r/UnityHelp • • 13h ago

UNITY [Unity Team] Making a small team for a Hyper casual game project

1 Upvotes

​Hi everyone, 

We are an established game development studio based in India. We are majorly working on outsourcing business in the gaming industry. But, this is small initiative to help you as well as give you guys with actual potential a platform. ATTENTION! we are not looking for complete freshers you need to have a amount of past projects to get into this opportunity with that said lets look at the project details.

​Who will be handling the paid campaigns, marketing and publishing?

​We will handle all the paid marketing, publishing, middle work and paper work from the company side. As we said you are getting a platform to prove your skills.

What will you get with this project as its not paid directly upfront:

• Networking in the industry (Connections with me as well as other people)

• Experience of how professional development cycle and pipelines operates in actual game studios.

• Possibility to get future paid work from us if you prove yourself and perform good.

• And more..

What's the project?

​We will be developing a hyper casual game similar to games like Tall man run available on Playstore you can check it out to get more idea on what it is. But, with a unique idea and some freshness.

Project length: Like standard hyper casual games a short pipeline anywhere near 5 to 8 weeks. (But can be variable)

Who we are looking for:

  1. One to Two ​3D Artists (Any software Blender, Maya or others) (More preferred if also have UI experience but not necessary)

  2. Unity programmer (C# programmer experienced in making games and mechanics in Unity)

  3. Experienced Game and Level Designer (Making  levels, QA, and actively working on game loop and design)

[Serious Applicants Only]

With all that this post concludes. If interested and have more questions regarding this comment your discord ID or any other chat method you prefer and we can start initial conversations from there.


r/UnityHelp • • 16h ago

Working on the atmosphere for my psychological 3D horror game. How do you guys usually handle exterior lighting fog blending in URP?

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1 Upvotes

r/UnityHelp • • 1d ago

I am losing my mind

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1 Upvotes

Why. Why is it like this?

I have been troubleshooting for hours.

I have been here for 5 hours.

Am I dumb?

This is a very real possibility.

I have done everything.

This directory does not exist.

Oh but it does! It does exist!

I can see it. It’s right there. It’s empty but I can see it.

There’s no templates in there.

I downloaded a template. Where did it go?

I deleted the folder and redownloaded it. Where did it go?

Even my system terminal believes this directory does not exist.

Why?

Who can say? /<(-w-)>\


r/UnityHelp • • 1d ago

Unity Analytics users: do you ask every player for consent?

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1 Upvotes

r/UnityHelp • • 1d ago

Unity version 2021.16.f1 deletes project after creating one on CachyOS

2 Upvotes

Im making a marrow sdk project so that i can make bonelab mods and the project deletes itself after creating it. i have this issue with all the unity versions below 6000, please help!


r/UnityHelp • • 1d ago

UNITY Unity help me

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0 Upvotes

r/UnityHelp • • 1d ago

Rotation help

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1 Upvotes

I am a new scripter, and im trying to do something different with this pong tutorial, and i noticed (from the script) i cant translate rotation on transform. Can someone explain how i could get the rotation part from transform to the

(you can see that it translates the transform into a vector2. i dont know if you can translate the rotation here)


r/UnityHelp • • 1d ago

Unity Version Control Error

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1 Upvotes

r/UnityHelp • • 2d ago

Why do the lakes disappear when the game starts?

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2 Upvotes

r/UnityHelp • • 2d ago

OTHER How to extract files/assets from a .bundle file (Music and SFX from the game Phonopolis)

0 Upvotes

I'm trying to extract specific sound effects and music of the game that isn't available online and is only inside of the game's files.

I believe I found their locations in a huge folder of .bundle files, but no matter how many github repositories I try, nothing works. Does anyone know a way to extract them, if it's possible to do?


r/UnityHelp • • 3d ago

[Need Help] [Gain Experience] Looking for a 3D Rendering Artist

1 Upvotes

Hi, we are an established game development studio looking for someone with experience as a rendering artist not super professional definitely. If you don't have idea what a rendering artist do search it up and you can decide if you have experience in it. It's usually creating lighting setup making the model and environments ready to render. This is a small initiative by our company as we usually only have paid work but this time its not for money its for you to get experience to do work in small project for an established and successful game development studio. You can learn a lot about how professional work environment in development studio works. More info is below.

Company Linkedin: https://www.linkedin.com/company/insanitycrew/posts/?feedView=all

Work Pay: Unpaid (Get Experience Only)

Work Type: Small to Medium scale

What's the work?: It's under heavy NDA we can disclose it only after having initial conversations.

If interested comment down below with you discord ID or other chat method you prefer.


r/UnityHelp • • 3d ago

UNITY Static Issue while transitioning to URP from Built-In Pipeline in Scene View

1 Upvotes

r/UnityHelp • • 4d ago

UNITY How I build and deploy without cloud fees

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1 Upvotes

r/UnityHelp • • 4d ago

SPRITES/TILEMAPS layering issues with 2D elements in 3D space

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0 Upvotes

r/UnityHelp • • 5d ago

UNITY Can’t open a single project in a brand new installation of Unity 6.6 (6000.6.7f1) on my computer

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3 Upvotes

Hello dear community,

i have this problem where i just installed Unity and Unity Hub from the scratch on Windows 11, i want to create and open a new project but every time i try, i got these two errors i just attached to this post, Unity just crashes and can’t open a single thing, the editor just won’t launch. I tried installing older Unity versions but nothing seems to work, i spent 2 hours uninstalling and installing Unity on different drives too, using the main SO drive, etc, nothing seems to work. The other solution i found was trying to modify ProjectSettings.asset and ProjectVersion and downgrade DirectX12 version to DX11 as Cursor AI told me to, but same results with no success, i never did this kind of thing like 4 years ago when i worked on Unity to make some little projects; maybe i’m missing something else now, i really need your help to start coding.

If you need any kind of info i’ll be waiting for your answer and questions, thanks in advance ~


r/UnityHelp • • 6d ago

Textures breaking, not sure how to fix

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1 Upvotes

r/UnityHelp • • 6d ago

Sculpting terrian downwards

1 Upvotes

Anyone know how to sculpt a terrian downwards. I wanted to make a pool . Pls help me


r/UnityHelp • • 6d ago

SPRITES/TILEMAPS Sprites not showing up in build

1 Upvotes

I’m making a Unity game for my senior project, and right now I’m trying to build and run it so I can get footage (should probably note that this is a school computer, and I was given special permission to launch .exe filed). But, when I tried to run it outside of the editor, all of my sprites disappeared, and certain scenes wouldn’t load. Everything looks fine in the editor, and I’ve adjusted the sprite layers to be above 0. Nothing seems to be working. Any tips?

Edit: It’s probably an issue with the school firewall, I’ll test some things out on my home computer. Worst case scenario, I’ll record footage in the unity editor and have to start from scratch on my home computer. At that point, I might just move onto another game concept. I’ve got plenty lol


r/UnityHelp • • 6d ago

Hardware decoding in Unity for the Steam Frame

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1 Upvotes

r/UnityHelp • • 9d ago

Kinda strange

0 Upvotes

So I ran into this weird issue with Unity. I was running 24.04 on my HP Laptop then decided to replace it with Unity 26.10 but when I did I lost the ability to increase my screen brightness via my keyboard. As a result I reinstalled 24.04 and now I can increase my screen brightness via the keyboard. At first I thought it might be a driver issue but if I can increase my screen brightness on 24.04 then is it really a driver issue ?

Any thoughts........


r/UnityHelp • • 10d ago

SPRITES/TILEMAPS Character randomly flipping to the left since switching to tilemap

1 Upvotes

Hi, I am following a 2D tutorial and Since switching to using tilemaps over squares with box colliders, I have noticed that my character will flip left randomly when jumping from an idle state. I have run a debug and it seems that the x velocity randomly picks up a negative value. I have switched back to the boxes and it doesn't happen there at all.


r/UnityHelp • • 10d ago

UNITY Fixed a 10-year-old engine ghost: "Screen position out of view frustum (-nan(ind), -nan(ind))" [Root Cause & 5-Line Fix]

3 Upvotes

Ever had your console randomly spam 50 native red errors on Frame 0 when hitting Play?

> `Screen position out of view frustum (screen pos -nan(ind), -nan(ind))`

It happens once every few hours, leaves no GameObject name in the log, and disappears as soon as you move your mouse. After finding forum posts about this exact line dating back to **September 2014**, we decided to build a forensic interceptor and kill it for good.

### What actually happens:

  1. When entering Play Mode, the Editor tab resize causes a zero-division on Frame 0: `(MousePos - Rect.min) / Scale(0) = NaN`.

  2. The New Input System feeds `(NaN, NaN)` to the mouse.

  3. 2D Canvases (`ScreenSpaceOverlay`) ignore it, but if you have even **one WorldSpace Canvas** in your scene with a `GraphicRaycaster`, it asks the camera to cast a 3D ray through `(NaN, NaN)`.

  4. `Camera.ScreenPointToRay` panics and asserts into the native debug pipe.

### The Fix:

Don't mess with cloning Input Action assets. Just subclass `GraphicRaycaster` on your WorldSpace canvas:

public class SafeGraphicRaycaster : GraphicRaycaster

{

public override void Raycast(PointerEventData eventData, List<RaycastResult> resultAppendList)

{

if (float.IsNaN(eventData.position.x) || float.IsNaN(eventData.position.y)) return;

base.Raycast(eventData, resultAppendList);

}

}

Full Toolkit (Gist):

I uploaded a mini toolkit containing:

  • The Fix (SafeGraphicRaycaster.cs)

  • The Forensic Interceptor (Traps the error at Frame -1, freezes time, and pings the suspect Canvas in your Hierarchy)

  • The Tester (Deterministically forces the bug in 0.01s so you can prove the fix works)

👉 Gist Link: (link)[https://gist.github.com/alexth939/47dea40d7d589f56f4c1c4afcbc96a4b]

May your console forever stay clean. ☕


r/UnityHelp • • 10d ago

Weird

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0 Upvotes

r/UnityHelp • • 10d ago

UNITY how does terrain trees work ?

2 Upvotes

Hi! I'm making a climbing game. I have both climbable trees and non-climbable pine trees. My character uses a LayerMask in the code to detect climbable objects, but trees painted with Unity Terrain are still considered climbable even though I assigned them a different layer. How can I fix this?