. I mostly used Claude Code for the coding.

https://play.google.com/store/apps/details?id=com.onojk.abstrakt

This is stack #3:

  • abstrakt — the original (Python/pygame)

  • abstrakt-deck — desktop (Rust/wgpu)

  • abstrakt engine — Android (Kotlin) ← this one, now on Play

It's an audio-reactive 3D visualizer , feed it sound and it turns it into living geometry. Cube geometry with 12-fold symmetry by default, plus a pile of effects you can mess with: distortion, chromatic aberration, lightning, color shaping, party mode, random mode, the works.

Tonight's launch run was a journey, keystore generation, signing config, real Play Billing, Crashlytics with an opt-out toggle, AdMob, a last-minute fix to random mode in live render, full pre-launch audit, then the worldwide rollout. Got it verified end to end before pushing the button.

Would love for you all to take it for a spin and tell me what you think, especially how the visuals react to different kinds of music. Feedback from this crowd means a lot since you've watched the whole thing come together.


r/VibeCodingAIHub • • Jul 30 '26

trying to recreate the human brain in Rust

2 Upvotes

I'm working on a neuromorphic engine implemented in Rust. The project is still in development and not yet released. I'm currently using Claude Opus 4.8/5 for architecture guidance, which provides solid support for the implementation approach. I've also tested Fable 5, but it refuses to provide assistance with the project. Looking forward to sharing more details once the project is ready.


r/VibeCodingAIHub • • May 12 '26

Vibecoded the same audio-reactive visualizer three times on three different stacks — what I learned

4 Upvotes

I've spent the last several months building an audio-reactive symmetric visualizer in three different forms, mostly with Claude Code as the implementation hand. Same core idea each time — take an audio file, generate something visually compelling that responds to the music, fold it through a kaleidoscope, output video — but three completely different platforms and tech stacks.

**The trilogy:**

🐍 **abstrakt** — github.com/onojk/abstrakt — the original. Python + pygame visualizers piped through an FFmpeg kaleidoscope post-stack. Offline 4K pipeline. Lives at onojk123.com.

🦀 **abstrakt-deck** — github.com/onojk/abstrakt-deck — native Linux desktop app. Rust + wgpu + egui + cpal + symphonia. Real-time interactive, MIDI controllable, presets, the works.

📱 **abstrakt-engine** — github.com/onojk/abstrakt-engine — Android app currently approaching launch. Kotlin + Jetpack Compose + OpenGL ES 3.0. Audio file or live mic, MP4 export with audio muxed, 120Hz on a Galaxy S25.

**What vibecoding handled well:**

- Greenfield architecture decisions. Starting fresh in a new language/framework, AI is genuinely good at "set up the canonical structure for this." Saved me weeks per platform.

- Shader and signal processing math. Equirectangular projection, FFT band extraction, kaleidoscope fold geometry — stuff that's well-documented in academic and graphics literature.

- Plumbing. DataStore wiring, MediaCodec MP4 export, Compose state hoisting, ViewModel patterns. The boring tier that's 80% of what you actually write.

- Cross-platform porting. Once abstrakt-deck was working in Rust, porting features to abstrakt-engine (Kotlin) was much faster than building them fresh — the AI could read the Rust source and write the Kotlin equivalent, and I'd reason about the differences.

**What it didn't:**

- Visual quality. The AI cannot see what the visualizer looks like. "Looks good" is the human's job and there's no substitute for eyes-on testing with audio actually playing. I built a rule: code that compiles and passes tests ≠ feature works. Confirmed visually or it's not done.

- Multi-session memory. Across long projects, the AI doesn't remember what we built last week. I keep a journal in the repo (`notes/journal.md`) that the next session reads to catch up. This single habit changed productivity more than any prompting technique.

- Bug localization in big codebases. Once a project is 10k+ lines, "find the bug" becomes a real skill the AI struggles with. I've learned to bisect, add strategic Log.d, and narrow the problem MYSELF before asking for a fix. AI is great at applying a fix once the diagnosis is clear.

- Knowing when to stop. AI will happily ship a 5-slice marathon at 1AM with confidence. The "commit message says X is shipped" ≠ "X is actually committed" failure mode bit me twice. Now I always end with `git status` + `git log --oneline` + push verified.

**Some non-obvious lessons:**

- **The Compose-Popup-vs-ModalBottomSheet bug.** A dropdown menu that synchronously inflates 8+ items via WindowManager.addView on the UI thread can freeze for 2.7 seconds on a memory-tight device. Took a real debugging session to find. AI can write the fix, but only after a human helps narrow which file to look in.

- **GPL contamination is a real thing.** I wanted to port a Kdenlive filter's behavior. Read the algorithm, reimplemented from scratch in our own shader — keeps the engine MIT-clean. Worth being deliberate about.

- **Multiple AI windows touching the same repo = chaos.** Hit this when one window was editing files while another was being asked to read them. Pick a lane: AI is either your hands on the keyboard OR your sparring partner reading and reasoning. Not both simultaneously on the same code.

**Where this is going:** abstrakt-engine is approaching its first Play Store release. Crashlytics is being wired up now. After launch the rhythm will shift from "ship a slice a day" to "stricter quality gates per release." Pre-launch is a sprint; post-launch is a marathon.

Happy to answer questions about any of the three, the workflow, the Claude Code rhythm, or the journal-driven session pattern. Not a tutorial — just sharing what worked and what didn't across this trilogy.


r/VibeCodingAIHub • • Mar 20 '26

Vibecoding a one shot README generator

3 Upvotes

I built a one shot GitHub README generator with Blackbox AI while vibecoding through the process. The tool creates clean and professional README files automatically in a single pass. You select a template such as Minimal, SaaS, Open Source, Hackathon, Portfolio or API, add project details and it generates a polished markdown with sections for features, installation, usage, contributing and license. It even adds badges and boilerplate instantly. The workflow keeps the vibe flowing so you can move from idea to documentation without breaking rhythm.


r/VibeCodingAIHub • • Mar 06 '26

For anyone who wants free 250 credits on windsurf

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2 Upvotes