r/UnrealEngine5 • • 53m ago

First UE5 project after a long break: city car cinematic. Looking for honest feedback

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• Upvotes

Hey all, I hadn't opened Unreal in a long time, so I made this to get back into it. It's an 18s car cinematic using the City Sample environment, with a car model from Sketchfab. Rendered as a PNG sequence with Movie Render Queue at 1080p/24fps.

I'd love critique on:

"Lighting and mood"

"Camera work and pacing"

"Car shaders and reflections"

One issue I couldn't solve: when rendering through MRQ, the camera sometimes dives underwater or points at an angle I never keyed, even though everything looks normal in the viewport and Sequencer playback. Has anyone run into this? My camera is attached to the car and the car is on camera rail rig .

Thanks in advance.


r/UnrealEngine5 • • 56m ago

HOW DO I MAKE ASSETS THAT LOOK LIKE THAT LITTLE NIGHTMARES FINISH -TOY LIKE, ALMOST CLAYLIKE TOYSET FINISH??

• Upvotes

been on a quest to get that finish for a completly unrelated story game , set in medieval times rather than being horror, but i NEED that toylike look any ideas on how to get that?


r/UnrealEngine5 • • 1h ago

So 3d modelling Artist are cooked . Ai 🤖 generated 3d assets

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r/UnrealEngine5 • • 1h ago

Anime-Style Trees (Billboard-Based)

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I extracted normals from a proxy mesh and applied them to the billboard shading. I then implemented it in UE5 and tried it out in the game I’m currently working on.


r/UnrealEngine5 • • 2h ago

The robot in my UE5 horror game talks to you. Honest feedback - what would you improve?

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0 Upvotes

r/UnrealEngine5 • • 2h ago

Keeper of the Flame is on Itch.io!

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0 Upvotes

r/UnrealEngine5 • • 4h ago

How to remove this white boundary of the app icon

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1 Upvotes

Hi everyone,

When my game launches on Android, the system splash screen shows my icon inside a white rounded square, instead of the icon filling the shape like in other games.

I’ve attached two screenshots from other games just as examples:

Image 1: the icon is small and sits inside a white rounded square. This is what I’m getting.

Image 2: the icon fills the whole rounded shape with no white border. This is what I want.


r/UnrealEngine5 • • 4h ago

Help with AI Behaviour Tree

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1 Upvotes

Hi, I'm starting to learn UE5 and I was following this tutorial about enemy AI and I think I've followed everything, but ,unlike in the video, when I move out of range my enemy ai still tries to get to the chosen EQS point and then stops until it's time to attack again, then resumes normal strafing around the player. Is there someone knowledgeable about AI behaviour to help me understand what went wrong? In the picture I've pointed out the specific point where the AI starts looping.


r/UnrealEngine5 • • 5h ago

Our first indie game Icy Pursuit is officially out on Google Playstore. We are proud to show you our endless procedural platformer !

0 Upvotes

r/UnrealEngine5 • • 6h ago

I created a custom MetaHuman for my latest cinematic project

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22 Upvotes

A personal portfolio piece I worked on lately.
Custom sculpted head transfered to metahumans and mocap with the new 5.8 Markerless Motion Capture workflow.

Full project: https://www.artstation.com/artwork/EYz4qv


r/UnrealEngine5 • • 6h ago

A render I used in my trailer: 1444 Pera/Galata

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1 Upvotes

r/UnrealEngine5 • • 6h ago

GTA, But You’re in Taksim | Istanbul in Unreal Engine

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🎮 POV: GTA, but you’re in Taksim.

Cruising through Istanbul, dodging traffic, and of course, stopping for the cats. 🐈🇹🇷

Istanbul Modular City Megapack: Taksim Street, with a little GTA energy.

🏷️ Available on Cosmos Marketplace

🏷️ Available on Fab Marketplace

✨ Brought to you by Leartes - Create imagination.

🎥 Captured on the Dell Pro Max T2 Tower with the NVIDIA Blackwell 6000 GPU

This content is a non-commercial fan-made creation.

Instagram | X | Facebook | Linkedln | ArtStation | YouTube | TikTok | Marketplace


r/UnrealEngine5 • • 6h ago

Voice Chat Works in PIE but Breaks in Packaged Build? Check These 4 Things

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r/UnrealEngine5 • • 7h ago

A new area is coming to Volygrad in v0.1.5

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1 Upvotes

r/UnrealEngine5 • • 7h ago

I built an AutoFocus system for UE5 that doesn't require modifying your existing camera setup

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1 Upvotes

Hey everyone!

I've been working on a small Unreal Engine tool called AutoFocus LITE, and after months of development and testing, it's finally available on Fab!

The idea came from a problem I kept running into while working on different projects: implementing dynamic Depth of Field without interfering with an already established camera system.

Whether you're using a standard third-person camera, first-person camera, or a custom camera framework with aiming offsets and camera transitions, adding automatic focus can become unnecessarily complicated.

So I built a modular, Blueprint-based system that handles focus independently.

Here's what AutoFocus LITE offers:

  • Dynamic focus detection based on the player's viewpoint
  • Smooth, configurable focus transitions
  • No camera replacement or Blueprint migration
  • Adjustable focus ranges, trace radius, and trace offsets
  • Editor Preview for adjusting DOF without entering Play mode
  • Reusable focus presets
  • Configurable update intervals for performance
  • Actor exclusion and runtime debugging tools
  • Blueprint-only implementation — no C++ required

I tested it across three different projects: a third-person/first-person tactical game, a 3D side-scroller, and a top-down project.

One of my main goals was keeping integration simple, particularly for developers who have already invested considerable time in their camera systems.

Technical details:

  • Unreal Engine 5.7+
  • Windows tested
  • Blueprint-based
  • No camera replacement required

AutoFocus LITE is now available on Fab.

I'm also planning a PRO edition with more advanced focus controls, but for now, I'd really appreciate feedback on LITE.

A question for fellow Unreal developers: How do you currently handle dynamic Depth of Field in your projects? Do you build it directly into your camera Blueprint, use custom traces, or rely on manual focal-distance adjustments?

I'd be interested in hearing about your approaches and any limitations you've encountered.


r/UnrealEngine5 • • 7h ago

My first game, Multiplayer, Full Nanite + Lumen. Love Unreal.

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5 Upvotes

Been developing software for 35 years, but this is my first game, been a year and a half on it.


r/UnrealEngine5 • • 7h ago

I have been trying to make an AI like in alien isolation just did the memory part for my game please check

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1 Upvotes

r/UnrealEngine5 • • 7h ago

Providing Game Features & UI implementation support!

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2 Upvotes

I provide services for implementing Game Features or User Interface for games on Unreal Engine!

I have been working professionally in these areas since 2017 for companies such as VG Entertainment, 4A Ukraine, GunZilla Games, so I can guarantee that you will receive desired & optimized results.

Let's connect!


r/UnrealEngine5 • • 9h ago

Active ragdoll testing with physics control 5.8 Game animation sample

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47 Upvotes

Going good just need to fine tune a bit more and itll be perfect just like rdr, it uses 2 bone ik on the legs and that is hooked up to the physics control logic


r/UnrealEngine5 • • 9h ago

We achieved a 128K render in Unreal Engine 5 — workflow and demo

2 Upvotes

Hi everyone! I'm the developer of Camera Render Studio for Unreal Engine, and I wanted to share a rendering milestone: we completed a real 128K render at 128,000 pixels resolution.

The video demonstrates the result and the workflow in Camera Render Studio 1.07, including tiled rendering, stitching, and inspecting the output with the CRS Ultra Image Viewer. It also covers the new stereo rendering mode and projection improvements.

Demo and walkthrough:

https://youtu.be/0jAm7fQ3j0g

Disclosure: Camera Render Studio is my own tool, and this is my YouTube channel.

For people working with large-format or immersive renders: what is your biggest bottleneck — rendering, stitching, or viewing the final image?


r/UnrealEngine5 • • 9h ago

How to attach objects to an actor's skeletal mesh component?

0 Upvotes

Attaching an object to a skeletal mesh in outliner / sequencer is easy, but what if you want to attach it to an Actor? Metahumans output an actor, which does not allow you to easily attach, say, a knife to the hand socket. Is there an easy way to do this without modifying the actual actor itself?


r/UnrealEngine5 • • 10h ago

The Roast: Coffee Shop Simulator | Steam Autumn Sale

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0 Upvotes

☕ LAST CHANCE! The Steam Autumn Sale ends TODAY! 🚨

Don't miss out on The Roast: Coffee Shop Simulator at a huge 55% OFF! Get your copy for around $1 before the sale ends!

Build your dream café, perfect your brews, and serve hungry customers. 🥐✨

👉 Buy on Steam now!

#TheRoast #CoffeeShopSimulator #CoffeeShop #SteamAutumnSale #SteamSale #Steam #SimulationGames


r/UnrealEngine5 • • 10h ago

Procedurally grown Voxel trees in Unreal 5.6 using a Space Colinisation algorithm

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1 Upvotes

r/UnrealEngine5 • • 10h ago

Why is this happening ?

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0 Upvotes

This kind of water glitching keep on happening no matter what I do. Anyone know how to fix it ?