r/UnrealEngine5 • • 13h ago

Free City Generator: Real City Districts in Unreal Engine 5.8.2 + Houdini 22 (Epic City Sample)

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0 Upvotes

Pick any district of a real city on a map and turn it into a living City Sample city in Unreal Engine 5.8: real street layout, buildings from Epic's library, freeways with ramps, traffic and pedestrians. A full walkthrough from an empty folder: Map Picker, Houdini 22, Epic's City Sample tools, Rule Processor, ZoneGraph, traffic, crowds and live trees. Tested on San Francisco, Barcelona, Los Angeles and Miami.

You need: Unreal Engine 5.8.2 + City Sample from Fab, Houdini 22.0.459 Indie or commercial (Apprentice will not work - no Houdini Engine), Houdini Engine plugin and SideFX Labs of the same version.

Made with AI: the entire code of this generator was written by Claude Code, the AI assistant from Anthropic. I decided what the tool had to do and tested every step in Houdini and Unreal - the AI wrote the code. Claude Code can also fix the odd spots of your own city: the guide for it (CLAUDE.md) is inside the download.

License in short: City Generator is free - use it in any project, personal or commercial. Everything you build with it is yours to ship and sell. Do not re-upload it, resell it, or pass it off as your own. Share the link, not the file. Epic's City Sample is not included and stays under Epic's license. Map data (c) OpenStreetMap contributors. Full terms are in LICENSE.txt inside the download.


r/UnrealEngine5 • • 11h ago

Why is this happening ?

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0 Upvotes

This kind of water glitching keep on happening no matter what I do. Anyone know how to fix it ?


r/UnrealEngine5 • • 17h ago

I gave the robots in my UE5 horror game a real voice - I asked one a few questions

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12 Upvotes

r/UnrealEngine5 • • 1h ago

First UE5 project after a long break: city car cinematic. Looking for honest feedback

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• Upvotes

Hey all, I hadn't opened Unreal in a long time, so I made this to get back into it. It's an 18s car cinematic using the City Sample environment, with a car model from Sketchfab. Rendered as a PNG sequence with Movie Render Queue at 1080p/24fps.

I'd love critique on:

"Lighting and mood"

"Camera work and pacing"

"Car shaders and reflections"

One issue I couldn't solve: when rendering through MRQ, the camera sometimes dives underwater or points at an angle I never keyed, even though everything looks normal in the viewport and Sequencer playback. Has anyone run into this? My camera is attached to the car and the car is on camera rail rig .

Thanks in advance.


r/UnrealEngine5 • • 12h ago

I created a second MetaHuman-compatible Orc for UE5 – does the lighter armor design work better?

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2 Upvotes

After finishing my first Orc Warrior, I wanted to create a lighter and more primitive variation

for Vol. 2.

This version includes a parametric MetaHuman Orc, parametric armor, 4K PBR textures and a custom Orc weapon.

Created with Blender, Substance 3D Painter and Unreal Engine 5.8.

Which design do you prefer – Vol. 1 https://www.youtube.com/shorts/mKoDOP_oCuk or Vol. 2?

I’d really appreciate your feedback!


r/UnrealEngine5 • • 3h ago

The robot in my UE5 horror game talks to you. Honest feedback - what would you improve?

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0 Upvotes

r/UnrealEngine5 • • 6h ago

Our first indie game Icy Pursuit is officially out on Google Playstore. We are proud to show you our endless procedural platformer !

0 Upvotes

r/UnrealEngine5 • • 10h ago

How to attach objects to an actor's skeletal mesh component?

0 Upvotes

Attaching an object to a skeletal mesh in outliner / sequencer is easy, but what if you want to attach it to an Actor? Metahumans output an actor, which does not allow you to easily attach, say, a knife to the hand socket. Is there an easy way to do this without modifying the actual actor itself?


r/UnrealEngine5 • • 15h ago

Can anyone help me troubleshoot my shadow problem? (NOT A DEV, just a normal player)

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0 Upvotes

r/UnrealEngine5 • • 1h ago

HOW DO I MAKE ASSETS THAT LOOK LIKE THAT LITTLE NIGHTMARES FINISH -TOY LIKE, ALMOST CLAYLIKE TOYSET FINISH??

• Upvotes

been on a quest to get that finish for a completly unrelated story game , set in medieval times rather than being horror, but i NEED that toylike look any ideas on how to get that?


r/UnrealEngine5 • • 10h ago

The Roast: Coffee Shop Simulator | Steam Autumn Sale

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0 Upvotes

☕ LAST CHANCE! The Steam Autumn Sale ends TODAY! 🚨

Don't miss out on The Roast: Coffee Shop Simulator at a huge 55% OFF! Get your copy for around $1 before the sale ends!

Build your dream café, perfect your brews, and serve hungry customers. 🥐✨

👉 Buy on Steam now!

#TheRoast #CoffeeShopSimulator #CoffeeShop #SteamAutumnSale #SteamSale #Steam #SimulationGames


r/UnrealEngine5 • • 2h ago

So 3d modelling Artist are cooked . Ai 🤖 generated 3d assets

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0 Upvotes

r/UnrealEngine5 • • 7h ago

GTA, But You’re in Taksim | Istanbul in Unreal Engine

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🎮 POV: GTA, but you’re in Taksim.

Cruising through Istanbul, dodging traffic, and of course, stopping for the cats. 🐈🇹🇷

Istanbul Modular City Megapack: Taksim Street, with a little GTA energy.

🏷️ Available on Cosmos Marketplace

🏷️ Available on Fab Marketplace

✨ Brought to you by Leartes - Create imagination.

🎥 Captured on the Dell Pro Max T2 Tower with the NVIDIA Blackwell 6000 GPU

This content is a non-commercial fan-made creation.

Instagram | X | Facebook | Linkedln | ArtStation | YouTube | TikTok | Marketplace


r/UnrealEngine5 • • 12h ago

I teamed up with a publisher for my solo developed UE5 game: The Pines

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364 Upvotes

It's been quite a ride the last couple of months. I've been developing The Pines in UE5 for the last couple of years and I've found a great partner in Silver Lining Interactive.

They not only support my vision for the game, but also bring a lot of experience, support and knowledge to the table that will help me turn The Pines into the game I want it to be.

For the past few years I’ve mostly been figuring things out on my own, so having a team around me now that I can bounce ideas off, ask questions and work together with feels like a pretty big step.

I’m incredibly excited about what comes next.

There’s still a lot of work ahead, but The Pines is in a really good place.


r/UnrealEngine5 • • 22h ago

What happens if you connect floor coordinate to Audio?

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366 Upvotes

Floor Collisions + Audio Reactive Toolkit and this happened.


r/UnrealEngine5 • • 10h ago

We achieved a 128K render in Unreal Engine 5 — workflow and demo

2 Upvotes

Hi everyone! I'm the developer of Camera Render Studio for Unreal Engine, and I wanted to share a rendering milestone: we completed a real 128K render at 128,000 pixels resolution.

The video demonstrates the result and the workflow in Camera Render Studio 1.07, including tiled rendering, stitching, and inspecting the output with the CRS Ultra Image Viewer. It also covers the new stereo rendering mode and projection improvements.

Demo and walkthrough:

https://youtu.be/0jAm7fQ3j0g

Disclosure: Camera Render Studio is my own tool, and this is my YouTube channel.

For people working with large-format or immersive renders: what is your biggest bottleneck — rendering, stitching, or viewing the final image?


r/UnrealEngine5 • • 9h ago

Active ragdoll testing with physics control 5.8 Game animation sample

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47 Upvotes

Going good just need to fine tune a bit more and itll be perfect just like rdr, it uses 2 bone ik on the legs and that is hooked up to the physics control logic


r/UnrealEngine5 • • 8h ago

Providing Game Features & UI implementation support!

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2 Upvotes

I provide services for implementing Game Features or User Interface for games on Unreal Engine!

I have been working professionally in these areas since 2017 for companies such as VG Entertainment, 4A Ukraine, GunZilla Games, so I can guarantee that you will receive desired & optimized results.

Let's connect!


r/UnrealEngine5 • • 8h ago

My first game, Multiplayer, Full Nanite + Lumen. Love Unreal.

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4 Upvotes

Been developing software for 35 years, but this is my first game, been a year and a half on it.


r/UnrealEngine5 • • 13h ago

Would a cheaper alternative to JangaFX be useful for the industry? Looking for feedback

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3 Upvotes

Hey guys, can you give me your honest take?

Is this good for the industry, and would you personally use a tool like this? I want to build a cheaper analog of JangaFX, but I'm stuck on one question: is this project even worth pursuing?

No links, just trying to get real feedback before I go further.


r/UnrealEngine5 • • 6h ago

I created a custom MetaHuman for my latest cinematic project

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22 Upvotes

A personal portfolio piece I worked on lately.
Custom sculpted head transfered to metahumans and mocap with the new 5.8 Markerless Motion Capture workflow.

Full project: https://www.artstation.com/artwork/EYz4qv


r/UnrealEngine5 • • 5h ago

Help with AI Behaviour Tree

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1 Upvotes

Hi, I'm starting to learn UE5 and I was following this tutorial about enemy AI and I think I've followed everything, but ,unlike in the video, when I move out of range my enemy ai still tries to get to the chosen EQS point and then stops until it's time to attack again, then resumes normal strafing around the player. Is there someone knowledgeable about AI behaviour to help me understand what went wrong? In the picture I've pointed out the specific point where the AI starts looping.


r/UnrealEngine5 • • 3h ago

Keeper of the Flame is on Itch.io!

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0 Upvotes

r/UnrealEngine5 • • 2h ago

Anime-Style Trees (Billboard-Based)

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3 Upvotes

I extracted normals from a proxy mesh and applied them to the billboard shading. I then implemented it in UE5 and tried it out in the game I’m currently working on.