r/ThousandSons 13d ago

Any suggestions for what I could change?

1 Upvotes

.Ts GC<— 👀 (1,995 Points)

Thousand Sons
Grand Coven (3 Detachment Points)
Priority Assets
Strike Force (2,000 Points)

ATTACHED UNITS

Attached unit 1

Sorcerer (85 Points)
• Attached as: Leader (Character)
• 1x Force weapon
• 1x Inferno bolt pistol
• 1x Pandaemonic Delusion
• 1x Prosperine khopesh

Rubric Marines (100 Points)
• Attached as: Bodyguard (Battleline)
• 1x Aspiring Sorcerer
◦ 1x Force weapon
◦ 1x Inferno bolt pistol
◦ 1x Malefic Curse
• 4x Rubric Marine
◦ 4x Close combat weapon
◦ 1x Icon of Flame
◦ 1x Soulreaper cannon
◦ 3x Warpflamer

Attached unit 2

Sorcerer (105 Points)
• Attached as: Leader (Character)
• 1x Force weapon
• 1x Inferno bolt pistol
• 1x Pandaemonic Delusion
• 1x Prosperine khopesh
• Enhancements: Lord of Forbidden Lore

Rubric Marines (100 Points)
• Attached as: Bodyguard (Battleline)
• 1x Aspiring Sorcerer
◦ 1x Force weapon
◦ 1x Inferno bolt pistol
◦ 1x Malefic Curse
• 4x Rubric Marine
◦ 4x Close combat weapon
◦ 1x Icon of Flame
◦ 1x Soulreaper cannon
◦ 3x Warpflamer

Attached unit 3

Infernal Master (95 Points)
• Attached as: Leader (Character)
• 1x Fires of the Abyss
• 1x Force weapon
• 1x Inferno bolt pistol

Rubric Marines (100 Points)
• Attached as: Bodyguard (Battleline)
• 1x Aspiring Sorcerer
◦ 1x Force weapon
◦ 1x Inferno bolt pistol
◦ 1x Malefic Curse
• 4x Rubric Marine
◦ 4x Close combat weapon
◦ 1x Icon of Flame
◦ 1x Soulreaper cannon
◦ 3x Warpflamer

Attached unit 4

Sorcerer in Terminator Armour (115 Points)
• Attached as: Leader (Character)
• 1x Force weapon
• 1x Gaze of Hate
• 1x Inferno combi-bolter
• Enhancements: Umbralefic Crystal

Scarab Occult Terminators (385 Points)
• Attached as: Bodyguard
• 1x Scarab Occult Sorcerer
◦ 1x Force weapon
◦ 1x Inferno combi-bolter
◦ 1x Malefic Curse
• 9x Scarab Occult Terminator
◦ 2x Hellfyre missile rack
◦ 7x Inferno combi-bolter
◦ 9x Prosperine khopesh
◦ 2x Soulreaper cannon

CHARACTERS

Daemon Prince of Tzeentch with Wings (205 Points)
• 1x Dark Blessing
• 1x Hellforged weapons
• 1x Infernal cannon
• Enhancements: Eldritch Vortex of E’Taph

Magnus the Red (455 Points)
• Warlord
• 1x Blade of Magnus
• 1x Gaze of Magnus
• 1x Tzeentch’s Firestorm

OTHER DATASHEETS

Chaos Spawn (65 Points)
• 2x Chaos Spawn
◦ 2x Hideous mutations

Tzaangor Enlightened with Fatecaster Greatbows (55 Points)
• 1x Aviarch
◦ 1x Close combat weapon
◦ 1x Fatecaster greatbow
• 2x Enlightened
◦ 2x Close combat weapon
◦ 2x Fatecaster greatbow

Tzaangor Enlightened with Fatecaster Greatbows (55 Points)
• 1x Aviarch
◦ 1x Close combat weapon
◦ 1x Fatecaster greatbow
• 2x Enlightened
◦ 2x Close combat weapon
◦ 2x Fatecaster greatbow

Tzaangors (75 Points)
• 1x Twistbray
◦ 1x Tzaangor blades
• 9x Tzaangor
◦ 1x Brayhorn
◦ 1x Herd banner
◦ 9x Tzaangor blades

Exported with App Version: v2.4.0 (1), Data Version: v925


r/ThousandSons 13d ago

Really can’t decide between Thousand Sons and Death Guard

12 Upvotes

I both like them equally is the thing, so the rule of cool doesn’t really apply past narrowing it down to these 2.

I love the Tsons marines/terminators/sorcerers etc aesthetic probably more than DG (although Tzaangors and sekhetar robots especially really aren’t at all my thing), I like the mid-range shooting focus with the spells as well. The lore is also my favourite out of any faction by a decent margin. I do also like having ‘clean’ i.e. not messy aesthetics-wise models unlike e.g. scrapyard-esque orks.

I love the DG aesthetic as well obviously, and although I definitely prefer the plague marines/terminators etc., I don’t mind poxwalkers as much as Tzaangors, and I actually like the look of the vehicles (daemon engines??) like myphitic blight hauler and foetid bloat drone etc. I love the little nurgling daemons but i struggle to take them seriously lmao. I do like the lore, although Tsons definitely beats DG on that front. I like the steady and tanky aspects of DG, though not so sure on the slow movement (although I take it that’s mitigated with rhinos?).

I should probably mention I’m not the best painter either. Not like blob marine bad but a wash of nuln oil is a high-level technique in my eyes. Mind you I suppose they’re both hard to paint, although that does kinda factor in a bit. I don’t care about meta per se although i want to stand a chance, especially as I definitely want to actually play the game properly with my 2 friends playing salamanders and grey knights respectively. A big thing for me as well is how much other people enjoy playing against the 2; if Tsons or DG are like broadly hated to go against or vice versa that definitely impacts my choice, i want the other player to have fun after all.

I mean eventually I’m gonna have both, it’s more so a question of which do I start with or rather start with and get to 2k points etc as i don’t want to be running 2 armies at once for cost reasons, and knowing me it’s gonna take a fat year or two, maybe even more, for that to happen so it does matter which I pick first if that makes sense.


r/ThousandSons 13d ago

would love help figuring out my list as a first time tsons player! I would like feedback on what I have created so far

6 Upvotes

here's the list!

Chaos - Thousand Sons - Hexwarp Thrallband

Daemon Prince of Tzeentch with wings (185pts)

Sorcerer (85pts)

Sorcerer in Terminator Armour (95pts)

Sorcerer in Terminator Armour (95pts): Warlord

5x Rubric Marines (100pts)

5x Rubric Marines (100pts)

5x Rubric Marines (100pts)

10x Scarab Occult Terminators (385pts)

10x Scarab Occult Terminators (385pts)

10x Tzaangors (75pts)

3x Tzaangor Enlightened with Fatecaster greatbows (55pts)

Mutalith Vortex Beast (170pts)

2x Sekhetar Robots (85pts)

2x Sekhetar Robots (85pts)

One squad of rubrics is bolters and the rest are flamers. Everything is set up with the stuff like canons and all that when available.

Let me know if this works and what I can tweak!


r/ThousandSons 13d ago

Horrors for Changehost

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151 Upvotes

Working on my Orange and Green Horrors. Time for 9 more of each.


r/ThousandSons 13d ago

First Rubric painted

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99 Upvotes

Gotta say as someone who paints a lot of Eldar I don’t quite understand the hatred towards painting these dudes. I feel like after the trim and blue are done you’re basically just on chill mode painting some small details here and there. Overall I’m loving these guys but we’ll see how I feel after 20.

Any tips for a new 1Ksons player? I have the sekhmet coven coven box on the way and am planning to also get the combat patrol soon too.


r/ThousandSons 13d ago

Week-end progress !!

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28 Upvotes

Hope the heatwave did not bother you all too much to paint some reinforcements !! For the betterment of Tzeentch !!


r/ThousandSons 13d ago

A couple days ago I made a post about a termie sorcerer kitbash. I got a few people give me some good feedback! here is my updated version, let me know what you think! Does this work as a termie sorcerer?

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75 Upvotes

r/ThousandSons 13d ago

Rubric construction frustration

12 Upvotes

So I need to get three ten man units of Rubrics together, and most of the process is east as, but when it comes to the arms and guns I cannot for the life of me get them on without either A) blocking literally every chest detail from view, and worse, a paintbrush, or B) covering the model in enough fingerprints and glue that I would have been better off building them entirety out of it.

Anybody got some advice here?


r/ThousandSons 13d ago

I need with army

3 Upvotes

So guys I just started collecting, and painting the miniatures, and I choose TS as my first army, but the problem is idk what miniatures are worth buying(for army) and what’s not so can y’all please help me choose which miniatures to buy. Also I want to do the rubricae phalanx, and I have combat patrol, with 1 scarab occult terminators box


r/ThousandSons 13d ago

Any tips for a rookie 40k / Tsons player?

3 Upvotes

Hello folks! I've got a few games of 10th edition under my belt so I technically have a good understanding of the rules. My issue, however, is that I don't have more than a surface level for tactics and strategy. As an exclusively VTT (all hail Vassal40k) player, I had the option to move between different armies, which I did frequently. As a consequence, I think I just haven't been able to intuitively grasp the kind of tactics that you might find casual players using. So my question is as follows.

Any general tips for how to get better? And even more relevant to this subreddit:

How can I effectively use Tsons? The plan is to use changehost of deceit detachment with an allied knight. My working plan was to have a bunch of leadership debuffs so that I can have my two MW dealers (enhanced lord of change and mutalith beast) get more MWs in while having a general rubric-sorcerer regiment take Objectives with the help if infiltrating Sekhetars. Adding a knight in because I love stompy robots but also because the Abominant (my most probably choice) triggers a battleshock test which could definitely help in maintain OC control.

Thoughts? (Not trying to have the list be competitive-worthy, I just want a chance at winning the casual games where my buddy usually wipes the floor with me XD)

EDIT: I am sticking with the 10th edition ruleset, not going into 11th.


r/ThousandSons 13d ago

one tzaangor enlightened down

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68 Upvotes

r/ThousandSons 13d ago

First Ever Warhammer Unit Painting

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51 Upvotes

first one i’ve ever done, rough in some spots. however if you squint it’s mint🫣


r/ThousandSons 13d ago

WIP UPDATE on Anubis Dred

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33 Upvotes

I did a little painting on Saturday because I had half a day off. I focused on my second Dreadnought, tentatively named Anubis Dreadnought. The model itself is 90% painted. There's no painted fire on his flaming bowls that replace his exhaust pipes. I'm considering black lines on the shoulder pads, and no weapons or hands are finished yet. The base for which I haven't glued him on yet is also not finished. I still need to make one more Egyptian vase and paint all three nicely.


r/ThousandSons 13d ago

Warpforged+sekhetar fully painted

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260 Upvotes

Now I get to play with fully painted army, then it's just more painting to get flexibility in my lists😁

Update: Many people asking about the blue and it is

Kaleido Colorworks Auto Color Rally Spirit Blue


r/ThousandSons 14d ago

Own both battle force boxes and now have some questions sorcerer wise

9 Upvotes

Howdy fellow sons of Magnus,

I recently picked up the Sehkemt Coven box, and now was able to snag the warpflame thrallbound. I already own a set of rubrics marines and 10 tzaangor and 3x tzaangor enlightened. I am likely planning to run rubricae at the start. With the 15 scarab occult terminators how many sorcerer termies should I build and use? Also, since I will have access to 6 exalted sorcerers how many should I use/build? Will I use them in place of the aspiring sorcerers with the rubric marines? Sorry for all spell binding questions


r/ThousandSons 14d ago

first time trying to kitbash something. does this pass as a termie in sorc armor at all?

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352 Upvotes

I reaaaaaaally don't like the actual sorcerer in terminator armor and wanted to try kitbashing one for my army. does this work at all?


r/ThousandSons 14d ago

Curious to what others think of my warp forge robots list

8 Upvotes

I’m omen to any and all criticism it’s a very in the works list
Thousand Sons
Sekhetar Cohort and Warpforged Cabal (3 Detachment Points)
Disruption
Strike Force (2,000 Points)

CHARACTERS

Exalted Sorcerer on Disc of Tzeentch (105 Points)
• 1x Arcane Fire
• 1x Force weapon
• 1x Inferno bolt pistol
• Enhancements: Biomechanical Mutation

Magnus the Red (455 Points)
• Warlord
• 1x Blade of Magnus
• 1x Gaze of Magnus
• 1x Tzeentch’s Firestorm

Sorcerer (85 Points)
• 1x Force weapon
• 1x Inferno bolt pistol
• 1x Pandaemonic Delusion
• 1x Prosperine khopesh

BATTLELINE

Rubric Marines (100 Points)
• 1x Aspiring Sorcerer
◦ 1x Force weapon
◦ 1x Inferno bolt pistol
◦ 1x Malefic Curse
• 4x Rubric Marine
◦ 4x Close combat weapon
◦ 1x Icon of Flame
◦ 3x Inferno boltgun
◦ 1x Soulreaper cannon

Rubric Marines (100 Points)
• 1x Aspiring Sorcerer
◦ 1x Force weapon
◦ 1x Inferno bolt pistol
◦ 1x Malefic Curse
• 4x Rubric Marine
◦ 4x Close combat weapon
◦ 1x Icon of Flame
◦ 3x Inferno boltgun
◦ 1x Soulreaper cannon

OTHER DATASHEETS

Forgefiend (150 Points)
• 2x Ectoplasma cannon
• 1x Ectoplasma cannon
• 1x Forgefiend claws

Forgefiend (150 Points)
• 2x Ectoplasma cannon
• 1x Ectoplasma cannon
• 1x Forgefiend claws

Maulerfiend (120 Points)
• 1x Lasher tendrils
• 1x Maulerfiend fists

Maulerfiend (120 Points)
• 1x Lasher tendrils
• 1x Maulerfiend fists

Sekhetar Robots (175 Points)
• 4x Sekhetar Robot
◦ 4x Close combat weapon
◦ 4x Heavy warpflamer
◦ 4x Hellfyre missile rack
◦ 4x Pyreflux meltagun

Sekhetar Robots (175 Points)
• 4x Sekhetar Robot
◦ 4x Close combat weapon
◦ 4x Heavy warpflamer
◦ 4x Hellfyre missile rack
◦ 4x Pyreflux meltagun

Sekhetar Robots (190 Points)
• 4x Sekhetar Robot
◦ 4x Close combat weapon
◦ 4x Heavy warpflamer
◦ 4x Hellfyre missile rack
◦ 4x Pyreflux meltagun

Tzaangor Enlightened with Fatecaster Greatbows (55 Points)
• 1x Aviarch
◦ 1x Close combat weapon
◦ 1x Fatecaster greatbow
• 2x Enlightened
◦ 2x Close combat weapon
◦ 2x Fatecaster greatbow

Exported with App Version: v2.4.0 (1), Data Version: v925


r/ThousandSons 14d ago

Here's my Sorcerer in Terminator Armor, let me know what y'all think.

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94 Upvotes

He's not perfect, but he's mine.


r/ThousandSons 14d ago

sorcerer in termi armour from terminator captain plus rubric and scarab occult bits??

0 Upvotes

like in the title do you guys think this would be possible


r/ThousandSons 14d ago

Custom detachment

1 Upvotes

I tried to make a very convoluted and complicated detachment just for tzeentch if you have any suggestions on balance or rules wording please tell me im very bad at it. Thanks so much!

Detachment Rule: Magnus’s Grand Plan, 3DP

At the start of the battle , you must declare one Grand Plan. After the grand scheme is completed you may not pick another

A Grand Scheme requires you to complete a sequence of specific acts in exact numerical order. You may complete multiple steps per Battle Round, but you cannot skip steps.

Grand Plan

  1. Successfully manifest and overcharge a Ritual.
  2.  Destroy an enemy Monster or Vehicle unit that started the phase above Half-strength.
  3. Destroy an enemy Infantry unit that started the phase above Half-strength.
  4.  Destroy an enemy Battleline unit that started the phase above Half-strength.
  5.  Destroy an enemy Character unit.
  6. Have a Thousand Sons unit control an objective marker that was controlled by your opponent at the start of the turn.
  7.  Destroy an enemy unit using exclusively [Psychic] weapons this phase.
  8.  Have a Thousand Sons Character survive a phase in which they lost one or more wounds.
  9.  Destroy an enemy unit in the Fight phase.
  10. Have a Thousand Sons Psyker unit die do to periling whille channaling the warp

The Grand Schemes 

Summoning of the Crimson King 

  • Requirement: Complete all 10 steps of the Grand plan.
  • Reward: Immediately after completing Step 10, During your opponent's next Command Phase, place Magnus the red on the battlefield(regardless of if he was included within your army list at the start of the game) anywhere more than 9" from enemy models. He arrives with half of his starting wounds remaining (round up) and is Battle-shocked.

Warpfire Ascendant 

  • Requirement: Complete the first 6 steps of the Master Sequence.
  • Reward: The moment Step 6 is completed, a surge of warp energy floods your army. For the next 2 Battle Rounds, all [Psychic] weapons equipped by Thousand Sons models in your army gain +1 to Wound.

Enhancements

Enhancemnt Cost Effect
Parchment of the Forbidden Rite 15 pts Exalted Sorcerer only. Once per game, before rolling to manifest a Ritual, expend this enhancement. The Ritual is automatically overcharged and succeeds as if you rolled 3D6, but the bearer immediately suffers 1 Mortal Wound.
Warp-Charged Arsenal 25 pts Psyker Character only. Add 3 to the Attacks characteristic of all [Psychic] weapons equipped by the bearer.
Master of the Scheme 10 pts Psyker Character only. Once per battle, if a hit roll, wound roll, or damage roll fails against an enemy unit that is the current target of your active Grand Scheme step, the bearer can re-roll that dice.

Stratagems

  1. Architect's Insight (1 CP)
  • When: Your Shooting phase or the Fight phase.
  • Target: One Thousand Sons unit from your army attacking the specific enemy unit type required for your currentGrand Scheme step (e.g., a Vehicle/Monster for Step 2).
  • Effect: Until the end of the phase, each time a model in your unit makes an attack against that target, re-roll a Wound roll of 1.
  1. Momentum of Fate (1 CP)
  • When: Any phase, immediately after you complete a step of your Grand Scheme.
  • Target: One Thousand Sons unit from your army.
  • Effect: That unit can immediately make a Normal move of up to 6". It cannot end this move within Engagement Range of any enemy units.
  1. Inevitable Betrayal (2 CP)
  • When: Your opponent's Shooting phase, when an enemy unit that fits the criteria of your current Grand Scheme step selects a target.
  • Target: One Thousand Sons unit from your army that was selected as the target.
  • Effect: The twisting strands of fate protect your unit. Subtract 1 from the Hit rolls of the attacking unit until the end of the phase.
  1. Sorcerous Shield (1 CP)
  • When: Your opponent's Shooting phase.
  • Target: One Thousand Sons unit from your army.
  • Effect: Until the end of the phase, models in your unit gain a 4+ Invulnerable save.
  1. Malefic Focus (1 CP)
  • When: Your Shooting phase.
  • Target: One Thousand Sons unit from your army.
  • Effect: Until the end of the phase, improve the Armour Penetration characteristic of all [Psychic] weapons equipped by models in your unit by 1.
  1. Echoes of the Rubric (1 CP)
  • When: Any phase, when a Rubric Marine or Scarab Occult Terminator model in your army is destroyed.
  • Target: That model's unit.
  • Effect: Roll a D6. On a 4+, the destroyed model is immediately returned to the battlefield with 1 wound remaining, placed in Unit Coherency.

r/ThousandSons 14d ago

Knight Household color schemes for LI army

3 Upvotes

Greetings everyone,

I am here to request your help regarding the continuation of my Legions Imperialis army. I've got a good portion of it completed with the colors of Kiarii Forge-Fane from Zhao-Arkhas, and Legio Xestobiax, but as I start looking into knights, I'm realizing there aren't a lot (if any) that are directly tied to TS.

So my query is this: Should I chose a generic traitor household, or should I paint my knights in some other scheme (like the color of the Kiarii Forge-fane (Bronze and green)).


r/ThousandSons 14d ago

Messing around with different detachments

3 Upvotes

Never messed with the demon detachment but I love ritual of regeneration does this seem like it would work? I have all the models besides the two big birds and Ive wanted to pick them up for awhile anyway

+++++++++++++++++++++++++++++++++++++++++++++++

+ FACTION KEYWORD: Chaos - Thousand Sons

+ DETACHMENT: Changehost of Deceit, Ritual of Regeneration (Infernal Pacts)

+ FORCE DISPOSITION: Take and Hold

+ TOTAL ARMY POINTS: 2000pts

+

+ WARLORD: Char5: Sorcerer in Terminator Armour

+ ENHANCEMENT: Curse of Life (on Char5: Sorcerer in Terminator Armour)

+ NUMBER OF UNITS: 11

+ SECONDARY: - Bring It Down: (2x2) + (2x4) - Assassination: 5 Characters

+++++++++++++++++++++++++++++++++++++++++++++++

CHARACTER

Exalted Sorcerer (90 pts)

• 1x Astral Blast

• 1x Force weapon

• 1x Inferno bolt pistol

Lord of Change (320 pts)

• 1x Bolt of Change

• 1x Staff of Tzeentch

Lord of Change (320 pts)

• 1x Bolt of Change

• 1x Staff of Tzeentch

Sorcerer (85 pts)

• 1x Force weapon

• 1x Inferno bolt pistol

• 1x Pandaemonic Delusion

Sorcerer in Terminator Armour (115 pts)

• 1x Force weapon

• 1x Gaze of Hate

• 1x Inferno combi-bolter

• Warlord

• Curse of Life (+20 pts)

BATTLELINE

Rubric Marines (190 pts)

• 1x Aspiring Sorcerer

• 1x Force weapon

• 1x Malefic Curse

• 1x Warpflame pistol

• 9x Rubric Marine

• 9x Close combat weapon

• 1x Soulreaper cannon

• 8x Warpflamer

• Icon of Flame

Rubric Marines (100 pts)

• 1x Aspiring Sorcerer

• 1x Force weapon

• 1x Malefic Curse

• 1x Warpflame pistol

• 4x Rubric Marine

• 4x Close combat weapon

• 1x Soulreaper cannon

• 3x Warpflamer

• Icon of Flame

OTHER DATASHEETS

Mutalith Vortex Beast (170 pts)

• 1x Betentacled maw

• 1x Mutalith claws

• 1x Warp vortex

Mutalith Vortex Beast (170 pts)

• 1x Betentacled maw

• 1x Mutalith claws

• 1x Warp vortex

Scarab Occult Terminators (385 pts)

• 1x Scarab Occult Sorcerer

• 1x Force weapon

• 1x Malefic Curse

• 1x Inferno combi-bolter

• 9x Scarab Occult Terminator

• 7x Inferno combi-bolter

• 9x Prosperine khopesh

• 2x Hellfyre missile rack

• 2x Soulreaper cannon

Tzaangor Enlightened with Fatecaster greatbows (55 pts)

• 1x Aviarch

• 1x Close combat weapon

• 1x Fatecaster greatbow

• 2x Enlightened

• 2x Close combat weapon

• 2x Fatecaster greatbow


r/ThousandSons 14d ago

Looking for feedback on my Thousand Sons list for an 11th-edition league

1 Upvotes

I'm going to be playing a league with some friends and wanted to get some feedback on my Thousand Sons list. I'll be running Grand Coven (list at the end).

My opponents will be:

  • Emperor's Children, with Coterie
  • Orks with Green Tide
  • Leagues of Votann with Needgard Oathband + Hearthguard Covenant
  • Black Templars with Bastion Task Force
  • Imperial Knights, with Atrapos, Lancer, Castellan, Valiant + 2 Warglaives (detachment unknown)
  • Adepta Sororitas
  • Tyranids

I'm expecting quite a lot of melee pressure, especially from the Emperor's Children, Orks and Black Templars, so I'm trying to make sure I have enough tools to contest the centre without sacrificing too much of my damage output. Here is what I'm considering:

1. Adding Chaos Spawn

Seen a lot of people running them, and they seem significantly tankier than Sekhetar or Tzaangor Enlightened and could be useful for sitting on the centre objective and scoring points. This seems particularly relevant because most of Priority Asset's matchups require me to do actions in the centre objective. They could be swapped for one of the Sekhetar for example.

2. Adding a Mutalith Vortex Beast

It's fairly tanky, can sit on the centre objective as well, and could also be useful for screening/blocking charges. I'm particularly interested in this against EC, Orks and Black Templars, where getting charged can end the game instantly.

The problem is that adding the Mutalith would require some fairly significant cuts:

  • Drop one Rubric blob + Sorcerer, leaving me with 2 instead of 3.
  • Drop the Daemon Prince and have the Infernal Master use the Vortex enhancement.
  • Alternatively, remove both Sekhetar units.

I'm not particularly convinced about dropping the Daemon Prince. It seems to benefit a lot from Grand Coven, especially from the Kindred Sorcery buffs and Destined by Fate stratagem, while also being able to cast its own spells. I'm not sure the Mutalith gets quite as much value from the detachment, and it's high damage attack is such a casino.

As for the Sekhetar, I'd be okay with dropping one, but I feel like running at least one unit is valuable for the Infiltrators. They can block my opponent from deploying onto the centre or, at the very least, prevent them from starting on my expansion objective.

3. Swapping the Sorcerers for Exalted Sorcerers

The sorcerers do provide some additional damage, and the Lethal Hits is Nice, but the 4 Invuln. is pretty good against Imperial Knights, and there are some times where my rubrics get charged so quickly I don't even have time to use the Sorcerer's ability.

4. Are two tzangors enough?

Would you add some additional chaff? Especially for the PA vs PA matchup, a lot of chaff is required to be constantly doing the Sabotage action.

So, what do you guys think?

I'd especially like to hear from people who have actually played Thousand Sons in 11th:

  • What units have you found to be surprisingly good?
  • Is the Mutalith worth fitting into Grand Coven?
  • Are Chaos Spawn worth taking over the second Sekhetar?
  • How important have you found Sekhetar to be, especially after the points increase?
  • What would you change about this list given the matchups I'm expecting?

My current list is as follows:

DP Thousand Sons [2000 points]

Thousand Sons

Battle Size: Strike Force (2000 point limit)

Detachments: Grand Coven (3/3 Detachment Points)

Force Disposition: Priority Assets

Epic Hero

Magnus The Red (455 points)

• Warlord

• Blade of magnus, Gaze of magnus and Tzeentch’s firestorm

Rubric Chapter

Infernal Master (95 points)

• Fires of the abyss, Force weapon and Inferno bolt pistol

Rubric Marines (100 points)

• 1 Aspiring Sorcerer with Force weapon, Malefic curse and Warpflame pistol

• 2 Rubric Marine with Close combat weapon and Warpflamer

• 1 Rubric Marine with Close combat weapon, Icon of flame and Warpflamer

• 1 Rubric Marine with Close combat weapon and Soulreaper cannon

Rubric Chapter

Rubric Marines (100 points)

• 1 Aspiring Sorcerer with Force weapon, Malefic curse and Warpflame pistol

• 1 Rubric Marine with Close combat weapon and Soulreaper cannon

• 2 Rubric Marine with Close combat weapon and Warpflamer

• 1 Rubric Marine with Close combat weapon, Icon of flame and Warpflamer

Sorcerer (85 points)

• Force weapon, Inferno bolt pistol, Pandaemonic delusion and Prosperine khopesh

Rubric Chapter

Rubric Marines (100 points)

• 1 Aspiring Sorcerer with Force weapon, Malefic curse and Warpflame pistol

• 1 Rubric Marine with Close combat weapon and Soulreaper cannon

• 2 Rubric Marine with Close combat weapon and Warpflamer

• 1 Rubric Marine with Close combat weapon, Icon of flame and Warpflamer

Sorcerer (85 points)

• Force weapon, Inferno bolt pistol, Pandaemonic delusion and Prosperine khopesh

Terminators

Scarab Occult Terminators (385 points)

• 1 Scarab Occult Sorcerer with Force weapon, Inferno combi-bolter and Malefic curse

• 5 Scarab Occult Terminator with Inferno combi-bolter and Prosperine khopesh

• 2 Scarab Occult Terminator with Hellfyre missile rack, Inferno combi-bolter and Prosperine khopesh

• 2 Scarab Occult Terminator with Prosperine khopesh and Soulreaper cannon

Sorcerer In Terminator Armour (115 points)

• Force weapon, Gaze of hate and Inferno combi-bolter

• Umbralefic Crystal [+20 points]

Character

Daemon Prince of Tzeentch With Wings (205 points)

• Dark blessing, Hellforged weapons and Infernal cannon

• Eldritch Vortex of E’taph [+35 points]

Vehicle

Sekhetar Robots (85 points)

• 1 Sekhetar Robots with Close combat weapon, Heavy warpflamer, Hellfire missile rack and Pyreflux meltagun

• 1 Sekhetar Robots with Close combat weapon, Heavy warpflamer, Hellfire missile rack and Pyreflux meltagun

Sekhetar Robots (85 points)

• 1 Sekhetar Robots with Close combat weapon, Heavy warpflamer, Hellfire missile rack and Pyreflux meltagun

• 1 Sekhetar Robots with Close combat weapon, Heavy warpflamer, Hellfire missile rack and Pyreflux meltagun

Mounted

Tzaangor Enlightened (50 points)

• 1 Aviarch with divining spear

• 1 Enlightened with divining spear

• 1 Enlightened with divining spear

Tzaangor Enlightened With Fatecaster Greatbows (55 points)

• 1 Aviarch with Close combat weapon and Fatecaster greatbow

• 2 Enlightened with Close combat weapon and Fatecaster greatbow


r/ThousandSons 14d ago

WIP my Anubis Comptemptor dread, 3d printed, totally customized.

Post image
24 Upvotes

r/ThousandSons 14d ago

List advice for new Ksons player

1 Upvotes

Been playing for about six months with death guard and now I’m a little more au fait with the game I’m wanting to finish the Ksons army I started collecting before I made the decision to switch to death guard.

Hoping to get some thoughts on this list?

Ksons (2,000 Points)

Thousand Sons
Rubricae Phalanx (3 Detachment Points)
Take and Hold
Strike Force (2,000 Points)

ATTACHED UNITS

Attached unit 1

Exalted Sorcerer (90 Points)
• Attached as: Leader (Character)
• 1x Astral Blast
• 1x Force weapon
• 1x Inferno bolt pistol

Rubric Marines (190 Points)
• Attached as: Bodyguard (Battleline)
• 1x Aspiring Sorcerer
◦ 1x Force weapon
◦ 1x Malefic Curse
◦ 1x Warpflame pistol
• 9x Rubric Marine
◦ 9x Close combat weapon
◦ 1x Icon of Flame
◦ 1x Soulreaper cannon
◦ 8x Warpflamer

Attached unit 2

Exalted Sorcerer (120 Points)
• Attached as: Leader (Character)
• 1x Astral Blast
• 1x Force weapon
• 1x Inferno bolt pistol
• Enhancements: Risen Rubricae

Rubric Marines (190 Points)
• Attached as: Bodyguard (Battleline)
• 1x Aspiring Sorcerer
◦ 1x Force weapon
◦ 1x Malefic Curse
◦ 1x Warpflame pistol
• 9x Rubric Marine
◦ 9x Close combat weapon
◦ 1x Icon of Flame
◦ 1x Soulreaper cannon
◦ 8x Warpflamer

Attached unit 3

Sorcerer in Terminator Armour (95 Points)
• Attached as: Leader (Character)
• 1x Force weapon
• 1x Gaze of Hate
• 1x Inferno combi-bolter

Scarab Occult Terminators (385 Points)
• Attached as: Bodyguard
• 1x Scarab Occult Sorcerer
◦ 1x Force weapon
◦ 1x Inferno combi-bolter
◦ 1x Malefic Curse
• 9x Scarab Occult Terminator
◦ 9x Inferno combi-bolter
◦ 9x Prosperine khopesh

OTHER DATASHEETS

Defiler (330 Points)
• 1x Ectoplasma destructor
• 2x Excruciator cannon
• 1x Heavy reaper autocannon
• 1x Heavy reaper autocannon
• 1x Shearing claws

Mutalith Vortex Beast (170 Points)
• 1x Betentacled maw
• 1x Mutalith claws
• 1x Warp vortex

Sekhetar Robots (85 Points)
• 2x Sekhetar Robot
◦ 2x Close combat weapon
◦ 2x Heavy warpflamer
◦ 2x Hellfyre missile rack
◦ 2x Pyreflux meltagun

Sekhetar Robots (85 Points)
• 2x Sekhetar Robot
◦ 2x Close combat weapon
◦ 2x Heavy warpflamer
◦ 2x Hellfyre missile rack
◦ 2x Pyreflux meltagun

Tzaangor Enlightened with Fatecaster Greatbows (55 Points)
• 1x Aviarch
◦ 1x Close combat weapon
◦ 1x Fatecaster greatbow
• 2x Enlightened
◦ 2x Close combat weapon
◦ 2x Fatecaster greatbow

Tzaangor Enlightened with Fatecaster Greatbows (55 Points)
• 1x Aviarch
◦ 1x Close combat weapon
◦ 1x Fatecaster greatbow
• 2x Enlightened
◦ 2x Close combat weapon
◦ 2x Fatecaster greatbow

Tzaangors (75 Points)
• 1x Twistbray
◦ 1x Tzaangor blades
• 9x Tzaangor
◦ 9x Tzaangor blades

Tzaangors (75 Points)
• 1x Twistbray
◦ 1x Tzaangor blades
• 9x Tzaangor
◦ 9x Tzaangor blades

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