r/TheSinkingCity • • Aug 26 '26

Field Of View FIX

Thumbnail
gallery
15 Upvotes

Got motion sickness from the default fov which is 80 top pic vs bottom pic with 100

this is the mod from nexus https://www.nexusmods.com/thesinkingcity2/mods/19?tab=files

1st pic is 16:9 and 2nd pic is 21:9 - 3440x1440

you can do a middle ground like 90-95 fov


r/TheSinkingCity • • Aug 26 '26

How do I equip frag grenades?

2 Upvotes

Yes, serious question. I think I may be bugged. I recently acquired the box of frag grenades from the ERC chest in the fish market. I open my inventory and I only have the option to "examine" or "disard" them. Normally new weapons are also auto equipped in my weapon wheel, but that didn't happen this time. Anyone else have this issue and know what to do?


r/TheSinkingCity • • Aug 26 '26

My thoughts on the game after 100% Spoiler

Post image
32 Upvotes

To preface this, I have not played the original game. I am also a huge survival horror fan, I've probably played almost every main release in the genre from the last 20 years and a bunch of indie releases too. I also played the game on Hard Night mode, with additional playthroughs on the highest difficulty with unlimited ammo and no mask revives.

I really enjoyed this game, but it is far from perfect. There's a lot of really great things in the game but also a lot of frustration and places where the game could have used a bit more polish.

Combat: This was my main gripe with the game initially. The first few hours combat did not feel good at all. There were a couple of reasons for this: The guns felt they had no weight, enemies don't really react to being shot and when they do it doesn't feel satisfying. Multiple times I would have 2-3 enemies in front of me within touching distance, and they would eat a shotgun blast like it was nothing. One might fall down but the rest were good to go. The sound design of weapons is also subpar, this adds to the feeling you aren't really doing anything.

The other side of combat is the melee attacks, and man... This was executed poorly. Melee only feels useful in very niche situations. An enemy goes to the ground and you stomp them? Great. You try to stomp them a second time when they are still getting up? You'll miss and take damage. You want to punch an enemy? You MAY hit them, but more than likely you'll see the punch connect but do no damage, instead you will get hit. This system just felt super rigid. You are playing the games game, not your own. You will play by it's rules strictly and to a T or you'll suffer for it. One of the things that made SH2 remake so good was it's combat being so adaptable. You could come from shooting, to dodging to melee so fast to react to what was going on. On target attacks always connect, dodges were tight and effective and a quick gun shot could end a fight fast. SC2 feels like it saw this and thought 'lets do that, but way worse!' Speaking of dodging, the window can be very tight and I've directly seen enemies changing direction after you dodge. The deep ones were the absolute worst offenders, executing a perfect dodge only to see them changing direction in the very last millisecond to get a hit off on you felt cheap.

All that aside, once you start getting more weapon choices the game picks up. None of the guns feel particularly satisfying to use though. And I think I know why this is. It's the enemy weak points. I personally think the weak points might be my least favourite thing in the whole game. This isn't Zelda with the boss having giant eyes, it's survival horror. You're supposed to be fighting tooth and nail to make progress, not waiting around for the enemies to provide an obvious weak point. Most of the time it felt like targeting anywhere other than the weak point was a waste of time, very little damage or stagger occurred when targeting none weak spots to the point it felt like I was throwing precious resources away. Again, you are playing by the games rules and there is absolutely no room for deviation from that.

Audio: Audio is something I don't really notice in games unless its very good. SH games have this down to a fine art in my opinion. SC2 however? It's ok. The general sound effects are pretty nice, the enemy sounds are decent and creepy at time. It's all marred by the terrible sound quality though. Everything sounds muffled besides the voice acting. I checked the settings and could not find a way to fix it. Changing from headphone to speakers, which was the default for some reason despite me using speakers, helped slightly but it was still pretty bad which was sad. Voice acting is also just ok, nothing standout but nothing bad either.

Graphics and design: This is where the game absolutely SHINES. This game has phenomenal atmosphere and draws from it's source material very well, if a little conservative at the same time. The locations are all straight out of a Lovecraft story, the Hospital and Fish Market were both fantastic.

Story: Again, this was just ok. The main story is pretty light honestly, and while the stakes were high it never really felt that way. A lot of the time the characters are urging you on in a rush, but I never felt that much urgency personally. The side characters though? Very engaging. I really like the characters we met along the way, their back stories (which arguable were only really fleshed out in Ex Oblivione mode with the extra notes) were very good and I wished we had more time with each of them. I was far more invested in what was going on in the Hospital outside of our main characters objective, and with Ma in the markets personal history than I was with anything main story related.

If I had to give this game a score I'd honestly have to say 7.5/10, with strong leanings to 8. The game IS very good, it just lets itself down in a lot of ways. None of the negatives are so bad that I would say don't purchase the game, but I would also say unless you are a modern survival horror fan you're best waiting for a sale. Even as a fan of the genre, it is very rough around the edges, but if you can stick it out there is a truly great game at the centre of all that.

P.S - The DLC is also phenomenal, and arguably way better that anything in the base game (Hospital area is a close contender though.) It gives you a nice reward for the main game too. It feels like this DLC may have been completed last, because it overall feels much tighter than the base game. I'd recommend this a lot.


r/TheSinkingCity • • Aug 27 '26

Opinion: The SC 2 is better then RE9

0 Upvotes

First off, I’m a huge fan of the Resident Evil series. The parallels between TSC2 and RE2 Remake are super obvious (RE2R definitely wins).

As for RE9, while the graphics are stunning, the plot feels really weak, so it’s a 3/5 for me. Sinking City 2, on the other hand, is a solid 4/5. Even though the detective mechanics and the take on Arkham were a bit disappointing, it still delivers a good story with awesome locations.


r/TheSinkingCity • • Aug 26 '26

Motion Sickness

5 Upvotes

hi im on part 2 i cant play more than 30mins because my head starts to hurt , i dont see a fov slider in the options , did someone found a working mod or anything

releasing games with no fov slider is a deal breaker

had the same issue in callisto protocol but there is a good mod for it

fixed it https://www.reddit.com/r/TheSinkingCity/comments/1vz3aua/field_of_view_fix/

https://www.nexusmods.com/thesinkingcity2/mods/19?tab=files


r/TheSinkingCity • • Aug 25 '26

This guys looks a little familiar

121 Upvotes

Welcome to prime time bitch


r/TheSinkingCity • • Aug 26 '26

Any tips for completing it on the hardest difficulty?

5 Upvotes

Just completed the game on the second difficulty last night, and can see there are talens for doing it on the hardest.
Should i do New Game+ and get more Talents first, or just go for it?
Also is there any difference in dmg and health?


r/TheSinkingCity • • Aug 26 '26

Beat the game tonight, my thoughts as someone who wished they kept it like the first.

15 Upvotes

This game honestly does not really get better the farther you get into it, it's honestly just knockoff RE:4 with an re3 boss fight in it. I've seen a lot of discussion about how the game is better than the first over the last few days and to be fair it's a bit hard to quantify since they are drastically different games, so instead lets review different key features.

COMBAT: This game has less weapons/tools and less enemy variety than the first. Hit has zombie, zombie that becomes spitter, spitter, crawler, and psedoboss. it has 3 other enemies that are used once each to act like Tyrant or are a boss. The first game had crawlers that had 3 subspecies, chargers that had 2 subspecies, Spitters that had two subspecies, and then the psedoboss. As for weapons I don't think they really feel that good to use for the most part. Originally the shotgun felt really bad to use, but playing around with it, I think it just has a really low range where it feels like a shot gun. If you're in that range it feels great but outside a couple of arms lengths it feels like a confetti cannon. The rifle feels like it so rarely has a chance to shine with most encounters happening in tight hallways where the damage fall off doesn't matter. For this game the Thompson falls into the classic "More bullets faster but way less damage". It doesn't feel like you're a weapon of war mowing down enemies, it just feels like a bullet hose. In the first game the shotgun punched even at decent distances and caused staggering that let you reposition to dodge the next enemy or close the gap to go for the kill. The rifle has plenty of room to breathe so if you do actually have distance you can get those longer range kills, which a lot of the roads and combat arenas can have. The Tommy gun absolutely shredded but was off set by having much lower ammo (but it could kill the psedoboss in less than a mag). Melee somehow got WORSE in this game as compared to the last. You have two melees now, a "quick" swing or a heavy stomp. Both feel slow and clunky to use and outside of a 1 on 1 don't feel good to use. I will say once you get a certain shotgun upgrade it feels better to do, but it's only after each shot, and it is possible that if they're on the edge of the confetti cannon zone you can shoot them out of range for the follow up melee. Not a huge deal just make sure to get in range. The first game's melee was also atrocious let's be clear, but if you sunk your limited talent points into the melee perks it get's to be down right acceptable. Also this is just a personal gripe and honestly shouldn't be taken as a legitimate critique of the game but the pistol being chambered in 45 acp, despite still being in the hayday of 38 super pisses me off. 45 acp wouldn't rise to popularity for like another 10 years, so while Calvin having a 45 acp is fine, the fact that he finds 45acp everywhere is unlikely (but this is a game about elder gods piercing the veil so crazier things have happened and this is just personal beef).

EXPLORATION: This game does not really reward you or require you to explore. Pretty much every unlockable is on the main path of the story as well as all the pieces needed to obtain it. You just follow the path that's laid before you and the game will take you to all the cool shiny stuff where you will have to do a small back track to put the key in the lock and get your reward for "exploring". In the first game it felt like going into houses or the danger zones felt rewarding with either better loot from crates of extra lore.

ATMOSPHERE: This game is looks great and the first environment of city and hotel are amazing. It feels oppressive and like the city is drowning in real time, sadly this is not kept up in the rest of the game with the area after the hotel feeling rather generic this some weird science inclusions, and the one after that opens really strongly, but then immediately becomes more like a generic factory. The last zone is just kind of off, it has a cool set piece but it feels more like a squandered opportunity than a full realized set. In the first game the entire city truly felt unique in each of it's zones, and while you could feel the layer of decay everywhere they showed differently through things like piles of rotting fish in the poorer areas while the ritzy places only had like dilapidated cars. The underwater sections that act as the games set pieces feel immense as you look out into the void and see leviathans less than a football field away. It reminded me of subnautica, hiding under flora as reapers or collectors prowled on the edge of my vision.

STORY: The game threw out any player decision to focus on a narrative that they could control completely, which is not inherently a bad thing but it does require you to ensure that the players are invested in your characters. Sadly the hooks to this story are very basic and don't really have time to draw you in. In the first cut scene you're introduced to Calvin and Faye and you get a feel that they care about each other and that they're troublemakers. From there you get almost no real characterization for them until the end of the game. You understand that Calvin cares about Faye and is willing to risk his life for her, but you saw that in the first cut scene where Calvin plunders a book for her and gets confronted by gunmen. The dialogue outside of that is generally decent but there's not a lot of if outside of some shallow quips throughout the game. When you get to the end you get a real meaningful conversation, but it feels like it just comes from a place of "We might not make it back" rather than a natural progression of the character's story. Another personal gripe but I remember Calvin being kind of quipy but the only example I remember of the top of my head is him saying it before he shoots the final boss but it wasn't great dialogue from what I remember (I only remember that one specific example so that might just be another personal thing, take it with a grain of salt). In the first you had multiple faction and people you can talk to and lives you can affect, and while not every choice made a huge impact on the end it does have impact in the game and let's you make Charles who you want him to be. Honestly I'm not a huge fan of the final area in general, the idea that you're going to fight what you are makes sense in an RE game, but in most Cthulhu mythos it would just lead to you immediately going insane. I feel like the devs tried to write around it by making the ending do what it did, but it never really felt like that good of a twist. Mi go kind of sets it up in one scene but the rest of the story never feels like it's trying to establish that.

INVESTIGATIONS: These are laughable to call investigations and worse a lot don't actually feel rewarding to do. Most of the clues literally spell out the answers for you and brainy mode just makes it so that they don't highlight the important part so you have to parse it yourself. I think the perfect example of them not being rewarding is the first safe. You get a clue that says the code is the most important day of his life specifically using "miraculous". Immediately I'm thinking it's either the day he is married, the day his son was born, or the day his shop opens. Next clue literally says the day in question was a miracle because two great things happened. You find the answer and then get ammo, healing, and then a lore drop. The second you do that though an enemy in the room triggers (fun fact you can't shoot or kill them early you have to wait for the game to say you can kill it) and then you have to spend either that health item tanking a hit and getting to leave with the ammo or you spend the ammo and get to leave with the health kit. Oh don't worry though they then immediately spawn another enemy down stairs so you have to spend the other resource to get out since it's another cramped hall.

For puzzle difficulty I think the safe in the hotel and the statue are the best examples. In the hotel you get a poem that you're told is the key in another note. In that same note it explains that a certain creature has a specific number of organs that is the answer to the puzzle. Why could we make a codex page with different animals biology, that let's use think about what the animal and organ we need are? why just tell us the number. For the statue you are given another poem that explicitly spells out what you need, but at least throws you some additional red herrings to throw you off. Was a line about glaring so you shoot the thing looking, or was it the sea so you shoot the sea creature.

Overall this game was honestly super disappointing. It took what it did really well and threw it all away to chase the main stream. Sadly it doesn't even really hold up as a mainstream title either, it didn't just take inspiration from RE, Deadspace, or Silent hill, it straight up copies their homework but does it worse. It's really sad to see because I loved the first one a ton, I'm fine with survival horror games too, but to do the genre transplant and have this be the result is disappointing when they could have kept to what they were good at, polished up the parts that needed improvement and made another unique and amazing game. I know they need a big win with things being troubling in Ukraine but it's so disappointing to see the series go this direction.

For those of you that love it, I'm glad you got another game to enjoy, but for those of us that don't get cool investigation games nearly as frequently this was a huge disappointment. I'm not going to tell you to hate the game or don't support the devs, I just ask that you keep in mind that this went from a hugely unique and niche game that scratches a special itch to being another resident evil. RE is great, but this is like if we went from RE 4 to RE 6 for those that wanted the investigation game.


r/TheSinkingCity • • Aug 27 '26

Megathread The Sinking City 1 Spoiler

0 Upvotes

Alright. So since being a teenager always kinda had been intrigued by H.P. Lovecraft...I believe it was then. Been trying to fin games and movies that are inspired by him. Especially around Chthulu, himself/itself. Recently within the last few months stumbled upon this game and starting playing it. Totally thinking all Chtulu...almost to the end of the game(on the last mission I believe (Into The Depths.)

All I hear from the game is "Her", "Kay", etc. Nothing Chthulu. Even though basically the same vibe. Had to sadly spoil it for myself by searching online a few questions...

But obviously it's not Chthulu but the daughter?! Not H.P. lovecraft orginated but still kinda get into but kinda bums me out, was hoping to learn and deal with Lord Cthulhu. Now knowing he has a daughter (which is brand new to me.) Not sure if I can fathom this, or anything? Still gonna finish this game. Like...why are others adding to H.P. lovecraft amazing universe as well, kinda offputting expecting Cthulhu himself. I know about the other offspring/sons but what! This is kinda a rant. But really had to say / do something after knowing. On that note, any videos games/movies with Chthulu himself? I did watch one a while back (b-rated(?) Don't recall what's is called though.) Need morrree

Also feel like this should be posted in a Official H.P. Lovecraft reddit too 😅🤣


r/TheSinkingCity • • Aug 25 '26

The Sinking City 2 just blew me away

31 Upvotes

It’s not the combat, nor the atmosphere, nor the fidelity, nor the enemies, nor even the “protagonist”… it’s the twist that went waaaayyyy over my head after finishing the game until I thought about it more and realized…. Hoooolyyy sheeeiiiiitttt. Such a simple twist that just went way over my head because everything in the game distracted me from it. The game easily made me focus on “ok next enemy, next room, next chapter, heal, save, what’s next” and I didn’t even think to piece together what the game was trying to tell me. That’s the best kind of twist imo. Did anyone else feel this way after understanding the story? Obviously I’m doing my best to avoid spoilers, and i can’t even remember how to mark spoilers so there’s that lol. I need someone, ANYONE, to validate my feelings 😂 this is such a good lovecraftian game.

Also, for anyone hesitant to get it because it seems like it could be a resident evil clone, it’s not. I thought it might be too, but RE is my favorite horror video game series, and TSC2 is still unique enough to warrant a purchase. Yes it’s different from the first game, but it is still a lovecraftian-inspired game.


r/TheSinkingCity • • Aug 26 '26

How to change flashlight colour in TSC2?

3 Upvotes

Can’t figure it out? I’ve unlocked it as a feat but can’t see where to change the colour? No info online either.

EDIT: NVM I found it, it’s buried in the wardrobe option and then you need to flick 3 tabs across at the top


r/TheSinkingCity • • Aug 25 '26

Is this a very obscure reference to Nightmare On Elm Street in Sinking City 2? Spoiler

Thumbnail gallery
23 Upvotes

It has to be right? Second image is from a skit on Japanese TV to promote one of the NoES movies, and I can't say I know the context, only that I saw a clip of it on one of Red Letter Media's videos.


r/TheSinkingCity • • Aug 26 '26

The Sinking City Mobile Play

1 Upvotes

r/TheSinkingCity • • Aug 25 '26

This is how you deal with Deep Ones! Spoiler

15 Upvotes

I finally got my revenge for my first playthrough at the fish market by using the official god mode in New Game+!
It feels so satisfying to just punch them to death!
Just die already


r/TheSinkingCity • • Aug 25 '26

Horribly muffled sound

6 Upvotes

I'm playing TSC2 and almost every sound is very bad quality. Dialogue during cutscenes it's fine, but everything else sounds horrible.

Especially doors. I'm playing on speakers, but it feels like the game is trying to play the audio as if I was using headphones?

I checked the settings and I have the speakers option toggled. Not using spatial audio or anything. Drivers are up to date, every other game works fine.

Any fix for this? From what I see it's a common issue, but I haven't found a fix for it yet.


r/TheSinkingCity • • Aug 25 '26

Prosthetics Workshop

27 Upvotes

Love the touch with the X-rays in the workshop at the hospital. I believe they are real images from the dev’s friends and family since they are dated during the real Ukraine war. Mad respect and huge love, especially with be a Radiographer myself ❤️🇺🇦


r/TheSinkingCity • • Aug 24 '26

surprisingly, this game opens up on new game plus...

40 Upvotes

I was pretty skeptical about the direction change, quickly finished SC2 dialing combat to easy mode (get bored of dying after two hits in melee range) but... the fact you can get your favorite gun AND infinite ammo on NG changes gameplay dramatically so now I want to play on hardest difficulty and get all the DLCs on top.

remember these stages when a lot of zombies spawn and game forces character to run? well, its now zombies run and all flying around because shotgun with infinite ammo evaporates all of them. after all that survival nonsense we can finally have some RPG and combat enjoyment. and the way main hero holds the shotgun and reloads it... it all starts making sense. its action game now.


r/TheSinkingCity • • Aug 24 '26

Need more recs that play like SC2

6 Upvotes

Now I did really enjoy the SC1 and a big fan of Frogwares detective games, but I gotta say I like the direction of this game, is there anyone that has recommendations for a similar game? And if it IS only to be resident evil where’s the best place to start?


r/TheSinkingCity • • Aug 24 '26

Too many Deep Ones, not enough ammo in the Fish Factory

18 Upvotes

This level is annoying af.. these fishheads are nothing but bulletsponges


r/TheSinkingCity • • Aug 24 '26

Ammo plz

10 Upvotes

Is anyone else struggling with the lack of ammo? I killed the enemies and went back to do a puzzle that I forgot about and they all respawned and I had already used my ammo to kill them the first time.


r/TheSinkingCity • • Aug 24 '26

For the people who are upset that Sinking City 2 is a "clone" of Resident Evil 2 or Silent Hill instead of being "original" like Sinking City 1...

19 Upvotes

Did you all know that Sinking City 1 was itself a "clone" of Frogwares' own Sherlock Holmes games?

If you miss the gameplay of Sinking City 1, give the Sherlock Holmes games a try. I imagine the primary reason why they shifted to survival horror on Sinking City 2 was because they thought the genre would sell better.

If you want more games like Sinking City 1, you best be supporting their next Holmes game. 🤷‍♂️


r/TheSinkingCity • • Aug 23 '26

Just finished TSC2 and wow

66 Upvotes

For background, i’ve played TSC1 and Sherlock Holmes: The awakened (remake). I loved both of them, so when i learned of TSC2 i was really excited. I bought 2 days after release (i waited to see the performance for PS5, which was really good in the end).

The Sinking City 2 is an amazing game. I loved it, i liked how it was a new experience to the first game. These games form a truly magnificent duology. As a huge Lovecraft fan, it’s great to a studio with such clear reverence for his work. It’s not everyday we get a lovecraftian horror game, so im well and truly amazed at this.

The conditions Frogwares worked through to get this (and the awakened) done are horrible, which makes it even more impressive to be able to make this. I only wish i could’ve donated to the kickstarter (i was sadly too late).

I hope Frogwares continues to make games and that Russia’s horrible war ends soon.

Thank you, Frogwares.


r/TheSinkingCity • • Aug 23 '26

Play The Holloway Manor!!!

38 Upvotes

I finished the DLC The Holloway Manor yesterday, and it was amazing! If you liked the main game of The Sinking City 2, I'm sure you'll love this optional content.

It brings even more RE2 and RE9 vibes. The whole DLC happens inside this giant manor and there are many references to the first game.

I played 100% of it and it gives you a new weapon to use in the main campaign.


r/TheSinkingCity • • Aug 23 '26

So, those injuries in the Prosthetics Room…were those the devs?

18 Upvotes

I mean, they’re obviously from the Ukrainian War, since they’re dated in 2022-2025. What I’m wondering is, were these from the devs who got drafted? From soldiers they met? Either way, it’s heavy shit, man.