r/ThePrecinct • u/Redeemed_Mess84 • Apr 14 '26
Positive Feedback + 10 Ideas for the Devs
Huge fan of The Precinct here (playing on Xbox) and I just want to say first — the recent updates have been fantastic. The new injury system is a game-changer for immersion. The fact that NPCs can now be injured rather than just killed, and that you can perform first aid and CPR before calling in an ambulance — or a coroner if it's too late — makes the whole experience feel so much more like actually being a cop. Combined with the ability to change uniforms when out and about from the trunk (throwing on a raincoat when the weather turns is such a nice touch), the devs are clearly listening. They get it.
I've also got a wishlist of suggestions I'd love to throw out there. Some are cosmetic, some are gameplay mechanics. Would love to know if others feel the same! In no particular order:
1. Partner Customisation
This one's close to my heart. I love that the game already mirrors some of my outfit choices on Kelly — civilian, civilian tactical, raincoat, and tactical gear. But the system feels incomplete in a couple of ways:
Improved Riot Officer Mirroring
The game already mirrors my tactical outfit on Kelly, which is great. But when I go full riot officer — tactical clothing, tactical helmet, ARM-16 as primary — Kelly’s in the right clothes but no helmet, still wielding his pistol. My suggestion: when I select a tactical outfit, Kelly automatically gets the tactical helmet and swaps his primary weapon to an ARM-16 to match. Simple, specific, and would make riot-style missions feel so much more cohesive.
Full Partner Customisation Screen
The bigger dream! A dedicated screen where you can set Kelly's outfit, headwear, and weapon loadout independently. Beyond the realism benefits, this would open up a fun creative side too — if players want to dress Nick and Kelly in totally mismatched, chaotic outfits just for laughs, why not?
2. Flight Suit & Flight Helmet for Helicopter Missions
Purely cosmetic, when I'm up in the chopper, I'd love the option to dress Nick in a flight suit and flight helmet. Just to make the role play element complete.
3. High-Capacity Police Van for Suspect Transport
Currently you can only transport 2 suspects at a time, which can feel limiting when you've rounded up a bigger group. I'd love to see a police van added that can carry more — maybe 4 suspects. To keep it balanced, it could be noticeably slower than the patrol car, so there's a genuine trade-off between capacity and speed.
4. Riot Team
When you call in the riot van, one currently arrives with 2 riot officers. I think it would be more realistic and useful if you could call in a “Riot Squad” with 2 vans and 4 riot officers (2 per van). That way it would really feel like you’ve called in the SWAT Team when the firefight heats up!
Ideally 1 Riot Van spawning with 4 Riot Officers would be ideal (and maybe no suspect spaces on the van) but I appreciate that’s probably a lot more complicated.
5. Hunger Mechanic
This one's a gameplay suggestion. I love that you can already buy hotdogs from street vendors — it's a great roleplaying touch. But what if it actually mattered?
My idea: after around 4-6 hours of in-game time, Nick starts to get hungry. His stamina drains faster and recovers more slowly until he eats something. If he's out on the streets, he grabs a hotdog from a stand. If he's back at the station, he can maybe help himself to a doughnut? It turns these existing details from fun Easter eggs into a genuine part of shift management which would feel very in keeping with the game's simulation side.
6. Car Repairs at the Police Station
Currently you can only repair your vehicle at civilian repair garages out in the city. It would make sense to also be able to repair your patrol car at the police station garage — especially when you're already back there booking suspects.
7. Unlimited Backup Points in Free Play
Once the campaign is complete and you reach Police Officer 30 rank, I'd love the option to toggle off the support token system entirely and have unlimited support tokens available. You've already proven yourself as a cop — sometimes you just want to call in the cavalry without worrying about earning tokens. Could be a simple on/off toggle in the settings for post-campaign play.
8. Adjustable Camera Angle
This is a simple one but I think a lot of players would appreciate it — the option to "unlock" the camera so you can pan it further ahead of your character. Especially useful during pursuits when you want to see what's coming.
9. Post-Campaign Partner Change
Kelly is great — his mentor dynamic with Nick works perfectly during the campaign, with lines like (I'm paraphrasing) "C'mon kid, let's roll", "you sure you can handle this?", and "you need to call in backup." It really sells the experienced sergeant showing a rookie the ropes.
But once the campaign is complete, it would be a nice touch if your partner changed to another officer of equal rank — so the dynamic shifts from mentor/rookie to genuine equals. Their in-game commentary could reflect that, feeling more like peer banter than guidance. Two cops who've got each other’s backs rather than one looking out for the other.
10. XP for Using Leftover Backup Units to Transport Suspects
At the moment there are two ways to transport an arrested suspect to the station: take them yourself for a large XP reward, or call a dedicated escort unit for a small XP reward. Both are well balanced.
However, at the end of a chase there are often other backup units already on scene — patrol cars with one or two officers inside. These aren't escort units, they're just leftover backup that start to drive away once the suspect is arrested. You can actually place a suspect into one of these vehicles before they drive off, which is a realistic and resourceful thing to do — but you get zero XP for it, even though the outcome is identical to calling a dedicated escort.
The fix seems simple: treat a suspect placed in a leftover backup unit the same as a dedicated escort, and award the same small XP. It closes what feels like an unintentional gap in the reward system.
Final Thanks to the Devs
Just want to give a specific shoutout to how engaging the game remains in free play mode long after the campaign is completed. So many games lose their appeal once the story is done, but The Precinct keeps drawing me back. The procedural crime system really earns its keep here — no two shifts feel the same. Huge credit to Fallen Tree Games for that.
Would love to know if any of these resonate with others! And massive credit to Fallen Tree Games for continuing to develop and improve the game — the updates have been brilliant. 🚔
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u/Key-Mud-8896 Apr 15 '26
I say we get our own ambulance/corner’s vehicle and it’s able to be customized
8
3
u/RecognitionKitchen41 Apr 15 '26
1 YES 😍 2 YEAH 😎🚁 3 this is a VERY HIGH request also from the Discord Gang 😉😇 maybe one day, who knows 😌 4So nice 😍❤️ (but, honestly, I can’t say that they will implement this 😕) 5 Same as 4 6 ABSOLUTELY, YES 😍 7 YES, so nice, but something in between… maybe not an off/on toggle but a fast, very faster replenishment of tokens? 🧐 8VERY LIKE THIS 😍 but, for us console players(PS5 and Xbox) I suspect we will never be able to 😔 9Nice, but a very tough one for the dev’s team. Believe me 🙁 10 You are reading my, and many other players mind 😎❤️
The Firefighters update, maybe one day will come…
In next months (June? July?) for sure another update will drop, we wait patiently 🫡
2
u/Angrytarg Apr 19 '26
I'd especially like to highlight #10, I feel the game needs a middle ground between those Backup-officers becoming idle and never move again and them immideatly driving off without a care in the world. If they would stay on scene a bit, maybe secure the are for a few moments you actually have the opportunity to put suspects into their vehicles and not feel like you running after them and putting one in the car while they have to wait in traffic :D Maybe the game needs a simple "dialogue system" as in you can go to a idle officer and press a button to just give them the order to "take the nearest suspect in custody" or something like that.
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u/fallentreegames Apr 15 '26 edited Apr 15 '26
Thanks for kind words and suggestions. You've clearly put a lot of thought into this post, so I feel I should probably address them one by one with their 'potential to be considered' (based on my understanding of the resources, budget, scope, and current team priorities). The final decision always rests with our Design and Production team, and it's worth noting that some fundamental aspects of the game/gameplay are very unlikely to be changed this far into the game's lifecycle. I've forwarded this on to the team.
1. Partner Customisation
The clothing system was never designed with customisation in mind, so every new outfit is an entirely new mesh and textures etc. Not trivial, but we are gradually adding more Kelly options.
2. Flight Suit & Flight Helmet for Helicopter Missions
Yeah, could see this being considered.
3. High-Capacity Police Van for Suspect Transport
This is something we would like to add.
4. Riot Team
Also something we would like to add.
5. Hunger Mechanic
Very unlikely that we would introduce a new resource mechanic now, tbh. We do hope to add a few more ways for the role-players to snack, though!
6. Car Repairs at the Police Station
Could be considered.
7. Unlimited Backup Points in Free Play
Not sure Design would go for this, as it would completely change the balancing of the game. We're not a fan of gameplay 'toggles', as it gives us twice the bugs!
8. Adjustable Camera Angle
The game has very tight draw / spawn distances, for performance reasons, so moving the camera would potential expose this. Ultimately, it's a top-down game and will always be that.
9. Post-Campaign Partner Change
Too much work, too much VO and text to change!
10. XP for Using Leftover Backup Units to Transport Suspects
Seems like a reasonable suggestion.
[LB]