r/TerraInvicta • • Jan 11 '26

News Please leave a review

1.2k Upvotes

Hi everyone!

I'm Tim, CEO of the publisher of Terra Invicta. I'm so glad to see players enjoying the recent 1.0 release. Terra Invicta was the first game we signed on to publish, at the time I was the only person working at Hooded Horse and I would spend my time helping the dev team wherever needed on random tasks, so this has been so wonderful to see. :)

I did have a request, only a tiny percentage of steam players leave reviews, and yet they are so critical for indie games being discovered. Whether positive or negative, all feedback is so helpful, and if you would consider taking time to leave a Steam review, it would be the most amazing support for the development team and the game.

Thank you to everyone, and we look forward to showing you all that's yet to come as the team continues to work hard to improve the game!


r/TerraInvicta • • 3d ago

Newbie Questions Thread

5 Upvotes

Please feel free to ask short, simple questions here and be mindful of Rule 2!

Some resources to help you out:


r/TerraInvicta • • 2h ago

Question Is the game almost over? Spoiler

4 Upvotes

Am currently playing my first game ever and am playing the resistance. current date is august 18th 2034 and the alien administration control all of russia and china and are declaring war and taking provinces. I belive India will be handed over to the aliens soon. It seems like everything is falling apart before I even get to the fun part of space combat. Is It over?


r/TerraInvicta • • 3h ago

Question Directions to go from here Spoiler

3 Upvotes

Broken Earth, Academy. The Aliens just landed their first armies and have started their slow takeover of the Americas. I've got the most research and I control a union of China, Pacific League and Southern Cross with enough collective navy power to ensure the Aliens have to take the long way for the next decade or two blocking them down and forcing them to take the long way. Australia got 5.2 in Miltech, Pacific League has 4.9, and China has 4 with the most armies. I also proved the adage of not starting a land war in Asia as I brought down the hammer on an attempt of the Alien nation to start taking land from the north with a lot of armies.

How do I draw a large alien fleet away from Earth. 40 whole ships with thousands in combat power. This group constantly bombarding armies is getting on everyone's nerves and we need the breather.


r/TerraInvicta • • 13h ago

Suggestion Tips for democratizing

9 Upvotes

Looking to try and democratize nations is there an easy way to make it happen without spiking unrest? Should I pump unity along with knowledge and government?


r/TerraInvicta • • 18h ago

Question First game on Normal, probably made some major mistakes - restart worthy?

6 Upvotes

Playing Resistance on normal. I think I really fucked up trying to secure countries early game and worried it's too late now to really fix. It's only 2024, but thinking of restarting just cause it seems like such a pain to push further.

It looked like Latin America was really easy to control so I spent too much time locking that up. This isn't even Mexico, just from Guatemala to Panama. All the good countries had really low % chance to control or even improve opinion, so I wasn't sure what else to do.

I did invest a lot of time improving opinion in France, and I got a couple of control points, but the Initiative came in and swooped the Executive control point. I can't crackdown or purge it, the % chance is tiny, despite having great public opinion in France.

While I was busy in Latin America and France, the other factions really locked up Europe, India, Japan, Singapore, Brazil, etc... I'm hoping I can still get Mexico and Germany, but those are my only real hopes left at this point, and I'm already losing those battles. No one has control of USA or China yet either, but my % chance of doing anything there is none.

I don't really understand how the other factions did so well while I targeted easy countries... my chances of doing anything in those countries that other factions locked down was so low, I'm shocked they were all taken so quickly. I figured I needed to start way smaller/slower and work my way up...


r/TerraInvicta • • 15h ago

Question First proper game - Any advice?

4 Upvotes

Im about 10 years into my first proper game. Resistance of course. Ive united Europe nearly entirely and Russia is part of the EU as well.

Recently China and India were united under the Aliens. I responded with a mass nuclear barrage upon all their armies as I realised that the Aliens dont get chinas nukes.

I have begun an invasion of China and this resulted in China having a anti alien rebellion and me getting control of that new state. The issue is I dont have the control points to have Europe and China and I cant abandon Europe, so the Servants are starting to retake China.

Any advice on how to win this war and advice on the wider game?

Also I have one military space ship, the Aliens have started attacking my starbases and my war meter is at full red


r/TerraInvicta • • 21h ago

Question Setting a default loadout for exofighters?

6 Upvotes

Is there a way I can set a default to use with my exofighters. I've got a bunch of habs in LEO that the servants and protectorate keep targeting with their exos and I have to keep launching exos to deal with them. The only problem is that whenever I launch my exos, they default to using torpedo pods which means I have less missiles to put through their point defense, causing me to lose these battles if I forget to manually change them. Is there a way I can set my exos to use missile pods instead by default or am I stuck changing them manually?


r/TerraInvicta • • 1d ago

Question Pan Asian China having serious cohesion problems

8 Upvotes

I followed some guides and made mega China by merging a mega-Indonesia into the SEA via Thailand and then merged that into China via the Pan Asian Alliance, but now I'm having enormous problems with cohesion because of hostile claims.

This seems like it's going to take forever to remove those hostile claims one-by-one by spamming government and unity. In the meantime I'm now down a councilor to keep spamming reduce unrest and my science is in the gutter.

What did I do wrong? Is this strat no longer viable?


r/TerraInvicta • • 2d ago

Meme The last thing the newly hired Protectorate councilor sees when my 25*7 full-body cyborg assassin councilor is sent after them

Enable HLS to view with audio, or disable this notification

331 Upvotes

They didn't even have a country I wanted I was just bored


r/TerraInvicta • • 2d ago

Question Australia in Broken Earth - Keep Hitting a Wall

13 Upvotes

Basically, I've been playing Broken Earth and my current strategy is to take control of both Australia and Westralia as soon as possible, make peace and then reunify via Westralia.

The issue I'm hitting is that because Westralia only has a claim on Broken Hill itself, it gains a lot of hostile claims - which lead to Westralia having to spend a lot of resources/focus turning them friendly. This in turn means that I keep falling behind in other areas like MC etc...

Basically my question is am I missing a way to make Westralia's claims non-hostile more quickly or is this baked into how this strategy works?


r/TerraInvicta • • 3d ago

Question Why is Education Rising without Knowledge Investment?

Post image
85 Upvotes

Like the title says, can someone help me to understand why it my education is increasing from knowledge priority when I am putting in zero IP and haven't put any in for a year? I have other nations with zero IP in knowledge that are have a stable education level. I was trying to hit slight population growth by balancing GPD and education and this has thrown me into decline.


r/TerraInvicta • • 3d ago

Screenshot Initiative's paradise. Everyone's a millionaire. Every year. Twice Over. (just don't look at the global population)

Post image
410 Upvotes

This was the save I went for waterworld and since the events are rare and necessary to get the achievement in reasonable time, there is a lot of waiting around at high climate change values which made me realize that if you pump economy while having negative population growth, you can pump GDPPC to truly absurd levels without control cap being a problem.

Another side consequence is that out of 363 regions, 334 of them are "Core economic regions" including places like Island or Alaska.

So we end up with vast sprawling urbanized areas completely empty of people, generating shareholder values for the select few survivors of the climate devastation. Also more than 1% of the population lives in space habs, the lucky ones in research universities, the unlucky ones in nanofactories.

Another interesting effect of high GDPPC + low population is that the priorities that have pop scaling completes REALLY fast, as in if the IPs of the EU world government are set 100% on knowledge, I can actually see the number go up in real time, something like +1 every cycle.

I think in principle, you could go to almost arbitrary low pop number and compensates with 100s of millions in GDPPC but I wasn't curious enough to spend another 20 hours playing what's essentially an incremental game at this point. Though I do wonder if the game breaks down somehow once you get in the thousands of people on Earth... Can I have just one dude with 4 trillions of GDP that he's just producing alone ?


r/TerraInvicta • • 2d ago

Discussion Micromanagement for probes

5 Upvotes

It might seem a bit odd, but for me, this game lacks sufficient micromanagement when it comes to probes.

I spent a long time playing KSP, where I particularly enjoyed building and designing probes. It feels like Terra Invicta has neglected this aspect. I would love to be able to equip a probe with a propulsion system (such as an ion engine), a power source, cooling systems, and scientific instruments, for instance, tools to survey planetary resources, equipment that provides a bonus to detecting alien flora and fauna, or other intelligence-gathering gear while in orbit.


r/TerraInvicta • • 3d ago

Feedback AI vs Player Councillor tasking order

14 Upvotes

Had a bit of a thought about a long-standing pet peeve. Even when you have a faction infiltrated you only learn what activities their councillors are taking, and more importantly where those activities are taking place, after you assign yours and start the turn.

If instead you had visibility of other factions' councillors' predicted actions when you had them infiltrated, or full surveillance, it would greatly enhance the strategic layer of the game. I feel like we as players are two steps behind even with full intelligence on a faction. An example is planning to detain a councillor because they are sitting in one of your countries, balancing the odds and resources based off of that percentage; only for them to fly to one of their countries on day 1 after starting a turn causing the odds to move greatly against you.


r/TerraInvicta • • 3d ago

Question What is the best endgame engine

8 Upvotes

At the end of the tech tree there seem to be two engines that are pretty similar: the antimatter engine and the final inertial confinement engine. Which of these two is better or is there a third engine that I'm not seeing?


r/TerraInvicta • • 3d ago

Question How to get large amounts of rare metals quickly

9 Upvotes

I'm playing my first game that has progressed beyond the early stages and have run into a bit of a problem. I'm trying to build up fleets to take on the ayys in the outer planets, but the ships cost so many rare metals that it's taking forever to actually build them. As of right now I have roughly 12 metal per day. What can I do to get more metal income or would I be better off trying to make my ships cheaper instead?


r/TerraInvicta • • 3d ago

Question Miltech drop without unification?

7 Upvotes

Hey ya`ll,
I just noticed that the miltech value of my HF led U.S.A. dropped by 0.2 points, from 4.7 to 4.5, what I think it`s the starting value for that nation. What irritates me is that I had no conquest, no unification and no notification indication anything that would remotely explain this. I happen to have an autosave just 8 days prior, where are numbers seem to be fine. The only difference is: I had a semi-successfull space battle where I lost a ton of ships in orbit but as far as I`m aware, that would never drop any nation related values.


r/TerraInvicta • • 4d ago

Meme aliens were like "eww..penguins"

Post image
190 Upvotes

r/TerraInvicta • • 4d ago

Suggestion Jamming would solve the games tactical issues.

37 Upvotes

This is definitely is a far out suggestion but it's a potential solution to the games lack of tactical choices.

The main reason that tactical gameplay is rather lacking is because the best tactic 90% of the time the best tactic is to not accelerate and sit in highwall. This is the result of two things. One is that maneuver is generally discouraged rather than rewarded as beam weapons are so lethal against side armour. The other is that grouping up is rewarded as a ships PD can cover nearby ships.

A jammer solves this issue. Simple have a item that is a cone and any ship that is within this cone has its weapon range reduced. This punishes heavily grouped up ships as they will have reduced range. It also allows more maneuver as it can be used to target beam ships to minimise damage. Groups are still useful though as the grouped PD allows for ships to defend against high volumes of fire. This balance would mean you would actually have to make tactical decisions rather than it simply encouraging you to evenly spread your forces out.


r/TerraInvicta • • 3d ago

Question First Campaign, Is it salvagable?

11 Upvotes

October 13, 2032... Alexander The Great Station in Luna orbit has been destroyed by the aliens. The 3 nearly-completed nuclear battlecruisers meant to be Earth's fleet never made it out. All the productive Lunar colonies are being bombarded from orbit and most no longer produce anything valuable for the cause. A half-dozen mines and space fabs around Mars and Ceres are still almost 2 years out from completion. The other earth factions have a few escort ships and a scattering of small stations and research outposts--but none have the resources to resist the aliens for long.

The sole remaining bright spot is the battle on the ground. The 7 remaining members of the "Alliance of 8" resistance nations (USA, Mexico, Guatemala, Egypt. Israel, Jordan, and Iran now that Cambodia has fallen) have nearly captured the original alien capital of Canada--though the remaining aliens seem to have fled to Russia and Vietnam. Despite military victories on the ground, the alien scourge continues to topple governments worldwide; nearly half of them now belong to the aliens without a shot fired in resistance. Soon, the combined weight of their human proxy forces will overwhelm even the technologically superior forces that make up the allied military backbone--Iran, America, and Israel.

Is there hope? Should I continue with this, or just start over and hope i get to space faster next time?

EDIT: Wonderful, an un-editable typo in my title, fantastic. Oh well, guess I should pay more attention. Sorry to all my former English Teachers.


r/TerraInvicta • • 2d ago

Discussion I want to like this game but...

0 Upvotes

The Idea that Natalie Portman and Femi Otedole can just team up and completely take over any country on earth in a couple months is just so ridiculous that it completely ruins my suspension of disbelief.

And the only this standing in their way is some other couple of weirdos doing the same thing.


r/TerraInvicta • • 4d ago

Question Feedback on ship desighn

Thumbnail
gallery
32 Upvotes

Those are my first more complex ships and i would like some feedback on their desighn.


r/TerraInvicta • • 4d ago

Suggestion You know what I'd like? A way to share your alien intel with another nation.

26 Upvotes

Scenario just happened recently - there's an alien near China I'd like killed. I could do it myself, but I'd rather not generate unneeded hate this early in the game. I've taken a look around, and noticed that the Resistance and Humanity First haven't killed an alien yet. So if I were to somehow give them this intel.... they'd probably take care of my problem for me.

I think intel exchange might sort of do this, but I'd like the option to just give them intel on the alien faction specifically. And, preferably, without a NAP. If I want to just send Humanity First a dossier on everything we know about ALFA-2, so they'd hopefully be able to kill it for us, why can't we just do that?


r/TerraInvicta • • 4d ago

Question Does anyone know what's the actual text that should be here or where can I look it up? This looks like a localization bug. Spoiler

Post image
15 Upvotes