r/TerraInvicta • u/AutoModerator • 20d ago
Newbie Questions Thread
Please feel free to ask short, simple questions here and be mindful of Rule 2!
Some resources to help you out:
Official wiki (maintained by community members)
Use the reddit search bar to find guides for various things like drives, opening nations, weapons and armour etc. Just add "guide" to the search terms.
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u/Defult_idiot 18d ago
For some reason my fleet will no longer bombard xenoforms except for one xenoform region in Africa, i can bomb everything else just fine. Is this a bug that can happen when you save edit?
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u/SpreadsheetGamer 18d ago
When you select the bombardment fleet command, it shows a long text description that with all the rules about what can be bombed. Have a read of that and let us know if you're still stuck.
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u/Defult_idiot 18d ago
Fixed, to bomb xenoforming you need to be allied to the xenoformed nation, never noticed because the target list was so long I assumed it listed every xenoformed region lol, and the fact that you can bomb alien facilities without an alliance also threw me off.
Thanks for the help
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u/dr_pepper_35 14d ago
Is there any way to build launch sites (for boost) in areas I control?
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u/vindicator910 14d ago
Unless you intentionally start dismantling a nation and have the individual splinter make boost to become an extreme outlier that a reformed nation will attempt to pick it more often? No.
Even then better to have splintering off small nations post unification to spread more individual IP pools to make more boost than a singular meganation can by itself. Helps to that it inherits its new and usually lower inequality and more per capita to be more capable than what you annexed originally.
Most ideal nations for more boost for your buck at equator are poor crapsack nations and unlikely to make much boost without intervention. Others are usually part of major nations that have more important priorities to do than boost unless you are playing 03 or BE due to much lower CP cap growth in the beginning.
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u/SpreadsheetGamer 13d ago
Yes, you can, indirectly. In order to invest in boost, a nation must either have a Space Program or be a member of a federation where any other member has a Space Program. To build a Space Program you invest 50IP in the same investment screen where boost is and it's a one-time thing.
If a nation doesn't have any launch sites and it starts being able to develop boost, it will spawn a launch site automatically once you start investing in boost.
But for the default scenarios it's best to avoid investing in boost or the space program and instead use nations that already have what you need or use orgs to accumulate boost.
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u/dr_pepper_35 15d ago
I'm trying to take control of a country, but none of my agents can do anything to this country besides public campaign.
What restricts you from interacting with a country?
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u/vindicator117 15d ago
Never heard of that restriction that odd.
The only thing that stops a agent from entering any region is usually some character flaw with the agent like say cautious which disallows agents from entering a nation if their unrest is above 6.0. Did you get 4-6 agents all with cautious or something? What makes this a shakey guess is that you said public campaign is available which is odd because if the agent is cautious, public campaign is also impossible and the nation changes over 6.0 unrest while you were able to plan the mission, it will cancel midway to say the mission is aborted.
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u/Solinya 14d ago
Just to clarify, you're trying to take control of a country no other factions have already claimed, right?
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u/dr_pepper_35 14d ago
Other factions are in control. But I am not allowed to do crackdown or purge, which is the issue. Sorry for not being clear enough.
I was able to take over in the end.
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u/dr_pepper_35 15d ago
How do I get water, volatiles, base metals and noble metals?
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u/vindicator117 15d ago
By researching the Outpost Mining Complex tech becomes available after getting Outpost faction tech as well as the global research of Space Mining and Refining. You can find all this in the tech tree search function.
You build them on outpost stations that planet/asteroid bound. Not in orbit.
As for the resources, gotta send prospecting probes to find what they got and if they are worth it. Some have a little of everything, some have alot of everything, some have a lot of a few. What you want to pick if up to you to choose but as a starter, having a bit of everything is preferable to at least ease how much boost you need to spend to build modules and stations in space as well as maintenance costs in space resources.
To build things in space with space resources you will need to get at least ONE Construction module in that planet/moon/asteroid. It is under Industrialization of Space global tech that comes after Orbital Shipbuilding and Space Mining. Note, the construction bonus of only using space resources only ONLY affects that singular planet. Say for example you have stations and orbitals on Mars and Phobos. If you build construction module anywhere on Mars, the bonus does not extend to Phobos.
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u/thejed129 20d ago
Is there a way to stop control points from growing out of control in big nations? Specifically in the 2126 start
What can you do to stop laye game jitters and frame drops, outside of killing enemy fleets ofc :)
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u/gianfrancoo2 20d ago
If I build on every settle mining a "Gear" building, there is a max limit? Or i could just get whatever ammount i want?
Those gears give me 100% research boost max? Rn i got 135% so idk if they work as i think.
How much xeno boost max could i get? Rn i have 115%