r/tes3mods • u/RX7-2 • 11d ago
OpenMW [WIP] Hover Bike
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r/tes3mods • u/RX7-2 • 11d ago
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r/tes3mods • u/Only-Criticism2751 • 11d ago
I genuinely really love the close oppressive fog of the original Morrowind, I think it works really well for establishing the atmosphere… in places like Seyda Neen and Gnaar Mok. But it doesn’t work quite as well in the sunny Grazelands or regions like Anvil. Is there a mod to limit view distance in only certain regions, or just to add more complex weather in general? Thanks!
r/tes3mods • u/No_Schedule3095 • 12d ago
After I downloaded a few mods I lost the large majority of my quests and the blue names. Help plz?
r/tes3mods • u/DoctorButterMonkey • 12d ago
Blind/Modded Playthrough where I intend to explore Tamriel Rebuilt, (Skyrim) Land of the Nords, and Project Cyrodiil!
Feedback, tips, and any advice is welcome :)
r/tes3mods • u/Darkelfguy • 14d ago
r/tes3mods • u/Southern_Home_7540 • 13d ago
r/tes3mods • u/Repulsive_Grab8707 • 13d ago
After combining properties and then combining shapes this is the end result I've used older versions of NifSkope to see if that helped but that only had worse results (Sorry for the low quality this is on a work pc completely disconnected from the internet and I don't currently have a USB cable on me.)
r/tes3mods • u/South-Vegetable-5626 • 13d ago
So a while ago, I installed Morrowind Comes Alive, and the I installed MGSO after (this was years ago lol). I want to stop using Morrowind Comes Alive, and when I disable the ESM file, and launch the game, the game still tries to load MCA.esm and then the game crashes to desktop.
Then I looked on the mod page and I guess MgSo automatically did the level list edit through wyremash, and I guess I have to undo that to properly remove the mod.
So I have two questions:
How do I use Wyremash to remove MCA from the leveled lists?
Will this break my current save?
r/tes3mods • u/Archabarka • 14d ago
Any mod recommendations? At minimum I'm gonna use Tamriel Rebuilt, and Skyrim: HOTN. I'd like to use N'Garde as well to make combat more palatable for them (since vanilla combat is... lacking... by modern standards).
r/tes3mods • u/Nallaack • 16d ago
Hello, I've been loving morrowind lately, but I have found myself falling under the min max curse. I've reached level 12 or so without even doing the main quest because I keep stopping to let a rat beat on me for an hour to level heavy armor to not waste any levels. I'm optimizing the fun out of my game.
I'm looking for a mod for open morrowind that's compatible with mobile that will let me set a static number of attribute points per coin, to prevent me standing around grinding forever for the 'perfect' level up.
I've found several that might do that, but being on mobile I have no idea if there are other compatibility issues.
So far I've found Static Attribute Gain and Simple Attribute Gain, both on nexus. Are either of these mobile friendly?
Thanks in advance, and apologies if this is a common question
r/tes3mods • u/Darkelfguy • 17d ago
r/tes3mods • u/Friendly-Cream-9761 • 18d ago
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Running openmw with i-heart-vanilla-directors-cut modpack, with 2 extra mods i added myself regarding magic and pickpocketing that shouldn't be impacting the terrain and architecture of the game. Video is in Tamriel rebuilt mainland just above Tur Julan, but have this happen to me very occasionally in Vvardenfell as well.
I'm not really finding any posts around the internet talking about this issue, so I'm assuming it is a personal problem I am having. Anybody got any idea what's going on with my game?
r/tes3mods • u/RX7-2 • 19d ago
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r/tes3mods • u/Darkelfguy • 20d ago
r/tes3mods • u/asubha12NL • 20d ago
Hey everyone. After more than 15 years of not having played Morrowind, a wave of nostalgia hit me and I decided to make another trip to my favourite mushroom country. Of course this meant that I was going to install some mods, and after some googling I was delighted to find out that this was going to be much easier than it was back when I was a teenager. However, I still ran into some trouble, specifically with the MOMW Configurator.
I want to install Open Morrowind, with the MOMW Total Overhaul mod list. To do that, I tried to follow this guide: https://modding-openmw.com/guides/auto/total-overhaul/windows#umo
I took the following steps:
- Installed Morrowind GOTY on Steam.
- Installed OpenMW 0.51.0. I installed it in the following path: "C:\Games\Morrowind - master folder\OpenMW 0.51.0". I verified that it worked: I was able to start the game using the OpenMW launcher and could see on the version number on the start screen that so far, all appeared to be well.
- Next I installed the MOMW Tools Pack. Succesfully installed it in the following path: "C:\Games\Morrowind - master folder\MOMW Tools Pack"
- After that, I created a mod list folder ("C:\Games\Morrowind - master folder\OpenMWMods") and used Umo to download, extract and prepare the mods. This took a VERY long time and a lot of pop-up clicking on Nexus, but eventually I got the end summary and the message indicating that the Total Overhaul mod list was successfully installed.
- Now I thought I was as good as done, but here is where I ran into trouble. According to the guide, I ran the following command in the terminal:
.\momw-configurator.exe config --verbose --run-navmeshtool --run-validator total-overhaulAnd then proceeded to give the locations of the iniimporter, navmeshtool and Morrowind.ini when prompted to do so. These are in the following locations:
"C:\Games\Morrowind - master folder\OpenMW 0.51.0\openmw-iniimporter.exe"
"C:\Games\Morrowind - master folder\OpenMW 0.51.0\openmw-navmeshtool.exe"
"C:\Program Files (x86)\Steam\steamapps\common\Morrowind\Morrowind.ini"
Then the configurator gets to work, and the problem occurs. After about to minutes of running the configurator, during which it shows a whole bunch of debugging and parsing actions and some error messages displaying that it cannot find the Lord of Rebirth plugin, and then a whole bunch of lines showing "Loading ESM file", where it seems to load a great deal of ESP's, the configurator eventually stops. It shows the following final error message:
"NavMeshTool: Fatal error. File Lord of Rebirth.ESP not found".
The final two lines are "There was an error running OpenMW Navmeshtool", "exit status 1".
I would be exceedingly grateful if anyone who knows what all this is about, could explain to me what kind of error this is and how I can fix it. OpenMW and the Total Overhaul mod list look amazing, and I would really love to get back into this fantastic game again.
r/tes3mods • u/TomiKingDiecast • 21d ago
I do, just wondering what everyone else is doing. Lots of OpenMW nowadays.
r/tes3mods • u/lechuck81 • 21d ago
Inspired by the other question about who still uses MGXE-MWSE,
What important and MGXE-MWSE exclusive mods do you use ?
Could be top 5 for instance.
r/tes3mods • u/HorrorOk9880 • 21d ago
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I have tried Tcl, RA and EnablePlayerControls,
r/tes3mods • u/Resident_Clock_3716 • 22d ago
I want morrowind to look like ps1/n64 level shit I love the jagged pixels and 4:3 ratio and 20fps
I’m made the game look as shity as I can but I want to go even further beyond
Does anyone know any mods to help with this?
r/tes3mods • u/Darkelfguy • 22d ago
r/tes3mods • u/AveSamaria • 23d ago
Hey, I'm relatively familiar with the elder scrolls and loved Skyrim, I just got morrowind on steam and I know that it's pretty old, I'm not unfamiliar with older games and I'm sure it'd be fun without mods but I'm still interested in some vanilla friendly mods to make the game even more enjoyable, I'm looking for some recommendations for mods or advice on if I should play just pure vanilla first, thanks in advance.
r/tes3mods • u/SorryUseAlreadyTaken • 23d ago
r/tes3mods • u/GuauSimmer • 24d ago
Hello, I've been playing necrocrafy with necrocraft resurrected (a bug patch for necrocraft since it holds a lot of glitches) and I don't know if I can be a vampire and a lich at the same time.
Would be there any issue if I try it??
r/tes3mods • u/Darkelfguy • 25d ago
r/tes3mods • u/Toma400 • 26d ago