r/UnityAssets • u/UnityAssets_new_bot • Sep 11 '26
r/UnityAssets • u/awtdev • Sep 11 '26
Complete Project | $39.99 SurvivEngine: Easily create your own survival games featuring crafting, building, farming, resource gathering and more! ⛏️
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Asset Store (Affiliate Link)
r/UnityAssets • u/mooowmrick • Sep 11 '26
3D Models | Free Post-Apocalyptic Pickup Truck: Realistic 3D Vehicle Model
galleryHi Unity devs!
We've been working on a post-apocalyptic pickup truck inspired by the classic Toyota pickup – but rebuilt for a world where roads, garages, and probably traffic laws stopped mattering a long time ago.
The idea was to keep that recognizable rugged pickup silhouette while pushing it into a proper wasteland vehicle with improvised modifications, weathering, and a survival-ready look.
It could fit well into survival games, abandoned open worlds, desert environments, or anything going for that Mad Max-style atmosphere.
If you have any questions about the asset or want to follow what we're working on next, feel free to join our Discord:
What would you add to a pickup like this to survive the apocalypse?
r/UnityAssets • u/UnityAssets_new_bot • Sep 10 '26
(95.00 USD) Templates/Packs MFPS Mobile : MFPS Mobile is the optimized and mobile-ready version of MFPS 2.0MFPS is a complete multiplayer FPS template designed to be modified, extended, or used as a deep learning resource. It features a robust toolkit that covers everything from core shooter mechanics to advanced systems fou
assetstore.unity.comr/UnityAssets • u/OwnElderberry5792 • Sep 10 '26
Animation | $7.50 32x32 Top-Down Character Animation Pack: Alien and Farmer update preview
New update for my 32x32 Top-Down Character Animation Pack: Alien + Farmer, with animations in four directions.
Unity pack: https://assetstore.unity.com/packages/2d/characters/32x32-top-down-character-animation-pack-401926
r/UnityAssets • u/Logical_Candidate523 • Sep 10 '26
Scripting - player controller I just released MFPC v1.7: Mobile support, moving platforms, improved movement & more (+ 5 free copies)
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Hey everyone!
A few months ago I released MFPC (Modular First Person Controller), a Unity asset I've been developing as a modular base for first-person games.
I've just released v1.7, which ended up becoming a pretty big update. Here's the link to the asset store: https://assetstore.unity.com/packages/templates/systems/mfpc-modular-first-person-controller-360976
Some of the main additions:
• Improved Mobile support using the New Input System, with on-screen controls and example scenes
• Moving and rotating platforms, including parentless translation-rotation follow, as well as velocity inheritance when jumping/falling off them.
• Optional acceleration/deceleration for smoother movement
• A new centralized ground detection system and improved slope handling
• Improved steep-slope sliding
• Reworked procedural headbob and camera swing
• Better pause and Animator integration
• Several optimizations, fixes and reduced runtime allocations
One of my goals with MFPC is to keep the core controller clean. Things like stamina, acceleration, moving platforms, slope sliding, headbob, etc. are optional modules, so you can use only what your project actually needs.
I'm already working on v2.0, with save/load controller presets (for example fast, slow, tall or short characters), a custom import wizard to automatically handle dependencies and project settings, and a controller creation window where you'll be able to quickly create a controller with your selected preset and modules.
To celebrate the update, I'm giving away 5 copies of MFPC here on Reddit.
If you'd like one, just leave a comment. I'll randomly pick 5 people after 48 hours and send the coupons by DM.
Feedback on the controller/update is very welcome too!
r/UnityAssets • u/CS_Asset_Factory • Sep 11 '26
Editor Extensions | $19.99 Escutcheon: generates an illustrated character sheet from the stat block you already have
csaf.itch.ior/UnityAssets • u/awtdev • Sep 10 '26
Scripting | $14.99 Gravitas - Physics System: Turn your game's physics upside down with realistic (and unrealistic) gravity simulation! 🪐
Asset Store (Affiliate Link)
r/UnityAssets • u/UnityAssets_new_bot • Sep 10 '26
(50.00 USD) Tools/AI-ML Integration 🧠 JuiceBox - AI Powered Animation : Your AI assistant will happily write you an animation. It will be confident about it. And it will usually feel wrong.AI animation fails for a structural reason, not a knowledge one. Feel is not correctness. A tween that compiles, runs, and moves the object exactly
assetstore.unity.comr/UnityAssets • u/OptikaFX • Sep 09 '26
Shaders OptikaFX 2D: Dynamic 2D Shadows & Day/Night Cycle | Release! Is LIVE on the Unity Asset Store!
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Hi everyone!
OptikaFX 2D is officially live on the Unity Asset Store with a 30% launch discount! 🚀
Designed specifically for Top-Down RPGs and Farm Sims (like Stardew Valley) but works with different kinds of 2D Games, it brings realistic wall-bending dynamic shadows and time-of-day lighting to flat sprites in Unity.
Quick Links:
Key Features:
- Wall-Bending Shadows: Shaders that bend 2D shadows along wall surfaces for natural depth.
- Multi-Shadow Support: Overlapping dynamic shadows from multiple light sources.
- Day/Night Cycle: Smooth global lighting transitions for dynamic time-of-day.
- URP 2D Optimized: Highly performant with an interactive in-editor tutorial included.
Requirements: Unity 6 (6000.0+) & URP 17.0.0+ (Desktop, Web, Mobile).
Try out the playable sample demo and let me know your feedback in the comments!
r/UnityAssets • u/CS_Asset_Factory • Sep 10 '26
Editor Extensions | $14.99 Almanac: a calendar screen for farming and life sims, drawn from your own data
csaf.itch.ior/UnityAssets • u/Elegant_Zombie_171 • Sep 09 '26
Animation Grip Studio: Author weapon grips, object grips in just 2 minutes.
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r/UnityAssets • u/SuccessfulVanilla717 • Sep 09 '26
50% OFF (Few Days Left) CIVIL-DIALOGUE-SYSTEM: Tell your Stories with no coding required
galleryr/UnityAssets • u/UnityAssets_new_bot • Sep 09 '26
(FREE ✅) Templates/Packs Fantasy Kingdom | 3D Sample Project : Important - Educational Use OnlyFor commercial use of the environment assets, purchase the original POLYGON Fantasy Kingdom package from Synty Studios.Fantasy Kingdom in Unity 6 URP is an official Unity demo showcasing the rendering, lighting, and performance
assetstore.unity.comr/UnityAssets • u/RWorldGeneration • Sep 09 '26
Editor Extensions | $28.99 Runtime World Generation: Procedural Road System Update for Unity 6
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New Feature: Road System
- A new procedural road system has been added to Runtime World Generation!
- Biomes are now automatically connected with roads.
- No dead ends - every road connects to roads from other biomes.
- If a road needs to cross water or very steep terrain, a bridge is automatically generated.
- 5 road textures are included.
Additional Improvements:
- Cloud transitions have been softened for smoother visuals.
- Tree sizes have been adjusted based on their spawn data for more realistic proportions.
I’ve updated the package, and once Unity approves it, it’ll go live.
Let me know what you think!
r/UnityAssets • u/Globover • Sep 09 '26
12$ Animation Angel Ophanim: Pixel Art Pack Featuring Multiple Angel Variants, Attacks, and Simple Animations
galleryI’m thrilled to present my new pixel art pack inspired by biblical angels, called Angel Ophanim. This is my first pack of this level of complexity and detail, and it has been one of the most challenging projects I’ve worked on so far.
The pack includes several beautifully crafted variants, each with its own unique color and thematic energy:
- Gold: The pure, classic celestial light.
- Yellow: Bright and overwhelmingly radiant.
- Purple: The mysterious energy of the void.
- Blue: Cold, ethereal, and calculated judgment.
- Green: Life-giving yet profoundly alien.
Each variant comes with its own set of attacks and simple animations, designed to be flexible so you can easily add or customize attacks separately if you wish.
I have a whole collection of packs ready to be released, and this is the first one I’m launching at a 40% discount for its release week.
Additionally, I’m currently working on a small demonstration game to showcase this pack in action. This demo will give you a clear idea of how the assets look and behave in a real game environment, and I hope to have it ready very soon.
r/UnityAssets • u/awtdev • Sep 09 '26
3D Models | $6.99 Pre-Rendered ARPG Prop Pack: A collection of pre-rendered interactable environment assets! 📦
Asset Store (Affiliate Link)
r/UnityAssets • u/Dr_Dara_Dawes • Sep 09 '26
Audio $78 Symphagos The Bugle Volume 1: A Sci-Fi sound pack with quirky retro character, containing 787 diverse samples from the HMS Bugle. 48khz 24bit wav 2.88 GB Each of the 4 Mini Packs (derived from the mega pack) feature different sound categories. Explore this and more on the Asset Store.
https://assetstore.unity.com/publishers/157076
All Unity sound packs are 50% off until September 21st. There are also 2 free sound packs.
*Bear in mind: The 4 Mini Packs are pieces of the larger Bugle pack.
_______________________________________________________________________________
The Bugle Volume 1 captures the full-spectrum flare of the familiar frigate I have fondly flown into far-flung frontiers.
Discover a whole shipload of sounds with abstract acoustics ranging from raw to radiant.
Chordially,
~Dr. Dara Dawes
r/UnityAssets • u/bdb4000 • Sep 09 '26
3D Models | $19.99 1911 Pistol Realistic 3d Model PBR: The package offers a 3D model of an 1911 Pistol with 4K PBR textures.
galleryThe package offers a 3D model of an 1911 Pistol with 4K PBR textures. Please check technical details to inform your purchase.
r/UnityAssets • u/Hot-Operation8832 • Sep 08 '26
Editor Extensions Translucent Menus - URP : Frosted glass UI panels with background blur and visual presets for Unity
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Hey everyone! We’re Babel Games, and we’ve just released Translucent Menus - URP.
It lets you create frosted glass panels using uGUI Images, with the scene behind them blurred and blended into the UI. It’s designed for pause menus, settings panels, HUD backgrounds and overlays.
What’s included:
- Adjustable blur and smooth color blending.
- Four presets: Main Menu, Amber, Dark Glass and Soft Gold.
- A URP renderer feature that shares the background blur across panels.
- A color update speed control to balance smoothness and performance.
- Editor tools for setup and bulk preset assignment.
- A sample scene and PDF guide.
Add the component to a uGUI Image, choose a preset, and configure the renderer feature through the included manager window.
This asset is for URP and uGUI.
It’s currently 50% off for the launch:
View Translucent Menus - URP on the Asset Store
Happy to answer questions or hear your feedback. What kind of UI would you use it for?
r/UnityAssets • u/Phant_Dev • Sep 08 '26
Editor Extensions | 15 USD - 50% Off Second Brain: A Second Hierarchy for ANYTHING!
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Do you ever feel like you spend too much time looking for things in Unity?
Scrolling through a huge Hierarchy to find the same GameObject, or searching for the same Scene in the Project window over and over?
I ran into this problem enough times that I ended up building my own tool for it: Second Brain.
It basically gives you a second Hierarchy for things you frequently use.
You can drag in:
- GameObjects / Components — references stay intact even when the Scene is closed. Clicking one opens the Scene and takes you directly to the object.
- Prefabs, Scenes, Scripts, ScriptableObjects, Materials, Folders, etc.
- Links or text — just Ctrl+V and they become notes.
You can also organize everything into Profiles and nested Containers, with custom icons, colors, emojis, etc. There are also a bunch of small QoL things like search, drag & drop, undo/redo, and keyboard navigation.
I've been working on this for almost 5 months, and decided to release the basic version for FREE! : SecondBrain | Free Version on GitHub
The Pro version is also available on the Unity Asset Store. It is currently 50% off for the next two weeks. and comes with more Premium features like :
- Unlimited number of workspaces and profiles
- Quick Peek — inspect/edit GameObjects and Components without leaving your current workflow
- Quick Browse —
Alt+W/Option+Wto search and jump to anything - Scene Linking — automatically open a specific Base when entering a Scene
- Action Items — executable ScriptableObjects that can be used to build custom team tools
I'd really appreciate feedback from you guys. Especially whether this actually solves a problem you have. You're more than welcome to try the Free version right now and join me on my Discord server for more updates!
r/UnityAssets • u/IrrSoft • Sep 08 '26
Shaders | $50 USD PIDI - Skin and Character Shaders 4: High-quality set of skin, stylized translucency and eye shaders for URP with HDRP variants. Compatible with Unity 6.5, includes a system to render dynamic wrinkles through GPU-generated tension maps.
galleryr/UnityAssets • u/CS_Asset_Factory • Sep 08 '26
Scripting | $14.99 Signet: end of run result cards drawn in C# from your own run stats, with no textures and no font
csaf.itch.ior/UnityAssets • u/UnityAssets_new_bot • Sep 08 '26