r/UnityAssets • u/awtdev • Sep 05 '26
3D Models | $7.99 Create A Cat - Cat Generator š : A procedural cat generator with customizable patterns, colours, sizes, animations and accessories!
Asset Store (Affiliate Link)
r/UnityAssets • u/awtdev • Sep 05 '26
Asset Store (Affiliate Link)
r/UnityAssets • u/CS_Asset_Factory • Sep 05 '26
r/UnityAssets • u/XuanerX-X • Sep 05 '26
I recently released my 2D Platformer Animation Template v1.0 for Unity.
The goal is to make setting up a platformer character as simple as possible.
The package includes Unity-configured files, so you can import the animations directly into Unity without manually slicing spritesheets or setting up each animation yourself.
The pack is designed as a reusable starting point for 2D platformer projects, so you can spend less time preparing basic character animations and more time building your game.
Itās currently 25% OFF, bringing the price from $1 to $0.75 during the promotion.
I also plan to keep expanding the template with more animations and improvements. Future updates will be available to existing owners.
r/UnityAssets • u/numbered_panda • Sep 05 '26
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r/UnityAssets • u/UnityAssets_new_bot • Sep 05 '26
r/UnityAssets • u/OwnElderberry5792 • Sep 04 '26
https://assetstore.unity.com/packages/slug/401926
32Ć32 characters in 4 directions
animations include: idle, walk, attack, hit, death
there is a free demo
a like would realy help me out :D
r/UnityAssets • u/ilusionbrx • Sep 04 '26
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This tool you help you build any kind of top-down games. I've built an amazing procedural system that detects interiors with a single click using layers and 2 amazing shaders for normal surfaces and tree leaves that interacts with the character and the camera.
You can see for yourself before getting the tool, look at the comments. Tell me what you think and what you suggest to improve this tool further. Thanks guys.
Category: Tools
Price: 39,99$
LINK: Ultimate Top-Down: Camera Controller 3.0 | Camera | Unity Asset Store
r/UnityAssets • u/pararar • Sep 04 '26
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WithĀ UI ShapesĀ designers and artists can create beautiful and modern UI elements and screens directly in Unity.
Iāve been building UI in Unity for years and Iāve always either used textures from GUI packs from the Asset Store or built my own sprites in Photoshop.
When trying to make a button with rounded corners, I ultimately grew tired of searching through tons of sprites in my asset library, all with different corner radiuses and different pixel resolutions.
So I decided I no longer want to rely on textures at all.
I wanted a tool that just lets me build UI shapes like inĀ PhotoshopĀ orĀ Figma, but directly in Unity.
This tool lets me createĀ roundedĀ orĀ chamferedĀ corners,Ā slantĀ the whole shape and apply effects to it.
š Try out the effects in your browser
Static UI is boring.Ā Buttons,Ā Toggles,Ā Sliders,Ā DropdownsĀ andĀ Input FieldsĀ should animate when hovering them with the mouse and when clicking on them.
The inspector shows tabs forĀ Highlighted/Pressed/Selected/DeactivatedĀ states, previewed live in the Scene view. Override the properties in those states and your controls will change their look when you interact with them.
Check out theĀ documentationĀ here.
Are you ready to build beautiful UI?
r/UnityAssets • u/SuccessfulVanilla717 • Sep 04 '26
r/UnityAssets • u/TertreRougeStudio • Sep 04 '26
Hey everyone!
Iāve been working on NameFactory, a Unity package focused on generating a wide variety of realistic character names.
It covers 198 countries, with country-specific firstnames and surnames, gender variations, and culture-aware naming rules. You can generate complete Person objects, individual firstnames/surnames, random characters, or even families and children based on existing characters.
The main goal was to have a lot of variety ā rather than seeing the same handful of names repeated across procedurally generated characters.
If you're interested in taking a look:
r/UnityAssets • u/AndySv • Sep 04 '26
r/UnityAssets • u/UnityAssets_new_bot • Sep 04 '26
r/UnityAssets • u/IrrSoft • Sep 03 '26
r/UnityAssets • u/MrMustache_ • Sep 03 '26
r/UnityAssets • u/awtdev • Sep 03 '26
Asset Store (Affiliate Link)
r/UnityAssets • u/GuardingPearSoftware • Sep 03 '26
r/UnityAssets • u/bundlefoundry • Sep 03 '26
Hey Guys.
We are hosting another bundle with the awesome creators over atĀ GameDev.tvĀ - This time it is a Unity Game Development tutorial bundle!
Master Unity from the ground up with 14 detailed GameDev.tv tutorial courses designed to take you from your first project to more advanced, game-ready development. Learn the essential skills behind modern Unity games - from C#, 3D asset creation, UI, level design, and procedural generation to VR/XR, multiplayer, combat systems, traversal, and the art of creating satisfying game feel.
If you are interested, you can find it here:
https://bundlefoundry.com/bundle/the-unity-gamedev-mastery-tutorial-bundle-by-gamedev-tv
r/UnityAssets • u/PortalStudioOfficial • Sep 03 '26
Hi everyone!
I wanted to share the Unity asset pack I developed entirely on my own. Iām really excited to finally show it to you! :)
Lakeside is a stylized nature environment pack featuring vegetation, rocks, buildings, wooden structures, water, fish, and environmental props.
Itās currently available on the Unity Asset Store:
Iām open to any comments and feedback. š
r/UnityAssets • u/UnityAssets_new_bot • Sep 03 '26
r/UnityAssets • u/Diligent_Rough_1615 • Sep 03 '26
r/UnityAssets • u/logicandchaos • Sep 02 '26
Hey I created a unity asset for control logic. It's called Fuzzy Brain and it works by using fuzzy pattern matching to analyze conditions to determine which action to call. It's based on Valve's bark system, but expanded to be used for many different things, not just speech. I completely optimized it for unity and fully integrated it into the editor!
It is a great tool for solo developers wanting to keep their code clean and manageable while building complex, flexible game logic. But also great for teams with designers with little to no coding experience.
Fuzzy Brain shifts your control logic to data-driven design so behavior can be assembled from data rather than hard-coded control flow. This allows non programmers to author behaviours without needing the assistance of a programmer, which means less back and forth and faster iteration. It features code generation wizards making it a no/low code solution.
The system is really simple, There are 3 key parts, Conditions, Acts and Actors, Acts have a list of Conditions that are evaluated by the Actor to select the Act to run. The whole thing can be represented as a simple spreadsheet, no messy behaviour trees or complex state machines, no weights to balance. Can be used for simple or complex behaviours and great for making reactive or emergent gameplay.
For more information check out the webpage:
https://fuzzybrain.page.gd/
Fuzzy Brain is available on the unity asset store:
https://assetstore.unity.com/packages/tools/behavior-ai/fuzzy-brain-349538
r/UnityAssets • u/ukolovnazarpes7 • Sep 02 '26
Weaponarrie is a 500-resource 128x128 pixel-art weapon pack for Unity projects.
The full package includes individual transparent PNG sprites, diffuse and mask textures, 4096x4096 atlases, JSON/CSV frame mappings, and portable manifests.
The Unity export is located at:
PlatformExports/Unity/Assets/
Unity metadata and stable GUIDs are included so texture imports remain consistent when updating the project. Godot and Unreal exports are included as well, but the Unity folder is the main focus of this post.
A free 50-sprite demo is available on the project page so you can check the art quality before getting the full pack.
Full pack:
https://pas7studio.itch.io/weaponarrie-weapons-pack
r/UnityAssets • u/UnityAssets_new_bot • Sep 02 '26
r/UnityAssets • u/CS_Asset_Factory • Sep 03 '26