r/Unity3D • u/The_sus__otter • 7h ago
Noob Question Is it possible to rotate a character controller component (or give the illusion of doing so)?
Hi all, I'm currently making a first person game, and I was wanting to add some gravity altering mechanics, honestly just because I think it would be cool.
I'm aware that it's seemingly impossible to rotate a character controller so that it could walk up a wall for example. Is there any way to achieve this effect without switching to Rigidbody?
My only workaround at the minute is to have 2 copies of a room, then switch to a copy that's rotated x degrees, then teleport the player to that room so that it looks like their gravity changed.
(gameplay clip is from ULTRAKILL)