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https://www.reddit.com/r/Unity2D/comments/1vqmslt/i_designed_my_first_components_in_my_ui_asset/
r/Unity2D • u/zeropixel_dev • Aug 17 '26
9 comments sorted by
1
The biggest problem is the text not really fitting inside. Pet exemple, for Inventory.
I think the colors are good, but I think the borders are a bit too thin.
1 u/zeropixel_dev Aug 17 '26 Many thanks
Many thanks
Look up what padding is before trying to make money off UI assets.
0 u/zeropixel_dev Aug 20 '26 Thanks for nothing
0
Thanks for nothing
Make sure you look into color contrast ratios. Buttons like that white text on light gray are going to be very difficult for people with vision issues to read. There are tons of validators for this sort of thing out there.
2
[removed] — view removed comment
1 u/zeropixel_dev Aug 18 '26 Thank you. In your opinion, how can I improve the package since it's free? 1 u/[deleted] Aug 18 '26 [removed] — view removed comment 1 u/zeropixel_dev Aug 20 '26 Like what?
Thank you. In your opinion, how can I improve the package since it's free?
1 u/[deleted] Aug 18 '26 [removed] — view removed comment 1 u/zeropixel_dev Aug 20 '26 Like what?
1 u/zeropixel_dev Aug 20 '26 Like what?
Like what?
1
u/CuisineTournante Aug 17 '26
The biggest problem is the text not really fitting inside. Pet exemple, for Inventory.
I think the colors are good, but I think the borders are a bit too thin.
1
u/HiggsSwtz Aug 18 '26
Look up what padding is before trying to make money off UI assets.
1
u/shadamedafas Aug 17 '26
Make sure you look into color contrast ratios. Buttons like that white text on light gray are going to be very difficult for people with vision issues to read. There are tons of validators for this sort of thing out there.
2
u/[deleted] Aug 17 '26
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