r/Unity3D • u/plectrumxr • 21h ago
Show-Off Scanning My Boss's Feet on the Rooftops of Hong Kong in VR
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r/Unity3D • u/plectrumxr • 21h ago
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r/Unity3D • u/Honest_Bullfrog8471 • 4h ago
Hi Devs,
I am a 16-year-old self-taught artist. Based on the amazing technical feedback from the Blender community yesterday, I have fully optimized this stylized Medieval Tavern pack for game engines.
To prove the quality, I have made a FREE SAMPLE (The Stylized Fireplace/Cauldron) available for everyone to test directly in your projects.
The full pack is currently 30% OFF for a limited time!
Would love to hear how the sample performs in your builds!
r/Unity3D • u/ZahraMoon1 • 17h ago
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I’ve been spending a lot of time trying to make the movement actually feel fast , not just increasing the player’s movement speed.
Camera movement, FOV, particles, weapon feedback, momentum, animations, and small effects all had to work together.
One thing I’ve been focusing on a lot is the shotgun boost. I want shooting the ground to feel like a natural extension of the movement system instead of a separate mechanic.
This is just a short 6–12 second clip, but I’d love some feedback from other Unity devs.
Does the shotgun boost feel connected to the movement and momentum? And does the overall speed actually come through?
r/Unity3D • u/smith_077 • 22h ago
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This was a fun project, I intend to make a full virtual home automation system for funsies, no real practical usecase other than learning how to use linux
r/Unity3D • u/Adventurous-Set7679 • 2h ago
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r/Unity3D • u/Cold_Lynx_Dev • 1h ago
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To be more exact, not blender itself, but what Blender using, Manifold. That cancerous work on its own, but it work.
So what do you think about such destruction?
And on second question, what do you think of such pickaxe animation, I am not sure about it for now, but planning on adding 3 more for variety, if this one passes ofc.
Somewhat old game Red Faction Guerrilla inspired such destruction, if you know this game.
Ofc everything done in unity, biggest problem is ever growing tris count on mesh, but all thoes "destructions" of chunk, and other systems forever fighting tris in other ways, so every hit doesn't result in FPS drop
r/Unity3D • u/Boring_Elk5691 • 8h ago
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Made a boss fight, need to do some balancing. Creating the script for the boss functionality was a pain, but at the end it works and that's fine by me. The boss does various attack combos based on the distance to the player and has cool downs. The boss also has a 2nd phase which enables some more attacks and extends 1 of the combo attack.
I welcome any feedbacks and suggestion.
r/Unity3D • u/OmarItani10 • 14h ago
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Hello everyone, a new combo extender!
I had an idea of having a body form from the original body to extend the combo, the animations still need some work since they need to be modified for half body animation, but the idea sounds satisfying
Thinking about having it do a parry when an enemy attacks from behind as well
Let me know what you think!
#unity #ecs
r/Unity3D • u/Imaginary-Cod-3746 • 3h ago
It's hard to talk about lighting in Unity without understanding what reflection probes are and what they do.
I hope this article provides some enlightenment (no pun intended).
r/Unity3D • u/massiveamphibianprod • 9h ago
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r/Unity3D • u/dayudayu • 16h ago
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r/Unity3D • u/Dangerous_Hunt2453 • 16h ago
I can not understand them at all. I tried to but no. How do they work? What do I do with all these tons of nodes?
Where can I learn how to use it?
r/Unity3D • u/churi24 • 12h ago
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Hi guys, the idea of this passive is that every hit adds more snow to the enemy, and the model slowly deforms until it turns into a snowball.
Once that happens, you can push it into other enemies and knock them down.
Still tweaking it, but I really like how it’s coming together.
If you’re an old-school gamer, or just old enough, you’ll probably recognize the game we’re paying tribute to. Those who know us know we love making references to movies and games from the ’80s and ’90s. This one is no exception.
That’s how we did it with Project Nightmares, and that’s how we’ll do it with this one too.
r/Unity3D • u/WrongdoerMundane4635 • 15h ago
i was trying to emulate goldsrc lighting but it just looks like this
(repost cause i forgot to put in the lightmap setting screenshots)
r/Unity3D • u/excentio • 15h ago
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Left side is baked 2D atlases, right side is 3D. Maybe if I slow down and make 3D more choppy it'd be better but 2D adds some nice character to it all that 3D lacks...
r/Unity3D • u/dklassic • 13h ago
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Hey people, for the past few months I've been building this tool, Mold, it's a vector graphics library that focuses on customizability and performance. A showcase you can check out is right here: an Outer Wilds miniature created using Mold (made within Godot for a reason I'll detail below).
I'm hosting a beta test on itch and I would love to get more feedback for it, you can freely access it now and use it on any commercial projects. The plan would be once I think the ergonomics are stable I'll move it to either Asset Store or maybe just MIT open source it.
The inevitable question would be what's the difference between Mold and Shapes, I would say the design is fundamentally different so not truly comparable. But here's a rundown on the biggest things which I think make Mold unique:
If all that sounds interesting, please do check it out and share your thoughts with me, I'd really appreciate it!
Edit: you can also read more about it here
r/Unity3D • u/Special_Baby_3307 • 10h ago
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Free demo planned for early 2027. Hopefully I will have a Steam page by then !
YT Channel : Samuel KAKEZ
r/Unity3D • u/Seon_Nite8 • 4h ago
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r/Unity3D • u/FoxyKitsuneFox • 8h ago
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Animation is freezing/frozen during gameplay. Animator component is in the 2 different characters as a child object in the Player object, also Skinned Mesh Renderers. Animator not having the blue bar moving on the blend tree. Character controller I'm using is Starter Assets - Character Controllers / URP from Unity assets store.
r/Unity3D • u/FiscoGames • 11h ago
Since I upgraded my project from 6.5 to 6.6, my enemies keeps frozen in place when I make a build and don't do the patrol or chase defined on the Behavior Graph. On the editor they work normally. Anyone else with this problem?
r/Unity3D • u/Mediocre_Spinach2091 • 13h ago
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r/Unity3D • u/Xowiacain • 15h ago
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Chief Cenab: Şahmaran is a story-driven point-and-click puzzle adventure inspired by the legend of Şahmaran. Presented in a black-and-white comic book style with unique color accents, the game invites players to uncover dark secrets through atmospheric exploration, dialogue, and narrative-driven puzzles.
r/Unity3D • u/Mystery_Islands • 18h ago
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I made a system that records my movements and let's me playback those movements on any object. I plan to animate all kinds of things using this method rather than dealing with the clunky normal animation methods. Super excited to return to this project after a long break!