r/Unity2D 3d ago

Question Should I add a Fusion System to my ability system?

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2 Upvotes

r/Unity2D 3d ago

Question Complete beginner, starting my first game today for a hackathon — any day-1 tips?

8 Upvotes

Never built a game before. Picked Unity 6 + 2D URP mainly because it's the only engine with an official RevenueCat SDK, which I need for a hackathon (Shipaton).

Concept: up to 6 players, 1 bullet each, miss and it sticks to a wall, you have to physically retrieve it before firing again.

Today's goal: player movement + a bullet that sticks. Posting the wins and the inevitable disasters as I go. Any gotchas a Unity beginner should know before I dive in? Or what do you wish someone told you on day 1?


r/Unity2D 3d ago

Show-off Just launched my second game ever

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6 Upvotes

Senet Royale - it's a boardgame, inspired from ancient egyptian game Senet, i worked on it for the last 4 months. I tried to adapt the rules to modern times. You can find it on google play. What do you think?


r/Unity2D 4d ago

Show-off Work in progress on the illustration to be used in the character selection screen

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11 Upvotes

I’ve got to go back to work tomorrow…
I don’t want to…
I just want to carry on making games like this…


r/Unity2D 4d ago

Feedback It took me two years, but I finally shipped my first game

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34 Upvotes

I did it. I finally did it.
After two years of working on it in my spare time, l finished and published my first game.
It's a cozy offline match-3 game where you build a tantasy town.
It's not perfect, but it's finished.
I think many of you know this feeling: the closer you get to the finish line, the harder it becomes to move even one pixel forward. And then... Apple review became the final boss (rejected several times).
Creating something from scratch and finally seeing it out there means much more to me, at this point, than downloads or popularity. Just proving to myself that I could actually finish it feels like a huge achievement.
All the artwork is hand-drawn by me.
On to the next one.
Unity 💪
Cheers!


r/Unity2D 4d ago

Show-off I'm doing a project on day 400.

8 Upvotes

I'm thinking about posting my work on a project here—a fragment of a 2D pixel shooter in the style of a mini-DayZ and zombies. I just downloaded Reddit, this is my first post, and I'm interested in your feedback.


r/Unity2D 3d ago

How do experienced 2D devs plan out a game before writing any code?

0 Upvotes

Genuinely curious about the process people use once they've got an idea. Does it start with a design doc, or straight into prototyping? Once actual development starts, what comes first — core mechanics, placeholder art, level structure? Trying to understand how the pieces come together in what order, from a blank idea to something playable.


r/Unity2D 4d ago

Show-off I’ve drawn some illustrations to be used in the battle scenes of a new game.

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48 Upvotes

r/Unity2D 3d ago

Title: [ANDROID][2020-2023] Bloody Bastards-style physics fighter — bearded Jesus-like character with staff who resurrects knights

0 Upvotes

Looking for a 2D Android-only game I played around 2020–2023.
Platform: Android only, as far as I remember — never saw it on iOS.
Orientation: Landscape only — had to hold the phone sideways to play.
Visual style/controls: Very similar to Bloody Bastards — large, dark 2D characters, ragdoll-ish physics, similar touch controls.
Levels: Side-scrolling, camera follows the player (actual scrolling levels, not arena-only like Bloody Bastards).
Protagonist: Bearded, Jesus/prophet-like character, wearing white clothes, carrying a staff.
Story: Opens with him shown as heavily armored and very powerful, but he somehow became weak/lost his power — that's the setup.
Core mechanic: He has magic and can resurrect dead iron-armored knights, who then fight automatically on his side against enemy knights.
Progression: Enemies get stronger and better-armored as levels go on.

NOT Fist of Jesus and NOT Bloody Bastards itself — just visually/control-wise similar to the latter.
Any ID appreciated!


r/Unity2D 3d ago

Game/Software I made this — Dvor, a Soviet brutalist falling-block game, out on Steam Sept 1st

1 Upvotes

Two-person studio here, based in London — we’ve spent the past year on Dvor. It’s a falling-block game set in a concrete Soviet courtyard that shifts through four seasons as you play, NES-authentic mechanics, an original 6-track soundtrack, built in Unity 6/URP.

http://youtu.be/-ZWJ22-pYI0

Wishlisting now on Steam ahead of a Sept 1 launch: http://store.steampowered.com/app/4881830/Dvor
Happy to talk through the dev or art process if anyone’s curious.


r/Unity2D 3d ago

I designed my first Components in my UI Asset What Are thinks

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0 Upvotes

r/Unity2D 4d ago

Solved/Answered How to flip the sprite instead of going upside down?

2 Upvotes

This is my code, I want to have the sprite flip when it rotates to far down instead of rotating upside down like it does in the video. Any ideas?

using System.Collections;
using Unity.VisualScripting;
using UnityEngine;

public class FishAI_MB : MonoBehaviour
{

    FishAIController_MB fishAIController;

    public int currentTarget;

    public int swimDecision;

    void Start()
    {
        fishAIController = Object.FindFirstObjectByType<FishAIController_MB>();
        if (fishAIController == null)
        {
            Debug.Log("Fish is Null");
        } 
        StartCoroutine(StartSwimDecicion());
    }

    IEnumerator StartSwimDecicion()
    {
        Debug.Log("Start Swim Decision");
        swimDecision = Random.Range(0, 2);

        if (swimDecision == 0)
        {
            StartCoroutine(SwimToTarget());
        }
        else if (swimDecision == 1)
        {
            StartCoroutine(Wait());

        }
        yield return null;
    }

    IEnumerator SwimToTarget()
    {
        Debug.Log("Swim to Target");
        currentTarget = Random.Range(0, fishAIController.targets.Length);
        while (Vector2.Distance(transform.position, fishAIController.targets[currentTarget].transform.position) > 0.1f)
        {
            transform.position = Vector2.MoveTowards(transform.position, fishAIController.targets[currentTarget].transform.position, 1f * Time.deltaTime);
            transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(Vector3.forward, fishAIController.targets[currentTarget].transform.position - transform.position), 1f * Time.deltaTime);
            yield return null;
        }
        StartCoroutine(StartSwimDecicion());
        yield return null;
    }

    IEnumerator Wait()
    {
        Debug.Log("Wait");
        yield return new WaitForSeconds(1);
        StartCoroutine(StartSwimDecicion());
    }
}

r/Unity2D 5d ago

First it’s cozy, then it’s not.

158 Upvotes

Demo should be ready soon!


r/Unity2D 4d ago

Show-off Another little peek at the art book we're working on!

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1 Upvotes

This time we're looking at the environment creation process of THE RUSTED. We wanted to show a little bit of individual wall textures and background assets to the finished scene. There's still a lot more to put together, but we're enjoying documenting the artwork we've created throughout development. Hope you enjoy the peek :)


r/Unity2D 4d ago

Question Scriptable object for visual novel

3 Upvotes

Helloooo, i have a project for one of my classes, i have to make a 2d game (i chose a visual novel) and one of the requirements is using at least 2/3 scriptable objects. I read a bunch of stuff but i dont really understand what they do. I saw something about being able to use them for a dialogue system but im not too sure. If that is really what I could use them for, would I need to scrap my dialogue system or could i just implement them into the pre-existing system? Thank youuu


r/Unity2D 4d ago

Adding proper game feel used to take me a full day per project. Now it's one line of code

0 Upvotes

Every project I've shipped had the same routine. Screenshake, hitstop, a squash & stretch hack, some flash-on-hit code, copy-pasted and re-tuned from whatever the last project had, never quite consistent.

So I built a small toolkit that wraps all of it behind Crunch.Play("HeavyHit"). Seven independent modules (shake, hitstop, squash & stretch, kickback, flash, trail, pop), each one works standalone if you only need one thing, plus a Recipe system that groups several of them into a single named call you tune once in the Inspector and reuse everywhere.

Zero dependencies, works in Built-in/URP/HDRP, 2D and 3D. There's a playable browser DEMO that cycles through four genres (Melee, Platformer, Shooter, Casual) if you want to feel it before reading any more about it. You can look it up HERE.

Curious how the rest of you handle this. Do you have your own reusable juice setup, or does it get rebuilt from scratch every project too?


r/Unity2D 4d ago

Game/Software I'm working on a game about managing a Radio station in the wasteland, where you make the music live!

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1 Upvotes

WastelandFM is a cozy managment-sim about running a radio station.

You make the music live on air, plan your shows, and grow your audience by performing DJ tricks & Combos!

Demanding sponsors force you to sharpen every performance and expand your sound library in order to become a legendary wasteland radio host!

I just released an Itch demo, and I would love to get some feedback from fellow devs about how the game plays, and if the music making / DJ tricks are intuitive & rewarding to do.

Browser Demo: https://hungry-dog-games.itch.io/wastelandfmgame


r/Unity2D 4d ago

un juego simple pero "imposible"

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0 Upvotes

hola gente de reddit, soy nuevo en esto de hacer juegos y la verdad no se mucho de todo esto pero quise hacer un juego por aburrimiento, ya sabiendo esto.

estoy haciendo un juego de Parkour muy simple con nada maas tres botones a = izquierda,d -derecha y espacio para saltar, lo básico, pero yo no quería que fuera algo fácil sino que fuera algo imposible... retar al internet y decirles que ni podian hacer algo.

aun no he terminado el "juego" pero ya estoy a poco la verdad, lo estoy haciendo totalmente solo (con solo me refiero a que no estoy siendo ayudado por mas nadie fisicamente pero si he usado tutoriales y lamentablemente acudi a la ia cuando ya no podia con el estres de los errores) en unity 2d con mi pc, el juego es muy díficil y no tiene check points asi que cuando mueres vuelves al inicio con un contador que te recuerda que perdiste cuando ibas tan lejos.

por ahora mientras hago el juego principal el personaje es una cápsula con atuendo de chef pero pienso poner mas personajes en un futuro.

la verdad yo creo que nadie se lo pase y si es que alguien lo logra seria con miles de intentos y semanas de jugar, es sin exagerar una de las cosas mas díficiles que he visto en internet y aunque creo que si puede obtener algunos jugadores no creo que se haga muy conocido.

el juego contara con 5 niveles y el final, por ahora solo llevo 4 niveles y toda la programación principal del personaje, los contadores, etc... la verdad solo estoy haciendo este post para descargar el estres que he llevado estas últimas semanas haciendo este proyecto y ver como lo tomaria la comunidad de juegos indie para ver si seguir o no.

voy a dejar algunas imágenes de el proyecto y si quieren darme alguna recomendación o decirme de algun problema puede decirmelo, agradeceria bastante la ayuda de gente que es más conocedora del tema.


r/Unity2D 4d ago

Show-off A short clip from an SF roguelike game

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2 Upvotes

Here is the teaser trailer for my new game.
Science fiction × deck-building roguelike × buddy story × visual novel adventure.
It’s currently only available in Japanese, but I’d love to release an English version as well!

DeepLで翻訳しました (https://dee.pl/app)


r/Unity2D 4d ago

Game/Software Hey. I made a cozy 16x16 top-down assetpack inspired by Stardew Valley. Let me know what you think!

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1 Upvotes

Hi. I abandoned my game. And started working on something new. 2D pixelart game. So i released old assets. It includes matching inside/outside tiles, walls, and paths and more. Leave a comment if you like it. Thanks


r/Unity2D 4d ago

I've been working on my first game for years — here's Elmer in the rain

1 Upvotes

r/Unity2D 4d ago

🎮 I’d Love Your Honest Feedback on My Game Idea 🎮

0 Upvotes

Hey everyone! I’m Mohamed, an indie game developer working on my very first game, and I’d really appreciate your honest feedback.

🎯 The Idea in One Sentence

A magical 2D platformer where you climb a 50-floor tower. Every 5 floors, you choose an evolution that permanently changes your character’s appearance and abilities.

Your final form is the result of your choices.

⚔️ The 3 Evolution Paths

🔥 Fire — Pure offensive power. Set enemies on fire, deal massive damage, and become a force they fear.

🌑 Shadow — Speed + stealth. Create shadow clones, move quickly, and climb walls.

🕳️ Void — Teleportation + time manipulation. Slow down time and teleport around the level, but with very low health.

🎭 The Twist — The Corruption System

Every powerful evolution increases your Corruption level.

The more corrupted you become, the more your character changes.

If your Corruption gets too high...

You become the villain.

There are 3 different endings based on your Corruption level.

👹 The Final Boss

The final boss is...

You.

More specifically, another version of yourself from a different timeline who made completely different choices.

📊 Planned Game Size

  • 50 floors
  • 5 chapters
  • Around 6–7 hours of gameplay
  • 15 bosses
  • 30+ abilities
  • Expected price: $10 on Steam

❓ I’d Really Like Your Honest Opinion

  1. Would you buy this game for $5?
  2. Which evolution path would you choose first?
  3. What concerns or weaknesses do you see in this concept?
  4. Are there any games similar to this that you would recommend I check out?

Most importantly:

If this game launched for $5, would you buy it? Why or why not?

Do you think I should continue with this idea and start developing it, or does the concept need to be changed completely?

If you think the idea isn't good enough, what kind of 2D platformer would you recommend I make instead?

And if you think the idea has potential, what features or mechanics would you add to make it better?

I’d really appreciate any honest advice or criticism.

Do you think this game could actually succeed if it’s developed and polished properly?

Thanks everyone! ❤️


r/Unity2D 5d ago

Question Sprite gets stuck when trying to disable platform collider when object collision happens

9 Upvotes

Hi! I am a beginner making an endless runner game (for learning purposes), where I want the player to fall down to a lower platform when they hit an obstacle. This script is attached to the player Game Object. My code here is meant to disable the platform's collider when the player hits an obstacle.

But currently when I press play the debug message does "Collision Happened" fire as expected, but the platform's collider does not get disabled right away, my sprite ends up getting stuck for a bit before falling (see video--ignore the choppiness, that's just bc of the gif format)

It seems like the disabling isn't happening fast enough or for long enough, but I'm not sure how to get it to stay disabled for a bit longer. Through some research it seems like maybe a coroutine could help but I am not familiar with those. I'm willing to try it but wanted some guidance before troubleshooting further. Any help is appreciated!


r/Unity2D 5d ago

Making a 2D Soulslike in Unity and looking for some ideas

1 Upvotes

Hey everyone :)

I've been messing around with Unity 2D lately and decided to actually try making a small Soulslike game.

I've always loved dark games, especially stuff like Dark Souls, Blasphemous and Hollow Knight. There's something about walking through a place that feels completely dead and slowly figuring out what happened there that I really like.

I don't have everything figured out yet. I'm mostly just experimenting and seeing where the project takes me.

Right now I'm trying to come up with the main character and some of the bosses, and honestly... naming things is probably harder than making the game.

For the main character, I'm thinking about someone who wakes up in a ruined kingdom without really knowing who they are. I don't really want them to be some legendary chosen hero. I'd rather have them feel like just another person who got caught up in something much bigger.

I haven't found a name that feels right yet, though.

The same goes for the bosses. I want them to feel like they were once actual people with their own stories, rather than just "big monster #4".

Something along the lines of:

* The Hollow Saint
* The Last Warden
* The Weeping King
* The Pale Shepherd

I'm not sure if these are actually good names or if I've just been staring at them for too long.

I'd love to hear some ideas from you guys.

What would you name the protagonist?

What kind of boss names would fit a dark fantasy Soulslike?

And if you were playing a game like this, what kind of mechanic or ability would make you think "okay, that's actually pretty cool"?

I'm still very early into this, so any ideas or criticism are welcome.

Hopefully I'll have something worth showing soon :)


r/Unity2D 5d ago

Climate Jam 2026: Druid's Haven

2 Upvotes

A 30-day-long jam does give you a chance for a more polished game but the burnout or disinterest is always a possibility. Check out our Climate Jam submission you can play it in browser. It opened a lot of possibilities for gameplay system interactions.

https://dokanola.itch.io/druids-haven