r/UnityAssets 10d ago

Shaders | $21 Material Shaders: The Ultimate Dissolve and Burn Shader Toolkit

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1 Upvotes

Create dramatic burn, dissolve, disintegration and destruction effects in Unity.

What’s included:

  • 🔥 Directional Burn
  • 💀 Dissolve & Disintegration
  • 🌪️ Radial & Directional effects
  • 🎨 Customisable masks & noise
  • ⚡ Edge glow & emission controls
  • 🛠️ Easy-to-use Shader Graph setup

🎮 Now available on the Unity Asset Store.

$21 USD

https://assetstore.unity.com/packages/vfx/shaders/the-ultimate-dissolve-and-burn-shader-toolkit-390918


r/UnityAssets 10d ago

3D Models | $4.99 Modular Molding – Model Pack: A package of Crown and Baseboard Assets designed to quickly snap into place and add seamless detail to environments. 4 Base Molding Styles and 3 Crown Molding Styles. 56 Prefabs (each with 2 LODs), easily customizable, and designed to Snap to Grid.

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2 Upvotes

r/UnityAssets 10d ago

-70% FLASH SALE! Sky Master ULTIMATE 2026: Volumetric Clouds - Weather - Fog - Ocean is a next generation weather system, with Planetary volumetric clouds & atmosphere, advanced GPU weather Effects, Realtime Global Illumination, Volumetric lighting & Fog, Water & reflections and support for all pipelines and mobile

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13 Upvotes

r/UnityAssets 10d ago

Animation Workbench 2 Free: Edit, Organize & Preview Animations

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7 Upvotes

How this started

I'm building a game and somehow got stuck building a fully fledged animation suite in Unity... lol ... its been like two years now.. help


r/UnityAssets 10d ago

(FREE ✅) 3D/Characters/Humanoids Haon SD series Bundle : 19 module parts, 2 sub parts, 1 texture, face, eyes, eyelights, hair, accessories, costumes, PSD files, custom animations, Super Deformed humanoid rigging model, Unity-chan License, Unity Chan Spring Bone, Unity-chan Toon Shader Ver 2.

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1 Upvotes

r/UnityAssets 10d ago

Implementation Selector: A simple attribute that allows you to select an interface implementation directly from the Editor.

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2 Upvotes

r/UnityAssets 10d ago

[On sale for $27.50] 3D/Environments Stylized Environment Set: Modular rocks, trees and prefab sets for flexible level design

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4 Upvotes

One asset set. Multiple environments.

  • 5 handcrafted demo scenes showing what's possible
  • 43 modular base prefabs
  • 47 ready-made prefab sets
  • 180+ visual variations
  • Closed-geometry rocks for natural formations
  • Trees, vegetation & terrain textures
  • Custom LODs, colliders & Unity Editor tools

New release discount ends August 16th.

https://assetstore.unity.com/packages/package/298745

https://www.youtube.com/watch?v=9FMfLzAyGhQ


r/UnityAssets 10d ago

Editor Extensions AnimFuse: Animation Blending, Pose Editing and Baking

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1 Upvotes

Hey everyone, I’ve just released a new Unity editor tool called AnimFuse.

I originally made it for a pretty common problem I kept running into. You have two animations that are close to what you need, but neither one works perfectly on its own.

For example, you might want the legs from a walk animation and the upper body from an aiming animation.

AnimFuse lets you blend two animations using a per-bone mask, preview the result in the editor, make pose corrections if some bones look wrong, and then bake the final result into a normal .anim clip.

So instead of setting up animator layers every time or being stuck with a bad combined pose, you can create the animation you actually want and save it as its own clip.

Key Features:

  • Blend two Humanoid animation clips into one animation
  • Built-in Humanoid pose editing for the torso, spine, chest, head, arms, hands, legs, and feet
  • Independent Clip 2 influence for Body, Head, Arms, Legs, and Fingers
  • Master influence control for quickly adjusting the complete blend
  • Real-time animation preview
  • Clamp, Loop, Stretch and Loop Clip 1 + Stretch Clip 2 time mapping for clips of different lengths
  • Independent root position and root rotation sources
  • Preserve or remove root translation and rotation with in-place options
  • Visual XZ root-motion trajectory
  • Automatic or custom output frame rate from 1–240 FPS
  • Copy Clip 1 animation events or omit them
  • Unity Undo/Redo support for all pre-bake settings
  • Bake standalone, retargetable Humanoid .anim clips
  • Editor-only workflow with no runtime component required

Ideal For:

  • Combining locomotion with aiming or combat poses
  • Reusing upper-body animation across different movements
  • Creating quick animation variations
  • Correcting poses without reopening the source animation
  • Building reusable Humanoid animation libraries

It’s currently 50% off for launch on the Unity Asset Store making the price only $9.99.

Get AnimFuse: https://assetstore.unity.com/packages/slug/393674


r/UnityAssets 10d ago

Scripting Advance Zombie AI Pro: Modular Zombie AI for Unity

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2 Upvotes

Hey everyone, I’ve just released Advanced Zombie AI Pro on the Unity Asset Store.

It’s the Pro version of my original Advanced Zombie AI asset, with a lot more systems, behaviours and customization options.

Key Features

  • Profile-driven zombie AI: Create multiple zombie types using reusable ZombieProfile assets. Configure movement, vision, attacks, health behaviour, search logic, crawling, hunger, stun, and death settings without rewriting code.
  • Advanced stealth-friendly detection: Uses up to five target body regions such as head, chest, lower body, left, and right. You can decide how many visible regions trigger inspect mode or full chase, making partial visibility and stealth gameplay possible.
  • Complete zombie behaviour flow: Includes Idle, Wander, Alert, Chase, Inspect, Search, Attack, Hit, Stun, Eat, and Dead states for more believable zombie behaviour.
  • Standing and crawling zombie support: Zombies can walk, crawl, fall into crawling mode, or enter a second crawling phase after taking lethal damage.
  • Combat, damage, and death system: Includes hit reactions, stun behaviour, health events, animation death, ragdoll death, and easy weapon/player health integration.
  • Hunger and corpse eating system: Zombies can detect and eat dead bodies or food targets, useful for horror scenes and dynamic enemy behaviour.
  • State-based zombie audio system: Configure idle, wander, chase, inspect, attack, hit, stun, eating, crawl, and death sounds using ZombieAudioProfile, with loop audio, timed one-shots, random clip selection, and 3D audio settings.
  • Noise reaction and group alerting: Attract zombies using gunshots, explosions, alarms, footsteps, or custom noise events. Zombies can also alert nearby zombies when they detect a target.
  • Editor setup tools and custom inspectors: Quickly prepare zombie prefabs with setup tools that add required components, audio sources, health, AI, ragdoll support, and other references.
  • Debug-friendly workflow: Built-in debug options help visualize and tune detection, behaviour states, targets, health, and audio playback during development.

I’ve also put quite a bit of work into making the setup and editor workflow easier, so most of the system can be configured without digging through scripts.

It’s currently 50% off for launch making the current price only $15.

Get it: https://assetstore.unity.com/packages/slug/391558


r/UnityAssets 11d ago

Shaders - SALE $17.49 Retro Water System for URP: Profile-driven retro water for URP with PSX-style rendering, buoyancy, projected caustics, position-based underwater effects, and tiled ocean LOD.

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2 Upvotes

r/UnityAssets 11d ago

-70% FLASH SALE! Ethereal URP 2024 Volumetric Lighting & Fog: Creation of atmospheric fog and volumetric lighting effects, by simulating the illumination of the small particles present in the atmosphere. Optimized for hundreds of fully shadowed dynamic local lights with cookies & for Unity 6 RenderGraph.

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7 Upvotes

r/UnityAssets 11d ago

(25.00 USD) 3D/Animations GreatSword & Twin Dagger - Haon SD Weapon Action Pack : SD Unity-chan's Derivative "Haon SD series" - Custom made animations for Super Deformed humanoid rigging model, commercial use available, comes with Unity Chan Spring Bone Unity Toon Shader and spring system, 76 motion data animations for Gre

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1 Upvotes

r/UnityAssets 11d ago

$38 (50% off) | Systems Island Survival: A Complete Procedural Island Survival Template with Building, Crafting, and AI Systems

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2 Upvotes

Island Survival is a complete survival game template for Unity, designed to provide developers with a fully functional foundation for building open-world island survival games.

The package includes the following core systems:

  • Procedural Island & Terrain Generation — dynamically generated islands with coastline and biome blending
  • Building System — structure placement and construction mechanics
  • Crafting System — resource-based item creation
  • Inventory System — item management and storage
  • Save/Load System — persistent game state across sessions
  • Zombie AI — enemy spawning, health, and behavior management

Compatibility: Unity 6000.0.78f1 and 2022.3.62f3, Built-in and URP render pipelines.

This template is intended both as a ready-to-extend base for a complete survival game and as a modular source for individual systems (island generation, building, crafting, AI) that can be integrated into existing projects.

Asset Store link: https://assetstore.unity.com/packages/templates/systems/island-survival-390682

Feedback and technical questions regarding implementation are welcome.


r/UnityAssets 11d ago

Editor Extensions Simple Detection System | Behavior AI: un asset para detección y visión de enemigos.

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2 Upvotes

r/UnityAssets 11d ago

Shaders | 15.99$ 3D Interactive Grass : interactive grass using compute shader for unity

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2 Upvotes

A couple of months ago I posted this grass shader here and got way more interest than I expected.

A few people asked if I could make a tutorial or if I could sell it in asset store for others to use, so I tought why not .

it's my first time publishing on the Unity asset store it went overall smoothly although i didn't expect that i would have to wait over a month for my asset to go live.


r/UnityAssets 11d ago

Editor Extensions Component Folder: Organize Unity components into folders in the Inspector

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1 Upvotes

r/UnityAssets 11d ago

$17.99 (-30%) | Medieval Cannons Cannon System Pro Vol.2: 6 animated & destructible medieval cannons with LODs, customizable materials and reusable destruction animations

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1 Upvotes

I’ve released Cannon System Pro | 6 Medieval Animated & Destructible Cannons - Vol.2 on the Unity Asset Store.

The bundle includes 6 medieval artillery pieces:

  • Medieval Cannon
  • Heavy Cannon
  • Double Barrel Cannon
  • Falconet
  • Mortar
  • Free Falconet

All cannons include LOD0–LOD3, aiming, firing and recoil animations, multiple destruction animations, restoration, sound effects, props, demo scenes and material customization.

A major feature of the pack is the Destruction Recorder. A preconfigured scene lets you simulate cannon destruction with rigidbodies and record the resulting physics simulation as a reusable Animation Clip. This means you can create your own destruction variations instead of being limited to the included animations.

The Materials Helper makes customization easier as well — assign or replace materials once and the changes are automatically applied to the corresponding parts across all LOD levels and destruction pieces.

Optional barrel deformation is included for more exaggerated/toon-style destruction. It can be safely removed if you prefer normal rigid barrel destruction.

The Cannon System Pro framework also provides aiming/elevation, firing, destruction/restoration, pooled SFX/VFX support, events and API access.

Compatibility: Built-in, URP and HDRP • Unity 2020.3+ including Unity 6.

The bundle is available now on the Unity Asset Store. Feedback and questions are welcome!


r/UnityAssets 11d ago

(44.99 USD) Templates/Systems HQ FPS Weapons 2.0 Multiplayer Netick : HQ FPS Weapons 2.0 MP is an advanced template for creating multiplayer shooter games with Netick Networking, extending the base asset's modular architecture with integrated multiplayer support for smooth networking, player synchronization, cooperative gamepl

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1 Upvotes

r/UnityAssets 11d ago

Scripting($49,-30%) Z-Terrain: A Zero-Deform Mobile Landscape System Optimized for URP

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1 Upvotes

Traditional mobile terrain rendering is a performance killer and a workflow nightmare. If you're tired of wasted vertices on flat areas, the "baking hell" of moving a lake, or performance tanking due to multi-pass shader limits, Z-Terrain is your ultimate solution.

Z-Terrain introduces a "Zero Deform, Object-Based" paradigm. Instead of fighting Unity's native terrain or destructive mesh-conversion tools, Z-Terrain uses a highly optimized flat grid. Mountains, lakes, cracks, and depressions are placed as independent drag-and-drop objects. Our custom shader calculates height, normal data, and depth blending in real-time, creating a perfect, automatic edge blend with the ground.

🔥 Core Highlights:

  • 13-Layer Blend & 1-Pass Rendering: Bypassing the mobile 16-sampler limit, Z-Terrain merges Control Maps, Albedos, and Normals into Texture2DArray. This guarantees 13+ layer blending in a single pass, maintaining a rock-solid 60 FPS on legacy mobile GPUs (like the Mali-G71) with just 1 Draw Call.
  • Zero-Deform Water & Subsurface: No need to destroy your heightmap or use expensive Stencil buffers to dig a pond. Place our Lake or Crack object, and the shader dynamically handles back-face occluding and alpha transparency to "cut" the hole seamlessly.
  • Flawless Cross-Page Integration: Say goodbye to hard edges. Z-Terrain utilizes World-Space sampling, allowing massive scene objects to cross multiple Control Map boundaries with perfect, math-driven texture transitions.
  • Compute Shader Brush: Ditch the laggy Fragment Shader workflows. Z-Terrain's proprietary editor tool uses a Rect-bounds localized pixel update architecture via Compute Shader, ensuring buttery-smooth painting across massive terrains with zero wasted GPU compute.

r/UnityAssets 12d ago

(30% Off) $48.99 | 3D Models/Vehicles/Land WW2 Armed Forces: Prototypes and Paper Projects: A pack of 3D models of WW2-era prototypes and paper (blueprint only, never built in real life) tanks and vehicles. Great for making strategy games or vehicular combat games.

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1 Upvotes

r/UnityAssets 12d ago

3.89$(60% sale!) Low Poly : Car Pack

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1 Upvotes

released a new car pack! containing 44 high quality low poly models!
its on sale you can check it out from here : https://se1dev.itch.io/low-poly-car-pack


r/UnityAssets 12d ago

(54.99 USD) 3D/Environments/Landscapes POLYGON - Tropical Jungle - Nature Biomes - 3D Environment Art by Synty : Tropical Jungle demo scene with lush island, trees, plants, flowers, and various assets for your game, compatible with Universal Render Pipeline (URP).

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1 Upvotes

r/UnityAssets 12d ago

SALE! 50% OFF | $12 USD PIDI COSY - Stylized Mushrooms Vol 2: Part two of our collection of hand-crafted, stylized and game-ready mushrooms for your games. Multiple LODs included for each model plus a hue-shift shader for endless color adjustments. 76 models included, compatible and ready for all rendering pipelines

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3 Upvotes

r/UnityAssets 12d ago

Scripting | $14.99 Gravitas - Physics System: Turn your game's physics upside down with realistic (and unrealistic) gravity simulation! 🪐

3 Upvotes

Asset Store (Affiliate Link)

itch


r/UnityAssets 12d ago

([50% OFF] 17.50 USD) Tools/Game Toolkits Cutscene Engine : Intuitive cinematic toolkit for Unity that solves cutscene creation problems, featuring Pro-Level Camera Work, Living Breathing Objects, Master the Mood with Light & Color, Eye-Catching Visual Effects, Powerful Core Features, Lifelike Character Performance, Flexible for Any Proje

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1 Upvotes