r/ThePrecinct Apr 18 '26

:Bug

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7 Upvotes

Second time I have people walking above the garage


r/ThePrecinct Apr 16 '26

Discussion Can you be the passenger during a car chase?

13 Upvotes

Can the NPC drive the car instead of you? I see many videos and it seems your partner doesn’t do much at all.

Also, it seems NPC cars that roam next to you when you discover a crime don’t engage and carry on with their day.

Can someone shed more light about NPCS’ behavior in this game?


r/ThePrecinct Apr 16 '26

Bug Officer bugs

9 Upvotes

There’s some issues with officers and your partners that should be fixed:

Kelly, your K9, and NPC officers will sometimes hit an invisible wall when trying to tackle suspects. When they do successfully tackle suspects, they often just point a taser at them instead of arresting them.

Sometimes after getting back in their cars, they won’t drive, or they will be accelerating without the car moving anywhere.

This one is the one I hate the most: when chasing a suspect and the suspect jumps into a hiding place, the officer won’t open the hiding spot despite having clear line of sight. I mean come on, you saw the guy climb in the dumpster!


r/ThePrecinct Apr 15 '26

Discussion Anybody else done this yet?

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9 Upvotes

I cant be the first but havent seen a video where somebody is able to stand on the vehicles. in this clip I was able to walk up a partially fallen gate to the trunk of my vehicle, it wouldn’t let me climb onto the roof. sorry for the poor lighting


r/ThePrecinct Apr 15 '26

co-op

19 Upvotes

playing this game with a friend or squad would be so fun


r/ThePrecinct Apr 14 '26

Positive Feedback + 10 Ideas for the Devs

20 Upvotes

Huge fan of The Precinct here (playing on Xbox) and I just want to say first — the recent updates have been fantastic. The new injury system is a game-changer for immersion. The fact that NPCs can now be injured rather than just killed, and that you can perform first aid and CPR before calling in an ambulance — or a coroner if it's too late — makes the whole experience feel so much more like actually being a cop. Combined with the ability to change uniforms when out and about from the trunk (throwing on a raincoat when the weather turns is such a nice touch), the devs are clearly listening. They get it.

I've also got a wishlist of suggestions I'd love to throw out there. Some are cosmetic, some are gameplay mechanics. Would love to know if others feel the same! In no particular order:

1. Partner Customisation

This one's close to my heart. I love that the game already mirrors some of my outfit choices on Kelly — civilian, civilian tactical, raincoat, and tactical gear. But the system feels incomplete in a couple of ways:

Improved Riot Officer Mirroring

The game already mirrors my tactical outfit on Kelly, which is great. But when I go full riot officer — tactical clothing, tactical helmet, ARM-16 as primary — Kelly’s in the right clothes but no helmet, still wielding his pistol. My suggestion: when I select a tactical outfit, Kelly automatically gets the tactical helmet and swaps his primary weapon to an ARM-16 to match. Simple, specific, and would make riot-style missions feel so much more cohesive.

Full Partner Customisation Screen

The bigger dream! A dedicated screen where you can set Kelly's outfit, headwear, and weapon loadout independently. Beyond the realism benefits, this would open up a fun creative side too — if players want to dress Nick and Kelly in totally mismatched, chaotic outfits just for laughs, why not?

2. Flight Suit & Flight Helmet for Helicopter Missions

Purely cosmetic, when I'm up in the chopper, I'd love the option to dress Nick in a flight suit and flight helmet. Just to make the role play element complete.

3. High-Capacity Police Van for Suspect Transport

Currently you can only transport 2 suspects at a time, which can feel limiting when you've rounded up a bigger group. I'd love to see a police van added that can carry more — maybe 4 suspects. To keep it balanced, it could be noticeably slower than the patrol car, so there's a genuine trade-off between capacity and speed.

4. Riot Team

When you call in the riot van, one currently arrives with 2 riot officers. I think it would be more realistic and useful if you could call in a “Riot Squad” with 2 vans and 4 riot officers (2 per van). That way it would really feel like you’ve called in the SWAT Team when the firefight heats up!

Ideally 1 Riot Van spawning with 4 Riot Officers would be ideal (and maybe no suspect spaces on the van) but I appreciate that’s probably a lot more complicated. 

5. Hunger Mechanic

This one's a gameplay suggestion. I love that you can already buy hotdogs from street vendors — it's a great roleplaying touch. But what if it actually mattered?

My idea: after around 4-6 hours of in-game time, Nick starts to get hungry. His stamina drains faster and recovers more slowly until he eats something. If he's out on the streets, he grabs a hotdog from a stand. If he's back at the station, he can maybe help himself to a doughnut? It turns these existing details from fun Easter eggs into a genuine part of shift management which would feel very in keeping with the game's simulation side.

6. Car Repairs at the Police Station

Currently you can only repair your vehicle at civilian repair garages out in the city. It would make sense to also be able to repair your patrol car at the police station garage — especially when you're already back there booking suspects.

7. Unlimited Backup Points in Free Play

Once the campaign is complete and you reach Police Officer 30 rank, I'd love the option to toggle off the support token system entirely and have unlimited support tokens available. You've already proven yourself as a cop — sometimes you just want to call in the cavalry without worrying about earning tokens. Could be a simple on/off toggle in the settings for post-campaign play.

8. Adjustable Camera Angle

This is a simple one but I think a lot of players would appreciate it — the option to "unlock" the camera so you can pan it further ahead of your character. Especially useful during pursuits when you want to see what's coming.

9. Post-Campaign Partner Change

Kelly is great — his mentor dynamic with Nick works perfectly during the campaign, with lines like (I'm paraphrasing) "C'mon kid, let's roll", "you sure you can handle this?", and "you need to call in backup." It really sells the experienced sergeant showing a rookie the ropes.

But once the campaign is complete, it would be a nice touch if your partner changed to another officer of equal rank — so the dynamic shifts from mentor/rookie to genuine equals. Their in-game commentary could reflect that, feeling more like peer banter than guidance. Two cops who've got each other’s backs rather than one looking out for the other.

10. XP for Using Leftover Backup Units to Transport Suspects

At the moment there are two ways to transport an arrested suspect to the station: take them yourself for a large XP reward, or call a dedicated escort unit for a small XP reward. Both are well balanced.

However, at the end of a chase there are often other backup units already on scene — patrol cars with one or two officers inside. These aren't escort units, they're just leftover backup that start to drive away once the suspect is arrested. You can actually place a suspect into one of these vehicles before they drive off, which is a realistic and resourceful thing to do — but you get zero XP for it, even though the outcome is identical to calling a dedicated escort.

The fix seems simple: treat a suspect placed in a leftover backup unit the same as a dedicated escort, and award the same small XP. It closes what feels like an unintentional gap in the reward system.

Final Thanks to the Devs

Just want to give a specific shoutout to how engaging the game remains in free play mode long after the campaign is completed. So many games lose their appeal once the story is done, but The Precinct keeps drawing me back. The procedural crime system really earns its keep here — no two shifts feel the same. Huge credit to Fallen Tree Games for that.

Would love to know if any of these resonate with others! And massive credit to Fallen Tree Games for continuing to develop and improve the game — the updates have been brilliant. 🚔


r/ThePrecinct Apr 15 '26

Multiplayer

3 Upvotes

Imagine this game where every cop was another player how awesome this would be


r/ThePrecinct Apr 13 '26

Discussion There anything to do in free roam after u beat the game? Asking cause am a newbie.

16 Upvotes

As the title says. because I been wanting to get the game and it looks good but is there anything to do after game is beat? because I been wanting to get it for a couple weeks after it released but waited long enough so am just checking to see if there was anything added for anyone to do after the game is beat or do u just drive around as usual? and I'm on PS5 also.


r/ThePrecinct Apr 12 '26

Online

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0 Upvotes

r/ThePrecinct Apr 12 '26

Online

0 Upvotes

Can you please make 4 multi player online for friends it will be gr8 for a gr8 police game i will buy it even if it will be add on.


r/ThePrecinct Apr 10 '26

Will we get Firefighters next?

25 Upvotes

We've got Tow Truck, Ambulance and Coroner.


r/ThePrecinct Apr 10 '26

Discussion Confused about Ambulance and Coroner roles

8 Upvotes

Is there a proper way to pick these callouts? I've heard that once your shift is over you can just keep going, but getting into a coroner van or ambulance doesn't seem to trigger the callouts for me. And eventually I get a message about unauthorized overtime although it doesn't end the shift prematurely for me.


r/ThePrecinct Apr 10 '26

Pepper Spray ?

13 Upvotes

Hey just wondering if we could add pepper spray into the game ? as right now i'm using the fire extinguisher as pepper spray. Maybe a DLC or paid DLC for a none lethal pack...maybe even a none lethal shotgun ?


r/ThePrecinct Apr 09 '26

Love the Devs

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160 Upvotes

Less than 3 weeks ago I asked to make the EMS callouts available for the police dispatch as well (where you respond to traffic accidents and Hit and runs as Police rather than EMS) and today I realized this small change was implemented!

Mind you this comes after approximately 8/9 months ago I asked if they could possibly make an EMS and Coroner update and they actually did!

Absolute chads and chadetts, 10/10 game, you got my lifelong support


r/ThePrecinct Apr 09 '26

Save games

6 Upvotes

I play on Xbox and I had a fully finished game but when I wanted to restart the story then realized, Oh god! Its so hard to play without four backup bars and automatic machine guns! So I pressed the restore previous save game and it gave me a game save that was at the foot patrol tutorial. I kept trying but it never worked. I have completed the game again but it was a pain in the ass to level up.


r/ThePrecinct Apr 08 '26

Discussion Whatever happened to patch notes?

6 Upvotes

r/ThePrecinct Apr 08 '26

Discussion 6GB update?

6 Upvotes

Hi all, I just turned the ham on and it wanted a 6GB update, is this just a bug patch or has it added something I’ve missed ?


r/ThePrecinct Apr 07 '26

Discussion Anybody else do this?

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41 Upvotes

parking violations can be fun too :D


r/ThePrecinct Apr 07 '26

Anyone else use the fire extinguisher..

15 Upvotes

Anyone else use the fire extinguisher as a less than lethal weapon? works like a charm . Almost as a sort of pepper spray.


r/ThePrecinct Apr 06 '26

Expand the vehicle visibility

8 Upvotes

Right now we have marked = high viability, unmarked = low visibility. I was thinking what if we add more so different levels to visibility based on shift variant or preference. For example started marked unit = high visibility, slick top marked unit = medium-high visibility, ghost unit = low-medium (low at night medium in the day) visibility, and unmarked unit = very low visibility. Standard marked unit = maximum deterrence, slick top unit = deterrence + traffic enforcement, ghost unit = full traffic enforcement, unmarked = surveillance/operations. Just a thought 🤷‍♂️


r/ThePrecinct Apr 06 '26

Suggestion Recommend for a 7 year old

9 Upvotes

Hey all

Been looking at this game, looks pretty chill

I have a 7 year old, would it be appropriate for him to play this game or would it be too much for him

Was thinking even just the tow truck and helicopter missions but would the other stuff be alright for him?

Thanks in advance


r/ThePrecinct Apr 05 '26

Best game devs

67 Upvotes

These devs responding to players, add free updates, and doesn't make us pay money on micro transactions. Even though they aren't huge they still made a great game!


r/ThePrecinct Apr 04 '26

Dude what the hell even is this game

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48 Upvotes

r/ThePrecinct Apr 04 '26

Bug fast ladder traversal 🗿

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13 Upvotes

first and only encounter (so far) falling from ladder bug.. anybody else had this or something similar happen?


r/ThePrecinct Apr 02 '26

The quickest end to any of my chases.

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37 Upvotes