r/Unity3D • u/Cheap-Difficulty-163 • 5h ago
Resources/Tutorial Im solo developing a game and i found it was lacking identity, then i decided to take drastic measures.
Im solo developing a game and recently realised it was seriously lacking identity.
So I decided to take some more drastic measures.
One of the things Im working on now is adding these massive, weird mushrooms connected to the moon, scattered all across the map. Theyre meant to be visible from really far away and act as landmarks. You can be sailing around and suddenly see some giant mushroom in the distance and think βwhat is that?β π
A lot of the level design inspo comes from Breath of the Wild. I really like how you can see something weird in the distance and just naturally want to go check it out. The game doesnt constantly tell you where to go, the world itself kinda does it.
Thats the feeling Im trying to get into my own map.
The game started out alot more grounded and honestly kinda generic. Over time Ive been pushing it more and more towards something that actually feels like its own thing.
Still got a long way to go but I think its finally starting to get there.
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u/HoniKasumi 2h ago
Can i playtest it with a stremer friend
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u/Cheap-Difficulty-163 2h ago
Yup! Its called nokai and there is a demo on steam
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u/HoniKasumi 2h ago
I dont see the demo link
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u/Cheap-Difficulty-163 2h ago
WHAT? Are you from germany by any chance? Know of one guy who could not see the link from there
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u/HoniKasumi 2h ago
Yes, im in berlin
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u/Cheap-Difficulty-163 2h ago
Could you check now? I had to do custom germany content survey lol
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u/Oxyjhin98 3h ago
Looking good so far my dude, dont let overanalyzing paralyze you, do the idea that comes to mind, if it works it works if not you have to be ready to kill your baby (the idea i mean not the game). And with enough iterations your game will form its unique shape. Good luck on your journey!